Hi!
It's not that strippers can't have them, it's there is a chance that we'll have 20 - 30 professions in the future, coming up with rank names and stat delimiters for all of them is not an option.
Let me try to clarify it once more: You already named the four general categories for professions. I already named the four general categories for professions. DarkTI already named the four general categories for professions.
The system I proposed was never intended to be used for every single profession - it is intended to be used for every category (regarding both rank names and values) because it doesn't matter if a prostitute is working on the street or in a brothel as long as (s)he is a good prostitute.
I actually always thought that ranks are like more or less officialy earned status in the city that customers can orientate by. So lot of higher ranked girls existing in the city and having ranks for strippers and service girls didn't sounded wrong to me in the slightest...
So this is why Xela wants to drop the reputation stat.
Essentially (simplified as much as possible) you want the rank system to be a reputation stat for every job category - and I completely disagree with that.
I mentioned the reasons earlier - it's repetitive, unincentivizing and therefore boring.
What I proposed is based on the open market and having limits for each rank makes perfect sense.
I don't want to explain the details of supply and demand here, so let me try to give you an example: If there are too many leadership persons in the city there is a strong competition between them. Eventually, some of them will either get pushed down the ladder by others or they will move out to an area with less competition.
In gameplay terms, that would mean to lose high ranked characters frequently (as soon as there are too many of them) - which would be insanely annoying for the player, which is why my proposed system simulates this behavior with hard limits for every rank. The player has full control over progression and regression, which is a hundred times better than automatic regression, which is ten times more interesting than strictly linear progression.
Have fun!