Take a look at the pyt - labels - girlsmeets.rpy file, preferably in JEdit (can be downloaded in Ren'Py launcher and has it's syntax highlighting)
Um, I'm just not sure if I need to create a new file or use some existing one.
You were the one against it if I recall correctly? I support the idea 100%.
Nope, as long as it is a simple string without restrictions. At the worst, we could use a normalization of some kind for it in the future.
Normalization simply caps them, there is still a range that can put a good difference between fighter and service girl... Alkions approach is to do away with starting stats all together, we can take that direction as well but I am not sure it's the best one.
If you want a difference between classes, different initial bonuses for different occupations can be hardcoded.
Maybe we should use not absolute values in data files, but relative ones. It will be much more easy for pack makers, including me, instead of having to remember about caps all the time. Like, charisma 30 for lvl 1 girl should mean 30% of max possible charisma at lvl 1.
Also, it would be better to use level field instead of exp for the very same reason. The game can calculate required exp by itself, why it have to be me?
We also could use health stat, for example if character will be injured (or dead?) when you find her, so you have to heal/resurrect/clone her. Although, maybe it will be easier to implement with scripts.
We probably don't need famous trait after all. I never used it (including wm ex packs), and we have reputation stat anyway.