- *Remove/Expand shopping (system is currently designed with a premise that a girl buys the items herself, there is no option just choosing an item she likes) So my vote is for a removal until better times .
- *Remove Romance (Can't we do something like "talk about love" from AA2 with generic replies?)
- *Gifts... Screw the dating system for now, it's too complex as you've said yourself to get it done properly and we don't need the items if we go with AA2 variant. I'd prefer gifts to stay as they are.
- Hm, ok. How about this then: AB system buys an item, bill presented to MC, he can either agree or disagree to pay. If he didn't, either girl pays for it or we destroy that item, pretending that nothing happens.
- What's the point without love stat, lover status, dating system, etc? I can even copy lines from AA directly, but again, meeting system is not about romance, it's about hiring a girl in one way or another, and friend status is enough for that. I'd say after we deal with ST, tags and meeting system, the next step might as well be dating.
- AA variant is too simple even for us. I mentioned that we at least could choose some initial conditions before the black screen, like place and gift.
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Actually, that's a great idea. I'm gonna rip lines from AA2 for a start, then from AA if it won't be enough. For romance too, yeah. But I still don't think that
all possible options should be available during meetings, and romance is one of them. It's like, I don't know, having all existing skills available from the beginning in some jrpg.