Yeah... never ask devs about their deadlines is a good approach. I did believe that it could be done within those timeframes. Technically, it was possible but reality kicked us in the nuts.
planned to finish all main systems (!)
- All SimPy businesses simulations work.
- BE is in the best shape it's ever been.
- Arena needs minor UI adjustments due to Ren'Py version upgrade but it's logically good to go.
- All profile screens are operational.
- Items logic is even more advanced than planned due to pico's efforts.
- Schools are working, last I checked anyway.
- Events/Quests logic is operating as it should.
- I've fixed a number of bugs in SM, which now also seems to be operational.
- Interactions are gtg for beta.
Those are the main systems.
Now we need a way to manage relative char abilities, expectations and balance. From there we can balance businesses, upgrades, arena, random character generation and everything else. Tiers concept is the
only way that
I can think of to do that, but details of it's implementation are unclear.
BE port to BR will be finished soon, I'll start writing/pushing tiers code after that, good or bad. There must be a good and intuitive way to implement that, we'll figure it out along the way.