devolution

Author Topic: Combining the big mods aka crazy's mod .06 is out now  (Read 1025308 times)

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Offline aevojoey

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Re: Combining the big mods aka crazy's mod
« Reply #1035 on: June 05, 2014, 09:48:14 AM »
My slave girl dealers are always taking a cut of the money even though I got a gang watching the girls and house percentage 100%

Is this how it should be?
For version .05p I am going through all the jobs and fixing things about them.
I have not gotten to dealers yet, but when I do, I'll let you know.


Well now I know why my girls suddenly aren't as obedient anymore... Any chance of this being made permanent?
I am making it so that if TortureTraitWeekMod is set to -1 in the config.xml it makes torture harsher.
This will make "Broken Will", "Masochist" and "Mind Fucked" permanent.
It will double the chance of greatly injuring girls when torturing them and damage is increased by half (7-21 instead of 5-14).
Also doubles any evil gained.

It will be in .05p
« Last Edit: June 05, 2014, 10:37:02 AM by aevojoey »
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Offline ElvisLives27536

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Re: Combining the big mods aka crazy's mod
« Reply #1036 on: June 05, 2014, 06:41:10 PM »
Cool man! You're awesome.

Offline a3535196

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Re: Combining the big mods aka crazy's mod
« Reply #1037 on: June 06, 2014, 01:02:39 AM »
May I suggest that gangs' weapons level does not cap at 4, but at something like 7 to prolong the development phase?

More importantly, does the AI "understand" how to use weapon level for its gang and various items for its girls? The game would be pretty boring if it didn't.

Offline Brozita

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Re: Combining the big mods aka crazy's mod
« Reply #1038 on: June 06, 2014, 11:13:08 AM »
I am making it so that if TortureTraitWeekMod is set to -1 in the config.xml it makes torture harsher.


Can I just do this myself without it causing problems ATM?
« Last Edit: June 06, 2014, 11:17:34 AM by Brozita »

Offline aevojoey

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Re: Combining the big mods aka crazy's mod
« Reply #1039 on: June 06, 2014, 11:34:36 AM »
Can I just do this myself without it causing problems ATM?
This will not be in the game until I put out .05p this weekend.
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Offline Brozita

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Re: Combining the big mods aka crazy's mod
« Reply #1040 on: June 06, 2014, 12:00:12 PM »
But wouldn't I be able to change it in the config.xml file myself now? Or would that possibly break the game?

Offline aevojoey

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Re: Combining the big mods aka crazy's mod
« Reply #1041 on: June 06, 2014, 12:17:25 PM »
By the looks of it, 3 traits are meant to be temporary:
 - If both her spirit and health go below 20, she gets "Broken Will" for (5 + (nWeekMod/ 2)) weeks.
 - If her bdsm skill is above 30, she gets "Masochist" for  (10 + nWeekMod) weeks.
 - If her health goes below 10, she gets "Mind Fucked" for (10 + nWeekMod) weeks.
Where nWeekMod = TortureTraitWeekMod  * (the number of weeks she has been in the dungeon)
Setting it to -1 before the changes made for .05p have been implemented may break the game if:
 1. you torture girls
 2. and if, from that torture, the girl tries to get one of those 3 traits.
 3. and if the girl has been in the dungeon for more weeks than what the math problem for that trait results in a number less than 0
If none of these apply then the game should not break.
#2 and #3 cause the girl to have the trait temporarily so a -1 now would reduce the time she has it.

If #3 does result in a negative number, I'm not really sure what would happen.
Try setting TortureTraitWeekMod to -1000 and see what happens.
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Offline Brozita

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Re: Combining the big mods aka crazy's mod
« Reply #1042 on: June 06, 2014, 12:36:42 PM »

Try setting TortureTraitWeekMod to -1000 and see what happens.



Some 20ish days in, nobody has gotten Broken Will, Mind Fucked, or Machocist, but I think I have an increase in scars earned... Not sure tho might just be randoms hitting more often. Nobody has died in the period, before I had a girl dying every other day, but I also have 120 people down there...


Nvm just lost a couple :s



I've put TortureTraitWeekMod to -1 now and ran it for around 20 days as well, no crashes but girls didn't get the Broken Will etc. either.
« Last Edit: June 06, 2014, 12:50:00 PM by Brozita »

Offline a3535196

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Re: Combining the big mods aka crazy's mod
« Reply #1043 on: June 06, 2014, 01:12:10 PM »
May I suggest that gangs' weapons level does not cap at 4, but at something like 7 to prolong the development phase?

More importantly, does the AI "understand" how to use weapon level for its gang and various items for its girls? The game would be pretty boring if it didn't.

I think we can achieve the above by changing the line "if((*wlev) < 4)" to "if((*wlev) < 7)" from cScreenGangs.cpp, in this section:
Quote
   // weapon upgrades
   int *wlev = g_Gangs.GetWeaponLevel();
   ss.str("");
   ss << gettext("Weapon Level: ") << *wlev;
   if((*wlev) < 4)
   {
      EnableButton(weaponup_id);
      ss << gettext(" Next: ")
         << tariff.goon_weapon_upgrade(*wlev)
         << gettext("g");
   }

I still feel "guilty" though because I'm not sure the AI understands all that. Don't wanna have an unfair advantage.
« Last Edit: June 06, 2014, 01:14:46 PM by a3535196 »

Offline HuiBui

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Re: Combining the big mods aka crazy's mod
« Reply #1044 on: June 07, 2014, 01:29:04 PM »
Obvisiously BDSMsex is a big difference to a torture.

Iwould really prefer that the game would differenciate this with differnet kind of pics.

Is there any chance to code an addtional pic categorie so that the pics fit more or better ?

Kind Regards,

HuiBui

Offline aevojoey

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Re: Combining the big mods aka crazy's mod
« Reply #1045 on: June 07, 2014, 07:27:42 PM »
Obvisiously BDSMsex is a big difference to a torture.

Iwould really prefer that the game would differenciate this with differnet kind of pics.

Is there any chance to code an addtional pic categorie so that the pics fit more or better ?
Adding a torture type should be easy.

What I would like to do is to rework the image loading scripts so that a single image can be used for multiple things like some image sites do.
If for example you have a file "Profile, strip, preg (0).jpg" it would load the image into all 3 image lists.
I have already created a case-insensitive comparison for items, so making one for images would be easy.
Splitting the file name using the commas and spaces would also be easy.



I was intending to have .05p be just an update for jobs, but I keep getting sidetracked to better things.
« Last Edit: June 07, 2014, 07:32:44 PM by aevojoey »
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Offline aevojoey

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Re: Combining the big mods aka crazy's mod
« Reply #1046 on: June 08, 2014, 12:33:51 AM »
*** This List has been updated and moved here -
http://www.pinkpetal.org/index.php?topic=3446.msg27877#msg27877







I have made some changes to the torture code in order to make the images displayed for torture be from an image list specifically for torture.
If you name some images with the prefix "torture #.*g" they will show up when you or one of your girls tortures a girl in the dungeon.
If you have no "torture #.*g", it defaults to "bdsm #.*g" then to "profile #.*g".

edit: also added "hand  #.*g"

While I was adding that, I went ahead and added pregnancy pictures for all image types that didn't already have them.

Here are all the image prefixes that the game will now recognize: (capitalization does not matter)

"anal #.*g",        "bdsm #.*g",        "sex #.*g",         "beast #.*g",       "group #.*g",
"les #.*g",         "torture #.*g",     "death #.*g",       "profile #.*g",     "combat #.*g",
"oral #.*g",        "ecchi #.*g",       "strip #.*g",       "maid #.*g",        "sing #.*g",
"wait #.*g",        "card #.*g",        "bunny #.*g",       "nude #.*g",        "mast #.*g",
"titty #.*g",       "milk #.*g",        "hand #.*g",       "preg #.*g",
"preganal #.*g",    "pregbdsm #.*g",    "pregsex #.*g",     "pregbeast #.*g",   "preggroup #.*g",
"pregles #.*g",     "pregtorture #.*g", "pregdeath #.*g",   "pregprofile #.*g", "pregcombat #.*g",
"pregoral #.*g",    "pregecchi #.*g",   "pregstrip #.*g",   "pregmaid #.*g",    "pregsing #.*g",
"pregwait #.*g",    "pregcard #.*g",    "pregbunny #.*g",   "pregnude #.*g",    "pregmast #.*g",
"pregtitty #.*g",   "pregmilk #.*g",   "preghand #.*g"

The # can be anything, but is generally accepted as a number with or without ().
The file extension should be ".jpg" but ".jpeg" and ".png" should also work.
The ".ani" extension should also work, but I do not have any of those to test it with.

I also fixed a bug where "preg #.*g" would only work with numbers 1-9, not with spaces or ().


None of the new prefixes has been added to the gallery yet.
I may not get around to it any time soon because it would require creating button images for them.
Or I may make a list box to list all the image types and how many of each the girl has, but not now.


This change will be in .05p which should be out sometime tomorrow night.
Still have a few bugs to work out.
« Last Edit: August 24, 2014, 03:30:35 PM by aevojoey »
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Offline HuiBui

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Re: Combining the big mods aka crazy's mod
« Reply #1047 on: June 08, 2014, 03:12:35 AM »
Thanks aevojoey,thats fantastic.
You are doing a great job.

In the past I tried hours by hours to manage that a script will show more than one pic, but without to change the code it is (was) impossible.
For example to show a sequence of strip pics.

Kind Regards,
HuiBui

Offline Yukinohki

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Re: Combining the big mods aka crazy's mod
« Reply #1048 on: June 08, 2014, 05:35:43 AM »
Just a little newbie question for Pictureset-creation
a picture named for example
pregwaitxmas.jpg is accepted?
(no space between and no number in it)


Offline aevojoey

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Re: Combining the big mods aka crazy's mod
« Reply #1049 on: June 08, 2014, 07:45:05 AM »
Just a little newbie question for Pictureset-creation
a picture named for example
pregwaitxmas.jpg is accepted?
(no space between and no number in it)
"pregwaitxmas.jpg" would be passed to the "pregwait #.*g" list.

As an example:
If the title of the image was "wait for xmas to get here" and you intended it to be included in the "preg #.*g" list, you might try to make the name of the file "pregwaitforxmastogethere.jpg".
The game would instead add it to the "pregwait #.*g" list leaving you with the title of the image as "for xmas to get here"
To make this scenario work the file name could be "preg waitforxmastogethere.jpg", "preg1waitforxmastogethere.jpg", "preg_waitforxmastogethere.jpg", "pregwwaitforxmastogethere.jpg" or anything that would not cause it to pass the file through another filter.



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Get the Current Version <|> Discuss the Game <|> Report a bug