Alright, classes overview for a start.
- Prostitute is the base class for brothels.
Though I personally don't like the name, it's kinda too formal. I'd prefer harlot or even fancy girl. But as not a native English speaker, I'm not really sure how well those names will work
Then we have oral, ana, etc. prostitute subclasses.
- Entertainer is supposed to be the base class for strippers, dancers and singers. I added it mainly because we do have dancing and singing tags. And it has stripper and dancer subclasses.
Here things become tricky because ingame we only have strippers so far. But on the other hand I cannot just include strippers into prostitutes. Even if they are more uninhibited (thus do have SIW occupation), they still do not do it with everyone.
So we probably should add actual dancers and maybe singers jobs to make the Entertainer class look better.- Then we have Maid which is the base class for servers. It has cleaner, waitress and bartender subclasses.
- And finally we have Manager, a special class with a special base occupation. It's hard to come up with useful subclasses here, perhaps this type of classes, with Specialist general occupation, just shouldn't have any subclasses.
- For battle classes it's much simpler. There are Mages with Battle Mage and Healer subclasses. And there are Warriors with Defender, Shooter and Assassin subclasses.
So, while we allow players to combine classes in any way since there are various unique characters, random generation should be more logical.
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Any double classes should be uncommon, maybe 1.5-2 times more rare than single classes. Because chars with single class get more bonuses from class traits, so are quite useful. This is true for both battle and non battle classes.
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Non-battle subclasses will be only available together with their classes. In order to be a cleaner, the character should be a maid too.
This is because characters like cleaner + anal prostitute will be way too narrowly specialized to be useful compared to others. And even pure anal prostitute will be meh.
- Meanwhile all battle subclasses are at least useful for BE and self protection during events, so they don't have this limitation, and you can get a healer maid or something.But at the same time battle + non battle class should be rare too. Maybe 1.5-2 times more rare than non battle dual classes (and, respectively2.25-4 times more rare than single classes). I mean, maid assassin sounds kinda cool, but not if there are no normal maids at all.
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Pure battle classes have almost the same algorithm. Double classes should be 2-3 times more rare.But they don't have the other limitation, when when you have to be a mage to be a healer. You can get any combination of battle classes, like healer defender, or shooter assassin.