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Author Topic: Slavery Ideas  (Read 22218 times)

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Offline DocClox

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Re: Slavery Ideas
« Reply #30 on: December 07, 2009, 12:03:45 PM »
What about also having wages for the free girls.  Since they aren't slaves you would likely need to pay them more than slaves.  It could start getting expensive if you have large numbers of free girls so it would make the player try to limit how many free girls he has in his brothels.

Probably not, since they're on commission.  Although they might want paying if they do something like casino duty where they don't get any income themselves.

Offline zodiac44

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Re: Slavery Ideas
« Reply #31 on: December 07, 2009, 02:51:56 PM »
Yeah, there probably should be a "minimum wage" sort of thing for free girls.  Also, I think we should have the opportunity to track down free girls who have left our employ, with options to rehire them (at a much higher rate than before) or drag them in kicking and screaming for branding as a slave.
Capitalization is the difference between "I had to help my uncle Jack off a horse" and "I had to help my uncle jack off a horse."

Offline Command

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Re: Slavery Ideas
« Reply #32 on: December 08, 2009, 11:48:30 AM »
Or if a free girls is caught skimming from the top.  Or leaking info to another group you get the option to drag them into the dungion for branding.

Offline DocClox

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Re: Slavery Ideas
« Reply #33 on: December 08, 2009, 12:44:08 PM »
Also, I think we should have the opportunity to track down free girls who have left our employ, with options to rehire them (at a much higher rate than before) or drag them in kicking and screaming for branding as a slave.

I think I would want the second option to be an risky and/or expensive undertaking, I think.  Possibly damaging your influence, and trigging some nasty raids. I'm not averse to the idea of dragging them back for branding (I'd want to do it myself) but there should be some risk involved.

Offline zodiac44

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Re: Slavery Ideas
« Reply #34 on: December 08, 2009, 03:40:06 PM »
Of course there should be risk involved.  Any time you do something illegal (which, presumably, branding a free girl as a slave without just cause is), there should be risks, commensurate with the level of illegality and mitigated by the degree to which you can cover them up.
Capitalization is the difference between "I had to help my uncle Jack off a horse" and "I had to help my uncle jack off a horse."

Offline Midnight_Amratha

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Re: Slavery Ideas
« Reply #35 on: December 08, 2009, 05:30:15 PM »
correct me if i'm wrong but don't you have a payment inherent in the fact that free girls only hand in 60% of their takings where slave girls are per default set to 100% ?
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Offline DocClox

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Re: Slavery Ideas
« Reply #36 on: December 08, 2009, 06:35:08 PM »
That's right. But some jobs don't generate income directly. They don't take a % of the movie money, for instance. Or from the gambling pool at the casino. They do get food and board in any case, of course, but so do slaves.

I'm kind of 50/50 on the question, all told.

Offline zodiac44

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Re: Slavery Ideas
« Reply #37 on: December 08, 2009, 08:11:44 PM »
Quote
correct me if i'm wrong but don't you have a payment inherent in the fact that free girls only hand in 60% of their takings where slave girls are per default set to 100% ?

The percent take is a commission (like what a car salesman earns when he sells a car), whereas paying them directly would be a wage.  Wages are flat with respect to how many customers show up in a given week (in the case of our game), and so represent a stable income stream for girls.  There are currently enormous income gaps between jobs in WM: whores bring in tons of cash, which is attributed to the girls directly (and so a commission-based payment system makes sense); strip bar work is a mixed bag, part of the money is directly attributable to a girl, while the rest comes in terms of increased customers for whores, so a mixed commission- and wage-based system makes sense; casino workers have no directly attributable cash flow, but they bring in customers for the whores, so a wage-based payment system makes the most sense.  I don't know if income from movies gets attributed to the girls or not; if it isn't, then wages make sense.

Of course, this might be way above the level of fine-tuning that players will want to do (I know MBA's who scratch their heads when I talk about this stuff with them, so it's probably too realistic for our purposes).

What if we simply change the whole system over to wages?  Wages are easy to understand - you know what you are paying, and girls know what they are receiving.  Then we can easily assign wage tiers for each job (Unskilled, Amateur, Skilled, Professional, and Superstar), differentiate between jobs (say, strippers are paid less than whores), and assign scalar multipliers for difficulty and for girl demands (a girl could come to you asking for a 5% raise, which is easily handled by using a 1.05x multiplier to the appropriate wage rate).

Thoughts?
Capitalization is the difference between "I had to help my uncle Jack off a horse" and "I had to help my uncle jack off a horse."

Offline Alugere

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Re: Slavery Ideas
« Reply #38 on: December 08, 2009, 08:29:34 PM »
That'd work rather well, I think. I'd vote for it.

Offline LordShame

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Re: Slavery Ideas
« Reply #39 on: December 08, 2009, 09:42:15 PM »
I think wages are fine for strippers and casino workers, as long as they can get tips (especially for those girls who have sex on the side). But I also think the the per-act pay for actual prostitutes needs to remain distinct, at least in part because the idea of a whore on salary feels bizarre to me.

I was going to put in suggestions for the sex-work pay system here, but the tale grew in the telling, so to speak, and I'll make a new thread for it when I'm done thinking it out.

Offline zodiac44

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Re: Slavery Ideas
« Reply #40 on: December 08, 2009, 10:26:16 PM »
The whore wages could be per customer, rather than per shift, but that leaves open the possibility that girls could still have zero customers and thus have zero earnings.
Capitalization is the difference between "I had to help my uncle Jack off a horse" and "I had to help my uncle jack off a horse."

Offline LordShame

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Re: Slavery Ideas
« Reply #41 on: December 08, 2009, 11:50:01 PM »
Well, as far as I know that's kind of how prostitution works. They call 'em sex workers, not standing-around workers. Heheh.

That said, yeah, I could see the value in some sort of minimum wage required for free girls, a retainer fee maybe, just to keep them around in case you don't do a good enough job of attracting sufficient customers to make it worth their time. As an optional thing affecting the good/evil alignment, maybe?

Offline zodiac44

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Re: Slavery Ideas
« Reply #42 on: December 09, 2009, 01:16:33 AM »
I just don't think it's reasonable that you could convince hundreds of equally-skilled (once fully trained) girls to accept the income differential that currently exists between whores, strippers, and everyone else in the game.  As it stands now, whores closest to the top of the girl list make vastly larger sums of money than those further down the list, but even the lowest earning whore (aside from those who never see any clients at all) outclasses the highest paid stripper in your employ.
Capitalization is the difference between "I had to help my uncle Jack off a horse" and "I had to help my uncle jack off a horse."

Offline DocClox

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Re: Slavery Ideas
« Reply #43 on: December 09, 2009, 04:03:47 AM »
Thoughts?

It seems logical and consistent. My main concern is that it's a lot of work for (probably) not very much return in terms of gameplay.  I'll also admit to liking the % system as it stands.

Offline Midnight_Amratha

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Re: Slavery Ideas
« Reply #44 on: December 09, 2009, 06:23:02 AM »
if you want your girls to be able to buy stuff for self improvement then you need to put in a basic stipend in addition to the %, nothing too high but enough to be able to save for those nice new high heels.
The line between lunacy and genious is very thin.
So far i haven't been able to find it.