Poll

What should I prioritize next? (a * after a choice means I am currently working on that)

Player Stuff
20 (8.5%)
Girl's interactions (with each other)
25 (10.7%)
Scripts (interactions with the player)
46 (19.7%)
New Stats, Skills and Traits
10 (4.3%)
Existing Stats
1 (0.4%)
Existing Skills
3 (1.3%)
Existing Traits
6 (2.6%)
Customers
5 (2.1%)
Gangs
12 (5.1%)
Rivals
8 (3.4%)
Buildings
7 (3%)
General Jobs
4 (1.7%)
Farm Jobs
9 (3.8%)
Matrons
9 (3.8%)
Items
2 (0.9%)
Remaking the interface
15 (6.4%)
New stuff
8 (3.4%)
Whore Master Editor
4 (1.7%)
No priority
3 (1.3%)
WM7
This poll will be reset when I start a new section or add more choices so check back often.
37 (15.8%)

Total Members Voted: 136

Author Topic: Updates and Notes for Crazy's Mod --- Current Version .06.04.01  (Read 938061 times)

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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.03
« Reply #105 on: September 11, 2014, 10:51:41 PM »
Pushed .06.00.03 and reset the poll.

The new CoreTraits.traitsx file should work now but not all the new traits will do anything.
Fixing the game is a better game than actually playing it.
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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.05
« Reply #106 on: September 26, 2014, 02:51:47 PM »
.06.00.05 will be out later tonight after I bug check it a bit.

I finished the mutually exclusive update that includes all the old m/e traits and adds in some of the new ones.
When removing the old m/e list I removed the stat/skill changes that traits.
Traits will have no affect on traits in this version but they will be added back in for later versions.

When using .06.00.05, keep an eye on traits and report anything that seems out of place.

If you are interested, I attached the progress file that I used while reworking the m/e list.


Nevermind
The removal of the trait modifiers completely destroyed the rebelliousness stat.
I'll have to add them back before putting out a new version.

The old UnapplyTraits and ApplyTraits functions are back in.
Until the MutuallyExclusiveTraits gets the stat/skill mods added back in, this would be the best way to go.
« Last Edit: September 27, 2014, 12:01:30 AM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.05
« Reply #107 on: September 27, 2014, 12:24:19 AM »
.06.00.05 uses the new mutually exclusive check but the old stat/skill modifiers.
.06.00.06 should have the new stat/skill modifiers.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline foldtwice

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.05
« Reply #108 on: September 29, 2014, 01:24:16 AM »
You guys are doing awesome work!  Sorry for no content just wanted to show support.  Looking forward to the upcoming releases.

Offline darkkrusty

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.05
« Reply #109 on: September 30, 2014, 02:16:27 PM »
Where do i put the "default" Image's do i need to seperate them into files or what?

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.05
« Reply #110 on: September 30, 2014, 06:28:41 PM »
Where do i put the "default" Image's do i need to seperate them into files or what?
.\Resources\Characters\Default
Capital D
It works the same way as the other girls files just with no (r)grislx file
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.05
« Reply #111 on: October 09, 2014, 12:30:16 AM »
I am reworking all the buildings again, focusing primarily on the money the girls make and how much they get paid.

The config.xml setting SlavePayOutOfPocket is now in all the buildings but not all the jobs yet.
If set to true, you pay your slaves for service jobs like cleaning, security and actresses. If false, you don't pay them.
Until all the jobs have been updated, this may have some bugs where it says they don't get paid when they actually do.

Enjoyment for all jobs will be a random amount (1 to 4) up or down and an average day will be 33% +1 or nothing

As usual, I started with the studio because it seems easiest to me.
I have finished all the actress jobs.
All actresses get paid a base 50 gold plus their scene quality * 2. (50 + (quality*2))
They have a base 10xp and 3skill gain (modified by some traits)
Performance gain is random (0 to skill)
The sex skill gain is also random (1 to skill+1)
Every actress can gain the Porn Star trait if they star in enough scenes.
« Last Edit: October 09, 2014, 12:40:39 AM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline NaoSoul

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.05
« Reply #112 on: October 09, 2014, 06:26:08 PM »
I am reworking all the buildings again, focusing primarily on the money the girls make and how much they get paid.

The config.xml setting SlavePayOutOfPocket is now in all the buildings but not all the jobs yet.
If set to true, you pay your slaves for service jobs like cleaning, security and actresses. If false, you don't pay them.
Until all the jobs have been updated, this may have some bugs where it says they don't get paid when they actually do.

Enjoyment for all jobs will be a random amount (1 to 4) up or down and an average day will be 33% +1 or nothing

As usual, I started with the studio because it seems easiest to me.
I have finished all the actress jobs.
All actresses get paid a base 50 gold plus their scene quality * 2. (50 + (quality*2))
They have a base 10xp and 3skill gain (modified by some traits)
Performance gain is random (0 to skill)
The sex skill gain is also random (1 to skill+1)
Every actress can gain the Porn Star trait if they star in enough scenes.


Quick question. Considering all the new stuff that this mod puts in the game, does it require girls that were made for it?


As in, can I use for example the girls from WM EX in this mod?

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.05
« Reply #113 on: October 10, 2014, 09:04:46 AM »
Quick question. Considering all the new stuff that this mod puts in the game, does it require girls that were made for it?
As in, can I use for example the girls from WM EX in this mod?
Unless a girl is in the old plain text format (.girls instead of .girlsx format) they should work.
If you have a .girls file it would need to be converted with WME.8 into the .girlsx format first.

If the girl is missing any stats or skills, they will be added and set at 0.
Most of the traits that have changed should still be recognized and compensated for.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.09
« Reply #114 on: October 15, 2014, 12:27:36 AM »
.06.00.09 has a lot of updated jobs,
Personal training, all cleaners, most clinic staff jobs and a few others.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.10
« Reply #115 on: October 17, 2014, 12:15:03 AM »
.06.00.10
Several items were updated to add missing skills and traits.
I also rearranged the dungeon screen release to icons to match F# keys order.


Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline hewhocumsbynight

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.10
« Reply #116 on: October 17, 2014, 12:58:47 AM »
Out of curiosity, does anybody know why all characters working as whores lose all libido during the course of a single turn?  This has begun happening since .09.
My MEGA folder can be found at:  https://mega.co.nz/#F!EYhAgTyI!keiMX47NrnGOEozwNb2Vfg

Torrent link of my version, effective September, 2016:  magnet:?xt=urn:btih:4606F11A1C216337D7F3DFD6716307F48CFB996A&dn=WhoreMaster.06.02.29&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80

Offline Whitetooth

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.10
« Reply #117 on: October 17, 2014, 01:43:41 AM »
Amazing work on the latest release! I wanted to contribute my name generation files hopefully to update/replace the old names used for generation. Stats:
RandomGirlNames = 7692 Unique First Names
HiredGangNames = 1160 Names
RivalGangFirstNames = 345 Names
RivalGangLastNames = 72 Names

Offline deadkingblue

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.10
« Reply #118 on: October 17, 2014, 08:13:53 AM »
You need a complete changelog, not only so i know which versions i actually need to download, and which are just bugfixes, but so that you can get more detailed help when programming and changing things. Plus it's a good record of the game dev.

Offline Uriel

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.10
« Reply #119 on: October 17, 2014, 11:07:26 AM »
Out of curiosity, does anybody know why all characters working as whores lose all libido during the course of a single turn?  This has begun happening since .09.
I think that's what happens for me too. I reported this in bug squashing thread a couple days ago.
I spotted this because my nympho girls were "not really in the mood" all the time.

ps: also yay, it's .10 already?  :o
« Last Edit: October 17, 2014, 11:09:20 AM by Uriel »