Poll

What should I prioritize next? (a * after a choice means I am currently working on that)

Player Stuff
20 (8.5%)
Girl's interactions (with each other)
25 (10.7%)
Scripts (interactions with the player)
46 (19.7%)
New Stats, Skills and Traits
10 (4.3%)
Existing Stats
1 (0.4%)
Existing Skills
3 (1.3%)
Existing Traits
6 (2.6%)
Customers
5 (2.1%)
Gangs
12 (5.1%)
Rivals
8 (3.4%)
Buildings
7 (3%)
General Jobs
4 (1.7%)
Farm Jobs
9 (3.8%)
Matrons
9 (3.8%)
Items
2 (0.9%)
Remaking the interface
15 (6.4%)
New stuff
8 (3.4%)
Whore Master Editor
4 (1.7%)
No priority
3 (1.3%)
WM7
This poll will be reset when I start a new section or add more choices so check back often.
37 (15.8%)

Total Members Voted: 136

Author Topic: Updates and Notes for Crazy's Mod --- Current Version .06.04.01  (Read 938224 times)

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Offline HuiBui

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.08
« Reply #345 on: March 03, 2015, 08:41:17 AM »
Great work!!

Offline KingofKings

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.08
« Reply #346 on: March 05, 2015, 12:24:28 AM »
I see you finally got around to hitting the ability to save edit with an Iron hammer, I will miss it but it is always nice to know that your phasing out ways of cheating as you go.

Offline Hanzo

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.06
« Reply #347 on: March 05, 2015, 05:47:54 AM »
Not Needed -> Already there -> Added -> Needs other things done first
So far for New Script Stuff I have noted:
 - Add_Trait, Remove_Trait, Has_Trait
How about the same for statuses? Add_Status, Remove_Status, Has_Status (or whatever their name would be).

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.08
« Reply #348 on: March 05, 2015, 08:12:40 AM »
I see you finally got around to hitting the ability to save edit with an Iron hammer, I will miss it but it is always nice to know that your phasing out ways of cheating as you go.
?? I didn't do anything like that ??
If you are referring to the save.game.q, that is going to be a quick overview of the save.gam file so I can have a detail of a game on the load page without having to load the entire savegame.

How about the same for statuses? Add_Status, Remove_Status, Has_Status (or whatever their name would be).
Ok.
Fixing the game is a better game than actually playing it.
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Offline sacredferro

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.08
« Reply #349 on: March 05, 2015, 08:27:49 AM »
Is there by any chance an item that removes all traits? I thought there was in a much older version, but that was from a year ago. The idea of making one myself kind of hurts my head, considering I'd have to add a remove flag with each trait one by one (there's a bunch is quite the understatement) to an item in the Editor.

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.08
« Reply #350 on: March 05, 2015, 09:09:52 AM »
Is there by any chance an item that removes all traits? I thought there was in a much older version, but that was from a year ago. The idea of making one myself kind of hurts my head, considering I'd have to add a remove flag with each trait one by one (there's a bunch is quite the understatement) to an item in the Editor.
"Reset Potion MK ii" removes all but the newest traits.
I updated it on 2/18/2015 so any trait in the game before then will be removed.

For .06.01.09, I hard coded "Reset Potion MK i" and "Reset Potion MK ii" so they don't have to be updated whenever something new is added.
« Last Edit: March 05, 2015, 09:47:18 AM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline sacredferro

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.08
« Reply #351 on: March 05, 2015, 02:40:58 PM »
Huh, go figure...when I try to pull that item file (the mk2 one, the mk1 doesn't remove traits) in the editor, I get an XML load error:

File load error in file

'encoding' is an unexpected token. The expected token is '?>'. Line 1, position 20.

See the extras tab for details.

I have no idea what any of that means. Just that one file it seems though, although I haven't tried every one of them, the 15 or so random ones I tried opening are all fine but this one.
« Last Edit: March 05, 2015, 02:44:53 PM by sacredferro »

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.08
« Reply #352 on: March 05, 2015, 03:36:54 PM »
Huh, go figure...when I try to pull that item file (the mk2 one, the mk1 doesn't remove traits) in the editor, I get an XML load error:

File load error in file

'encoding' is an unexpected token. The expected token is '?>'. Line 1, position 20.

See the extras tab for details.

I have no idea what any of that means. Just that one file it seems though, although I haven't tried every one of them, the 15 or so random ones I tried opening are all fine but this one.
Testing the .itemsx file, I get 2 errors, the one you got is caused by missing spaces in
Code: [Select]
<?xml version="1.0"encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8" ?>
After that is fixed, you will get another error because of the comment in the file
Code: [Select]
<!-- Updated for all new traits 2/18/2015 -->
If you remove that line, it will load fully.

I have added a fix for it not loading because of the comment and that will be in WME.8.25.
I will see if I can get the other problem fixed as well.
Fixing the game is a better game than actually playing it.
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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.09
« Reply #353 on: March 09, 2015, 05:12:29 AM »
.06.01.09 is up.

Massive changes to gangs. See this thread for details http://www.pinkpetal.org/index.php?topic=3563.0
 - Please report all bugs as soon as you find any.

Also added are 87 new items from Hanzo, "Detect disease in customer", a fix for Reset Potions, a better Trait modifiers calculator along with a few other small changes.
« Last Edit: March 09, 2015, 05:21:04 AM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.10
« Reply #354 on: March 10, 2015, 01:15:29 AM »
.06.01.10 is up

Fixed a few bugs and added Catacombs controls for gangs.
Fixing the game is a better game than actually playing it.
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Offline TAR313

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.10
« Reply #355 on: March 10, 2015, 07:11:37 PM »
i realy like your work
 aevojoey =) ... i still have my troubles to understand the code - its a little bit confusing ... ^^ but i like your work and how fast you update svn and the releases .... thats all i have to say and sry about my patchwork english ....


Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.11
« Reply #356 on: March 11, 2015, 12:22:08 AM »
.06.01.11 is up.

More bug fixes and temp trait (time).


i realy like your work aevojoey =) ... i still have my troubles to understand the code - its a little bit confusing ... ^^ but i like your work and how fast you update svn and the releases .... thats all i have to say and sry about my patchwork english ....
I still have trouble understanding some parts of the code as well.
Before I started working on this almost a year ago, I had never used C# or C++.
Keep trying and you'll get it in time, using it is the best way to learn it.
« Last Edit: March 11, 2015, 12:36:33 AM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.12
« Reply #357 on: March 11, 2015, 09:02:50 PM »
.06.01.12 is up.

This should be a stable version.
There is not really anything new in it but it is the 3rd bug fix version in a row.
Hopefully it can be a fall back version for future version.
Fixing the game is a better game than actually playing it.
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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.14
« Reply #358 on: March 14, 2015, 10:58:50 PM »
.06.01.14 is up

Some more bug fixes and a few more things to do in rehab.

Repushed adding Crazy's changes.
« Last Edit: March 14, 2015, 11:09:06 PM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.15
« Reply #359 on: March 16, 2015, 02:38:14 AM »
.06.01.15 is up

Hopefully that is the last bug fix needed for a while.
I will not be working on the game itself for a while, I will instead be working on the script editor.
If another bug pops up, I will fix it but other than that the game will be low priority until the script editor loads and saves both xml and binary scripts.
If that part goes smoothly, I will be able to flesh out the script editor so it is easier to use.
Either way, a useable script editor will be available hopefully by next weekend.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug