I've suffered a pretty bad data loss, which wiped out all my progress on v0.4. Fortunately, I did back up my code at the end of 0.3. This means, while it'll be quite late, I can still provide future versions. Since v0.4 is going to take a while, I'm uploading it in parts. Normally I wouldn't do this, and won't in the future, but it seems reasonable in this case.
The new version (0.4.0) adds only one thing: policies. They are settings that allow you to swap between stats every year. A good example is the dress code policy. If you set it to require conservative dress at all time, the less-hot students will be happy, raising morale. On the other hand, it will increase inhibition for obvious reasons. If you have a lax dress code, students won't be quite as happy on average, but it'll make them much more likely to show off the goods.
A little later I will be adding in 'extreme' settings for some of the policies, which will need to be purchased with orbs. For the next release, I'll be adding new 'frequent' events. You may have seen them in the 0.3 version. When you have level 2 of a building, sometimes you will get a long-text event with stat change and sometimes an orb. These are the 'frequent' rarity class. In 0.3, they only occurred at low sexuality levels. I'm going to be adding more for the medium sexuality levels in 0.4. First up will be Around School events and Classroom events. Hopefully should be able to upgrade to that soon.
Let me know what you think.