A quick addendum: I'd also like to get an idea of what the game considers to be "average" stats, and a description of each one and what it does and represents. I've made over 200 girls in the editor, and although I've come to some conclusions about what each do in the game, I'd like to be on the same page as the devs. I'm still don't completely understand Spirit. It seems like it is a measure of will, almost like a horse's spirit, when trying to break it. Girls with high spirit don't cry when you yell at them, while low spirit girls cry at the drop of a hat. Girls with high spirit also don't become obedient when you scold them, they lose spirit, and then make increasing gains with obedience. Which is cool. But I'd still like to know when making girls what the exact levels are between crying and not crying.
Obedience is another one I'd like to know the average on. Right now I set my girls to between 10-20 obedience as an average. It is very unlikely that a girl will blow you, or follow any of your other commands just because you told her to do so, unless she is fearful of the consequences, in love with you, or maybe just horny, or a slut, etc.
Confidence. I know it ties into spirit and obedience somehow (and therefore rebelliousness), but I'm not quite sure of the gameplay effects of the stat alone.
Constitution. I usually use an average of about 30 for constitution. What exactly does it do?
Charisma. I know its a factor in looks, but I'm having a hard time figuring out what the average should be. Right now I use 40, before traits. But eventually many of my girls end up with 100 Charisma, which is pointless. Maybe Charisma should have less of an impact in determining looks. Maybe 33% instead of 50%? If you use the formula, a girl with 100 beauty and 40 charisma will have a "looks" of 70, which I consider a "7" in terms of looks. But "looks" seems to be more of a measure of "attractiveness". A girl who is a "10" in beauty, but also really cool, is bound to be more attractive than a girl who is a "10" in beauty, but also rude, snobby, etc. I just have a hard time figuring out what a good starting point for charisma is before traits. If a girl is "charming" she gets +30 cha, translating into 15 looks, which will make a girl who is a "7", an "8.5" in terms of attractiveness. "Great arse" gives +5 beauty (iirc), translating into 2.5 looks, making a "7" into a "7.25", just on her ass alone (personally, I think a great arse can turn a "7" into an "8", but in the end it doesn't really matter due to the way I create my girl packs.). "Great Figure" gives +20 beauty (iirc), translating into 10 looks, making a "7" into an "8". When making girls (I use real life pictures, pornstars, etc.), I look at a girl to determine beauty (just judging them; this girl is a "6", etc., then get technical and figure out if she is a "6.7" and then translate that into "67" beauty), then add traits like cute, elegant, sexy air, great arse, etc., anything that affects the beauty stat, and subtract them from my initial evaluation to end up at "67" beauty in the game. For example, if I judge a girl to be a "70" beauty, but she is also cute, and has a great arse, I'll put her beauty as "60" in the editor, so in game she will show up with a "70" beauty score -- her beauty score + mods from her traits.
Normal Sex, Oral Sex, etc.: If a girl gains +2 normal sex everytime she has sex, that would make a girl who has had sex 30 times a 60 in normal sex stat. I know lots of girls who have had sex more than 30 times who I would not consider above average in the sex department. So obviously sex skill is not just based on experience. Personally, I consider a "normal" girl, to have a sex skills score somewhere around the 20's or 30's. Girls who I create that I want to "know what they are doing", have the appropriate skill in the ~60 range. This is all initial scores, I want to see them progress through the game, so I leave a bit of room for improvement.
Intelligence. What is the average? I know there are a few pieces of code in the game that rely on it, but I have no idea what average is. [/size][size=78%] [/size]