As far I'm concerned the dungeon was one of the great pluses of WM and what set it apart form other similar games. The fact that you could send you gangs to kidnap women and take them to dungeon, send customers or unruly girls there meant that finally you could be a evil character and not a perfect gentleman like in Slave Maker( I never really understood why it was called slave maker since you're mostly training girls to be princess/sluts).
I have nothing against 'Evil character'. I've been playing new release of Valet Pletej (Russian salve training game) where people eat unruly girls... the trouble is that WM's approach is to simple, people die all over, there are almost never consequences or extra fees for your actions and game is to bloody easy (still remains my fav). The bottomline is that dungeon is definitely not off the table, but what that will be like is a matter of debate.
So I support adding it if you're comfortable with it and doesn't ruin your setting/universe etc.
The setting we have agreed on right now:
- There has been recent war with loads of people killed, as a result of that war slaves are forbidden to be trained in combat (by private trainers), forbidden to attack free people (even in self-defense) and forbidden to carry arms.
- Slaves are few so they're expensive.
- Slave can be freed from bondage but not the other way around (you cannot turn peasant into a slave).
- There is a social ladder currently half designed that you can climb up on, all girls will have social rank in the future but I have not touched that yet in the code.
Also, the catacombs were also great fun. From the pics you posted I saw that you want/did implement combat so if you could add something like a the WM catacombs it would be great.
Basic combat is implemented, right now it is possible to fight, use specially designed items, use animated magic with sounds and animated damage. Combat engine itself is really powerful so after the release version of the game is done, updates will prolly include a more possibilities in battle.
There will be catacombs, forest, caves and so on to explore, if you take a party of girls during the day, you fight with battleengine, otherwise you can just send girls to hunt items/gold and combat will be autoresolved by a simple function (who got better stats, luck and items).
By catacombs I mean battles that where if you win can yield rewards in gold/girs/items. They can be catacombs, town guards, other slavers/bad guys whatever suit your universe and you coding power.
Yeah I figured that.
Right now, it is 100% clear that game requires a complex items system... Just like it was clear that game required jobs, brothels, girls, finance records, townmap, locations, battle engine, traits etc. on so that's what I was working on, now it is important to make one whole and structured game out of all the code I've written.
Plans include:
- Arena
Where you/your girls can fight monsters, other girls in the game you have not met yet (or not working for you) and NPCs for gold, fame, reputation and items.
- Brothel system where you start with piece of shit brothel that cannot have upgrades/good advertising and can buy and move to better and better buildings.
- Girls that require a lot of work to properly pump up their stats and skillz.
- Slavetraining that can raise price of a slave considerably and slaves are very expensive to start with.