Ah sorry for finding annoying bugs and making you work hard. Maybe I should lay off the bug hunting until you've implemented all the systems you want.
Sync'd and updated.
No error reports so far, only the hard to find kind of bugs you hate.
Will you be changing the advertising prices to display the real values? Actual cost is - celeb is 5000, flyers 30, magazine 50, billboard 100, girl 150, sign costs 0.
They all say 200. But I think the sign costing 0 is a bug or weird design choice.
Dance course I assume is meant to add to striptease? Only seems to add to joy and disposition, unless I got really unlucky about 10 days in a row, girl only had 21 in strip. Ah, strip appears to be in the XXX course.
Also a girl will not auto-rest if the course gives her max fatigue, and she will continue to take the course and get the bonuses.
Some courses start with -days left and appear to never end.
Intelligence does not show up as a stat on girl screen. Wage is not there either, only market price, work price and upkeep.
Mouse wheel scrolling through girls list is inverted.
Crazy guard xp still there. (I can't see spoiler type tags anywhere.)
http://i58.tinypic.com/bfq23c.jpgShe went super saiyajin and I just couldn't afford that level of guarding power.
Perhaps a toggle option in girl control to set allowing them to train or guard and whatever else they do.
Girls still get crazy experience, but don't increase their pro stats like mad anymore.
Strippers don't get enough experience, they only work once a day and get around 30xp at level 1.
Equipped items increase a girls upkeep and I assume, wages.
I assume the system uses stats to equal their cost, it means restricting all girls to one single act for maximum profit. a girl for anal, a girl for lesbian, one for cleaning, one for bartending, using items to lower their other stats.
Hmm, (in finances on girl screen)girls who undertake a course have their education cost called -pytfall, their wage cost listed under Education(empty for slaves), wages field is empty.
Also, sent a slave to a course that costs 30g, her upkeep is usually 350g(she's lvl 70 due to that xp bug), only paid 30g for her that day. Cheapest way to temporarily not pay your girls properly.
I have a level 7 fragile trait guard with 0/82 constitution and 0 AP. Do they need AP to respond to to brothel fights or Arena battles?
Don't suppose you could add in a temp way of recruiting guards. Just for testing things.
Started another fresh one to see xp gain without any building upgrades, items or anything. (except sign advertising... cause it's free)
Xp gets crazy at higher levels, I don't think they should skip 10 levels in one day. Boa went from lvl 31 - 40 in one day. Roughly 10 days later she is level 1500. Strangely enough she only costs 79 in wages.
Why do guards cost so much at high levels? Do different classes rely on different stats for their cost?
My hero has 715.2XP from defending the brothel. And I guess there is no way to lower hero fatigue.
Stuff to possibly think about adding in the distant futureI don't suppose on the daily report screen you could code in a battle/disturbance report. Like the full report/Girl report part.
Also a visible warning somewhere when a girl leaves/attempts suicide, or is really unhappy. If you have a lot of girls there is just too many screens to go through.
An 'auto-rest all girls' button would be nice too, maybe close the brothel for a day or something. Useful if all of your guards are injured/resting.
A way to assign the girls to work on the girls list screen would be nice.
Brothel transfer items between occupants, can we get a profession and job being performed shown in brackets after each girls name(or something similar)? Would make mass buying then giving outfits to each girl type easier.
Or hover over info. I love mouse-hover tooltips.