Author Topic: General Discussion  (Read 3820618 times)

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Offline DarkTl

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Re: General Discussion
« Reply #7800 on: July 03, 2016, 03:48:27 PM »
All creatures, npcs and characters have portraits, no exceptions. There is no reason to hide gui for any case.

Offline Xela

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Re: General Discussion
« Reply #7801 on: July 03, 2016, 04:53:03 PM »
Auto-fighting would be one. I was thinking maybe we'll allow watching fights one day. There would be no reason to show any team. I think my reasoning was that if the MC team doesn't fight directly, showing the stats is prolly not useful, it's easy to change in either case.
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Offline DarkTl

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Re: General Discussion
« Reply #7802 on: July 04, 2016, 07:45:15 AM »
In doa quest there is a fight with MC+guest character vs other character, no matter the MC team. Another case of not showing the gui.
This has to be changed.

Offline Xela

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Re: General Discussion
« Reply #7803 on: July 04, 2016, 12:42:43 PM »
In doa quest there is a fight with MC+guest character vs other character, no matter the MC team. Another case of not showing the gui.
This has to be changed.

I'll prolly add it as a conditional clause with mc team being resolved as a default.
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Offline Xela

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Re: General Discussion
« Reply #7804 on: July 04, 2016, 12:51:48 PM »
New system is weird. Melee and ranged seem even more overpowering and it is possible to dodge magic (which is almost never the case anywhere). I need to test it moar, just tried the basic test setup.
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Offline DarkTl

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Re: General Discussion
« Reply #7805 on: July 05, 2016, 12:18:43 AM »
I only added damage reduction, I mean the part where attack increases if attack is much more than defense, and vise versa. I think it's a decent and balanced concept, in general if attack is 100 times more than defense then attack = attack*3. And with super high defense attack goes closer to 0 (but never reaches it).

I'm still trying to implement different formulas after that part to see which one is better.

Btw if you still test it vs the goblins pack, it's not a good idea, their stats are low even at high levels. I test it vs lvl100 Warrior character.

As for dodging magic, I don't see a problem with dodging non group spells. I just don't know how to check if the spell is a group one  :)
« Last Edit: July 05, 2016, 12:50:29 AM by DarkTl »

Offline Xela

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Re: General Discussion
« Reply #7806 on: July 05, 2016, 09:30:11 AM »
It looked and felt weird but it was late when I tested :)
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Offline DarkTl

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Re: General Discussion
« Reply #7807 on: July 06, 2016, 03:27:52 AM »
I have troubles with internet connection this week due to isp hardware damaged by a massive storm.

Offline lamoli

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Re: General Discussion
« Reply #7808 on: July 08, 2016, 07:37:49 AM »
Hello,


Finaly some time to get back to work.. i got a few maids/nurses but what im missing and cant find are Prostitutes reference ( with clothing on ) lol

Offline lamoli

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Re: General Discussion
« Reply #7809 on: July 08, 2016, 10:40:37 AM »
A little test with new face/hair and apron..





This is what i wanted.. needed Ortho Camera lol





http://2.bp.blogspot.com/-34QftT8yil0/Uiw2mRJ4KRI/AAAAAAAAAfs/ruTsiCsQdWQ/s1600/highschoolofthedead15.jpg
After remembering this from that anime i did that yesterday


Now that i have the time.. whats missing are designs.. to create clothes from.....
« Last Edit: July 08, 2016, 01:16:02 PM by lamoli »

Offline Xela

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Re: General Discussion
« Reply #7810 on: July 08, 2016, 01:44:24 PM »
Nice one! I am still busy and can only write a few lines of code per day, gonna try my best to set some time aside for proper testing of code, almost everything is ready for that.
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Offline DarkTl

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Offline DarkTl

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Re: General Discussion
« Reply #7812 on: July 09, 2016, 10:03:00 AM »
I rebalanced fire spells to better suit new damage formula. Do not test damage against goblins, they are supposed to be the weakest creatures in the game, while you in the testing BE mode give characters big levels with max possible stats, and damage is based on the difference between attack and defense, since weapons and armor don't have pure damage and absorption stats, unlike some other games.

In fact, you could change BE testing mode to use more powerful enemies there.

Offline lamoli

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Re: General Discussion
« Reply #7813 on: July 09, 2016, 03:47:04 PM »
After some work i was able to give the real anime like eyes shape and looks...


« Last Edit: July 09, 2016, 06:07:04 PM by lamoli »

Offline lamoli

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Re: General Discussion
« Reply #7814 on: July 09, 2016, 03:54:07 PM »
Didn't have internet at work and at home the whole week until yesterday evening, aside from expensive and slow mobile one -_-
I think something like these will do
https://www.dropbox.com/s/zju7ytf074cofk9/03A5-nn-e2-ec-c4-l2-pr.jpg?dl=0
https://www.dropbox.com/s/yuflkadbf8oaax1/0178-nn-eb-c4-l2-pr.jpg?dl=0
https://www.dropbox.com/s/uk585zchc5bun2l/0190-nn-e6-c4-l2-pr.jpg?dl=0
https://www.dropbox.com/s/vmwy9zclowz74f3/0198-nn-e5-c4-l4-le-pr-pc.jpg?dl=0
https://www.dropbox.com/s/tihn0seo3h28uby/0528-nn-ee-c4-c9-l4-le-pr.jpg?dl=0


Hmm thats the thing.. i found about the same but didnt look great enough.. i guess whats wrong for me is no there is set in stone lol.. like is that jeans short realy ok for any prostitutes in game ? or do we need a buch of different ones.. but will looks strange if all grouped together.. not sure..


I was thinking something with long gloves stockings/garter-belt as for the main body part i cant decide.. same for the accessory...


I will look in items and try to compile something close to the item img we got already.. so we could wear them
« Last Edit: July 09, 2016, 04:01:14 PM by lamoli »