Pink Petal Games

PyTFall => PyTFall: General information => Topic started by: Xela on March 26, 2014, 02:39:28 PM

Title: <-- Archived --> == PyTFall Alpha release ==>
Post by: Xela on March 26, 2014, 02:39:28 PM
Hello everyone! Introducing an Alpha of our new game!

PyTFall is a new iteration in SimBrothel family coded in Python/Ren'Py script. This release being an Alpha version means that it lacks content, has some placeholders for texts, very limited amount of events, parts of it's functionality disabled and many of the planned features have not been implemented at all but the game should be playable none the less.

(http://s27.postimg.org/x6hbgp927/screenshot0008.png) (http://postimg.org/image/x6hbgp927/) (http://s27.postimg.org/wksckldzz/screenshot0007.png) (http://postimg.org/image/wksckldzz/)  (http://s27.postimg.org/qvc40a7tr/screenshot0006.png) (http://postimg.org/image/qvc40a7tr/)

It will work with all unique WhoreMaster and WhoreMaster Crazy Mod packs (.girlsx files) @ limited functionality. The download consists of the game that should run on Windows, Linux and Mac (however playability on the last two OSs has not been tested for some time), 15 native random girls, 24 native unique girls (from Naruto, One Piece and Touhou) and 8 unique girls from Bleach (WhoreMaster Crazy Mod).

I think this is the last alpha version:

https://mega.nz/#!SkQlnTKA!Q0bebSSr8qnqRlvbWDceqMm7xhuzNjhHiPW3cuBnn-I

Password: pytfall

*Items do not "Disappear". Just reapply the filter!
**Was unable to find any reason for faulty stats, prolly a faulty report.

Stuff fixed from the Alpha download (Updated 31.03.2014):

- Arena combat is now more lucrative
- Arena Mob-Choice crash is fixed
- Erroneous taxes reporting is fixed
- Game should no longer crash on missing traits
- Missing traits will report a warning to devlog
- General shop will have more gold and reset the amount of gold on daily basis
- AutoRest should now be a lot smarter and not waste any valuable AP
- Number of spell/grammar mistakes is fixed
- Hotkeys tryout:
* a = Arena
* c = Beach Cafe
* g = General Store
* m = Mainscreen
- When loading girls from their respective folders, game will now check for foreign OS files such as DStore,
that may not fix the issue everywhere but at least this should get rid of the reported one (Mac OS fail after player has looked into girls folders)
- Temporary fix for gamecrash on one of the high level mobs on misnamed attack should now be intercepted in code until we fix it in json
- Increased image cache is for now disabled, may have been causing some issues
- Next day button added to next day screen
- RMB has been activated at more places
- MC will next day recovery is now tied into remaining AP. Will go a LOT faster if enough AP remain at the end of the day.
- Fixed Taxes Bug (Income taxes calculated from day 1 instead of last week)
- Fixed Crash bug (Going to MC profile screen after working in SlaveMarket or Arena)
- Service girls not cleaning the brothel without stripclub or bar is fixed
- Advertisers doing a better job while not getting paid is fixed
- Function of X button on the top screen is now also bound to Right Mouse Button (you can clikc rmb to return to previous screns if allowed)
- MS (Return to Main screen button added)
- Small buttons in town/main screen are now a bit larger
- Putting up sign even with insufficient money to do so is no longer possible
- Buffing up MC in his setup screen exploit is gone
- Bug preventing girls to work as prostitutes under very specific conditions with more than one brothel in the game is gone
Title: Native Packs:
Post by: Xela on March 26, 2014, 05:05:49 PM
Native Packs:

Password to archives: pytfall

***
Most stuff has been moved to CWs and Dark's own threads! Find it there!

Title: Re: == PyTFall Alpha release ==>
Post by: Xela on March 28, 2014, 06:15:31 PM
New patch is out.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on March 31, 2014, 04:04:24 PM
New patch is out.

 ::)
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on March 31, 2014, 05:24:12 PM
Guys, this last update breaks old savefiles! In order to fix that, please download this file and replace your script.rpy with it. Old saves should be restored then. (in an unlikely events that they aren't delete the script.rpyc as well!)
Title: Re: == PyTFall Alpha release ==>
Post by: Mad_Hatter on April 01, 2014, 04:30:56 AM
Discovered 2 minor bugs I think.
1.) In the Reports it says "Girl x learned something" and +1 Anal for example. But when I look at her profstats it never increases.
2.) I bought a booty lube, transfered it to a girl and tried to equip it. I got the message "wrong item slot" and the item disappeared. Maybe you are not supposed to equip consumables, but I think the item vanishing is not intended to happen.

I'm struggling a bit to make money, but I guess thats also why I like playing this game. It's not easy - or maybe I just didn't manage to figure out some importat game mechanics. Anyways, it's a fun game indeed, good work. :)
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on April 01, 2014, 06:04:36 AM
I bought a booty lube, transfered it to a girl and tried to equip it. I got the message "wrong item slot" and the item disappeared.
This again, huh. It may have something to do with the anal stat, not item, otherwise there would be reports about many other items as well. Booty lube is not unique in any possible way.

Or maybe it has something to do with cblock field? I don't remember if we have any tooltips about it. Its cblock = 7, thus only 1 item per week could be used.

It's not easy - or maybe I just didn't manage to figure out some importat game mechanics.
People already developed some strategies to make life a bit easier in the beginning. But you right, the game supposed to be difficult, unless you play at easy mode (after we introduce difficulty levels).
Title: Re: == PyTFall Alpha release ==>
Post by: lamoli on April 02, 2014, 08:03:15 AM

1.) In the Reports it says "Girl x learned something" and +1 Anal for example. But when I look at her profstats it never increases.


I had that for the stat constitution.. untill i found out its because of a trait the girl had..
( char had 30/35 const a -10 from nerd +5 from fearless ) so coulnd get 35 const until i got a lvlup and gained enough const in training
its not a bug but interface might miss a tooltip on stat explaining why the skill dont go up or was in minus like in this case ( perma -5 const ) or full description affecting that skill

After checking traits i found out lots who drops prof stats too you might had 1 on your character
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on April 02, 2014, 08:41:25 AM
I had that for the stat constitution.. untill i found out its because of a trait the girl had..
( char had 30/35 const a -10 from nerd +5 from fearless ) so coulnd get 35 const until i got a lvlup and gained enough const in training
its not a bug but interface might miss a tooltip on stat explaining why the skill dont go up or was in minus like in this case ( perma -5 const ) or full description affecting that skill

After checking traits i found out lots who drops prof stats too you might had 1 on your character

Max should be modified by traits, stats should be modded 10% of total specified in the traits file per 5 levels. It's possible that old stats system was bugged... it's difficult to tell with so many complex systems working together. New stats system might straighten all of that out.
Title: Re: == PyTFall Alpha release ==>
Post by: wahn128 on April 06, 2014, 11:06:18 AM
Hm, the income seems awfully low as compared to expenses - I just can't figure out how to earn even enough money to pay taxes... after advertizing and training 2 slaves, they still make barely enough to pay for their own upkeep - after 55 days it's 8554 income to 7760 upkeep. The only way my hero isn't bankrupt yet is by doing arena fights... and those do get kinda repetitive if you have to do them as a daily chore not to starve.

Any advice you might give?

Also, what is the grey bar at the righthand side of the combat screen mean? It goes down, then instantly back up, so it's not the hp of the monster (or is it?)
Title: Re: == PyTFall Alpha release ==>
Post by: lamoli on April 06, 2014, 12:37:04 PM
Hm, the income seems awfully low as compared to expenses - I just can't figure out how to earn even enough money to pay taxes... after advertizing and training 2 slaves, they still make barely enough to pay for their own upkeep - after 55 days it's 8554 income to 7760 upkeep. The only way my hero isn't bankrupt yet is by doing arena fights... and those do get kinda repetitive if you have to do them as a daily chore not to starve.

Any advice you might give?

At day 55 witch house and how many girls do you have ? to make your 8554 income ?

best way to reduce their upkeep as slave is dropping their refinement to minimum.. by equiping items with - refinement.. ( you can remove the -refinement items once their prof stats got higher ) but should greatly help at the start..
Title: Re: == PyTFall Alpha release ==>
Post by: CherryWood on April 06, 2014, 12:39:30 PM
Any advice you might give?

Also, what is the grey bar at the righthand side of the combat screen mean? It goes down, then instantly back up, so it's not the hp of the monster (or is it?)
When that bar fills up, fighter can make an action. HP is not here anywhere - revision of battle engine is planned later in development.


And for advice... you can made profit from brothers only, it's a little hard in alpha, but it is surely possible (we add easy mode in the future).


- first thing is to raise girls constitution to 35 to get 3 AP (some items may help: free weight can raise constitution to 30, manual of health +5, otherwise it's gained relatively quickly in schools and whore job)
- quality > quantity = what earns you money are well-trained girls. Best is to raise their rank to 3 and keep charisma high. (it's better than training sex stats)
- do not hire anyone else then whores for first two brothels. Auto cleaning is much cheaper then service girl who is not bartending. And MC can guard girls himself with almost guaranteed success - just always keep 1 AP for MC at the end of the day. Is you have 2 building, place to shack girls with body traits (great figure, long legs, big boobs...) or brains (smart, genius) as these have a big chance to prevent beating by themselves. (aggresive girls will try to fight and meek girls will just take the beating)
- some of the makeup/perfume items are profitable to use (but don't expect much)
- you can lower the wages for girls by bit, it will cost you disposition, but that can be gained at courses and joy will not drop by much if you have garden upgrades.
- hold spacebar for faster combat

We have a Alpha:Discussion board for this kind of questions, maybe you can find some answers there
Title: Re: == PyTFall Alpha release ==>
Post by: laposteb on April 06, 2014, 03:09:44 PM


Hello, I'm new to the game, I wanted to tell you that you do some very good work, this game is fantastic.


I also wanted to ask a question, I'm not very far in the game but I have not yet seen this woman on the screen, this is implemented or not yet?

 (http://s27.postimg.org/wksckldzz/screenshot0007.png) (http://postimg.org/image/wksckldzz/) 


(sorry for my english)
Title: Re: == PyTFall Alpha release ==>
Post by: CherryWood on April 06, 2014, 03:38:06 PM
I also wanted to ask a question, I'm not very far in the game but I have not yet seen this woman on the screen, this is implemented or not yet?
Yes, she is there. Just keep looking around the mage tower.


She can once change alignment for main character or for girls you take with you in team (like for other teachers). That gives you various dmg. multipliers vs other alignments. It works, but it's not much useful, as there is no way to find what alignments enemies have in the game yet.
Title: Re: == PyTFall Alpha release ==>
Post by: laposteb on April 06, 2014, 03:44:17 PM
Thank you for your answer  ;)
Title: Re: == PyTFall Alpha release ==>
Post by: alucard41 on April 07, 2014, 11:24:19 AM
After a girl reaches 100 refinement or the courtesan rank(not sure which one of these) it seems like she gets negative joy points even if she does well and she gets congratuated by the costumer.
Now I have some questions about this:
-Is this supposed to happen or it is a bug?
-If it is not a bug how am I supposed to prevent her joy from dropping?

Not like this bothers me a lot now since I see that lower joy doesn't really affect the game anyhow exept the fact that it adds some more text to my daily  report in game(and I don't read the daily report anyway) but it may cause some problems if you decide to make some joy penalitys in the future.
Title: Re: == PyTFall Alpha release ==>
Post by: h3nta1fun on April 07, 2014, 04:24:07 PM
Nice game so far, even if it is only an alpha release  :)


There are some tweaks to make it better, but most of them were already mentioned earlier. Still the addition of a difficulty level system and a rebalance of the taxes system can make it a bit less grindy.
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on April 08, 2014, 06:53:19 AM
After a girl reaches 100 refinement or the courtesan rank(not sure which one of these) it seems like she gets negative joy points even if she does well and she gets congratuated by the costumer.
Now I have some questions about this:
-Is this supposed to happen or it is a bug?
-If it is not a bug how am I supposed to prevent her joy from dropping?
When a high class courtesan have to work with low class customer, she cannot be happy. Thus, you could for example buy a new, better brothel or avoid too high rank and refinement until you will have enough money to do so.
Title: Re: == PyTFall Alpha release ==>
Post by: mcmanus82 on April 08, 2014, 08:33:48 AM
I just wanted to make a quick reply about high lvl/class stuff.. but it turned into a wall of text :) sry..

When a high class courtesan have to work with low class customer, she cannot be happy. Thus, you could for example buy a new, better brothel or avoid too high rank and refinement until you will have enough money to do so.

High class customers and working definitely need some tuning.
I had a quite long play few days ago, there were 8 class 6 girls, 2 strippers 2 service girls, 2 guards.
Brothel was the best one, all continues advertisements were enabled, brothel fame 1000/1000.
Yet if there were a short absence of one of the services(strip, guard, service) due to auto rest, no customers came that were "good enough" for the girls so they rejected 100% of them, resulting in the brothel reputation basically going down to 0/1000.

After all services were going again, due to low rep, there were no eligible customers.
The only way to have proper customers were to use celeb advertisement, otherwise you would be stuck at 0 reputation and no customers.

The other annoying thing was that stripper XP does not scale like guard XP does, class 6 girls were getting around 12-15k / day, guards were getting 4-6k, strippers and service girls were getting 200-400.

In general i do not really get why you guys went with the class system as it is now, it is really strange to me and very limiting in terms of gameplay freedom.
For example, Free warrior girl with 1000 disposition, she has no problem going to an XXX class and even gains positive disposition, but if you assign her to be a stripper she gets negative disposition.
Basically you are saying she does not mind getting it on with strangers for the sake of "learning", but finds it immoral to get naked on a stage for the same wage...

I could imagine some paring rejections, for example a warrior is too proud to do service work, but if she is "DTF" :) because she likes going to XXX courses, let her do a strip job without losing disposition once in a while.

How about sub classes (main class Adult-> Sub classes->stripper,whore,escort...) where an "Adult" can do all sub classes without penalty, and/or can specialize in one subclass

Or multi classing? at every X levels(10-15?), choose one additional "class" if she is okey with that one.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on April 08, 2014, 09:10:08 AM
Unless that is something traits related, it's not working as it should be. Experience thing I'll flag as a bug.

Otherwise, I think that I'll try to start with the training module next week and system will become more unified. It would be a real waste of time to try and get everything right for the Alpha while we know that all of it will be effected by more stats and will have to be synced with other modules in the future.

I think after the code skeleton is done, we'll gather our thoughts and create a stat requirements table for all major actions in the game and list of traits that modify that. Otherwise trying to tune every system separately will not lead anywhere good :)
Title: Re: == PyTFall Alpha release ==>
Post by: CherryWood on April 08, 2014, 09:36:01 AM
When a warrior has enough disposition to go to xxx class, or do not mind assigning to another work, she will probably not mind changing her occupation either (it depends on MC charisma a bit). And there is currently no limit on how many times you can change her to another class, she can be something else every day - so that's the work-around for now.




Ranks are not working now at all - idea was (probably) that all kinds of customers are coming to your brothel (there are beggars in central palace too atm.) and you may have to offer girls from lover ranks too, or you risk of running out of high-class customers. That may actually be a good concept I think.
But the customer-to-girl matching as it's now is really bad, and the reputation penalty is unbearable (with celebrity coming every day for 5000g, you are still loosing rep) just like you said.
So currently it's a very disadvantaging to rank up your girls anywhere above rank 3 in most situations.
Title: Re: == PyTFall Alpha release ==>
Post by: alucard41 on April 08, 2014, 09:44:39 AM
When a high class courtesan have to work with low class customer, she cannot be happy. Thus, you could for example buy a new, better brothel or avoid too high rank and refinement until you will have enough money to do so.

I see what you mean here but shouldn't this also be effected by the girl's traits?
I mean a girl with the "retarded" trait shouldn't understand the difference beetwen 2 different classes.I don't belive that a girl with the genius trait would mind it either as long as the customer fits her sexual liking or that any other girl with a trait that doesn't require a high ammount of pride would(for example iron will or egocentric should mind it). ::)
Btw,the casanova is supposed to be a skirt chaser and it has less potential then a warrior when it comes to combat so you could prohibid him from fighting in the arena until he got a decet ammount of fame(now this fame should be splitted in 2 sides,fame achived through combat and fate achived through slave market work like for example helping out educating the salves or pleasing high class ladies in exchange of it).Now the warrior should get the same thing as the casanova but reversed from combat into reputation achived through sex skills.
I'd also suggest that the slave market should get something similar to the arena,but instead of being a place where warriors get reputation it should be a place where slave makers get reputation.Also I don't think I need to explain how the survival option should look on this side.
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on April 08, 2014, 09:58:17 AM
I see what you mean here but shouldn't this also be effected by the girl's traits?
I mean a girl with the "retarded" trait shouldn't understand the difference beetwen 2 different classes.
Yeah, I guess we could add some trait checks here. However, for the sake of balance no trait should completely compensate very high difference between social classes.

I'd also suggest that the slave market should get something similar to the arena,but instead of being a place where warriors get reputation it should be a place where slave makers get reputation.Also I don't think I need to explain how the survival option should look on this side.
Lol, yeah, that's interesting idea  :D
Title: Re: == PyTFall Alpha release ==>
Post by: h3nta1fun on April 08, 2014, 11:31:25 AM
Speaking of job changes, just how much disposition does it usually take to change a job?


Also it seems that a lot of free girls don't want to let you train them. Sure they are free and can choose to do what they want, but originally you managed to seduce them and they seemed to like it. So all of a sudden they laugh at you for even trying. This is more fun with the whores that accept everyone else but you  :D
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on April 08, 2014, 11:51:55 AM
Also it seems that a lot of free girls don't want to let you train them. Sure they are free and can choose to do what they want, but originally you managed to seduce them and they seemed to like it. So all of a sudden they laugh at you for even trying. This is more fun with the whores that accept everyone else but you  :D

This is once again the general balancing issue between different modules. It's been never discussed or concepted properly so it's not balanced.

Job changes depend on jobs, stripper is easier to flip to warrior than a warrior for example. Warrior over level 50 will not agree to be anything else unless some extraordinary circumstances.

Lol, yeah, that's interesting idea  :D

Definitely but seems almost impossible. Maybe because we still haven't decided anything on slavetraining even at surface, let along deep logic/stats.
Title: Re: == PyTFall Alpha release ==>
Post by: CherryWood on April 08, 2014, 11:52:44 AM
very high and you cannot change occupation of free girls above lv 49


and yeah, the interactions and girlmeets were created by different person, so the disposition requirements don't match. And it's all a bit shallow because we don't have a persistent writer willing to help us with all these texts... sorry!
Title: Re: == PyTFall Alpha release ==>
Post by: alucard41 on April 08, 2014, 12:03:24 PM
I'm quite confused about the bleach chars that are in the slave market(the soldier from dragon quest got the combat training trait and the girls from bleach don't :D ).Also I think that the rukia .girlsx is missing since I have her images folder but the .girlsx is not there and I never found her anywhere in the game.
And is there actualy anything you can achive through special order in the tailor shop? (shinigami suits would be a pretty good start if there are not)
Also I belive there should be some sort of option which allows you to free the girls from slavery and then they choose if they'll still work for you or not(this should be influenced by disposition I think).
Sry for throwing these ideas on you without doing anything to help...not like I wouldn't help if I knew how to do that. :(
Title: Re: == PyTFall Alpha release ==>
Post by: h3nta1fun on April 08, 2014, 01:07:45 PM
This is once again the general balancing issue between different modules. It's been never discussed or concepted properly so it's not balanced.

Job changes depend on jobs, stripper is easier to flip to warrior than a warrior for example. Warrior over level 50 will not agree to be anything else unless some extraordinary circumstances.

Definitely but seems almost impossible. Maybe because we still haven't decided anything on slavetraining even at surface, let along deep logic/stats.


OK. This is an alpha release after all.


Still I think this needs some attention before the beta version at least. Also having an absolute limit on the level of the girl is somewhat not very user friendly considering how much time the spent training her. Difficult... yes (that is perfectly logical) but not impossible.


Or maybe you can keep the jobs as an array, with all of them originally locked (except the starting one) and allow them to go back and forth past occupations without severe penalties. For example a girl starts as a whore, becomes a warrior and then at some point goes back into a whore. Although it can be a subject of discussion whether some transitions should have joy or disposition benefits/penalties.


Also on the subject of jobs, are those all of them (sorry if that's already explained somewhere else). I could see some extra ones from the original WH (although not all of them) or a few hybrid ones. Like a private dancer which would be basically a stripper with the added twist that she has a chance to have sex with a customer.


Finally as a possible suggestion, how about having girls interested about working for you for a change. Basically if you make yourself famous enough, you can have a screen with candidates that you can hire. To avoid reducing the dating part useless, those will be mostly random ones and their stats will be probably lower (or based on how famous you are), no disposition for you and also you can't get better girls by just winning them over.
Title: Re: == PyTFall Alpha release ==>
Post by: CherryWood on April 08, 2014, 03:41:59 PM
And is there actualy anything you can achive through special order in the tailor shop? (shinigami suits would be a pretty good start if there are not)
Not, there isn't. I had some plans but... nothing is really worth adding right now.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on April 08, 2014, 04:08:21 PM
on the subject of jobs, are those all of them (sorry if that's already explained somewhere else). I could see some extra ones from the original WH (although not all of them) or a few hybrid ones. Like a private dancer which would be basically a stripper with the added twist that she has a chance to have sex with a customer.

I am not sure that loads of jobs make the game better... they are not hard to add so we'll obviously have more than now at some point but it's not the current focus of the development.

Finally as a possible suggestion, how about having girls interested about working for you for a change. Basically if you make yourself famous enough, you can have a screen with candidates that you can hire. To avoid reducing the dating part useless, those will be mostly random ones and their stats will be probably lower (or based on how famous you are), no disposition for you and also you can't get better girls by just winning them over.

Most of suggestions like this are planned but require more functionality from the game to be meaningful. Fame/Reputation will definitely be factored in at latter stages.
Title: Re: == PyTFall Alpha release ==>
Post by: Stockman on April 09, 2014, 12:38:56 AM
Speaking of job changes, just how much disposition does it usually take to change a job?

Disposition requirements are found in \PyTFall folder\game\library\screens\interactions\pyt - labels - girlinteractions.rpy
According to that file, for free girls, you need to have Disposition >= 950 + Level for any job change.
For slaves, you need Disposition > -500 to successfully change and Disposition >= 200 to avoid the joy and disposition penalties when changing to prostitute or stripper jobs.

For free girls in the wrong job, I've found it's easiest to put them in a course or interact with them right after you recruit to increase disposition and change her job.

Title: Re: == PyTFall Alpha release ==>
Post by: b00marrows on April 12, 2014, 01:57:12 PM
OK, where to start...


WOW, i like the look of this game. a mix of Whore Master and OtherWorld, that's what it reminds me of... i know its in alpha but im going to make a fully BUTAL and HONEST... review?

Ok, to start the UI. needs some help ui to background ratios are messy. with a bit of definition and placement it should loook a bit better.

Engine? now im not sure what its built in (rempy?) but its a little ...  slow .... speed up transition timing and it should be better.

items management, need some work. a good start but needs refining, a closer ( its similar but not enough) resemblance to sim brothel should make it better.

"balance" the 2 games i played i tried to start with a little brothel. found that the first brothel had the max of only 2 rooms??? and....

on average a girl can make 20-30 gold per customer they serv 2-3 a day and than cost 60 daily upkeep which is fine... until they take 3 days off to rest, than your in negatives again. number crunching....

"summery" money seems to be mission from most areas you would expect it to be displayed. on a girls end of day report show her expenditures/earnings OR a summery of profit be that + or -


now I'm not sure if i was doing something wrong but is there no night cycle?
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on April 12, 2014, 02:10:46 PM
Engine? now im not sure what its built in (rempy?) but its a little ...  slow .... speed up transition timing and it should be better.

Turn them off in preferences, they're enforced by the game.

"balance" the 2 games i played i tried to start with a little brothel. found that the first brothel had the max of only 2 rooms??? and....

There will be difficulties in the future. Also a lot will change, especially stuff that was suggested/requested by a lot of players. I expect the normal difficulty will be something similar to how the game plays now, just not broken (I expect playing with 100 - 200 girls is currently impossible due to taxation system, I'll fix that soon).

"summery" money seems to be mission from most areas you would expect it to be displayed. on a girls end of day report show her expenditures/earnings OR a summery of profit be that + or -

Not sure that it belongs there, we'll discuss it on the major post beta screen review as the reports screens are redesigned (they are very old, one of the first screens in the game actually that hasn't been updated lately).

now I'm not sure if i was doing something wrong but is there no night cycle?

After discussing it for a good while in the starting phase of the project, decision was made to abandon day phases due to the AP system. Events can take place at nighttime/daytime without day being logically split.

====
Rest have been reported already, we'll work on it one day at a time, some stuff can only be fixed after beta.
Title: Re: == PyTFall Alpha release ==>
Post by: Metatron76 on April 19, 2014, 07:20:10 AM
I have a problem.  I used the torrent to download the game, and added the patch.  All starts up well, i make a char, buy my first brothel, buy my first slave and then i'm stuck.  I cant leave the slave auction page.  Nothing works, except closing the window or buying another slave ( if i have the ap) and even then, i'm still stuck in the auction screen.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on April 19, 2014, 12:29:57 PM
I have a problem.  I used the torrent to download the game, and added the patch.  All starts up well, i make a char, buy my first brothel, buy my first slave and then i'm stuck.  I cant leave the slave auction page.  Nothing works, except closing the window or buying another slave ( if i have the ap) and even then, i'm still stuck in the auction screen.

How about clicking a "back" button...?
Title: Re: == PyTFall Alpha release ==>
Post by: Metatron76 on April 19, 2014, 12:41:10 PM
What back button?  Nothing works, except buy slave. I had to close the window just to be able to quit.
Title: Re: == PyTFall Alpha release ==>
Post by: Xipomus on April 19, 2014, 01:01:23 PM
On the page there is a Purchase and back button.. you have to press that before you can go back via the X in the corner.

See the red box in the picture included.

Hope it works
Title: Re: == PyTFall Alpha release ==>
Post by: Metatron76 on April 19, 2014, 02:03:42 PM
Yup, than works.  Doh :D
Thanks.
Title: Re: == PyTFall Alpha release ==>
Post by: Xipomus on April 22, 2014, 02:29:03 PM
No worries.. i was pressing the X like crazy too... till i saw the back button  ::)
Title: Re: == PyTFall Alpha release ==>
Post by: DDark on April 23, 2014, 05:43:17 AM
It's been about a month since last update. Are there any date marks for next one?  :)
Title: Re: == PyTFall Alpha release ==>
Post by: Brak101 on April 23, 2014, 11:37:00 AM
Hey! I like what you guys are doing with this!

I know it's still in alpha, but a few things I would like to see include:

- Being able to set restrictions on acts in a brothel (e.g. no straight sex to keep a girl a virgin).
- A "Repeat Actions" button on the Days Summary would be nice. This would spend the APs from the previous day exactly the same on the next day.
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on April 24, 2014, 03:32:02 AM
- Being able to set restrictions on acts in a brothel (e.g. no straight sex to keep a girl a virgin).
Good idea.
I believe wm had this kind of restrictions, if I'm not mistaken.
Title: Re: == PyTFall Alpha release ==>
Post by: jussi111 on April 24, 2014, 12:18:30 PM
great game and many big boobs but no titjob :P  with girls,  thanks for great game and hope there is coming something new ^^
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on April 27, 2014, 05:33:02 AM
great game and many big boobs but no titjob :P  with girls,  thanks for great game and hope there is coming something new ^^

There isn't? Crazy packs should have them, prolly a bug if it's true.

Edit:
I think I found the problem along with couple of other issues, going to fix it soon.
Title: Re: == PyTFall Alpha release ==>
Post by: CherryWood on April 27, 2014, 06:14:37 AM
There isn't? Crazy packs should have them, prolly a bug if it's true.
It's not a bug, titsjob was not present in alpha as option, because there were simply no texts for it. But pictures like that had a chance to appear in interaction.
I added some texts in Rev 270 and now they are present in whorejob for customers in repo version. (I didn't notice any bugs)
Now only normal blowjob/fellatio pics shoudn't be there, we are waiting for tag review to allow them.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on April 27, 2014, 06:22:19 AM
It's not a bug, titsjob was not present in alpha as option, because there were simply no texts for it. But pictures like that had a chance to appear in interaction.
I added some texts in Rev 270 and now they are present in whorejob for customers too. (I didn't notice any bugs)
Now only normal blowjob/fellatio pics shoudn't be there, we are waiting for tag review to allow them.

In see, well, it's a bug in the loading process of crazy girls packs, specifically in girl id not being added to the tags so the images cannot be called even if there are texts. Native packs work just fine obviously.

I've fixed it and improved the code for loading crazy packs a lot. Going to look into equipping items for girls from MCs inventory directly next.
Title: Re: == PyTFall Alpha release ==>
Post by: CherryWood on April 27, 2014, 06:38:16 AM
In see, well, it's a bug in the loading process of crazy girls packs, specifically in girl id not being added to the tags so the images cannot be called even if there are texts. Native packs work just fine obviously.

I've fixed it and improved the code for loading crazy packs a lot. Going to look into equipping items for girls from MCs inventory directly next.
Oh, I see... sorry, I didn't test crazy girls much. Great that you found it.
--------
Because of school exams, I don't have any time for the project these days... and I can't really tell when it will get better  :( 
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on April 27, 2014, 06:47:43 AM
Because of school exams, I don't have any time for the project these days... and I can't really tell when it will get better  :(

I am busy with rl as well and whenever there is time for the project I get lost in what needs to be done... there are too many requests, wishes, TODO stuff, ST, ideas and so on (and it's not organized at all). Eliont told me to just "say f$ck it" and work on whatever comes up first. Today it was the tags loading bugs and the equipment thing :)
Title: Re: == PyTFall Alpha release ==>
Post by: jussi111 on April 27, 2014, 07:04:12 AM
thx for great job both guys and no rush  :)
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on April 27, 2014, 07:37:32 AM
Meanwhile I caught a nasty cold this week. Not to mention both Agarest Zero and Dark Souls 2, both were released this month and effectively took all my time at home.

I continue to collect resources at work, about half is ready.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on April 27, 2014, 07:42:53 AM
I continue to collect resources at work, about half is ready.

You said backgrounds, sprites and etc.? Can you expand on that, I am not sure on what you're doing at the moment.

We really need a project manager or a new programmer, there is no way I can manage and code for a project of this size anymore :(
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on April 27, 2014, 08:05:30 AM
I'm browsing through original games galleries, looking for decent backgrounds, sprites (both npcs and mobs) and resources for random packs. That's a lot of work, even after I'll finish with g.e-hentai, I'll have to sort sprites/backgrounds and edit pictures for rgirls (at least eyes color for most of images).

I don't upload anything to shared db yet because we talking about 3 GB of uncompressed data already.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on April 27, 2014, 08:21:57 AM
I'm browsing through original games galleries, looking for decent backgrounds, sprites (both npcs and mobs) and resources for random packs. That's a lot of work, even after I'll finish with g.e-hentai, I'll have to sort sprites/backgrounds and edit pictures for rgirls (at least eyes color for most of images).

I don't upload anything to shared db yet because we talking about 3 GB of uncompressed data already.

Ah, ok. That's what I thought you were doing more or less. I'll wait for a sorted version of new resources.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on April 27, 2014, 05:26:57 PM
New patch:

Patch (https://mega.co.nz/#!ngI1XQYZ!rnvMPvZ-2X9VhqvoqiLQiI36qm_IHE7BF3CQbKzfzQs)

- Girls can be equipped from MC inventory
- Number of bugfixes and improvements
- Constitution has a much higher chance of increasing during the training with Xeona
- WM Crazy packs have a much better support now (close to perfect I think)
- Loads of code improved (No notable effects on the game)

======================
This will break saves! Without a chance to fix them other than reverting to the old patch!

I will not update the front post with this for this reason.
Title: Re: == PyTFall Alpha release ==>
Post by: 4GunZ on April 28, 2014, 11:51:38 AM
Xela, next patches will not break saves?
Кстати, на одном отечественном форуме сказали, что ты русскоязычный, это так или просто ники похожие?)
Title: Re: == PyTFall Alpha release ==>
Post by: Internecine on April 29, 2014, 09:48:35 AM
Played the alpha release from this thread. Love the core mechanics, but found the UI to be very frustrating and clunky.


Anyway, the instructions from the repository thread mostly seems to contain dead links, so I've loaded the release version into RenPy and made this. It's basically just a preliminary proof of concept at this point. I've done away with the 'splash' mainscreen and folded it into the city screen. Will eventually need to put the save/load/options/hero menu back in and the moon-phase menu as well. Also planning to redo the location icons, wondering if *.gif icons will animate in RenPy.


Let me know what you think, or throw a cease and desist order at me. Either way.
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on April 29, 2014, 10:12:48 AM
Ah yes, we decided to close the repository with the alpha, to avoid spoilers mostly. It seems that Xela forgot to update the repository thread.

Cool icons, though our gui is decorated in dark colors (like background for AP on your screenshot). If you could make them somewhat darker, it would be great.
We still don't have anyone to work with gui (that's why it is so frustrating and clunky), so any help is welcomed.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on April 29, 2014, 02:35:07 PM
Ah yes, we decided to close the repository with the alpha, to avoid spoilers mostly. It seems that Xela forgot to update the repository thread.

It's clearly stated there in red that repo access is closed at least until the Alpha, the only reason to reopen it would be if there was a decent amount of people willing to contribute post Alpha release, that clearly didn't happen.

Cool icons, though our gui is decorated in dark colors (like background for AP on your screenshot). If you could make them somewhat darker, it would be great.
We still don't have anyone to work with gui (that's why it is so frustrating and clunky), so any help is welcomed.

Let me know what you think, or throw a cease and desist order at me. Either way.

I really hate the fact that the top stripe covers the peak of the building, otherwise icons are prolly an improvement (if the rest of the top stripe buttons are substututed with icons as well).
Title: Re: == PyTFall Alpha release ==>
Post by: Internecine on April 30, 2014, 12:07:27 AM
It's clearly stated there in red that repo access is closed at least until the Alpha, the only reason to reopen it would be if there was a decent amount of people willing to contribute post Alpha release, that clearly didn't happen.


It says you've 'disabled easy access until release'. I'm not a programmer so I don't know whether you mean you've disabled easy access to part or whole of the thing. In any case mercurial seemed to pull files off the repo just fine, but the links in girls.rar are mostly dead. Not that it matters in any case, I'm content as a cucumber to tinker with the version I've got.

Quote
I really hate the fact that the top stripe covers the peak of the building, otherwise icons are prolly an improvement (if the rest of the top stripe buttons are substututed with icons as well).


I thought that might bother me too, but to be honest there's no UI elements in most of the top half of that image and so I didn't find the slight clipping super noticeable. On the other hand, I wanted enough space to put decent sized easily accessible buttons for those functions you were likely to access a lot: girls menu, brothel menu, next day button and the save/load functions. If it's that much of an issue I can resize the background image, which I'll probably have to do anyway to make way for the tooltip box. That will probably mean repositioning the map icons though and at present I have no idea which of the many *.rpy files those buttons are buried in, which is doing my head in.


Cool icons, though our gui is decorated in dark colors (like background for AP on your screenshot). If you could make them somewhat darker, it would be great.
We still don't have anyone to work with gui (that's why it is so frustrating and clunky), so any help is welcomed.


I went with bright icons for the contrast. These buttons need to stand out I think, they access core functions. Besides, a lot of the game backgrounds are actually quite bright and the original mainscreen UI is done in light-ish pink/purple colours. That said, I'll probably have to tweak it as I go along. Best not to consider the look as final, I'm more trying to find a layout that works at this point.


EDIT: Added some stuff, more or less done with the main screen. The districts highlight on mouseover. It's pretty.
Title: Re: == PyTFall Alpha release ==>
Post by: Jaeke on April 30, 2014, 04:40:00 AM
I like it, one less screen to navigate through.
But I don't like your icon choice, one looks like the symbol for the ladies toilet... They look out of place, too modern.

I hate clicking through screens I don't need to see so I'd prefer to go even further with the map, add small icons and names for -
Arena - straight to the actual arena
Dark forest - witches hut
 Main street - some shops(blacksmith, clothing, general)
You could even section each main zone, so the area lights up for each minor zone inside, like a cut pie...
As you get more content/places just limit it to the most used zones.

Title: Re: == PyTFall Alpha release ==>
Post by: Internecine on April 30, 2014, 06:36:44 AM
I actually hadn't thought about the modern thing. Suppose I will have to go back and change it at some point. Still, at the moment my greater concern is whether the layout works.
Title: Re: == PyTFall Alpha release ==>
Post by: MonkeyBoo on May 01, 2014, 08:31:43 AM
Hey! Nice game, pretty addictive mechanics, got a level 57 and going for the mansion on the main road soon.


With the update I did try it only a little, it does break the saves, and the changes seem to be a little useless for me at this point. Maybe the next update I will jump on the boat. I have noticed that before intelligence wasn't displayed for the girls, and now it is, as well as a increase in all the girls starting pro stats. I would like to suggest a how to guide for editing new saves to get in the same or a similar point even if a patch does break save-games, but then again there is some value in starting from the beginning if mechanics are changed. :-[


Now to comments regarding the previous build, just before this patch:


The stats and progression for each is poorly explained, some I don't really know what they do, while others I found out by experimenting, and as for the learning / misc items goes, I can't figure out how to actually use them, even if I equip them and then leave the girl to rest or have her train in school, I can see no valuable increase in anything. What exactly is the effect supposed to be, maybe it is insignificant. Also as far as screen-estate I do not see a reason to have the girls stats split into two clickable rows (make that 3) , even with my 14 inch display on my laptop I still have enough space for all of the to be shown side by side. Maybe it could be a bit redesigned to show information either in the current format, or a re-sizable sort of a box, so we could either have it scroll or shown side by side.


About clicking, it is getting really annoying really fast, but:
I do appreciate learning the game through less information at the beginning so I can understand mechanics and stuff like that, but I feel like once we hit even something like 5 girls even, with 3 AP each, there are two many information screens each day, would like the option to display it in a table, and a line for each girl, then if anyone is interested he/she could read everything at once, because the current way get's old fast, I only check the red numbers before I even hit the 5 girl mark... And having to click 40 times to get to my hero stats is not ideal.


On that note, the design for the girls is a lot more pleasant, but I only have two pages worth, so maybe I'm not at the annoyed part yet, It could be useful to have options for everything like in windows folder option, large pictures, medium, text details only. I can't see myself playing at the brothel at all if I were to populate even the first 4 brothels, late game will be infernal.


I did not get to the point where the brothel action is worth any income anyway, I am currently training all my girls to max, and sustaining 14 of them through arenas, while getting a small increase in gold, they hit like 5-7 k gold per day on my costs... If I would put them to work they would yield maybe 1 k if I was lucky... I haven't upgraded them yet, I could but when I tried I saw little income difference, however the 4th brothel with 25 girls, 5 guards seems like a point where I could skip everything once it is up and running.


I have also used quick-save/load way too much, mostly because some of the results are all over the place, and that has had a mixed impact on my feelings regarding the game. On one side, it's nice to get that cool surprise, on the other, I can try 10 times to get it just to have a perfect score... another reason for which I am not that far along but I have played the game a lot. I would like more linear results for the game, one time I could train a girl and she would get 2-3-1-2 increase in stats, a quick load and she gets 0 the second time around, with absolutely no changes. Maybe something along the lines of, if you chose this low paid training course you get 1, and a small chance of getting 2 at charisma, if you pick the high paid one you surely get 2-1 at charisma and something else, and a medium chance at another +1 and a small chance at a + 2-1.


While on the subject of training, I do not understand the role of teacher / master or anything around there, it is also pretty hard to keep track of which course a girl is following since they are named the same, maybe it could be highlighted when you want to change. AP also does't seem to affect training at all, if a girl has 0 she still get's training, the same as if she would have 3.


Regarding stats, as far as constitution is concerned, it would be nice to have some sort of indication of where the next point of AP is going to come from, I just got to 150 constitution with my hero and got my 5th point, and my 4th point came a loooooong time ago, at around 40-60 I think, making it really annoying, I did quit the game for two weeks because I though that was going to be it, I mean I had 130 constitution and still 4 AP, and with my girls 85 constitution and 3 AP.... that sucks, but not knowing sucks even worse.


As far as the arena is concerned, I tried to kill those slime things in survival mode, last ones, and one of them you have to hit like 20-30 times, that is not enjoyable, anything more than 3 to 10 clicks, and 10 is extreme, for boss fights only, is not going to be an enjoyable experience for anyone. I would also prefer to be able to auto fight or have some kind of presets. Again don't get me wrong the mechanics are lovely, but they get old really fast, that said playing the game 3 hours a week makes it enjoyable, anything more drastically reduces the pleasure.


Also since I've had a hell of a time having to change gear from one day to another because I needed to talk with girls for 2 AP, do Survival for 3 AP and get my constitution up to 150 through equipment, and each day having to re-gear 3 times SUCKS. We ( I ) desperately need a way to change a set of gear with one click. Also a loot chest might be a nice quick fix, since I currently have a shitload of gear on me, besides the useful stuff, that I will need soon, but not right now.


One last note, the Gallery, I've tried it but really is more of a spoiler, everything is unlocked, some nice music is there and I've hear it nowhere else, seems like a waste for me... and the puzzle or slideshow features are useless... but then again maybe someone else likes them?


And I also support Jaeke's
post


No actual need for the city screen to be like that, it is a useless image, only promoting one more click. The Meet Girls and Look around functions seem to be the only real uses, but even so I would rather have them all on the same screen, with small places with 5+ actions on each, a secondary image would be nice at later stages of exploration, for example once you get enough money you could have a visit in the park and see the now secondary screen, instead of having to go there all the time.


Just my 2 cents, would love to see a way to undo save game loses due to updates, once the difficulty modes kick in maybe a speedster mode for the first 2 days from the update to get you back to where you where faster while not spoiling new game mechanics. I would probably restart it anyways at a point, I did the same with the previous, downloaded the torrent, got to a high level, found the patch, but restarted anyway after a day or so, but this one doesn't seem to fix the same degree of a problem like taxes were, leaving me broke with no girls at a high level, even with the fix, I managed to recuperate income pretty soon.


Also thank you for the free time you've dedicated to making and improving on this awesome game  :o  for free.


PS: I would personally prefer you take a route that would allow some sort of animation, even basic one, actually rather basic than complex, then normal people might be more willing to contribute. I guess it would have to be a good balance between reward and investment for a generic person to come to the game and spend a few hours to learn and make a animation, we would have to have sufficient control to make it interesting but restricted enough to avoid confusion of what does this button do... Then I would try to make a animation and maybe other could too, everybody shares and we got a nice base for a self renewing base.



Title: Re: == PyTFall Alpha release ==>
Post by: Xela on May 01, 2014, 09:29:08 AM
...

Thnx for the post!

Misc items apply effects once per day and may self-destruct when exhausted. They also often have a limit to which they are actually useful.

Money thing depends on gameplay style, it's possible to do extremely well with brothel along, in fact, some playstyles were discovered that are almost cheating (as in very easy).

Quick Save/Load thing is another personal preference, I may introduce an option to lock random seed at some point as an option (Civ5 solution) but that's as far as it'll go.

While training:

- Teacher skill = Ability to teach based on percentage from 0 to 100.
- Master skill = Maximum stat value this teacher is capable of raising.

=======
Rest of the issues have been reported or we're just aware of them but not clear on how to fix them right.

It would only be correct to call gallery a spoiler if pictures were obfuscated in the OS. Since that's not the case, it's a moot point :)
Title: Re: == PyTFall Alpha release ==>
Post by: MonkeyBoo on May 01, 2014, 10:37:36 AM
Thanks for the quick reply!


I still don't understand how misc items work exactly, is there a post somewhere on the forum explaining it more extensively. I never seen them apply any effects at any time, or self destruct, even though I've left free weights for example on a girl for +100 days... I'm talking about the self destruction feature here, since I didn't follow her stats for 100 days straight.


And do you mean they apply as in permanently increase stats or just for one action at random?


True about play styles, my point was merely that the incoherence between results feels too high for it to be only casual used, I may be wrong too, I might get bored faster of just next-ing all the time. Also some play-styles take you to failure and other to cheating success, I see it as a balancing issue, it is alpha phase so it's ok for now.


Regarding training, so how does the master skill affect it, if a girl has for example 10/90 charisma and the trainer has 100, how does that differ from a trainer that has 300 at his master skill.... Also same question if the girl had 70/90 charisma and if the girl was level 1 or lets say 12. How do things scale.


Last point about the gallery, allow me to reformulate since I rushed a bit the first time.[size=78%]I don't mean that it is a spoiler, I also mean that it seems to bring nothing to the game, so it's "only" a spoiler.[/size]


Sure you can access the images through windows, but then why implement this feature in the game, since everywhere else we get to see random pictures, how about having the gallery option act as a small game, do a puzzle and unlock a image for example. At the moment the puzzle feature is useless to me since you have no actual rewards, why do it when you already have the picture. You could also unlock pictures as the girl advances, I think it was like that in a similar game, it would bring something to the game instead of just floating there with no actual purpose.


Another issue, what does the max actually do from the items, while for my main character it works up to a point, no idea where that point actually is, and for the girls it does not seem to work at all, level 12 in old version gets nothing, and level 1 in the new version gets nothing again.


Probably we need something like a xxx/yyy/zzz in stats? It seems confusing to me but maybe it's still under development?


As a last question, what are the AP milestones, +1 at 35 const, +2 at 150 const, and... ?
Title: Re: == PyTFall Alpha release ==>
Post by: CherryWood on May 01, 2014, 03:28:18 PM
May not be clear, but one purpose or the gallery is that you are able to easily check picture tags in game, without opening the pics in extensive applications (not even possible with the new tagger, just with the old one) or look through json file.
Probably not that useful for casual players, but for developing/modding the game, this is very helpful sometimes. (to determine is there is something wrong in code, or if just the girl is wrongly tagged)


Misc items:


Free weights = add 1 constitution and 5 fatigue every 2 days [mtemp], until the girl have 30 constitution [cmax], when equipped in misc slot. (Great item for new girls, but quickly useless after that)


Books = equip them in misc slot and after some days (usually about 6 to 12 [mtemp]) a girl gain new stats (to the book [cmax] limit, for example Manual of Sex have stats cap 100) and that book is automatically removed from misc slot [mreusable = False], never able to be used by that girl again, but you can use it on another one [mdestruct = False].


It's all explained on the Item concept thread.


Regarding training, so how does the master skill affect it, if a girl has for example 10/90 charisma and the trainer has 100, how does that differ from a trainer that has 300 at his master skill.... Also same question if the girl had 70/90 charisma and if the girl was level 1 or lets say 12. How do things scale.
No difference between these two teachers, assuming that their other skill, "teacher skill", is the same. You just wasting money there for a teacher with a high skill cap that doesn't matter to your girl in this case, as she's nowhere close to it.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on May 01, 2014, 04:00:51 PM
I still don't understand how misc items work exactly, is there a post somewhere on the forum explaining it more extensively. I never seen them apply any effects at any time, or self destruct, even though I've left free weights for example on a girl for +100 days... I'm talking about the self destruction feature here, since I didn't follow her stats for 100 days straight.


And do you mean they apply as in permanently increase stats or just for one action at random?

They are applied daily permanently increasing/decreasing the stats, usually up to a certain value. It's prolly explained somewhere in the game design section but it's pretty disorganized.

Regarding training, so how does the master skill affect it, if a girl has for example 10/90 charisma and the trainer has 100, how does that differ from a trainer that has 300 at his master skill.... Also same question if the girl had 70/90 charisma and if the girl was level 1 or lets say 12. How do things scale.

Master skill is just the cap so master skill of 300 means that this course cannot increase stats past 300 points. There might be other bonuses but if that's the case, I do not remember them.

Another issue, what does the max actually do from the items, while for my main character it works up to a point, no idea where that point actually is, and for the girls it does not seem to work at all, level 12 in old version gets nothing, and level 1 in the new version gets nothing again.

From elsewhere:

Quote from: Xela
Here's how they should work.

- There is a hard minimum for all stats. There is no changing that for most.

- There are two maximums:
* Level Mamimum
* Normal Maximum

Level maximum can only be raised be leveling up. Normal Maximum can be raised by items and traits as well as leveling up. Lets say a stat starts with a level maximum of 65 and a maximum of 100. Every time your level goes up, apart from restoring your fatigue, health and mp, you will get +2 Maximum and + 5 Level Maximum. As you can imagine, for every stat there is a breaking point where the level maximum is engulfed by normal maximum and all traits and (usually) expensive items that can increase maximums of stats become VERY useful. The idea was to simulate the effect of an inexperienced characters not being able to just use the best items in the game to their full advantage. System is raw but it should work that way...


Probably we need something like a xxx/yyy/zzz in stats? It seems confusing to me but maybe it's still under development?


As a last question, what are the AP milestones, +1 at 35 const, +2 at 150 const, and... ?

Maybe, or maybe ingame explanation to how stats work will be enough.

Read one of the last posts in the section on Error Reports, someone has made a list of milestones there I believe. This is likely yo be changed soon.
Title: Re: == PyTFall Alpha release ==>
Post by: MonkeyBoo on May 01, 2014, 04:45:16 PM
Thanks for both replies, I did check the other sections of the forum, but I only glanced through some quickly, and the one's I got were quite old so I stopped. Will read through them some more before I continue posting questions though.


The forums can get clunky and quickly off-topic, maybe creating a wiki-source type thing would be useful in bringing new people to help out.


Regarding the constitution bug from the error reports, I've had something similar although not exactly. I drank two ultimate potions of health, done a 1v1 ranked fight and then the next day I still had the effects of the potion, all of them not just the constitution, I tried to go on about 10 days then I took a load game and couldn't recreate the bug... I think I might have gained 1 constitution as a result of winning the battle, but I did no training for sure.


Think I might start another clean slate soon.
Title: Re: == PyTFall Alpha release ==>
Post by: cowboy728 on May 28, 2014, 11:28:36 PM
First off, Thank you for making this game. After the original sim brothel, wm and slave maker, I became hooked on this type of game. Second, I found a rather annoying bug, it has been happening randomly but very consistently.  When I hit the next day button, the game crashes. I tried saving every 7 days, to repeat it. It crashed on day 6, day 14, day 4 and day 46. saved games come out the same way. I can post the trace back if you would like.
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on May 29, 2014, 02:07:45 AM
Trace backs are required anyway. I personally don't have this problem, so it's not very common.
Title: Re: == PyTFall Alpha release ==>
Post by: cowboy728 on May 29, 2014, 03:36:46 AM
Not sure if this what your looking for to help identify or possible correct the error.

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/library/screens/pyt - screens - nextday.rpy", line 15, in script
  File "game/library/screens/pyt - screens - nextday.rpy", line 119, in python
  File "game/library/classes - support.rpy", line 117, in python
  File "game/library/classes - characters.rpy", line 1403, in python
  File "game/library/classes - characters.rpy", line 799, in python
  File "game/library/classes - characters.rpy", line 585, in python
  File "game/library/classes - characters.rpy", line 212, in python
AttributeError: 'disposition' is neither a gamestat nor an attribute of Player

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "C:\Users\office\Downloads\PyTFall-0.45-Alpha\PyTFall-0.45-Alpha\renpy\execution.py", line 294, in run
    node.execute()
  File "C:\Users\office\Downloads\PyTFall-0.45-Alpha\PyTFall-0.45-Alpha\renpy\ast.py", line 732, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\office\Downloads\PyTFall-0.45-Alpha\PyTFall-0.45-Alpha\renpy\python.py", line 1358, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/library/screens/pyt - screens - nextday.rpy", line 119, in <module>
    pytfall.next_day()
  File "game/library/classes - support.rpy", line 117, in next_day
    hero.next_day()
  File "game/library/classes - characters.rpy", line 1403, in next_day
    self.item_counter()
  File "game/library/classes - characters.rpy", line 799, in item_counter
    self.apply_item_effects(items[key])
  File "game/library/classes - characters.rpy", line 585, in apply_item_effects
    if item.cmax and (key not in ['exp', 'gold']) and (getattr(self, h_key) >= item.cmax):
  File "game/library/classes - characters.rpy", line 212, in __getattr__
    raise AttributeError(msg % (key, self.__class__.__name__))
AttributeError: 'disposition' is neither a gamestat nor an attribute of Player

Windows-7-6.1.7600
Ren'Py 6.17.3.327
PyTFall 0.45 Alpha
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on May 29, 2014, 04:21:32 AM
Not sure if this what your looking for to help identify or possible correct the error.

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/library/screens/pyt - screens - nextday.rpy", line 15, in script
  File "game/library/screens/pyt - screens - nextday.rpy", line 119, in python
  File "game/library/classes - support.rpy", line 117, in python
  File "game/library/classes - characters.rpy", line 1403, in python
  File "game/library/classes - characters.rpy", line 799, in python
  File "game/library/classes - characters.rpy", line 585, in python
  File "game/library/classes - characters.rpy", line 212, in python
AttributeError: 'disposition' is neither a gamestat nor an attribute of Player

Could this be an old save loaded after patching the game?
Title: Re: == PyTFall Alpha release ==>
Post by: cowboy728 on May 29, 2014, 04:39:49 AM
Nope, That was a new game. I even  ( about an hour ago ) unzipped my rar copy of the game into a new folder and then patched it. Was playing fine, until a couple of seconds ago and got the same error.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on May 29, 2014, 04:45:12 AM
Nope, That was a new game. I even  ( about an hour ago ) unzipped my rar copy of the game into a new folder and then patched it. Was playing fine, until a couple of seconds ago and got the same error.

Ok, I'll take a look at the exact code and see what's causing it.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on May 29, 2014, 06:52:38 AM
Nope, That was a new game. I even  ( about an hour ago ) unzipped my rar copy of the game into a new folder and then patched it. Was playing fine, until a couple of seconds ago and got the same error.

Right, thanks for the report, it is fixed in the dev version and will be fixed with the next release.

The problem was with an item, it tried checking a if Player stat is greater than the maximum that items is capable of increasing before game checked if Player had such a stat to begin with. (Remove (*misc I think) item that you're using on player and the error will go away).
Title: Re: == PyTFall Alpha release ==>
Post by: cowboy728 on May 30, 2014, 02:04:26 AM
Removing the misc item seemed to fix the error. Thanks for your fast reply and answer. Keep up the great work, looking forward to the next release.
Title: Re: == PyTFall Alpha release ==>
Post by: cowboy728 on June 05, 2014, 07:41:17 AM
This isn't an error, but the healing mist, aromatic dust and the mana one from winning the survival keep disappearing from my inventory. Also I can buy necklaces, but they never show up in my inventory list. One last thing my gold has a .5 on the end, How is that possible when everything in the game is a whole number?
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on June 05, 2014, 01:43:03 PM
This isn't an error, but the healing mist, aromatic dust and the mana one from winning the survival keep disappearing from my inventory. Also I can buy necklaces, but they never show up in my inventory list. One last thing my gold has a .5 on the end, How is that possible when everything in the game is a whole number?

Check your filter, I am almost certain that's your problem.
Title: Re: == PyTFall Alpha release ==>
Post by: cowboy728 on June 06, 2014, 04:03:10 AM
I figured it out, didn't know that you had to set the male filter in the hero in order to sell items in the shop or transfer items. Thanks
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on June 06, 2014, 04:21:42 AM
I figured it out, didn't know that you had to set the male filter in the hero in order to sell items in the shop or transfer items. Thanks

You do not. There are usually two rows of arrows in items viewing/selling/transfer, the one below is simply going thought pages but the upper one sets up filters (all, consumable, weapons, cloaks etc.). Filter settings are sometimes remain in memory and if you want to set them to "all" for example to see all of the items you have.
Title: Re: == PyTFall Alpha release ==>
Post by: cowboy728 on June 06, 2014, 05:03:27 AM
Actually in my game it's different, I have to set the male filter in order to sale all the items in shop, the unisex filter only shows 4 or 5 items tops. It doesn't matter how many time I cycle through the arrows on both the shop page and the hero page. It stays the same, So the only way I can sell any big money potions is by setting the male filter in the hero page. I can try and post some screen shots if you want.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on June 06, 2014, 05:25:05 AM
Actually in my game it's different, I have to set the male filter in order to sale all the items in shop, the unisex filter only shows 4 or 5 items tops. It doesn't matter how many time I cycle through the arrows on both the shop page and the hero page. It stays the same, So the only way I can sell any big money potions is by setting the male filter in the hero page. I can try and post some screen shots if you want.

Ah ok, filter gets stuck on male and some items are being filtered out in shops. I flag this as a bug since this is not intended, plan is to have a development marathon this weekend so I'll fix it then.
Title: Re: == PyTFall Alpha release ==>
Post by: UltimaXeno on June 11, 2014, 10:41:58 PM
Hey guys just wanted to say, that I'm really enjoying this game and I was wondering, does this game support .gif files?
Also if I were to replace one of the images with a new one, would it work right away or would I have to start a new game?
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on June 12, 2014, 04:18:45 AM
Hey guys just wanted to say, that I'm really enjoying this game and I was wondering, does this game support .gif files?
Also if I were to replace one of the images with a new one, would it work right away or would I have to start a new game?

Hi,

does this game support .gif files?

No, Ren'Py will only show the first frame of a .gif file so we don't support those.

Also if I were to replace one of the images with a new one, would it work right away or would I have to start a new game?

Unless I forgot something:

- You'd be required starting a new game for native packs.
- You can just replace images in WM packs.

Once we have Post Beta state (like version 0.9) I'll add the "Rebuild Databases option" for loading savefiles so they can be transferred between PCs and new stuff could be added during save loading process.
Title: Re: == PyTFall Alpha release ==>
Post by: Altaire50 on June 12, 2014, 09:11:13 AM
Hello,
I have played games for a month now, and I show you my playthrough, just for fun.
Ok, first I restart game a last 5 times, because of loosing money.
Now, I've restart à new game, and I have always the first building, for 400 days now.
Why, because my girls cost must in wage, that she gains by working.
I know the solution, the courses (beauty or XXX), but I must wait at last 1 or 2 month, because of
the random generator.
I know, I know, I'm very unlucky !
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on June 12, 2014, 09:54:30 AM
I know the solution, the courses (beauty or XXX), but I must wait at last 1 or 2 month, because of
the random generator.

Unless you got really lucky and your starting girl has 35 constitution (3 AP), dancing school is the way to go. She gets income per AP point so lets say that your girl requires wage or upkeep of 70 and her she can bring in 50 per AP. You will loose money while she got 2AP (100 - 70 = 30 Income BUT you need to pay some taxes as well and she gotta have rest days) but with 3 AP and 80 per day income, she will make a small profit and you can just leave her making a bit of a cash and work on getting/training a second girl. You can also always make some cash working in the SM/Arena yourself.
Title: Re: == PyTFall Alpha release ==>
Post by: alucard41 on June 21, 2014, 05:41:12 PM
I wanted to make the bleach girls pickable in the city(not in the slave market),then I relized that the bleach girls are made with whore master editor...so in order to make them avaible in the city I need to make an xml for them and then delete the .girlsx files or is there another way for it?
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on June 21, 2014, 06:21:01 PM
I wanted to make the bleach girls pickable in the city(not in the slave market),then I relized that the bleach girls are made with whore master editor...so in order to make them avaible in the city I need to make an xml for them and then delete the .girlsx files or is there another way for it?

.girlsx is also xml, you can put them in the city if you add to girlsx file:

Code: [Select]
status="free"
location="city"

So the first part of the file looks like this:

Code: [Select]
<Girl
Name="Orihime Inoue"
Desc="A cheerfull girl with hair-clips."
Charisma="75"
Happiness="100"
Libido="20"
Constitution="30"
Intelligence="75"
Confidence="20"
Mana="50"
Agility="30"
Fame="0"
Level="0"
AskPrice="0"
House="0"
Exp="0"
Age="18"
Obedience="20"
Spirit="20"
Beauty="90"
Tiredness="0"
Health="100"
PCFear="0"
PCLove="0"
PCHate="0"
Anal="0"
Magic="15"
BDSM="0"
NormalSex="0"
Beastiality="0"
Group="0"
Lesbian="0"
Service="0"
Strip="0"
Combat="0"
Gold="25"
status="free"
location="city">

Don't try to rename it to xml, you're likely to get errors, but if you want to change something about the girls, you can edit the girlsx file with PyTFall native fields as you like.
Title: Re: == PyTFall Alpha release ==>
Post by: pelusa1ca on July 15, 2014, 01:09:03 PM
Just want to say I have had lots of fun trying this out. A little bit of trial and error to begin. Thank you for building it and it shows a lot of hard work on your part.

Thanks,

P
Title: Re: == PyTFall Alpha release ==>
Post by: 4GunZ on July 15, 2014, 03:05:25 PM
So when we can expect the beta version or major update?
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on July 15, 2014, 03:16:04 PM
So when we can expect the beta version or major update?

In about a month (someone asked that not so long ago).

For now, main improvements have been to interface, balancing and fixing some issues. Hopefully by the next release, we can simplefy girlsmeets and interaction and create simulated exploration:

(http://s12.postimg.org/7eq2r9lkp/screenshot0002.jpg) (http://postimg.org/image/7eq2r9lkp/)

This is a working interface of a new building (Fighters Guild), here player can drag/drop girls to create teams that can be sent to 3 - 15 days long expeditions in nearby territories to finds items, gold and maybe other girls. Character screens like profile and equipment can already be called from this buildings, drag/drop interface works and concept of drop-down menues has been implemented throughout the screen and some other parts of the game.

Also in new version, it is possible to buy an apartment for the MC (1 extra AP per day), there is a minigame in the Arenas ChainFights and ChainFights can be fought with teams, there are other updates as well, there is also a decent new Frog Princess event and not yet implemented (in code) but written (by Klaus) intro into the game...
Title: Re: == PyTFall Alpha release ==>
Post by: jack_px on July 16, 2014, 12:46:22 AM
i very nice game u have here :D, but i got an error i dont know if someone else has it



I'm sorry, but an uncaught exception occurred.


While running game code:
  File "game/library/screens/locations/pyt - screens - arena_outside.rpy", line 234, in script call
  File "game/library/screens/locations/pyt - screens - arena_outside.rpy", line 234, in script call
  File "game/library/screens/pyt - screens - nextday.rpy", line 15, in script
  File "game/library/screens/pyt - screens - nextday.rpy", line 59, in python
  File "game/library/classes - jobs.rpy", line 2805, in python
  File "game/library/classes - jobs.rpy", line 3089, in python
AttributeError: 'str' object has no attribute 'append'


-- Full Traceback ------------------------------------------------------------


Full traceback:
  File "C:\Users\Ripper\Downloads\PyTFall-0.45-Alpha\PyTFall-0.45-Alpha\renpy\execution.py", line 294, in run
    node.execute()
  File "C:\Users\Ripper\Downloads\PyTFall-0.45-Alpha\PyTFall-0.45-Alpha\renpy\ast.py", line 732, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\Ripper\Downloads\PyTFall-0.45-Alpha\PyTFall-0.45-Alpha\renpy\python.py", line 1358, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/library/screens/pyt - screens - nextday.rpy", line 59, in <module>
    ServiceJob(girl, brothel, service_girls, clients)
  File "game/library/classes - jobs.rpy", line 2805, in __init__
    self.bar_brawl_event()
  File "game/library/classes - jobs.rpy", line 3089, in bar_brawl_event
    self.txt.append("\n")
AttributeError: 'str' object has no attribute 'append'


Windows-7-6.1.7601-SP1
Ren'Py 6.17.3.327
PyTFall 0.45 Alpha

Title: Re: == PyTFall Alpha release ==>
Post by: Xela on July 16, 2014, 03:35:27 AM
i very nice game u have here :D, but i got an error i dont know if someone else has it



I'm sorry, but an uncaught exception occurred.


While running game code:
  File "game/library/screens/locations/pyt - screens - arena_outside.rpy", line 234, in script call
  File "game/library/screens/locations/pyt - screens - arena_outside.rpy", line 234, in script call
  File "game/library/screens/pyt - screens - nextday.rpy", line 15, in script
  File "game/library/screens/pyt - screens - nextday.rpy", line 59, in python
  File "game/library/classes - jobs.rpy", line 2805, in python
  File "game/library/classes - jobs.rpy", line 3089, in python
AttributeError: 'str' object has no attribute 'append'


-- Full Traceback ------------------------------------------------------------


Full traceback:
  File "C:\Users\Ripper\Downloads\PyTFall-0.45-Alpha\PyTFall-0.45-Alpha\renpy\execution.py", line 294, in run
    node.execute()
  File "C:\Users\Ripper\Downloads\PyTFall-0.45-Alpha\PyTFall-0.45-Alpha\renpy\ast.py", line 732, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\Ripper\Downloads\PyTFall-0.45-Alpha\PyTFall-0.45-Alpha\renpy\python.py", line 1358, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/library/screens/pyt - screens - nextday.rpy", line 59, in <module>
    ServiceJob(girl, brothel, service_girls, clients)
  File "game/library/classes - jobs.rpy", line 2805, in __init__
    self.bar_brawl_event()
  File "game/library/classes - jobs.rpy", line 3089, in bar_brawl_event
    self.txt.append("\n")
AttributeError: 'str' object has no attribute 'append'


Windows-7-6.1.7601-SP1
Ren'Py 6.17.3.327
PyTFall 0.45 Alpha

Yeah, it's been fixed a long time ago in the dev version.
Title: Re: == PyTFall Alpha release ==>
Post by: MonkeyBoo on August 16, 2014, 03:04:23 AM
Any new information regarding a possible release date for what you've been working on?
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on August 16, 2014, 03:11:48 AM
Any new information regarding a possible release date for what you've been working on?

How rude! Never ask a man about his wage, a woman about her age and a dev about release date :D

In all seriousness, there has been some progress on multiple fronts but until SE is in better shape, I am reluctant to release since all other changes are superficial (gui improvements + balancing). + we need Ren'Py 6.18.

If nothing comes up, I'll try to rush SE code this weekend and if all goes well will be done with it's base. Then some more content, maybe and event and some in game tips wouldn't hurt...

+ I wanted to at least slightly improve BEs stats window.

Title: Re: == PyTFall Alpha release ==>
Post by: MonkeyBoo on September 09, 2014, 06:04:48 PM
What about now? :P Any clues regarding a future update, I've been reading here and there on the other active thread and I for one, have lousy internet... 200 kbs max download, but I don't mind leaving it over night to download even if you do bring new images lets say once a month. It's not so bad... Now if we talk about people that also pay per mb downloaded, that's another story.
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on September 10, 2014, 03:19:52 AM
We can't really focus on people who have to pay per mb, just like we can't focus on people who use 800x600 monitors or don't have enough disk space for example...

We will reduce amount of packs in the base game, however, the game meant to be played with multiple characters, the more the better, even though you can play with 1 random girl.
Eventually you will need to download additional packs once, and they won't change anymore in the future. Well, there could be upgrades like new pictures, but they won't mean that you have to redownload something if you don't want to.
Title: Re: == PyTFall Alpha release ==>
Post by: Nyixian on September 21, 2014, 09:51:48 PM
I was not sure if there was any reference to the mac version or not for any fixes.. guess not. Anyways its Borked. Heres the Trace Back log for the mac version. This pops up right after one clicks on the app and the screen pops up.

I'm sorry, but an uncaught exception occurred.

While executing init code:
  File "game/library/classes - tags.rpy", line 3, in script
  File "game/library/classes - tags.rpy", line 254, in python
OSError: [Errno 20] Not a directory: '/Users/Tychon/Downloads/PyTFall-0-1.45-Alpha/game/content/chars/.DS_Store'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "/Users/Tychon/Downloads/PyTFall-0-1.45-Alpha/renpy/execution.py", line 294, in run
    node.execute()
  File "/Users/Tychon/Downloads/PyTFall-0-1.45-Alpha/renpy/ast.py", line 732, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "/Users/Tychon/Downloads/PyTFall-0-1.45-Alpha/renpy/python.py", line 1358, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/library/classes - tags.rpy", line 254, in <module>
    for girlfolder in os.listdir(girlsdir):
OSError: [Errno 20] Not a directory: '/Users/Tychon/Downloads/PyTFall-0-1.45-Alpha/game/content/chars/.DS_Store'

Darwin-13.1.0-x86_64-i386-64bit
Ren'Py 6.17.3.327
PyTFall 0.45 Alpha

So also it seems it can see hidden files....
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on September 22, 2014, 12:26:28 AM
Yeah, I've fixed an error like this for mac before... you can just delete the mac "Store" files by searching in folders. We'll try to minimize this at the next release. Did you get the patch? It does fix one of these issues already, maybe it's the same as yours?
Title: Re: == PyTFall Alpha release ==>
Post by: Nyixian on September 22, 2014, 12:59:54 AM
I know i can delete the DS_Store files but the thing is, they always return as its an Essential File for OSX. The patch is the library folder correct? i do have it and i still get the same issue. I can also hide them from view but the game still picks up on them.


The version i have though is the torrent.. mainly because i did not want to download 4 parts off Mega

Edit:

I downloaded the game via the four parts and it wont even try and start up. It just bounces a few times then disappears. I did not apply the patch to that one.
Title: Re: == PyTFall Alpha release ==>
Post by: nethecite on September 25, 2014, 04:07:02 AM
Is this the latest release so far? if when will the next release be. if it isint where could i get the letest release.
Title: Re: == PyTFall Alpha release ==>
Post by: afhlink on October 23, 2014, 12:07:58 PM
I have created pre-patched versions as follows:
https://mega.co.nz/#F!EIlihJ7a!fpZ6ke4LN9nc4dQIu1QMAg (https://mega.co.nz/#F!EIlihJ7a!fpZ6ke4LN9nc4dQIu1QMAg)
In the torrents (https://mega.co.nz/#F!9MUzkB5Z!irWRjFIdB9E5YxtmTwXb_g) folder are torrents for:
pre-patched zip (https://mega.co.nz/#!0JFXHAQY!Il-7JAJO_Q16gcPXoWxPa2zqwVQb5RRfKo7n7C6_b4k)
magnet (http://magnet/?xt=urn:btih:E23P3MOCF45XFGDSJNBEWXBOQSFMQDYE&dn=PyTFall-0.45-Alpha-pre-patched.zip&tr=udp%3a%2f%2ftracker.istole.it%3a80&tr=udp%3a%2f%2ftracker.publicbt.com%3a80&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.ccc.de%3a80)
pre-patched no-chars zip (https://mega.co.nz/#!QVthAT7C!negzRW0YQLgQyG_vjD-0gSwueWixSnrokfWpuK0mnqQ)
magnet (http://magnet/?xt=urn:btih:GWTH6LUHXGTNAU6V5HJTWQGKGVKML5CR&dn=PyTFall-0.45-Alpha-pre-patched-nochars.zip&tr=udp%3a%2f%2ftracker.publicbt.com%3a80&tr=udp%3a%2f%2ftracker.ccc.de%3a80&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.istole.it%3a80)
characters folder (https://mega.co.nz/#!UIMCkB4T!kTSugAUeFKpbR-gixVwE_Tj38s6SO25SHuct9uhM-9E)
magnet (http://magnet/?xt=urn:btih:JFSGGTUKGTAC6ZRM5CTWMXM6DQ3UEJZ7&dn=PyTFall-0.45-Alpha-characters&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.ccc.de%3a80&tr=udp%3a%2f%2ftracker.publicbt.com%3a80&tr=udp%3a%2f%2ftracker.istole.it%3a80)
This allows you in most bittorrent clients to choose with folders and files you want, for those with low bandwidth.
In the split-files (https://mega.co.nz/#F!BEkB0Aob!tDY-p3Y471B7o9mXhUXVxg) folder is the full thing, split up for those who can't download constantly on a low speed.
There are 27 split files, each 100M, except the last. Make sure you have them all.
PyTFall-0.45-Alpha-pre-patched-nochars.zip (https://mega.co.nz/#!wFsTjQwJ!f2xKx1Bd9fxjq6swq04wVRmAvak7OuUMuiNsP4Veyl4) is the zip patched but without characters for those that want it that way.
In the PyTFall-0.45-Alpha-characters (https://mega.co.nz/#F!JdsiVKaQ!FjsMsb7MdWvXKQvOQYVoRQ) folder are all the folders and files for the characters, download what you want, making it easier for those on low bandwidth.
PyTFall-0.45-Alpha-pre-patched.zip (https://mega.co.nz/#!MAFQCQaS!JZXdtXY3tfklOEqwVn-dVSTl7WrlyNIo2xDfk1WmByU) is the full zip with characters and patched.
Title: Re: == PyTFall Alpha release ==>
Post by: laposteb on October 23, 2014, 01:36:01 PM

Thank you but it is a stable version?
I would not play and found myself without some important functionality.
Or that the game has major unresolved bugs?


I prefer wait and have a clean game to not reduce me pleasure, if you know what I mean?


post not come from Xela so I said it's not official xD


(Really sorry for my english)





Title: Re: == PyTFall Alpha release ==>
Post by: afhlink on October 23, 2014, 01:41:38 PM
It's the alpha version from this thread, along with the patch from this thread already included. I've made no changes, just made distribution easier.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on October 23, 2014, 02:38:46 PM
post not come from Xela so I said it's not official xD

I didn't test this but it looks like a more convenient way to get a final playable 0.45 release.

Next official release will come after we get this done: TODO (http://www.pinkpetal.org/index.php?topic=1920.msg21163#msg21163)

Since it heavily depends on a lot of people all working in their free time, I cannot set a release date. I'd love to get a working 0.55 out for X-Mass... maybe we will do that even if not all of TODO list is ready but than it will once again be a release where I will not be able to promise to any potential content creators that any work they put in will last for as long as we develop the game (basically when I can say that with confidence, I'll write extensive modding guides explaining all amazing things that Ren'Py/Python/PyTFall enable any modder to achieve even without any extensive coding knowledge *(possibilities are much more extensive at far less effort than in similar games like WhoreMaster/SlaveMaker/OtherWorld and etc., it's one of the main advantages that we do not utilize in development at all at this stage :( )).
Title: Re: == PyTFall Alpha release ==>
Post by: afhlink on October 23, 2014, 09:54:00 PM
Xela, when 0.55 comes around I'll do the same then too, if you don't. It seems like 0.45 was not getting any update after that last patch, so it seemed like a decent idea to roll it together into one download. I did the split-files, and the one with separate characters just so that those with low bandwidth didn't feel left out of the game.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on October 24, 2014, 04:03:43 AM
Xela, when 0.55 comes around I'll do the same then too, if you don't. It seems like 0.45 was not getting any update after that last patch, so it seemed like a decent idea to roll it together into one download. I did the split-files, and the one with separate characters just so that those with low bandwidth didn't feel left out of the game.

Great. After taking a look at roadmap, I think it will be called 0.65 (I need to up the current dev version at least to 0.53) :)

There was no "final" 0.45 release because some patches did rework quite a bit in logic and gui and by the time we stopped patching (error reports stopped flowing in), it felt like playability of alpha version was exhausted.
Title: Re: == PyTFall Alpha release ==>
Post by: Nyixian on November 02, 2014, 12:18:56 AM
Its been a while since i last posted but i believe there is a better solution than to delete the .DS_store files. I have been looking and there seems to be a bit of coding one can do to keep Python from finding the hidden files.

the .DS_store files are there to keep everything organized and able to be searched if needed by spotlight. anyways hope this helps.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on November 02, 2014, 03:33:22 AM
Its been a while since i last posted but i believe there is a better solution than to delete the .DS_store files. I have been looking and there seems to be a bit of coding one can do to keep Python from finding the hidden files.

the .DS_store files are there to keep everything organized and able to be searched if needed by spotlight. anyways hope this helps.

Yeah, I know :) There is already a simple workaround at one place that had been reported, just not everywhere it could happen (yet).
Title: Re: == PyTFall Alpha release ==>
Post by: Nyixian on November 02, 2014, 10:23:42 PM
Aye, i would still love to play this. but with the version i have at least python will keep finding the hidden files and crash.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on November 03, 2014, 04:24:29 AM
Aye, i would still love to play this. but with the version i have at least python will keep finding the hidden files and crash.

I'll try to get this sorted for the next big release. The simplest thing I just tried with the current dev version didn't work for some weird reason (unique girls pictures disappeared from the game). When time permits, there will be an investigation why :)
Title: Re: == PyTFall Alpha release ==>
Post by: fenicearcana on November 17, 2014, 12:25:06 AM
i'd like to try it...but the download is somehow broken. The "Maga" download go fair until 60% then drop to 55% or less and start some kind of loop... 54-55-56-57-58-53-54-55-56-57-54 ... and that's just the 1 part. i didnt even tried to download the others, since i can't download the first. can you check it and maybe re-upload? ^^
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on November 17, 2014, 02:31:23 AM
i'd like to try it...but the download is somehow broken. The "Maga" download go fair until 60% then drop to 55% or less and start some kind of loop... 54-55-56-57-58-53-54-55-56-57-54 ... and that's just the 1 part. i didnt even tried to download the others, since i can't download the first. can you check it and maybe re-upload? ^^

I'll take a look.
Title: Re: == PyTFall Alpha release ==>
Post by: Thewlis on November 17, 2014, 12:43:07 PM
If Mega starts looping like that, it tends to mean that the browser won't give it any more memory so it can't complete the download. The solutions are either to split the download up in multiples, install the Mega browser extension so it has better memory management / more space, or download it off of another service.
Title: Re: == PyTFall Alpha release ==>
Post by: fenicearcana on November 17, 2014, 12:58:28 PM
hi Thewlis
i already istalled the add-on for mega, but it still go into loop. it simply go on like that forever, and maybe the idea of splitting into pieces the download isnt bad
i can't download it for now :)
 (http://www.pinkpetal.org/index.php?action=profile;u=5953)
Title: Re: == PyTFall Alpha release ==>
Post by: fenicearcana on November 18, 2014, 02:34:23 PM
So, Xela, is there a way to fix that problem with mega? i tried again but it wont download, repeting the loop again and again XD
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on November 18, 2014, 02:44:00 PM
So, Xela, is there a way to fix that problem with mega? i tried again but it wont download, repeting the loop again and again XD

There usually is... the files are working just fine so there is no point of reuploading them, not mentioning that alpha release is about 8 month old.

Depending on your browser, there are plenty of ways of getting mega to work properly (google the issue). I've also checked the torrent, amazingly enough, it is still alive as well :D Sometimes all it takes is clearing cache/cooking/reverting to default state (firefox option), installing plugins and etc.
Title: Re: == PyTFall Alpha release ==>
Post by: TitanSon on November 18, 2014, 07:35:25 PM
xela ... do you have any date we can expect a newer playable version? =)
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on November 19, 2014, 05:36:18 AM
is there a way to fix that problem with mega?
May I ask how much ram has that pc that cannot download the game?
Title: Re: == PyTFall Alpha release ==>
Post by: fenicearcana on November 19, 2014, 11:23:35 PM
May I ask how much ram has that pc that cannot download the game?

you think the Ram could be the problem? O.o never thougth about that...anyway... just 4 giga of Ram. i'll try to google about Mega solutions, to resolve Mega problems, as Xela sayd, if it's just for me that the file don't download :P
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on November 20, 2014, 02:24:53 AM
As far as I know, when browser downloads something from mega, it should download it completely for a start, then decrypt, and only after that save to disk.
The game is quite big already, so there might be not enough ram to do so. You could try to check your pagefile and maybe enlarge it a bit.
Title: Re: == PyTFall Alpha release ==>
Post by: fenicearcana on November 20, 2014, 03:58:45 AM
Thanks for the idea DarkTI, but probably if 4 giga of ram aren't enough i must simply forgot about trying to download it. XD
I don't even know how to enlarge the Ram ehehhe i'm quite noob when it comes to this :)

Title: Re: == PyTFall Alpha release ==>
Post by: Xela on November 20, 2014, 04:44:20 AM
I have 4 GB of ram as well, no issues. Same thing as happens to you used to happen to me but I've installed the plugin and cleared cache, it stopped failing afterwards.
Title: Re: == PyTFall Alpha release ==>
Post by: fenicearcana on November 20, 2014, 05:04:02 AM
I have 4 GB of ram as well, no issues. Same thing as happens to you used to happen to me but I've installed the plugin and cleared cache, it stopped failing afterwards.

eheheh maybe my PC is too much old and can't do it. I have already installed the plugin,and also cleaning the cache just make the "loop" start at 70%  XD

70...71...72...73..74...70... XD
So for now i just can't do it. 800 MB seems to be too much for my poor toaster XD

Thanks anyway for the help ^^
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on November 20, 2014, 05:06:18 AM
Is there a reason you can't get the game from torrent?
Title: Re: == PyTFall Alpha release ==>
Post by: fenicearcana on November 20, 2014, 08:03:42 AM
i don't use torrents. for many reasons. i tryed U-torrent in the past but it had some problems, so i stopped using it.
My pc is old, i must use what i can XD don't worry, i'll wait the day when i'll have something better then this rusting thing and that day i'll download it at full speed with Mega XD
I have a lot of patience...i can wait :P
Title: Re: == PyTFall Alpha release ==>
Post by: john33759 on December 11, 2014, 11:40:49 AM
For whatever reason I cannot get the game to even start


Quote
I'm sorry, but an uncaught exception occurred.


While loading the script.
ScriptError: Name (u'D:\\Coding\\Dropbox\\SimBro Dev\\RenPy\\pytfall/game/library/be/assets.rpy', 1395776111, 0) is defined twice: at game/library/be/assets.rpy:3 and game/library/be/assets.rpy:3.


-- Full Traceback ------------------------------------------------------------


Full traceback:
  File "C:\PyTFall-0.45-Alpha\renpy\bootstrap.py", line 286, in bootstrap
    renpy.main.main()
  File "C:\PyTFall-0.45-Alpha\renpy\main.py", line 227, in main
    renpy.game.script.load_script() # sets renpy.game.script.
  File "C:\PyTFall-0.45-Alpha\renpy\script.py", line 177, in load_script
    self.load_appropriate_file(".rpyc", ".rpy", dir, fn, initcode)
  File "C:\PyTFall-0.45-Alpha\renpy\script.py", line 436, in load_appropriate_file
    if self.load_file(dir, fn + compiled, initcode):
  File "C:\PyTFall-0.45-Alpha\renpy\script.py", line 320, in load_file
    self.finish_load(stmts, initcode)
  File "C:\PyTFall-0.45-Alpha\renpy\script.py", line 392, in finish_load
    node.filename, node.linenumber))
ScriptError: Name (u'D:\\Coding\\Dropbox\\SimBro Dev\\RenPy\\pytfall/game/library/be/assets.rpy', 1395776111, 0) is defined twice: at game/library/be/assets.rpy:3 and game/library/be/assets.rpy:3.


Windows-7-6.1.7601-SP1
Ren'Py 6.17.3.327
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on December 11, 2014, 12:46:04 PM
Odd error. Unarachive the game again and see if that fixes anything.
Title: Re: == PyTFall Alpha release ==>
Post by: 4GunZ on December 11, 2014, 01:05:46 PM
What`s the date of the last update of the game in links at the first post in this topic?
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on December 11, 2014, 02:25:52 PM
6 or 7 month old. We have put too much on our plate to do in order to release again...

About the error, I believe that it should go away if you search for all files that end with rpyc and delete them. How or why this is happening I can't tell. This alpha may be old but it has been tested very, very thoroughly.
Title: Re: == PyTFall Alpha release ==>
Post by: kyuubi43 on December 28, 2014, 12:39:55 AM
I have a Stupid Question.


How long has it been since you guys started Development of PyTFall?


It's been bugging me for some odd reason. (or I could just be bored out of my skull)
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on December 28, 2014, 06:11:02 AM
We've been on and off for over two years.
Title: Re: == PyTFall Alpha release ==>
Post by: TitanSon on December 28, 2014, 06:04:17 PM
hey xela only wanted to know are there some rough information about the release date of the next version?
Title: Re: == PyTFall Alpha release ==>
Post by: guydude64 on February 18, 2015, 10:49:23 PM
links are broken
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on February 19, 2015, 12:32:35 AM
My mega account was killed off so there are no working links...
Title: Re: == PyTFall Alpha release ==>
Post by: GBCliff on March 09, 2015, 10:11:22 AM
Please reup when you are able, the game is unplayable without the patch.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on March 11, 2015, 12:36:28 PM
http://www.pinkpetal.org/index.php?topic=3398.msg30679#msg30679

This links seem to be working. I'll update the front post.
Title: Re: == PyTFall Alpha release ==>
Post by: dpaidmdpy on May 19, 2015, 09:53:14 AM
Is it possible to drink a potion during battle? Everytime I hit someone in the arena they immediately get full health. Is them getting full health a bug? Is drinking potions during battle not yet/ will not be an option? or is not being able to drink potions during battle a bug? I really like this game so far. Great work
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on May 19, 2015, 09:57:21 AM
What do you mean by "get full health". Arena in the Alpha has been tested over and over, that never happened.
Title: Re: == PyTFall Alpha release ==>
Post by: dpaidmdpy on May 20, 2015, 02:13:45 AM
There was a bar that kept refilling. I realized they werent correlated after I posted the previous comment.
Title: Re: == PyTFall Alpha release ==>
Post by: Jasuke on June 29, 2015, 07:44:41 PM
Few things I wanna say :D
1. Any ETA on the update?
2. I'm liking the combat system but the XP system seems a little tedious
3. If not for the one weird glitch the game would already be quite good (the glitch: I don't know why or how, but after I play for a while the game just jumps to the main menu with no warning loosing all progress)
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on June 30, 2015, 03:04:51 AM
1) No...

2) It didn't change all that much, but it'll get better with time (we'll improve it after the next update).

3) Never been reported and the game has been played by a lot of players who seemed to have fished out all the bugs. I'd need more information on what leads to this, otherwise guessing the causes will not be of any help :(
Title: Re: == PyTFall Alpha release ==>
Post by: nnoop on July 06, 2015, 08:28:29 AM
i cant find any working link can someone reupload either torrent, zip or something alike
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on July 06, 2015, 08:34:40 AM
i cant find any working link can someone reupload either torrent, zip or something alike

Link to a Mega link is in the front post :)
Title: Re: == PyTFall Alpha release ==>
Post by: nnoop on July 06, 2015, 02:47:48 PM

sorry maybe im not so gifted with braini kilcked http://www.pinkpetal.org/index.php?topic=3398.msg30679#msg30679 (http://www.pinkpetal.org/index.php?topic=3398.msg30679#msg30679)
and there i tryed https://mega.co.nz/#F!EIlihJ7a!fpZ6ke4LN9nc4dQIu1QMAg (https://mega.co.nz/#F!EIlihJ7a!fpZ6ke4LN9nc4dQIu1QMAg)

and i get the mesage that the requested ordnerlink is not avaible.

is this just in my case?


the picture is in german here is what it translated with google



Folder Link unavailable
The link to your desired folder is no longer available. This may be due to:
The folder-Link was removed due to a Terms / AUP violation.
Invalid URL - the link you want to open does not exist
The folder link has been disabled by the user.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on July 06, 2015, 05:55:44 PM
I see... pity, I am not even sure that content is recoverable but I'll take a look at my backups.
Title: Re: == PyTFall Alpha release ==>
Post by: nnoop on July 08, 2015, 09:10:38 AM
could you find some files and reupload them, or became the game unaviable?
  :'(
or would there be another way to download the game?

Title: Re: == PyTFall Alpha release ==>
Post by: Xela on July 08, 2015, 09:42:48 AM
could you find some files and reupload them, or became the game unaviable?
  :'(
or would there be another way to download the game?

There was no backup copy in my laptop, there should be one on my desktop but I can only check that on Thursday/Friday. Unless someone else has a backup, it'll take a couple more days :(
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on July 09, 2015, 01:06:07 PM
I think this is the patched version, if not, it was lost, I'll update front post with this as well.

https://mega.co.nz/#!GwRS3KrC!Q0bebSSr8qnqRlvbWDceqMm7xhuzNjhHiPW3cuBnn-I
Title: Re: == PyTFall Alpha release ==>
Post by: Amythvile on December 30, 2015, 11:13:45 AM
good sir the download link had been expired
Title: Re: == PyTFall Alpha release ==>
Post by: palamito on March 19, 2016, 10:46:35 AM

Hello guys can put the link of the patch? or pls torrent, do not go the links
Thanks in advance
sorry for the 'English

Title: Re: == PyTFall Alpha release ==>
Post by: bahamut505 on April 11, 2016, 12:09:44 AM
Is the mega not workings? because when ever i download it, It takes me to the mega link, shows me the Pytfall game and that its 2.61 gigs and gives me the option of downloading through MEGAsync or my browser. And when I download it and get the Rar, I get an empty file from that Rar.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on April 11, 2016, 01:13:38 AM
Empty file from a .rar? That's a new one :)

I haven't checked that upload in a long time but nothing was corrupted on mega for me so far... Maybe something goes wrong during the download?
Title: Re: == PyTFall Alpha release ==>
Post by: bahamut505 on April 11, 2016, 01:30:19 AM
could be something with the password that you said to enter, because during the whole process of downloading it and opening it, i am never asked for that password you said to enter. additionally is there a specific app for Rar opening that you would recommend because I use Rar opener
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on April 11, 2016, 01:35:44 AM
could be something with the password that you said to enter, because during the whole prcess of downloading it and opening it, i am never asked for that password you said to enter

Odd... i think you should be prompted for password to unpack the archive as you unpack the game.
Title: Re: == PyTFall Alpha release ==>
Post by: bahamut505 on April 11, 2016, 01:38:12 AM
im re downloading the game right now and going to see if opening with a different opener promts me to use a password. Ill also look into why Rar opener wont promt a password for me

Title: Re: == PyTFall Alpha release ==>
Post by: bahamut505 on April 11, 2016, 01:42:52 AM
got it to work. Rar opener was just not prompting the password, so I opened it with 7zip opener and its working now.
Title: Re: == PyTFall Alpha release ==>
Post by: Stranger01 on April 19, 2016, 12:18:26 AM
Any update on when you might release a newer version (past .45)
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on April 19, 2016, 12:30:16 AM
We still have a lot to do, we'll release straight to 0.85 with an improved interface, rewritten BE that can calculate fights logically using the same logic as the usual "rpg" variation and build reports, rewritten jobs, buildings, better logic for stats, added skills, better traits handling, new spells and etc. There will be a series of quests based on Naruto there as well. Building upgrades will be a bit more interesting as well.
Title: Re: == PyTFall Alpha release ==>
Post by: nnoop on June 03, 2016, 05:03:47 AM
im pretty curious about the update is there already a date or timeroom when you release something new?
sorry for my blunt asking skills but i just would like to hear something new about PyTFall.
its quiet some time since some breaking post came up
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on June 03, 2016, 06:04:00 AM
im pretty curious about the update is there already a date or timeroom when you release something new?

No, there is no timeframe for release because we never know how much time we can put into development, there are days when we can do 20 meaningful updates in one day, other times like this week, it's barely 4 - 5 lines and notes per day, not even worth pushing on daily basis :(
Title: Re: == PyTFall Alpha release ==>
Post by: MuteDay on June 06, 2016, 01:24:20 PM
i have to ask will i be able to run pytfall while running linux?
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on June 06, 2016, 01:41:34 PM
i have to ask will i be able to run pytfall while running linux?

Sure! Windows, Linux or Mac, it should all be the same.
Title: Re: == PyTFall Alpha release ==>
Post by: Sandman114 on June 26, 2016, 10:38:38 AM
I downloaded the file in the original post for my mac but when I try to play it says "The application Pytfall can't be opened".  I know you haven't tested the game on mac for a while but any ideas for a fix?  Thank you
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on June 26, 2016, 12:34:16 PM
It should at least throw some error, I don't have a Mac to test it on :(
Title: Re: == PyTFall Alpha release ==>
Post by: Cheater on September 04, 2016, 05:12:55 AM
Hello,


Is there cheats or console commands or anything similar to max stats or money? Tried searching but couldn't find anything.


Thank you.


EDIT: Tried Cheat Engine, doesn't work. IIRC a long time ago I tried another game in Ren'Py and I found that the values only work on the first search and after that it changes.


Tried the config.developer = True. I used Gold = 50000 similar to Akabur's game, but the gold went invisible and then crashed so not sure what is up.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on September 04, 2016, 05:34:56 AM
Code: [Select]
hero.gold = 50000
That could work.
Title: Re: == PyTFall Alpha release ==>
Post by: Cheater on September 04, 2016, 05:42:59 AM
Thanks. that worked.


Is there a code also for MC max stats/points or/and AP to do do more actions per day?


EDIT:
I think I found the stats. hero.(stats) = value


Tried action./_points = value and hero.action./_points = value as well as AP instead of action points and day instead of hero and none worked.
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on September 04, 2016, 09:58:36 AM
It's "hero.AP = 10" in the current version. Can't say if it will work in alpha, it was made years ago.
Title: Re: == PyTFall Alpha release ==>
Post by: Cheater on September 04, 2016, 11:14:02 AM
Worked, Thank you very much.


I tried hero.ap = 3 before and didn't work, I tried capital AP and works perfectly.


cheers.
Title: Re: == PyTFall Alpha release ==>
Post by: Winterz on October 06, 2016, 04:29:32 AM
Hi Guys n Gals.


Trying to play Alpha45 from the mega download.


AP 3 = painful slow. Can't even fail to flirt with girls.


I have basic notepad ++ knowledge and a bit of html, so basically noob +.


I've turned on the console mode but not sure how to open it or where to enter the code above to get my AP to show 10.


So 2 questions


1) Is there a file edit i can do to make the default 10 action points?
2) Otherwise how do i bring up the console to enter the hero.AP = 10 ?
3) Is there a more playable version with step-by-step instructions for installation? I'll gladly beta and copy fails to the boards and participate.
4) Alternately, is there a better alpha to play ?


Thanks in advance. I was actually trying to dig out whore master but found this and like the UI and concept better.


W
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on October 06, 2016, 10:39:47 AM
1) Is there a file edit i can do to make the default 10 action points?
2) Otherwise how do i bring up the console to enter the hero.AP = 10 ?
3) Is there a more playable version with step-by-step instructions for installation? I'll gladly beta and copy fails to the boards and participate.
4) Alternately, is there a better alpha to play ?

1) I think you can do something like: hero.baseAP = 8, than you should get about 10 AP each day.
2) You need to find a file called options.rpy, open it using any text editor and change config.developer to True. Console will become available in game through Shift + O.
3) Nope, only dev version that is not setup as a coherent game yet.
4) Nope...
Title: Re: == PyTFall Alpha release ==>
Post by: Winterz on October 06, 2016, 04:58:51 PM
Quote
[size=0px]1) I think you can do something like: hero.baseAP = 8, than you should get about 10 AP each day.[/size][/color]


Thanks! What file do i stick that line in?


Regards


W
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on October 06, 2016, 06:54:54 PM

Thanks! What file do i stick that line in?


Regards


W

Console or start.rpy in after_load label with $ sing in-front of it.
Title: Re: == PyTFall Alpha release ==>
Post by: Winterz on October 12, 2016, 03:33:07 AM
Hey Guys

 I've been swinging a Ceremonial Saber in Alpha for 30ish levels (am now level 41).

I did some snooping and items list shows angelic blade and others available available in location "Forest".

Are these weapons eventually available in Alpha? I keep looking around dark forest where you meet that leprachaun guy, but nothing shows up.

Armor would be nice also, but I think this will sort it out.

How close to needing beta testers are you?


Oh, Also, how do I raise Constitution ? You'd think all this arena fighting would make it go up, but i'm at 70/120 or some such and it never seems to go up?

thanks,
 W
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on October 12, 2016, 06:18:44 AM
Hey Guys

 I've been swinging a Ceremonial Saber in Alpha for 30ish levels (am now level 41).

I did some snooping and items list shows angelic blade and others available available in location "Forest".

Are these weapons eventually available in Alpha? I keep looking around dark forest where you meet that leprachaun guy, but nothing shows up.

Armor would be nice also, but I think this will sort it out.

How close to needing beta testers are you?

At least a month till beta testers, maybe more. I don't remember what "Forest" means in that context :( Dark is doing the whole items/content thing, it might be possible to win in the Arena.

Oh, Also, how do I raise Constitution ? You'd think all this arena fighting would make it go up, but i'm at 70/120 or some such and it never seems to go up?

thanks,
 W

Apart from items, very expensive training (near Arena I think) might raise constitution, as well as leveling up.
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on October 12, 2016, 07:44:02 AM
The idea was to add a system of forest exploration, like a dungeon crawler of some kind, possibly first-person. That's what Forest was supposed to mean.

Although it was basically a placeholder, since the exploration system wasn't in proper condition before the alpha release. And now we have another system in mind, something close to scouts system from Neptunia games when you don't do explorations by yourself, but send others.

Starting from beta Angelic Blade and other top weapons will be obtainable via exploration module. In alpha you only can get it via console if you wish to.
It would be
Quote
hero.add_item("Angelic Blade")
then if you want you could "pay" for it to feel like you bought it legitimately
Quote
hero.gold -= 2500
Title: Re: == PyTFall Alpha release ==>
Post by: Sarabada on October 13, 2016, 09:51:01 PM
FWIW, looking around the Dark Forest (maybe other areas too, I haven't tried) where the Witch is can potentially still get you that stuff if you're lucky. I farmed up three Rings of Luck through the 'Air Raid' chain fight and went exploring for a while over there (quicksave and quickload are your friends here if you're not opposed to it) and managed to find a Spirit Defender, which AFAIK is not available anywhere else in the alpha aside from one really hard chain fight.

At the least, for the Angelic Blade and such, you could still theoretically get them if you can manage to clear the Divine Champions chain fight, but actually clearing that without getting destroyed is another story... I'm level 149 right now and I can't do it yet.

Either way, the top ones to clear are:
Divine Champions:
Code: [Select]
"reward": {"Angel_gear": 1, "Faerie_gear": 2, "Cons_common": 3}Envoys of the Lust:
Code: [Select]
"reward": {"Demon_gear": 1, "Faerie_gear": 2, "Sex": 4}Slime Time:
Code: [Select]
"reward": {"Legendary_gear": 1, "Male_armor": 1, "Cons_common": 6}
With each type of rewards containing:
Code: [Select]
"id": "Angel_gear",
"items": {"Angelic Blade": 70, "Angelic Bow": 75}
Code: [Select]
"id": "Faerie_gear",
"items": {"Faerie Gown": 25, "Necklace of Pain Reversal": 30, "Faerie Boots": 50, "Faerie Bracers": 60, "Faerie Cloak": 79, "Spray with Acid": 100}
Code: [Select]
"id": "Demon_gear",
"items": {"Succubus'Wardress": 10, "Demonic Cloak": 20, "Demonic Blade": 50, "Demonic Bow": 70}
Code: [Select]
"id": "Legendary_gear",
"items": {"Excalibur": 10, "Scythe of Death": 20, "Devil Arms": 25, "Draconic Leather Armor": 30, "Draconic Leather Boots": 34, "Draconic Leather Gloves": 35, "Rogue's Ring": 40, "Godward Shell": 45, "Mithril Armor": 60, "Mithril Boots": 64, "Mithril Gloves": 65, "Ring of Recklessness": 20, "Rune Staff": 55, "Boots of Mercury": 70, "Starlit Robes": 90, "Spirit-Defender": 100}

I am glad to hear about a potential beta being quite soon, though.
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on October 14, 2016, 12:50:30 PM
Ah yes, the arena was so unbalanced in alpha that people actually made guides how to beat the second wave  :D
I wouldn't be surprised if no one finished the whole arena to get those rewards.
Title: Re: == PyTFall Alpha release ==>
Post by: Winterz on October 15, 2016, 08:24:46 AM
The idea of farming the dark forest at 4 actions per day is bleak.

Somehow I futzed around with things in a previous game, and if I
1) start a new game
2) save my new game
3) load an old save from that previous
4) go to options and load my new game
5) save new game again
6) quit and start again, options, load new game

I end up with 13 AP's. Better for searching the forest, but not by a lot.

I've started playing 4x now, gotten up to 40ish in 1 of them (thanks to arrow keys and enter for arena fights), and end up restarting based on what I have learned.

Survival combat is the best way I can find to raise money, those poor pitiful goblins.
The problem with this is I end up levelling beyond my 3v3 teammates if I do this.
So I'm about to restart number 5 or so new game.

I am frustrated I cannot get the sailor moon pack (other thread) to work (no data file. tried Whoremaster rsx file but it caused crashes).

I am pleased I have figured out how to add other packs from Whoremaster though. Nice to have some familiar faces join me (my Whoremaster girls folder is 6GB).

If anyone else tries WM packs, do it one or a few at a time and check for errors. Nothing is worse than adding 15 packs and getting a renpy error that you don't know how to debug.

If you would rather not save scum to get items, you can always go into the db for the items type and change location from "forest" to "tailor" or whatnot. This sticks it in that shop occasionally when you start a new game.

A final thought which probably belongs in dev cycle or somewhere else : It sounds like you guys are working on a lot of different areas simultaneously.

Why not release a scaled down beta (fewer areas for instance, or features) that we can pound on and give feedback while you work on other features? I am sure someone suggested this already, as a phased beta implementation has several benefits for writers/coders.

Just scale back features to basics and unleash us fiends.

Thank you for all your work. I enjoy having a more hands on approach than in WM.

Sincerely,
 W


Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on October 15, 2016, 09:52:20 AM
There wasn't our own Sailor Moon pack yet when we released the alpha. It was made just recently, and will be available in the next release. I suppose WM pack should work with alpha, if it's still available somewhere.
Even if you make data files for our pack (it's very easy), pictures itself might be incompatible with Alpha because we changed the pictures system at some point.

Also, WM packs will not be supported starting from the next release because at this point they are way too different and don't have some very important categories, like portraits. Naturally, it's possible to convert WM packs if one has some patience, or make them from the scratch. All our packs were made from the scratch btw because most WM packs are very outdated and/or small.

The game is not playable atm, not because some locations are not ready or something like that, but because Xela is in the middle of writing some core modules.
Title: Re: == PyTFall Alpha release ==>
Post by: Winterz on October 17, 2016, 02:27:06 AM
Hey Guys (and Gals?) ...

Searched the boards and used my modest Notepad++ skills to find an answer, but couldn't.


What's the formula for upkeep and wages of girls?

Thanks!

W

(also. If you need spell/grammar checking or character script writing, I'd gladly help)
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on October 18, 2016, 11:18:46 AM
What's the formula for upkeep and wages of girls?
Do you mean the alpha version? Its code it too different from the current dev version, and it was released about 2 years ago, so I don't remember much  :D
Upkeep was based on traits and free/slave status, wages were based on stats values, I think.

If you need spell/grammar checking or character script writing, I'd gladly help
Notepad++ mostly covers grammar checking due to its autochecking feature  :)
Of course there could be unnatural sentences here and there which it cannot detect, but it can wait.

I wrote in another thread (http://www.pinkpetal.org/index.php?topic=1890.msg41775#new) about helping with scripts.
Title: Re: == PyTFall Alpha release ==>
Post by: Sarabada on October 20, 2016, 02:52:33 AM
For the alpha, the upkeep and wages are defined in classes - characters.rpy under the functions expects_wage(), get_upkeep() and get_whore_price().

@Dark
I still can't really beat even the "Elf Eaters" chain fight in the arena, but I'll try again soon.. I managed to find a Demonic Bow and some Mithril armor from searching around with 3 luck rings equipped, which gave me a decent amount of extra max stats, but honestly, I doubt even with that I can clear it, or not without taking a huge amount of health damage. It also seems kind of silly that Xeona's training doesn't seem to boost your max stats, since boosting the 'regular' stat is worthless now with the gear I have.
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on October 20, 2016, 10:44:02 AM
If I'm not mistaken, in alpha enemies stats are exponentially growing, so it's quite a challenge.

In the dev version they have classes and levels just like normal characters.
Title: Re: == PyTFall Alpha release ==>
Post by: nnoop on January 09, 2017, 09:07:38 AM
it seems that you are all still working at the project thats wonderfull thank all of you for your effort.
i really would like to know if there is a new version of the game or is it still at 0.45 as the downloadlink mentions?


Title: Re: == PyTFall Alpha release ==>
Post by: Xela on January 09, 2017, 09:30:34 AM
Yeap, old Alpha is still the last version we released. There is a lot of new stuff in the game but it's not yet at a point where we can release it...
Title: Re: == PyTFall Alpha release ==>
Post by: Fanboy06 on February 04, 2017, 07:11:03 AM
Yeap, old Alpha is still the last version we released. There is a lot of new stuff in the game but it's not yet at a point where we can release it...


The alpha was great, but when are u planning to release the new version? (So i know when to come back and check this forum)
Title: Re: == PyTFall Alpha release ==>
Post by: Corsad on February 04, 2017, 12:08:26 PM
The Beta should be released soon. They have done most features and now just doing some bug fixing.
Title: Re: == PyTFall Alpha release ==>
Post by: stalkingshadows on April 21, 2017, 05:00:27 PM
Hey guys,
Great job on the game so far.  Just wondering if you all are still working on the beta and if you have an approx release date for it. Thanks.
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on April 22, 2017, 12:36:00 AM
We are and there is still quite a bit to be wrapped up before we can release so it's difficult to say about the date.
Title: Re: == PyTFall Alpha release ==>
Post by: nnoop on January 31, 2018, 06:05:06 AM
i know i ask every year but is there finaly a date for release?


nearly 4 years since you started it did it get a grafic update or is it more reality than virtuality already? :p


or is the project now abondened?

Title: Re: == PyTFall Alpha release ==>
Post by: Xela on February 03, 2018, 03:20:51 AM
We're working on it but can't set a release date yet.
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on February 11, 2018, 12:48:32 PM
I did everything I could for PF at this stage. The rest is up to Xela, as he coded the complex logical core personally. Whether PF will be completed or not does not depend on me, and is unknown to me.

Meanwhile I've focused on GiBC, and together with The Worst (https://www.patreon.com/theworst) we are planning to release other games with original art after it. I'll gladly resume my work on PF too if the game will be ready for it one day.
Title: Re: == PyTFall Alpha release ==>
Post by: grishnak on February 18, 2018, 09:41:56 AM
This sounds not good. I looked at the version on github and while it is not fully playable, it is a lot of progress from the alpha version.
Are you planning to release another working version before the beta release (if only for feedback and bug reports)? It would be a shame, if the game stopped in an unplayable state.
Also, is there any help people can give without having discord?
Title: Re: == PyTFall Alpha release ==>
Post by: Xela on February 20, 2018, 10:02:12 AM
We're planning to wrap up all systems and start with testing, yes. I've been hacking/testing a bunch of systems lately.
Title: Re: == PyTFall Alpha release ==>
Post by: grishnak on February 20, 2018, 11:12:25 AM
Nice, looking forward to it!
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on March 09, 2018, 05:08:07 PM
A fair warning. Just because the game was developed for so long it doesn't mean it's full of quality content.

It just means Xela is always busy with virtually infinite chores irl, which leaves very little (if any) time for development, be it Pytfall or any other game.

In fact, it may be too late to release such a game, as brothel games with user-made packs are a thing of past at this point.
Title: Re: == PyTFall Alpha release ==>
Post by: spiker1984 on March 10, 2018, 11:57:21 PM
In fact, it may be too late to release such a game, as brothel games with user-made packs are a thing of past at this point.


Brothel King is new and under development, and Whoremaster still has a wee bit of ongoing development.


If that's the past, what's the present?
The future?
Title: Re: == PyTFall Alpha release ==>
Post by: DarkTl on March 13, 2018, 09:15:25 AM
It takes a certain skill and a lot of time to make packs.
Instead games like Pandorium are clearly super popular these days, judging by all the support they get (see their patreon).

I love PF of course, but the moment Xela decided to switch to simpy to simulate business, customers and other stuff he became the only person who can finish the core. And he's offline 3rd week already.

No other renpy game uses it, and for a good reason: it's too complex for gaming. But Xela likes complex tasks way too much, up to the point of using complexity for the sake of complexity.
For instance, out of 33 currently existing H-scenes in GiBC I made 32. He made only one, but it's based on extremely complex coding  ::)

If I decide to finish PF on my own, it would take a few months only to get rid of simpy part.