Part 1 is done. I added more base attacks and made pictures for all existing attacks (those pictures of hitting that appear and slowly disappear when you attack).
Also restored FF names for base spells. Screw it, I rather add more new spells than waste my imagination to come up with alternative names for weakest spells in the game.
I know that sounds for new attacks need editing, I don't have that software on my laptop so I'll do it later at home.
Yeah, I like the new names a lot better, I also fixed tiny upkeep bug and killed some mobs in the arena, it's a lot more fun than before. There are some glitches in be (delays), I kinda expected them before but they never appeared, guess modern Ren'Py versions have better pause handling (I expected that added pauses cause them).
Anyway, we'll kill all of those when we get back to be code/structure, content seems appropriate for the next release.
Every time I add something to new loop in the jobs, 3 new things need to be fixed and one needs to be coded on. It'll take a bit longer still...