devolution

Author Topic: General Discussion  (Read 3814421 times)

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Offline Xela

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Re: General Discussion
« Reply #4665 on: April 23, 2015, 01:15:30 PM »
Well, yeah, I gonna use it for class traits, so it should not be elementals only.
I see the sack icon in girl profile, yeah, and I can use it to transfer items with the current girl only. There is no such an icon in other places.

We work of the same code... the feature been there for ages, you need to purchase an apartment, PUT MC IN IT, and open MC screen (which is the only screen where you can acutally put MC into apartment). It should be there, there is no way in hell that it isn't...

**I'll make sure it is working for all traits tonight.
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Offline DarkTl

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Re: General Discussion
« Reply #4666 on: April 24, 2015, 01:12:06 AM »
Should I still use fields like "element": "Air" for unique or "elements": {"Air": 80} for random girls? Or it's better to set them like normal traits?

Offline Xela

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Re: General Discussion
« Reply #4667 on: April 24, 2015, 04:33:26 AM »
Should I still use fields like "element": "Air" for unique or "elements": {"Air": 80} for random girls? Or it's better to set them like normal traits?

You can use "elements" field, but it does not matter much.
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Offline Xela

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Re: General Discussion
« Reply #4668 on: April 25, 2015, 06:11:12 AM »
I think we'll add only the type of the general group of jobs to traits, like:

- Warrior
- SIW
- Workers

Rest will be assigned to Jobs and Jobs to buildings, similar setup for schools/courses.
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Offline Gismo

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Re: General Discussion
« Reply #4669 on: April 27, 2015, 01:13:17 PM »
Small update for Quest_log and Realtor screens.



And new Items_transfer screen. 3x* Columns with names then disappear and are replaced by a more appropriate framework.


Offline BlackWolf Inc.

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Re: General Discussion
« Reply #4670 on: April 27, 2015, 01:27:40 PM »
 ??? Wait a second is that Ike??
Don't look at me like that! I found 'em that way....

Now no-one else has to die...
unless I think of another reason.

If found, please return to Miss Y. Rhul.

Offline Gismo

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Re: General Discussion
« Reply #4671 on: April 27, 2015, 01:42:06 PM »
??? Wait a second is that Ike??

Yep, I use him for testing )

Offline DarkTl

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Re: General Discussion
« Reply #4672 on: April 27, 2015, 01:46:44 PM »
Looks good, but I think it might be hard to read white items names on white panels. For girls names I'd prefer more contrast as well.

Offline DarkTl

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Re: General Discussion
« Reply #4673 on: April 27, 2015, 01:50:46 PM »
I want to use two animations for SimpleMagicalAttack, one after another. Either I need to combine them somehow into one, or just show one after another. How can I do it?

Offline Xela

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Re: General Discussion
« Reply #4674 on: April 27, 2015, 03:49:51 PM »
I want to use two animations for SimpleMagicalAttack, one after another. Either I need to combine them somehow into one, or just show one after another. How can I do it?

It's very easy, you just need to define new image, in the default Ren'Py way. No tricks, no advanced coding.
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Offline Xela

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Re: General Discussion
« Reply #4675 on: April 27, 2015, 04:09:53 PM »
Looks good, but I think it might be hard to read white items names on white panels. For girls names I'd prefer more contrast as well.

Looks ok to me, way better than before anyway*
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Offline Gismo

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Re: General Discussion
« Reply #4676 on: April 27, 2015, 04:31:13 PM »
Looks good, but I think it might be hard to read white items names on white panels. For girls names I'd prefer more contrast as well.

Working on it. Already have some decent options )

Offline DarkTl

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Re: General Discussion
« Reply #4677 on: April 28, 2015, 01:59:14 AM »
It's very easy, you just need to define new image, in the default Ren'Py way. No tricks, no advanced coding.

If you mean stuff like
    image ion
        FilmStrip('content/gfx/be/filmstrips/ion.png', (192, 192), (5, 9), 0.05, loop=True)
        FilmStrip('content/gfx/be/filmstrips/ion_1.png', (192, 192), (5, 9), 0.05, loop=True)

then it's not gonna work because animations should have different positions and zoom.
« Last Edit: April 28, 2015, 04:52:06 AM by DarkTl »

Offline Xela

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Re: General Discussion
« Reply #4678 on: April 28, 2015, 05:39:07 AM »
That is what I meant and I think you can still have that. Describe what you need and I'll try to think of a best way to get that done. Something really advanced will require it's own class and gfx method. That is the only way you can do literally "anything".
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Offline DarkTl

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Re: General Discussion
« Reply #4679 on: April 28, 2015, 05:44:52 AM »
I think P2P_MagicAttack does not support zoom or td_gfx for shaking. I can zoom during defining, but the lack of shacking is really bad  :(

Btw I just tried
Quote
    image electricity_4:
        FilmStrip('content/gfx/be/filmstrips/electricity_4.png', (192, 192), (5, 3), 0.04, loop=False)
        FilmStrip('content/gfx/be/filmstrips/electricity_4_1.png', (192, 192), (5, 5), 0.04, loop=False)

I don't know why, but the second animation does not work. Pause time is correct.