devolution

Author Topic: General Discussion  (Read 3788486 times)

0 Members and 6 Guests are viewing this topic.

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #4680 on: April 28, 2015, 06:50:34 AM »
I think P2P_MagicAttack does not support zoom or td_gfx for shaking. I can zoom during defining, but the lack of shacking is really bad  :(

I'll add damage effects and death effects everywhere, but only after BE takes a shape. Right now I am thinking that Jake's approach to looping could have been a better bet than my own.

I want to get BE and SimpleMagicalAttack to a point where we're happy with it and it does more or less everything that we want, afterwards I'll expand it's code to all attacks.

So basically, I guarantee that it will work before the next release.

Btw I just tried
I don't know why, but the second animation does not work. Pause time is correct.

I have 0 experience with these image --> atl stuff. But from what I understand you cannot do that as you tried. It should be structured in a manner of:

- Displayable 1
- Set of ATL instructions
- Pause
- Displayable 2
- Set of ATL instructions (Previous instruction may still apply btw, I am not sure)
- Pause
- ...

OR ATL parallel and blocks should still apply if you want several images at the same time or complex animation.

so basically, the simplest version:

Code: [Select]
image ion:
    "electricity_4" # OR FilmStrip(*args, **kwrags) if you never defined the image and do not want to.
    # atl instructions if applicable:
    rotate 90
    # pause for animation time:
    2.0
    "electricity_4_1" # <== Next displayable after the pause
    zoom 2.0 # <== Moar ATL instructions
    2.0 # You can also write: pause 2.0, same thing. NOTE: This is NOT renpy.pause. It just delays execution of atl instruction or rendering the next displayable! (so it will never pause the game like pause you define when creating a spell does)
« Last Edit: April 28, 2015, 06:56:21 AM by Xela »
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #4681 on: April 28, 2015, 07:30:21 AM »
Sadly no, still only one animation. I even tried it with the same image, like
Quote
image vortex:
        FilmStrip('content/gfx/be/filmstrips/vortex.png', (192, 192), (5, 28), 0.02, loop=False)
        0.01
        FilmStrip('content/gfx/be/filmstrips/vortex.png', (192, 192), (5, 28), 0.02, loop=False, reverse=True)

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #4682 on: April 28, 2015, 07:46:01 AM »
Sadly no, still only one animation. I even tried it with the same image, like

5*28*0.02 = 2.8, not 0.01... Try this, if it doesn't work I'll try to with some animation myself:

Code: [Select]
image vortex:
        FilmStrip('content/gfx/be/filmstrips/vortex.png', (192, 192), (5, 28), 0.02, loop=False)
        2.8
        FilmStrip('content/gfx/be/filmstrips/vortex.png', (192, 192), (5, 28), 0.02, loop=False, reverse=True)
        2.8

Make sure you set the pause in the BE right (if this is a BE and not story animation) (pause=5.6).
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #4683 on: April 28, 2015, 07:53:41 AM »
Ah, this is pause like duration, not pause like pause between animations. Yeah, it works  :)

Offline Gismo

  • Jr. Member
  • **
  • Posts: 88
Re: General Discussion
« Reply #4684 on: April 28, 2015, 08:49:44 AM »
How about this version? Still need to refine for girls frames, but later.


Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #4685 on: April 28, 2015, 08:52:58 AM »
Looks great :) Prolly too much red in focused item button/text.
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #4686 on: April 28, 2015, 09:52:40 AM »
I like it, no more complaints from me.

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #4687 on: April 29, 2015, 04:09:46 AM »
How to heal all characters in party? In terms of animation, of course.

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #4688 on: April 29, 2015, 04:04:20 PM »
How to heal all characters in party? In terms of animation, of course.

Heu... been one hella of a day, just got home.

I think what you need is:
Code: [Select]
type="all_allies" It will target all allies in the party.

Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #4689 on: April 30, 2015, 02:34:50 PM »
There is one option that I want for a long time, but keep forgetting about it. We have location and force_location fields in girls data files. I propose to automatically add to our testing brothel girls with "player" location. Much faster than typing commands in console every time.

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #4690 on: April 30, 2015, 03:47:14 PM »
There is one option that I want for a long time, but keep forgetting about it. We have location and force_location fields in girls data files. I propose to automatically add to our testing brothel girls with "player" location. Much faster than typing commands in console every time.

It would be smarter to add a file (*label) that is ignored by mercurial and called in the dev mode...
Like what we're doing?

Offline Gismo

  • Jr. Member
  • **
  • Posts: 88
Re: General Discussion
« Reply #4691 on: April 30, 2015, 04:22:12 PM »
Made a basic version of Arena screen (for future logical system).




nemojason

  • Guest
Re: General Discussion
« Reply #4692 on: April 30, 2015, 07:05:41 PM »
Hello!!


i am a great fan of your works and thanks for this !


super graphism  :)


a great day when the release day will coming  ;)

nemojason

  • Guest
Re: General Discussion
« Reply #4693 on: April 30, 2015, 07:14:39 PM »
How about this version? Still need to refine for girls frames, but later.


Hi again  :D
I forgot to tell you that in the first picture, there are a little error in the name of character and his picture.
Look at the top left between Hinata and Nico , the name of Tenten and the picture who is not Tenten but Ino Yamanaka...
Good continuation and sorry for my bad english, it's not my native language :)

Offline Gismo

  • Jr. Member
  • **
  • Posts: 88
Re: General Discussion
« Reply #4694 on: May 01, 2015, 04:08:01 AM »
Well, thank you )
I forgot to tell you that in the first picture, there are a little error in the name of character and his picture.
Look at the top left between Hinata and Nico , the name of Tenten and the picture who is not Tenten but Ino Yamanaka...
This is a mistake in my old Girlpacks.