Xela and Thewlis are supposed to code classes and slave training right now, but they are busy. The tavern was added by Cherry, but he doesn't know what to add there.
Currently we can only safely add quests, spells for BE, items and girls packs, anything else might change when they will finish coding.
Any spellcheck is welcomed, of course. We have many new lines, like spells for example (library\be\assets).
First of all, many mass spells require another animation that is not supported by the current BE. I mean one big animation instead of 3 small ones.
Ah, I see. Well, for the time being I'll be going through the majority of the library/interactions folder.
I took a quick look at the library\be\assets file you referred to.
That one shouldn't take long, it's only a few lines of spell descriptions.
I already did one push to make sure I could still remember how, but I'll try to group several files into each push from now on.
I am looking forward to the new coding and UI, but no rush.
also, I saw in the latest (library/screens/pyt - screens - girlsmeets.rpy) it uses an 'm' and 'n' variables to doing counting.
I may be completely wrong and a code noob, but wasn't the n variable supposed to be reserved for the narrator object?
as one of the errors from the tavern is the n (int type) not being castable as an object. do you think python is having variable
scope issues there? just a thought, I can't be sure though.