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PyTFall => PyTFall: General information => Topic started by: Xela on March 27, 2014, 12:56:21 PM

Title: Alpha: Discussion thread ==>
Post by: Xela on March 27, 2014, 12:56:21 PM
I second the notion of having a specific alpha release feedback thread. or third, or...

Done.

(Disclaimer: I'm not sure how much of the GUI is placeholder and how much is "intended", so...)
1. The town icons should be bigger, or somehow POP enough (or have just a square hit detection box). They're a little hard to see as they are now.

This seems to be the most reported issue so far.

2. There should be an alternative to the X at the corner for returning to the previous page. Maybe the escape key? It feels like having to go to the corner to go back a window messes with the flow of the game.

How about a right mouse button? If I can get that to work (there was something that prevented me using that last time, don't really remember what.)

3. The item window resizing with each option is, uh. A little irritating. Doubly so with the mouse-only browsing.
3a. The scroll bar. Good god the scroll bar.

Please be more specific, which item window?
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 27, 2014, 12:59:14 PM
yet the last weekly income (days 78-84) was >7,000. Is the income calculated actually Year-to-date?

Second bug the community has found!
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 27, 2014, 02:09:08 PM
link (https://dl.dropboxusercontent.com/u/43556362/classes%20-%20characters.rpy)

Quick fix for the taxes bug, you will also start all new games with 20000 gold with this file. I'll try to solve other reported issues tomorrow/this weekend. There are two files named like this in the game/library folder with extensions of .rpy, .rpyc. Delete them both to be absolutely safe and place this file into the folder.
Title: Re: Alpha: Discussion thread ==>
Post by: bondrus on March 27, 2014, 03:51:29 PM
Not rly a bug, but... how can i train MC? Trying to go in arena fights but it says "go train", and i dont see where i can do it expt witch for not rly small gold. Is there any way in alpha? Bcoz for grilz there is schools but not for mc.

P.S. got some bug to report now... on arena outside did "work" 1 time then quick save, then got a bug - work do on its own (i mean i didnt click at button) shows me gold income and then i got main menu screen. And after i load QS i got this again and again. :'( After reloading game its repeat itself. Got QS attached if it helps.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 27, 2014, 04:19:52 PM
Not rly a bug, but... how can i train MC? Trying to go in arena fights but it says "go train", and i dont see where i can do it expt witch for not rly small gold. Is there any way in alpha? Bcoz for grilz there is schools but not for mc.

Training for MC is really expensive, Xeona (Arena girl), Abby (The witch) and Aine (Leprechaun girl in the park) will train a number of stats for you but it will cost you. Working in the arena might train battle stats and working in SM might train sex/charisma.

Interactions with girls also have a chance to increase MCs stats. Training with NPCs can be automated but you'll really need to be deep into the game to have enough money for daily auto-training with NPCs and should have the above fix installed at the very least.
Title: Re: Alpha: Discussion thread ==>
Post by: bondrus on March 27, 2014, 04:47:00 PM
One more bug here - doing work at arena, not clicking at text, goin in MC sceen instead, then trying to close it... and got weried wallpapper on screen unable to do anything.
btw hope u seen another bug i modyfied my last post.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 27, 2014, 04:49:46 PM
One more bug here - doing work at arena, not clicking at text, goin in MC sceen instead, then trying to close it... and got weried wallpapper on screen unable to do anything.
btw hope u seen another bug i modyfied my last post.

Ah ok, now I understand where some of the bugs come from :) This is useful.

I think both are related, I'll look into it tomorrow.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 27, 2014, 05:18:09 PM
One more bug here - doing work at arena, not clicking at text, goin in MC sceen instead, then trying to close it... and got weried wallpapper on screen unable to do anything.
btw hope u seen another bug i modyfied my last post.

Ok, I've squashed the two super annoying bugs that killed the game/saves after going to MC screen straight after working and the super high taxes bug. With this patch, starting money is now 20000 and it will not break any saves that were working before.

You need to find the game the folder and delete a library folder inside replacing it with a library folder from this archive: library (https://dl.dropboxusercontent.com/u/43556362/library.rar)

Rest of the bugs/issues so far reported are slightly annoying at best so I'll take care of it tomorrow.
Title: Re: Alpha: Discussion thread ==>
Post by: Longherin on March 27, 2014, 11:24:27 PM
"Which Item window"


As far as I can tell, all of them. (The one used for shops, the one used for Hero Equipment, and the one used for Girl Equipment; possibly because they're the same thing)
I'm assuming it's because the left/right arrows are placed some distance from the title text as opposed to a fixed distance in a window. The window itself, especially for the window used in the shops, also re-size itself whenever possible.
Either way it makes scrolling through difficult.
Personally this feels like a placeholder feature than something concrete, so it's probably not a huge deal in the long run.


"How about a right mouse button"
As long as it's not the small X really out of the way it's an improvement.
Not familiar with the engine itself at all, but (way I see it) it shouldn't be too difficult to adapt the code used for the top corner X (which, as far as I can see, is "return to previous scene" in some fashion) and just have a different trigger for it. (Unless there's a strict no-right click policy for the engine in which case bleh)


Also:
Certain windows (such as the slave purchase window) has its own dedicated "close me" button, which disables the Corner X until said window is closed. Might be a good idea to standardize each window having its own close me button, or for the Corner X be the only thing that can kill windows.
Certain other windows (like the purchasing windows) have their own stylized Top Corner X. (Minor issue)


And that's that for now.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 28, 2014, 04:53:58 AM
Ah ok, I see what you mean. I can prolly fix that.
Title: Re: Alpha: Discussion thread ==>
Post by: CherryWood on March 28, 2014, 05:56:36 AM
I'm playing too!  :D


- taxes are not paid if you have debt greater then your actual cash, but if you have enough for one payment. i.e. I have 800g, tax is 600g, by debt is 1200g = I keep all my money and my debt increases to 1800g. (property tax)
- advertisement: if you invite celebrity and you don't have 5000g, you get a message in ND that he or she is pissed, but you don't pay anything and you fame+rep skyrocket
- advertisement: you can buy a sign even without 200g
- girls that you talked with stays in one place too long. It's great that they are here longer then other girls, but 50 days on the same place is starting to be weird  :)
- it take too long to go back from beach cafe. Changing the lover button to "go back to city"?
- I forget to add arrow button to park
- arena survival: i think there should be a limit how often you can try to repeat one fight in a time window.
- GM: not fully working GM options are giving too much messages (interest: romance...) you can't be sure if they're working or not.
- GM: graphic animation of changing disposition is behaving strangely some times
- GM: when you push "look for girls" and there are none, it should give some sort message (it's not clear what happened)
- GM: it would help if you can see your money and remaining AP
- GM: increasing disposition on failed job offer - not sure if it's a good idea
- there is no indication if and what happened if you push "place hero" in a brother button
- arena daily repost is too slow to appear
- some icon telling you that hero has a low HP in main screen or in upper bar would be nice
- add portrait image in hero setup screen (I think it can be placed bellow stats)?
- general store vocaloid pics is lovely, but even if I don't really want that, maybe change it to something not so modern? (both I and DarkTl have unused store pics in background folders)
- maybe I should try to add more colors or removing the show mountains from the city pic? Going to bright locations like beach and park from the current dark one is not looking very good
- first slave market event is looks weird when the small npcs are in the front of much bigger slave girs in the bg. It would be better in it's own background.
- transparent slave market screen is confusing with the upper X button that can't be clicked


(now I'm just listing everything on my mind, I'll look what I can do myself on this list later.)


EDIT ==============================
Another bunch!
- leveling that heals you in middle of survival mode is no good
- there's no button to leave survival mode without selecting anything and not losing 3 AP
- GM: no virgin check for sex
- GM: physical interactions should work much less for lesbian girls
- new day screen: girls wages values should be in gold color like upkeep is
- new day screen: jobs are using full names = looks weird. Should use just "name" and "fullname" in only girl overall report
- new day screen: these "I am a Fancy Girl!!!"  may confuse alpha players a bit
- base property tax should be listed in building stats
Title: Re: Alpha: Discussion thread ==>
Post by: DarkTl on March 28, 2014, 06:16:35 AM
I'm playing too!
WHAT R U CASUL?  :D

- girls that you talked with stays in one place too long. It's great that they are here longer then other girls, but 50 days on the same place is starting to be weird
I agree, we need more seamless system here. Maybe some kind of address book or something.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 28, 2014, 07:09:29 AM
I'm playing too!  :D


- taxes are not paid if you have debt greater then your actual cash, but if you have enough for one payment. i.e. I have 800g, tax is 600g, by debt is 1200g = I keep all my money and my debt increases to 1800g. (property tax)

Just wait till it gets to 50000, you'll have a great ride ahead of you then  :D :D :D

- advertisement: if you invite celebrity and you don't have 5000g, you get a message in ND that he or she is pissed, but you don't pay anything and you fame+rep skyrocket

Bug? There should be a greater penalty than bonus on not paying. I'll take a look.

- advertisement: you can buy a sign even without 200g

Bug


- girls that you talked with stays in one place too long. It's great that they are here longer then other girls, but 50 days on the same place is starting to be weird  :)

It's not that she actually stays there, it that you're keep coming there. I'll see if I can come up with a better solution in the future. There is no code that locks her at that place, it just happens like that due to sorting, will prolly get a while to get this right.

- it take too long to go back from beach cafe. Changing the lover button to "go back to city"?
- I forget to add arrow button to park
- arena survival: i think there should be a limit how often you can try to repeat one fight in a time window.

One of the most requested features on other forum is either a ND button everywhere on 0 AP or at the very least a return to main menu button.

Prolly no point in it right now, let them grind those mobs.

- GM: not fully working GM options are giving too much messages (interest: romance...) you can't be sure if they're working or not.
- GM: graphic animation of changing disposition is behaving strangely some times
- GM: when you push "look for girls" and there are none, it should give some sort message (it's not clear what happened)
- GM: it would help if you can see your money and remaining AP
- GM: increasing disposition on failed job offer - not sure if it's a good idea

Oki, we'll be fixing that with time I suppose.

- arena daily repost is too slow to appear
- some icon telling you that hero has a low HP in main screen or in upper bar would be nice
- add portrait image in hero setup screen (I think it can be placed bellow stats)?

- Noted, Jaeke reported that as well, I forgot.
- Second most requested addition, better reporting all over the place.
- There is a Battle sprite their already, would be annoying?

- general store vocaloid pics is lovely, but even if I don't really want that, maybe change it to something not so modern? (both I and DarkTl have unused store pics in background folders)
- maybe I should try to add more colors or removing the show mountains from the city pic? Going to bright locations like beach and park from the current dark one is not looking very good
- first slave market event is looks weird when the small npcs are in the front of much bigger slave girs in the bg. It would be better in it's own background.
- transparent slave market screen is confusing with the upper X button that can't be clicked

- Maybe. Lets not change any graphics before Alpha has most of it's bugs killed and is playable, easier to update it that way.
- I don't know, prolly a lot of work and who knows if that will make the map loop a lot better...
- Noted (Alpha resources update thing again again)
- Reported, it's not easy to fix under the current layout, I'll take a look just in case.

Another bunch!
- leveling that heals you in middle of survival mode is no good
- there's no button to leave survival mode without selecting anything and not losing 3 AP
- GM: no virgin check for sex
- GM: physical interactions should work much less for lesbian girls
- new day screen: girls wages values should be in gold color like upkeep is

- It's awesome, allows to stategize a little bit!
- Right, I was thinking about that myself
- Weren't you the one who wrote those?
- Yeap, talking to girls should be limited by times per day, not per AP as well, was suggested elsewhere, prolly not going to add it tonight though.
- Reporting should be improved in general, I'll look into it.
Title: Re: Alpha: Discussion thread ==>
Post by: CherryWood on March 28, 2014, 07:22:13 AM
 "Touhou1" girls folder is named incorrectly "Touhou" in alpha and it's causing bugs (all .json and .xml are set to right name "Touhou1")
Same for my originally Naruto_0 girls.

btw. I noticed that you are talking about the game in some other forums too. I never went somewhere else than this one / is there some other place that I should know about? (some other suggestions are there?)


-------------
I usually don't get any in-work report from my service girls. Are they really working? Because dirt is piling up so fast, I suppose they're not.
Just tested it in dev version: Service girls are not doing anything without a bar. I believe they should be allowed to clean without it.
I looked at the code, but I didn't found the cause...they doesn't seems to be forbidden to do cleaning task...
Title: Re: Alpha: Discussion thread ==>
Post by: Lacey on March 28, 2014, 08:40:05 AM
Sorry if this has been answered somewhere, but is there (or are you planning) a way to enslave girls you woo'd?
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 28, 2014, 10:05:03 AM
Sorry if this has been answered somewhere, but is there (or are you planning) a way to enslave girls you woo'd?

Planning.

"Touhou1" girls folder is named incorrectly "Touhou" in alpha and it's causing bugs (all .json and .xml are set to right name "Touhou1")
Same for my originally Naruto_0 girls.

Folder names should not matter.

btw. I noticed that you are talking about the game in some other forums too. I never went somewhere else than this one / is there some other place that I should know about? (some other suggestions are there?)

https://www.futanaripalace.com/showthread.php?55462-WIP-PyTFall-%28Ren-Py%29
http://forum.otherworldgame.net/index.php?topic=335.msg2494#new
http://www.hongfire.com/forum/showthread.php/428302-WIP-PyTFall-%28Ren-Py%29?p=3520149#post3520149
http://sim-brothel-v2.bigforumpro.com/t730-wip-pytfall-ren-py
http://www.legendofkrystal.com/forum/viewtopic.php?f=35&t=3973
https://www.henthighschool.com/other-projects/%28wip%29-pytfall-%28ren%27py%29/msg11783/#new
http://eliont-twilight.blogspot.com/

-------------
I usually don't get any in-work report from my service girls. Are they really working? Because dirt is piling up so fast, I suppose they're not.
Just tested it in dev version: Service girls are not doing anything without a bar. I believe they should be allowed to clean without it. I'll try to find it in the code...

Bug? I was sure that I've fixed this looong time ago!
Title: Re: Alpha: Discussion thread ==>
Post by: geoper on March 28, 2014, 03:04:18 PM
Hello, I have a question regarding the images and the tagging system, sorry if it's alreday answered somewhere, I couldn't find it. The image file name doesn't matter for the game to show it like in WM, is the tags what the game looks for when loading one? Thanks in advance.  :)
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 28, 2014, 03:34:53 PM
Hello, I have a question regarding the images and the tagging system, sorry if it's alreday answered somewhere, I couldn't find it. The image file name doesn't matter for the game to show it like in WM, is the tags what the game looks for when loading one? Thanks in advance.  :)

Name of the file does matter... game will in fact crash if you start renaming your files.

It works like this:

Native packs:

- Tagged with a tagging software available for Windows: Link (https://dl.dropboxusercontent.com/u/43556362/ImageTaggerWindows.rar)
- All images keep tag data INSIDE of themselves as XMP data. Renaming an image will not change that fact.
- The same software creates a tags.json file, it contains names of ALL images in the folder and their tags!
- That data.json file is read by the game and loaded when you start a new game.
======

WM/Crazy WM Mod packs:

- Works off file names.
- All WM/WM Crazy Mod image categories is translated into tags from PyTFall, usually super similar.
- Any other images must be named like PyTFall tags, they will be loaded into the game as well, but such packs currently do not exist.
======

Those are the two ways... Crazy packs you don't even have to make, there are tons of them available but all girls from those will be sent to slavemarket as they lack the functionality required by girlsmeets and Arena that are native to PyTFall. You will also miss out on a great amount of events and positions during jobs that are available only for native packs but that is in no way game breaking and in no way disadvantageous logic wise!
Title: Re: Alpha: Discussion thread ==>
Post by: bondrus on March 28, 2014, 04:41:12 PM
I wonder if its not implemented yet or its just dosent work - items dont up the max of stat like joy or libido wether its on or not max stat = 100.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 28, 2014, 05:47:16 PM
I wonder if its not implemented yet or its just dosent work - items dont up the max of stat like joy or libido wether its on or not max stat = 100.

They will!!! You just need to a character with a high level. Good items that raise max stats work best on chars with lots of experience (who know how to use them).
Title: Re: Alpha: Discussion thread ==>
Post by: Libita on March 28, 2014, 06:17:16 PM
Here's what I encountered during a short Trial run:
 
 
Questions:
- what are the hero skills like sex and charisma for?
 
 
(Possible) bugs:
- Using the patched library makes interaction texts disappear almost as soon as they appear. This didn't happen to me on the unpatched version.
- Traits are explained in the bottom window. Effects, however, are not?
- I equipped my character with expensive knuckles. The damage, however, seems to be the same as unarmed. A much cheaper short sword gave me vastly higher damage readings. What's more, I have two entried for a fist attack, one "fist attack" and one "fistattack" on my character, but only one "fist" option during combat. Might have something to do with that.
- I also have the impression that raising the max ratings didn't work on my character.
 
Suggestions:
- If you want to leave an area, you have to "close through" every area you have visited on the way. How about a possibility to close all open Windows or a fast way to get back to the town map?
- There is the obvious method to earn money in the Arena that's suited to warriors. Is there any equivalent for Casanovas? Would that be a possibility?
- between the weekly and daily costs and the rest times, slaves hardly finance themselves for quite a while. Unless I am doing anything wrong, I can barely save enough money to do anything. 
- When flirting with girls, you can repeat the same line over and over even during the same dialog to earn about the same number of points. How about diminishing returns on the same dialog to avoid spamming the same line?
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 28, 2014, 07:00:09 PM
Questions:
- what are the hero skills like sex and charisma for?

- Payout from SlaveMaket work depends on those.
- Charisma will lower required disposition during girlsmeets for almost any action.
- Sex/Charisma play big role in interaction where it's applicable.

(Possible) bugs:
- Using the patched library makes interaction texts disappear almost as soon as they appear. This didn't happen to me on the unpatched version.
- Traits are explained in the bottom window. Effects, however, are not?
- I equipped my character with expensive knuckles. The damage, however, seems to be the same as unarmed. A much cheaper short sword gave me vastly higher damage readings. What's more, I have two entried for a fist attack, one "fist attack" and one "fistattack" on my character, but only one "fist" option during combat. Might have something to do with that.
- I also have the impression that raising the max ratings didn't work on my character.

- I cannot tell why, those setting should not be effected by anything in the library (you need to adjust skipping in options to fix this, it should be just a setting).
- We do not have descriptions for effect yet.
- I know... items are outdated, any sword multiplies damage on BattleEngine level, knuckles do not do that. Items need to be revised to reflect current realities of the game. (So yeah, it's kinda of a bug/design flow).
- There is a complex system at place. Expensive items will have more effect when your characters are at high levels.

Suggestions:
- If you want to leave an area, you have to "close through" every area you have visited on the way. How about a possibility to close all open Windows or a fast way to get back to the town map?
- There is the obvious method to earn money in the Arena that's suited to warriors. Is there any equivalent for Casanovas? Would that be a possibility?
- between the weekly and daily costs and the rest times, slaves hardly finance themselves for quite a while. Unless I am doing anything wrong, I can barely save enough money to do anything. 
- When flirting with girls, you can repeat the same line over and over even during the same dialog to earn about the same number of points. How about diminishing returns on the same dialog to avoid spamming the same line?

- Already there with the latest patch.
- Work in the slavemarket, It used stats that Casanova class rulez over.
- Money is difficult to come by... it'll get better once you have a couple of ranked prostitutes or can fight at the highest level in the arena. Game start is very slow... yes. We prolly should make it a bit easier or add difficulty levels.
- CWs girlsmeets already do that I think. It can be done, maybe even automated, we'll improve this stuff as we move forward with the game.
Title: Re: Alpha: Discussion thread ==>
Post by: Libita on March 28, 2014, 07:10:58 PM
Thanks for clarification and the fast reply.
Title: Re: Alpha: Discussion thread ==>
Post by: geoper on March 28, 2014, 08:43:10 PM
Name of the file does matter... game will in fact crash if you start renaming your files.


I think I didn't explain myself properly. I wanted to add images or make a girl from scratch. I knew already of the tool for tagging and all that, what I wasn't certain of, was if the filename was critical like in WM. The filenames in girls like Hinata weren't too friendly if you wanted to add files, and my first suposition was that it worked like crazy's. I learnt the crash way that it didn't and I researched for the tagging tool.Well, thanks for your explanation. I didn't want to trouble you more, so I went and did a custom girl with images from WM, tagged them without changing filenames and edited an XML and it worked, so I answered my question that way xD.


Again, thanks for your time and congratulations, the game is really fun, I like the difficult at the start, is something WM and Crazy's didn't have. I'm looking forward for the rest of the features.

PD: In the last patch, on the file classes - characters.rpy, line 1985, if a girl has a trait that is not on the list, it should write a message to devlog, well, the variable "key" doesn't exist or is not initialized there and is "trait".
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 29, 2014, 04:19:30 AM
PD: In the last patch, on the file classes - characters.rpy, line 1985, if a girl has a trait that is not on the list, it should write a message to devlog, well, the variable "key" doesn't exist or is not initialized there and is "trait".

Oki, I'll add that to the next patch.

Good luck with your mod :)
Title: Re: Alpha: Discussion thread ==>
Post by: bondrus on March 29, 2014, 07:44:50 AM
They will!!! You just need to a character with a high level. Good items that raise max stats work best on chars with lots of experience (who know how to use them).
Was it joke? Bcoz 12 lvl gril cznt use Wool Slippers? O-o dose she need lvl 100 for dat?  ???
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 29, 2014, 10:03:49 AM
Was it joke? Bcoz 12 lvl gril cznt use Wool Slippers? O-o dose she need lvl 100 for dat?  ???

Was it joke? Bcoz 12 lvl gril cznt use Wool Slippers? O-o dose she need lvl 100 for dat?  ???

LoooooL

We'll redesign stats/items soon. But yeah :D To take the full advantage of using Wool Slippers if they raise a maximum, she'd have to be of a higher level. Otherwise her normal stats will increase just as advertised...
Title: Re: Alpha: Discussion thread ==>
Post by: Xipomus on March 29, 2014, 10:12:07 AM
Hey guys,

Congratz on the release. Hope the communinity can help finetune the game.
Thanks for the hard work.

Will try to play it later on.

Xip
Title: Re: Alpha: Discussion thread ==>
Post by: Yaggaya on March 29, 2014, 11:10:26 AM
Not sure if it's included yet or answered before, but how to Setup Team for Arena 2vs2 or 3vs3 Fights?


Rest working fine 4 me.


Greetz!





Title: Re: Alpha: Discussion thread ==>
Post by: Libita on March 29, 2014, 11:16:59 AM
Another thing I just encountered: equipping your free girls with stat-boosting equipment ups the work price.
Title: Re: Alpha: Discussion thread ==>
Post by: CherryWood on March 29, 2014, 11:50:06 AM
Not sure if it's included yet or answered before, but how to Setup Team for Arena 2vs2 or 3vs3 Fights?
In girl's profile screen, on top bar, there is a button
"AG"  =  add girl to team
or
"RG" = remove girl from team

Also, there's "IT" = item transfer


Also, in Hero profile, there is button
"Show PT"
from where you can see your team and also remove girls from it, '"RG" button again


So basically, you have to go to girl profiles to add them, but you can remove them from almost anywhere.
Girls have to be in your team not only for arena, but also if you want take them with you to NPC for training.
Slaves cannot participate in arena fights.


If this is confusing, suggestion on how to do this better are welcomed.
Title: Re: Alpha: Discussion thread ==>
Post by: DarkTl on March 29, 2014, 01:06:06 PM
Those buttons are way too counterintuitive, especially AG and RG. The last time I was looking for them for thirty minutes or so.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 29, 2014, 01:32:45 PM
Those buttons are way too counterintuitive, especially AG and RG. The last time I was looking for them for thirty minutes or so.

We'll improve upon that.

Another thing I just encountered: equipping your free girls with stat-boosting equipment ups the work price.

Is this a problem?

Congratz on the release. Hope the communinity can help finetune the game.

Hey!

Yeah, didn't expect some many small bugs to be uncovered :D
Title: Re: Alpha: Discussion thread ==>
Post by: Libita on March 29, 2014, 02:08:48 PM
Quote
Is this a problem?

My thoughts are like this: I figure that a person's payment should depend on her skills, not the equipment she's handed by her employer. And I am the one paying for the equipment AND the person, so why pay again for using it?
Oh, and it means unequipping resting girls is a valid strategy.
Not a big deal, but IMO one that should be changed eventually.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 29, 2014, 02:11:09 PM

My thoughts are like this: I figure that a person's payment should depend on her skills, not the equipment she's handed by her employer. And I am the one paying for the equipment AND the person, so why pay again for using it?
Oh, and it means unequipping resting girls is a valid strategy.
Not a big deal, but IMO one that should be changed eventually.

Oki, the amount she brings in also increases. We'll prolly change the whole wage mechanic anyway :)
Title: Re: Alpha: Discussion thread ==>
Post by: RitschRatsch on March 29, 2014, 08:06:59 PM
There is a minor bug on the Upgrade process of the Prostitute

The money it uses is the MC money not her Personal money like it was pre alpha.


One thing ive noticed it becomes litteraly impossible to make more money if you go deeper inside the game like 7 or 8months. You will exceed the 5k limit for sure and the tax is like 10% of the Whole income. If i consider the costs for cleaners and the Rest time and all the taxes then is my only income if any the stuff i sell from Arena....


About the difficulty on Arena i dont really mind it as its good for the long howl and the next tier of monsters dont add much money but the Stat requirement jump is HUGE.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 30, 2014, 04:07:20 AM
There is a minor bug on the Upgrade process of the Prostitute

The money it uses is the MC money not her Personal money like it was pre alpha.


One thing ive noticed it becomes litteraly impossible to make more money if you go deeper inside the game like 7 or 8months. You will exceed the 5k limit for sure and the tax is like 10% of the Whole income. If i consider the costs for cleaners and the Rest time and all the taxes then is my only income if any the stuff i sell from Arena....


About the difficulty on Arena i dont really mind it as its good for the long howl and the next tier of monsters dont add much money but the Stat requirement jump is HUGE.


I figure MC should pay for that... maybe it can be split in the future or something like that.

Whole income from the brothel, yeah... maybe we should use profit here.
Title: Re: Alpha: Discussion thread ==>
Post by: lamoli on March 30, 2014, 05:17:09 AM

One thing ive noticed it becomes litteraly impossible to make more money if you go deeper inside the game like 7 or 8months. You will exceed the 5k limit for sure and the tax is like 10% of the Whole income. If i consider the costs for cleaners and the Rest time and all the taxes then is my only income if any the stuff i sell from Arena....


Ermm it depends on how you play... for example i stayed with old shack with 2 slave prostitute max rank 3 to avoid the ( customer <-> prostitute lvl penalty ) with items to drop their refinement to minimum so they gained always more than they cost as upkeep... also train their const to 35 fast so you get 3 ap so they work 3 times.. keep at it till their charisma /const are also  near maxed when thier sex acts to 30+ and always keep 1 ap when a girl work so you could defend her if brawl ( never had to defend more than 1 time and im at turn 922 ) from there i made 30k gold and bought the 25k house and stayed in it to test bar/hall/bedroom upgrades..

One thing i noticed on the other hand is the crazy xp ammount they get at some lvl or lvl/rank.. like 7575 xp per sex act ( turn 922 but ) * 4 when 4ap ( you get 4 ap reatching 135 const ) also shes lvl 107 lol she did reach 300 sex acts at lvl 101 so would need that lvl amount to get max benefit ( seem crazy tho lol )

whats missing are some items ( from repo version ) and mostly trait gain/lose on some condition/work chance ( my point of view )
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 30, 2014, 05:37:03 AM
Ermm it depends on how you play... for example i stayed with old shack with 2 slave prostitute max rank 3 to avoid the ( customer <-> prostitute lvl penalty ) with items to drop their refinement to minimum so they gained always more than they cost as upkeep... also train their const to 35 fast so you get 3 ap so they work 3 times.. keep at it till their charisma /const are also  near maxed when thier sex acts to 30+ and always keep 1 ap when a girl work so you could defend her if brawl ( never had to defend more than 1 time and im at turn 922 ) from there i made 30k gold and bought the 25k house and stayed in it to test bar/hall/bedroom upgrades..

One thing i noticed on the other hand is the crazy xp ammount they get at some lvl or lvl/rank.. like 7575 xp per sex act ( turn 922 but ) * 4 when 4ap ( you get 4 ap reatching 135 const ) also shes lvl 107 lol she did reach 300 sex acts at lvl 101 so would need that lvl amount to get max benefit ( seem crazy tho lol )

whats missing are some items ( from repo version ) and mostly trait gain/lose on some condition/work chance ( my point of view )

Yey! Strategies are being developed, that's awesome!

They are not missing, there is just no way of getting those items :( We'll look into it on the next serious update. For now, there is a whole bunch of bugs crawling around that gotta be squashed :)
Title: Re: Alpha: Discussion thread ==>
Post by: BlackWolf Inc. on March 30, 2014, 05:45:29 AM
Still if the game becomes difficult for people who are only casually playing it e.g. not developing a certain stratagy it could be a problem, worth looking at perhaps
Title: Re: Alpha: Discussion thread ==>
Post by: RitschRatsch on March 30, 2014, 07:12:03 AM
Ermm it depends on how you play... for example i stayed with old shack with 2 slave prostitute max rank 3 to avoid the ( customer <-> prostitute lvl penalty ) with items to drop their refinement to minimum so they gained always more than they cost as upkeep... also train their const to 35 fast so you get 3 ap so they work 3 times.. keep at it till their charisma /const are also  near maxed when thier sex acts to 30+ and always keep 1 ap when a girl work so you could defend her if brawl ( never had to defend more than 1 time and im at turn 922 ) from there i made 30k gold and bought the 25k house and stayed in it to test bar/hall/bedroom upgrades..

One thing i noticed on the other hand is the crazy xp ammount they get at some lvl or lvl/rank.. like 7575 xp per sex act ( turn 922 but ) * 4 when 4ap ( you get 4 ap reatching 135 const ) also shes lvl 107 lol she did reach 300 sex acts at lvl 101 so would need that lvl amount to get max benefit ( seem crazy tho lol )

whats missing are some items ( from repo version ) and mostly trait gain/lose on some condition/work chance ( my point of view )


Well im way past this point mate.
I did similar and went straight for the 25k House and once you have it with 4 or 5 Girls then is it almost imposible to keep going as you will make more then 5k a week then cleaning costs skyrocket as well!!!
Using a slave wont help either because their Upkeep raises with stats as well which makes no sense to me but well.


The line is 4 girls once you cross it then you are in for some major trouble pushing stats down is somewhat silly i did not even send them to school to max their XXX stats because i noticed how the wage climbed every day.


I guess if you max your girls XXX stats to their max 135/135 then i assume i would even go past the 5k with 2 girls because it seems XXX stats are weighted more heavily on the Income/wage formular
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 30, 2014, 07:23:34 AM

Well im way past this point mate.
I did similar and went straight for the 25k House and once you have it with 4 or 5 Girls then is it almost imposible to keep going as you will make more then 5k a week then cleaning costs skyrocket as well!!!
Using a slave wont help either because their Upkeep raises with stats as well which makes no sense to me but well.


The line is 4 girls once you cross it then you are in for some major trouble pushing stats down is somewhat silly i did not even send them to school to max their XXX stats because i noticed how the wage climbed every day.


I guess if you max your girls XXX stats to their max 135/135 then i assume i would even go past the 5k with 2 girls because it seems XXX stats are weighted more heavily on the Income/wage formular

I am already working on clearing bugs, maybe there is something that can be done about this before we recode the whole thing as well.
Title: Re: Alpha: Discussion thread ==>
Post by: RitschRatsch on March 30, 2014, 07:42:04 AM
Cool :)


One thing i noticed as well is some School lessions cost way past 500G a day.
Girl "Airi" causes errors when you try to open her Inventory page:



  File "game/library/screens/locations/pyt - screens - arena_outside.rpy", line 234, in script call
  File "game/library/screens/pyt - screens - girlequipment.rpy", line 11, in script
  File "game/library/screens/pyt - screens - girlequipment.rpy", line 15, in python
IOError: Couldn't find file 'content/chars/Queen's_Blade/Airi/Airis_scythe.png'.

Title: Re: Alpha: Discussion thread ==>
Post by: CherryWood on March 30, 2014, 07:51:12 AM
Girl "Airi" causes errors when you try to open her Inventory page:



  File "game/library/screens/locations/pyt - screens - arena_outside.rpy", line 234, in script call
  File "game/library/screens/pyt - screens - girlequipment.rpy", line 11, in script
  File "game/library/screens/pyt - screens - girlequipment.rpy", line 15, in python
IOError: Couldn't find file 'content/chars/Queen's_Blade/Airi/Airis_scythe.png'.
Xela created some confusion when he put my and DarkTl's pack together.  :)


In Airi's folder, in Airi_start_id.rpy file, now the filepatch to item icon don't match. For alpha, it should be:
Code: [Select]
item.icon = "content/chars/Queens_Blade/Airi/Airis_scythe.png"

But I'm not sure if changing that will work in already running game. Probably not.
(If you want to make a dirty-fix for that mid-game, you'll have to put that .png file from Airi folder into that location game wants it in error report)

I've corrected that in DB link in my thread.
Title: Re: Alpha: Discussion thread ==>
Post by: RitschRatsch on March 30, 2014, 07:58:35 AM
Xela created some confusion when he put my and DarkTl's pack together.  :)


In Airi's folder, in Airi_start_id.rpy file, nows the filepatch to item icon don't match. For alpha, it should be:
Code: [Select]
item.icon = "content/chars/Queens_Blade/Airi/Airis_scythe.png"

But I'm not sure if changing that will work in already running game. Probably not.
(If you want to make a dirty-fix for that mid-game, you'll have to put that .png file from Airi folder into that location game wants it in error report)

I've corrected that in DB link in my thread.




I see thanks but i think ill start over with the next Patch. (secuirity is for now not needed and makes advancing so much harder as it does not provide income)


One thing i qanted to ask is if you guys plan any kind of Training system for the MC because its quite hard to improve his non combat stats :(
Title: Re: Alpha: Discussion thread ==>
Post by: lamoli on March 30, 2014, 07:59:14 AM

Well im way past this point mate.
I did similar and went straight for the 25k House and once you have it with 4 or 5 Girls then is it almost imposible to keep going as you will make more then 5k a week then cleaning costs skyrocket as well!!!
Using a slave wont help either because their Upkeep raises with stats as well which makes no sense to me but well.


The line is 4 girls once you cross it then you are in for some major trouble pushing stats down is somewhat silly i did not even send them to school to max their XXX stats because i noticed how the wage climbed every day.


I guess if you max your girls XXX stats to their max 135/135 then i assume i would even go past the 5k with 2 girls because it seems XXX stats are weighted more heavily on the Income/wage formular

well at turn 922 i got 4 girls working and all of em got 4ap i use auto clean and i guard keeping 1 ap before end turn

i earn 11941 so im taxed 1194 + 1000 for house + 754 for girls... so i have no problem with income.... i could switch a whore to service and another to guard with no problem
if your experiencing problem its because you should keep your girls refinement in check till they earn enough.. use items that lower refinement to max and boost charisma to max ( or use bimbo ring )... you will see that you will earn more a sex round than the upkeep.. and there is 2-3 round in early games..
Title: Re: Alpha: Discussion thread ==>
Post by: RitschRatsch on March 30, 2014, 08:09:25 AM
well at turn 922 i got 4 girls working and all of em got 4ap i use auto clean and i guard keeping 1 ap before end turn

i earn 11941 so im taxed 1194 + 1000 for house + 754 for girls... so i have no problem with income.... i could switch a whore to service and another to guard with no problem
if your experiencing problem its because you should keep your girls refinement in check till they earn enough.. use items that lower refinement to max and boost charisma to max ( or use bimbo ring )... you will see that you will earn more a sex round than the upkeep.. and there is 2-3 round in early games..


As i said earlier its stupid to lower stats on purpose (on my oppinion) especially because you need them to advance the girls prostitute lvl. Besides refinement should impact customer happiness at least if they like classy girls. And lets be honest EVERYONE likes classy girls


Playing to the system is always easy but that wont fix any of the Problems the current system has...
Title: Re: Alpha: Discussion thread ==>
Post by: lamoli on March 30, 2014, 08:23:21 AM

As i said earlier its stupid to lower stats on purpose (on my oppinion) especially because you need them to advance the girls prostitute lvl. Besides refinement should impact customer happiness at least if they like classy girls. And lets be honest EVERYONE likes classy girls


Playing to the system is always easy but that wont fix any of the Problems the current system has...

i agree btw i only lower refinement at the start since you start with low class ppl no need of high refinement ( so somehow its ok ) and of course when the whore is trained and ranked like 30 sex acts rank 3 i usualy remove the refinement downgrade items since higher sex ranks compensate the loss in profit .. on my previous post its the girls with 0 items on them all basic stats near maxed only sex acts arent...

doesnt look like a bug to me its only management like ( if your girl got high refinement so of course she could dislike doing it with low class ppl.. and there is also the malus on rank like if its +2 )

but what about character.... is it used in any way ( i tryed to increase it or lower it and saw no difference )...

at the moment im lvling a free girl to see the difference so far its the same... ( maybe harder to start with )

the big help would be to get traits that reduce upkeep.. they exist but no way to get em... ( not implemented yet i guess )
Title: Re: Alpha: Discussion thread ==>
Post by: RitschRatsch on March 30, 2014, 08:35:08 AM
and there is the main difference as i only use free girls and not slaves :)
I guess its easier with free girls but their wage + upkeep should be actually lower then Slaves but they dont cost taxes like slaves.


What i really dont get is why the upkeep of slaves goes up with stats its not like they need more money or they suddenly eat 5x more.
250G Upkeep for a Servicegirl is madness sometimes she makes more then she costs but thats just random. If i would use 4 prostitutes and 1 Guard then i wouldnt have any problems i guess..
But if you get to the Big Brothels then add Strippers several Service girls and stuff. I dont see how this works out with the current wage system.
Title: Re: Alpha: Discussion thread ==>
Post by: lamoli on March 30, 2014, 08:46:35 AM
and there is the main difference as i only use free girls and not slaves :)
I guess its easier with free girls but their wage + upkeep should be actually lower then Slaves but they dont cost taxes like slaves.


What i really dont get is why the upkeep of slaves goes up with stats its not like they need more money or they suddenly eat 5x more.
250G Upkeep for a Servicegirl is madness sometimes she makes more then she costs but thats just random. If i would use 4 prostitutes and 1 Guard then i wouldnt have any problems i guess..
But if you get to the Big Brothels then add Strippers several Service girls and stuff. I dont see how this works out with the current wage system.

Im going to find out about that.. so far 2 whore 1 service 1 guard gives me no problem 1 whore gives me round 1500-2000 net gain per turn so i might be able to do it.. will have to check how much the strippers will cost me at high rank...

also it would be nice if the disposition impact how much less or more you pay the free girls like at 1000 you can reduce how much you pay by 50-75% since they like you very much ... lol
also we need the option to get/steal the free girl gold with big inpact on disposition.. i got a free girl lvl 29 with 104681 gold on her ....

as for the slave upkeep... maybe create a mc trait or use mc charisma to reduce the slaves upkeep...

as for character.. if possible it would be great if its a refusal factor on some interaction or even jobs.. its nice to break their will to make them do what you want lol..
and i hope new jobs will pop up like matron advertiser torturer ... and so on with their specific trait gain/loss
Title: Re: Alpha: Discussion thread ==>
Post by: BlackWolf Inc. on March 30, 2014, 08:49:46 AM
I can see what both of you mean, refinement mechanics definatley need some work to make the system work regardless of how you play, it seems that the player is rather restricted in how they can play atm
Title: Re: Alpha: Discussion thread ==>
Post by: Jaeke on March 30, 2014, 12:30:32 PM
Just played for like half the day, SVN version.
Games kinda hard, which is good. But no rewards for overcoming difficulties, which is bad.

Hero AP only at 4 with 115 constitution at level 47?

Cash stuff

Taxes are super harsh if you rely purely on girls to make you cash. Should halve girl upkeep or taxes, or let them get 4-5 AP easier.
I have to fight in Arena every day just to make some profit, although I have 15 girls and 2 buildings.
Shops start to run out of money really fast if you rely on selling them arena item rewards.

Arena stuff

Dogfights do not scale experience gain with your level. Basically they are only worth doing at low levels, when you will most likely not win.
 I am not sure about matches.

Took me 31 attacks to kill the water creature survival boss thing. 62 clicks for one fight.. kind of not fun.
27 for the earth elemental boss.
All the slimes are almost like this.

Can we get like an auto-repeat-attack-until-they-die button?

Arena Method
OK, so you have to grind goblins until about level 25, then you can use an ultimate healing potion and time your level up to the last few enemies in a survival match to take out the amazons.
At lvl 40 you can beat air raid using same method, at lvl 45, water spirits and earth elemental are doable with same method. Should be able to do amazons just with full hp(~200).
I suspect rogue shinobi, abominations and slimes would be doable around now too.
Elf eaters, envoys of lust will probably take a bit more grinding to be doable.
I don't think you can win against the Divine survival...

Here have some finance report progression pics. And stuff.

I Arena'd everyday, except when buying things. Trained girls till day 100, but then there were no courses under 300 per day...
Bought some buildings, popped em in, prostitute it up. Arena all day. No looking about, no magic buying, no alignment change. Little bit of arena work.

http://oi59.tinypic.com/fup36d.jpg (blegh, it got resized so is almost unreadable)
http://oi60.tinypic.com/1z3qira.jpg (girl since day 1 money report, ~100 days of training. ~60 of work)
http://oi60.tinypic.com/donepj.jpg (hero stats)
http://oi60.tinypic.com/2rm62x1.jpg (day 136 money report embiggened)
http://oi61.tinypic.com/2m6964g.jpg (day 169)
http://oi58.tinypic.com/2mc9f6c.jpg (day 219, no arena since day 169)

Those taxes man.

While I'm here...
Error on fighting glowey blue cat thing in elf eater fight.
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/library/screens/pyt - screens - arena_inside.rpy", line 14, in script
  File "game/library/screens/pyt - screens - arena_inside.rpy", line 14, in python
  File "game/library/classes - arena and exploration.rpy", line 997, in python
  File "game/library/classes - arena and exploration.rpy", line 1737, in python
  File "game/library/functions.rpy", line 539, in python
KeyError: u'Claw'
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 30, 2014, 12:59:24 PM
Damn that claw thing... It's Dark's fault!  ::)

Hero AP low:

We lowered that...

Cash:

Right, I need to do something about that, not entirely sure what yet...
Shops thing is fixed already

Arena:

Dogfights exp = bug?
Noted the too many attacks to kill high level creatures thing. Not sure what to do about that yet... Button as you request is likely to take time to implement.

Fin Reports:

Bug in taxes reporting (same as with taxes in the past)

==================
Overall I am getting the main issues but not yet sure about the best way to fix them without significantly expanding the scope of the game! It will take a while, I'll clear as many bugs as possible today and tomorrow, if time permits, will start with code review and coming up with ways to improve the situation in the process.





===========
@ lamoli/RR

There is no way to solve these issues before we expand the scope of the game. I'll try to come up with some intermediate solutions next week maybe.
Title: Re: Alpha: Discussion thread ==>
Post by: BlackWolf Inc. on March 30, 2014, 01:01:12 PM
Can we get like an auto-repeat-attack-until-they-die button?

Well I know that in FF XIII if you don't select anything it puts default attack in the queue, perhaps something like that?
Title: Re: Alpha: Discussion thread ==>
Post by: DarkTl on March 30, 2014, 01:06:52 PM
Hero AP only at 4 with 115 constitution at level 47?
That's the measures against too many AP (=too many gold/actions per day). You still could have even more AP, but you need higher level.
Actually, that seems effective enough to lower all taxes a bit.

Shops start to run out of money really fast if you rely on selling them arena item rewards.
You are right, we overlooked it. I believe shops should replenish gold randomly every day (only a bit), and have a major increase every 7-10 days.

Dogfights do not scale experience gain with your level. Basically they are only worth doing at low levels, when you will most likely not win.
 I am not sure about matches.

Took me 31 attacks to kill the water creature survival boss thing. 62 clicks for one fight.. kind of not fun.
27 for the earth elemental boss.
All the slimes are almost like this.

Can we get like an auto-repeat-attack-until-they-die button?
While the battle system is absolutly not ready for anything (that's why it is so boring and simple), I believe we have to change the current mobs strength system. It is too difficult to balance out properly right now. Perhaps we should use levels and stat caps for mobs too.

  File "game/library/classes - arena and exploration.rpy", line 1737, in python
  File "game/library/functions.rpy", line 539, in python
KeyError: u'Claw'
Ah, another couple of typos, thanks.
Fixed and pushed.
Title: Re: Alpha: Discussion thread ==>
Post by: lamoli on March 30, 2014, 01:18:22 PM
Tested building 75k 2 whore lvl 100+ rank 3 around ( 2k income 7xx upkeep ) for slave and ( 2k income 7xx in wages -5 upkeep ) for a free girl.. so almost the same
1 lvl 29 max in  service free girl ( 17xx-18xx income 7xx wages 15 upkeep ) 1 lvl 41 max in  strip free girl ( 3k income 15xx wages 25 upkeep ) so all in all its doable if they are well trained...
With the - 330 in auto cleaning i get 55xx gold in profit
Title: Re: Alpha: Discussion thread ==>
Post by: lamoli on March 30, 2014, 01:27:30 PM

Hero AP only at 4 with 115 constitution at level 47?


If its like for girls your only 20 constitution too short :p

( the code was made so you get +1 at 35 then 135 ) so its max +2 ap )
Title: Re: Alpha: Discussion thread ==>
Post by: Marquis on March 30, 2014, 09:20:00 PM

The tax rates are exorbitant currently: the income tax is based on gross income instead of net income after expenses; the property tax of .04/week means you pay the full value of your brothels/upgrades every 25 weeks; the slave property tax of .05 means you pay full value of your slaves every 20 weeks. It does raise a question "why have taxes at all?" Are you planning on having ways of affecting the rates by bribing officials? If the player can't affect the rates, it's only there for putting a brake on income. You could just as easily say income already has taxes taken out and the price of buildings/upgrades/slaves includes tax and just lower income and raise expenses and skip taxes altogether.


The big thing is to adjust net income for balance. Think of what you'd like a reasonable goal for the first year at moderate difficulty. If the goal is to have an average player at medium difficulty afford a "House in the City" after 365 days, the income without excessive grinding or luck should allow them to purchase the brothel with slaves and some upgrades by year's end. This means *net* income after expenses and taxes should be well over 100k for the year to allow buying (and selling) the lesser properties on the way to the 75k house. If you think the average player should have the Mansion after a year at medium difficulty, then income should be much higher. At higher difficulties, maybe gaining a "House on the outskirts" would be the first year's goal, so income should be lower.
Also, if getting to "House in the City" is a year's goal, then the Stripper job doesn't come into play until year's end, and bartender only at "House on the Outskirts".


My preference is to play at a speed where having a few brothels with the full range of basic jobs is achievable after 365 days. Others may want a faster or slower speed, so having the income be adjustable (either through a config file or difficulty setting) would be cool.
On a side note, it would be good to be able to buy two or more of the lower quality buildings. Only getting one Old Shack or one Small House on the Outskirts seems too limiting. After you fill the two rooms in your one Shack, you have to wait a long time before being able to afford a Small House on the Outskirts to be able to get your third girl. This seems very slow to me. Changing this would allow different play styles. You can more quickly be a Slum lord with lots of low rank shacks versus working towards a higher class building.

Title: Re: Alpha: Discussion thread ==>
Post by: lamoli on March 31, 2014, 03:43:55 AM
Up to turn 985 i compared free girl vs slave and found out slave are too expensive with their ( self.refinement*1.5 on all jobs in upkeep formula ) when they have the same stats as free girl.. so untill a  ( building upgrade - mc skill/trait can be learned - mc stat ) i will have to keep my slaves refinement gain in check an use all the -refinement items on them..... it also means its harder to train her charisma with trainers since it adds cha or ref if not both...

but i do have a slave girl lvl 108 nearly maxed all base stats ( mutch harder to find trainers when near 300 in skill but that normal by me ) her refinement is maxed and no problem with any job since her sex acts / service / strip are near maxed and she always earn more than her upkeep.. ( with no -refinement items ) if i want to gain more ill just add -refinement items to boost her income but it takes realy long to make a slave untill a -upkeep shows up

repeating myself but if you missed previous posts.. could possibly be fixed with traits gain that lowers upkeep ( no way to gain them atm but glad they exist already ) but will only lowers by around - 80 max if the girl has no unremovabletraits like some unique girls have + what i was proposing on the first line of this post unless you already had something else in mind
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 31, 2014, 06:05:41 AM
On the topic of slaves being to expensive/costing too much, that will change when more logic is available in the game to differentiate between slaves/free girls. Basically, I expect that it will get much better after slavetraning.

Taxes system needs to be improved quite a bit to make more sense...

There should be difficulty levels.

====
Most of this will be a lot easier to get done after slavetraining and exploration have taken form. For now, I think difficulty settings and some changes to the logic are perfectly possible, just not sure what that should be like. I'll take a look into in after bugs are squashed.


I remember the traits request but once again, not sure what to do with it. It's better to come up with a new trait or effect that effects upkeep because if I put too many crutches in the game, there will be no end to them creating bugs and inconsistencies when logic is more advanced in the future.
Title: Re: Alpha: Discussion thread ==>
Post by: lamoli on March 31, 2014, 07:03:37 AM

Taxes system needs to be improved quite a bit to make more sense...


On that topic maybe deduct some clothing/items you bought for you and your girls that week from taxes like in RL


I remember the traits request but once again, not sure what to do with it. It's better to come up with a new trait or effect that effects upkeep because if I put too many crutches in the game, there will be no end to them creating bugs and inconsistencies when logic is more advanced in the future.


Maybe a mc trait ( with ranks ) like slave trainer.. but would need the slavetraining first
Title: Re: Alpha: Discussion thread ==>
Post by: lamoli on March 31, 2014, 07:18:47 AM
About the stat Character... will it be used for obedience/refusal lvls on jobs/interaction or will you add something else for that ?
and if not what will it be used for ?
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 31, 2014, 07:22:21 AM
About the stat Character... will it be used for obedience/refusal lvls on jobs/interaction or will you add something else for that ?
and if not what will it be used for ?

I am not sure yet. I think it will be something like "stubbornness". Like how difficult it would be to get a girl to submit and accept that she is a slave. We'll have to add even more stats to make the new modules work obviously...
Title: Re: Alpha: Discussion thread ==>
Post by: lamoli on March 31, 2014, 07:38:15 AM
I liked the WM rebeliousnes as it used love/pay/obedience/spirit.. ( disposition/pay/?/character )

and this system was great to lower the pay slider on free girls

and based on how high/low it was you could do/ask less/more of your girls
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 31, 2014, 08:10:05 AM
I liked the WM rebeliousnes as it used love/pay/obedience/spirit.. ( disposition/pay/?/character )

and this system was great to lower the pay slider on free girls

and based on how high/low it was you could do/ask less/more of your girls

There is a slider in PyTFall as well, it works in similar way only with different stats.
Title: Re: Alpha: Discussion thread ==>
Post by: lamoli on March 31, 2014, 08:55:45 AM
There is a slider in PyTFall as well, it works in similar way only with different stats.

Yeah i tryed it then looked code up.. only thing it does its dropping joy by x based on how much you lower it and same for dispo if its below 700..

no way to get a -50% wages if girls loves/hate you and has a realy low character(will to be broken) or high obedience / low stubbornness ( doesnt exist atm ) without big minus on joy/dispo..

where im going with that is.. the - on stats shoulnd start at less than 100% depending on how much she loves you/character is lowered/obedience(stubbornness)

as for jobs who needs high character.. the obedience(stubbornness) factor can be used to compensate..
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on March 31, 2014, 09:35:09 AM
I thought it was more than that... oh well, tis been a while since I've revisited that code. There is a code review planned soon, some things can be improved then I expect.
Title: Re: Alpha: Discussion thread ==>
Post by: Xipomus on April 01, 2014, 02:47:44 AM
Can it be that with the latest patch.. the hero doens't heal anymore when he does nothing?

Earlier, when the hero wasn't fighting he would heal.. but now my health stays the same.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on April 01, 2014, 02:56:00 AM
Can it be that with the latest patch.. the hero doens't heal anymore when he does nothing?

Earlier, when the hero wasn't fighting he would heal.. but now my health stays the same.

Changed that a little bit.

Before:

you just get x amount of base stats restored.

After:

you get the same x amount restored for every AP left an the days end (or nothing for 0 AP). Making idly resting instead of taking actions more purposeful as well as leaving 1 AP at the end of the day to defend the girls.
Title: Re: Alpha: Discussion thread ==>
Post by: Xipomus on April 01, 2014, 08:42:44 PM
Hmm. Is it possible to earn an increasement of the AP points then? Coz with 3 I usually am done very quickly.. dunno if the patch helped qua taxes... but that was bleeding me dry.. only the arena helped me gain enough cash... with Ap for recovery too.. you can't do much else but fight, recover  and do a job to keep the $ flowing north...

Could be I doing something wrong though.. it's my first play through.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on April 01, 2014, 09:10:56 PM
Hmm. Is it possible to earn an increasement of the AP points then? Coz with 3 I usually am done very quickly.. dunno if the patch helped qua taxes... but that was bleeding me dry.. only the arena helped me gain enough cash... with Ap for recovery too.. you can't do much else but fight, recover  and do a job to keep the $ flowing north...

Could be I doing something wrong though.. it's my first play through.

Buy an item that increases constitution, you should get +1 AP.
Title: Re: Alpha: Discussion thread ==>
Post by: Marquis on April 03, 2014, 09:48:24 AM
I unexpectedly ran into the Game Over screen. I'm not sure how that happened and couldn't replicate it, but that's not my problem.  :)  I tried getting out of that screen using <esc>, <space>, <enter>, etc. but nothing worked. I play in 'full scree' so there was no 'close window X' in the upper right and I had to ctrl-alt-del to close it. Is there a way of exiting/closing the 'Game Over' screen?
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on April 03, 2014, 10:29:52 AM
I unexpectedly ran into the Game Over screen. I'm not sure how that happened and couldn't replicate it, but that's not my problem.  :)  I tried getting out of that screen using <esc>, <space>, <enter>, etc. but nothing worked. I play in 'full scree' so there was no 'close window X' in the upper right and I had to ctrl-alt-del to close it. Is there a way of exiting/closing the 'Game Over' screen?

It's not some button you've accidentally pushed. Literally, the only way to get there is to have MC's HP (health) to reach 0. Currently it can happen if: You equip an item that either reduces health (damages you) or reduces health when it's effects are reversed (temporary consumables are excluded from such an effect, they will reduce heath on reverse to 1 but never kill you), also possible, if there are misc items that reduce health and increase other stats on daily basis (I am not the items designer so Dark would know if such a thing exists). The other way is to keep your MC living on the streets, it will slowly kill you until HP run out.

All other ways are not accessible in the Alpha. Maybe I've missed something but that's not likely, the effect is automated, it doesn't matter where it happens, 0 HP = Death. Same for any of the girls, if their HP reaches 0, they will be removed from your team/employment/enslavement/game and will exist only in a location called "Afterlife". When we have religion, it will be possible to resurrect them.
Title: Re: Alpha: Discussion thread ==>
Post by: DarkTl on April 03, 2014, 11:22:05 AM
^I believe the problem is that you have to use ctrl+alt+delete to exilt from the game over screen, not game over itself  :D
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on April 03, 2014, 12:01:09 PM
^I believe the problem is that you have to use ctrl+alt+delete to exilt from the game over screen, not game over itself  :D

LoooL

Ok, I totally missed that! Will fix it tomorrow (doubt I'll have any time for coding tonight).
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on April 03, 2014, 12:17:05 PM
^I believe the problem is that you have to use ctrl+alt+delete to exilt from the game over screen, not game over itself  :D

That is NOT true! You just have to wait for 10 secs and you'll be returned to the main menu! That's been around from before the very first @ release.
Title: Re: Alpha: Discussion thread ==>
Post by: DarkTl on April 03, 2014, 12:44:42 PM
10 secs is more than enough to try out every button on keyboard and end up with ctrl+alt+delete.
Many games propose to load the last save and/or return to main menu.
 
Title: Re: Alpha: Discussion thread ==>
Post by: Marquis on April 03, 2014, 02:52:18 PM
Yep, I guess I wasn't patient enough and tried a bunch of buttons within the 10 seconds.  :D
Knowing that 10 seconds will bring back the main menu (which allows loading a save) is quit sufficient for Alpha.
Title: Re: Alpha: Discussion thread ==>
Post by: Xipomus on April 04, 2014, 05:58:15 PM
Buy an item that increases constitution, you should get +1 AP.

Thanks for the quick answer man.

Don't have time to test it yet. Will prolly have a lose hour somewhere on the weekend.
Again ... it looks like a very solid beginning. So congratz again and keep up the good work.

Xip

Title: Re: Alpha: Discussion thread ==>
Post by: astaroth on April 08, 2014, 11:16:55 AM

This game looks promising...it's challenging yet interesting.


The first time I played with the unpatched version and the tax bug pissed me off :P Glad that it was fixed.


The second time I download the patch, get a whore and a guard in the smallest house.
Due to the high upkeep cost and increasing wages of the guard, life was fxxking hard for the first few hundred days.
Yes, the guard do stop customer hurting my whore, but the chance to occur is way too low (3-4 times over a few hundred days?)...
IMO it is pointless to hire a guard due to extremely lack of events. 
But I don't want to fire my employee so I keep going.


Meanwhile I tried to earn some money in the arena but it was not successful:
I tried playing the dogfight to earn some money, but you need $300-$600 to fully heal your MC so it is not profitable :/
I didn't figure out survival mode was that lucrative at that time coz I never tried it until the third game.
And my MC is no match to the arena elite...as a result, I only do the dirty jobs in the arena to earn a few hundred per day...lol


I keep struggling until my first girl got the "famous" rank, and I start earning some money to buy the next house, get a few girls etc.
Everything was okay until she advanced to "high-class", which she declined 30+ customers everyday...
In "famous" rank you only decline like 5-10 customers per day, and I would never expect her to decline 30+ customers in the next rank. That is 5-6 times as much!
Since she is my main income source, I have nothing to do but to start it over :'(
IMO I would suggest to lower the penalty or at least mention it in house description page
(e.g. the customers are mainly beggar to middle-class, the high-class prostitute would never accept these guys blah blah blah)
Otherwise this customer penalty may easily ruin a game (and I have spent 10+ hours in this T_T)


So far the third game is okay becoz I played the survival mode, earned enough money and valuable loots to support my girls.
But a bug annoys me...I used a potion to permanently remove the "fragile" trait of my girl, but the girl still keeps hurting herself and costs me tons of healing potions.
Also I found that the girls advance level way too easily. Using stat points for leveling is more challenging IMO, because you have to forgo her high income to train her in latter stage.


Hope that you guys won't find my first post too long to read :P

Title: Re: Alpha: Discussion thread ==>
Post by: crazydave on April 08, 2014, 01:15:03 PM
Is there a debug mode or something?  I tried cheat engine, doesn't seem to work that well with scans.  If I'm going to be testing would be nice not to have to start over from scratch repeatedly.
Title: Re: Alpha: Discussion thread ==>
Post by: h3nta1fun on April 08, 2014, 01:50:51 PM
Is there a debug mode or something?  I tried cheat engine, doesn't seem to work that well with scans.  If I'm going to be testing would be nice not to have to start over from scratch repeatedly.


I second that. Having to start from scratch is always a pain, especially in case we want to test something. At this stage there should be an option for that since it is so early in the development :)
Title: Re: Alpha: Discussion thread ==>
Post by: DarkTl on April 08, 2014, 02:13:01 PM
In the game folder in options.rpy change config.developer from False to True.
Title: Re: Alpha: Discussion thread ==>
Post by: h3nta1fun on April 08, 2014, 02:35:52 PM
Thanks  :D
Title: Re: Alpha: Discussion thread ==>
Post by: crazydave on April 09, 2014, 01:23:22 AM
Just throwing this out there, have not tested it yet.  If pytfall will support .girlx files from whoremaster...

Are there generic arena fighter icons for these girls who don't have a sprite?
How are catacomb monster girls handled like Morrigan Aensland?

Personally I'd like to see the reintroduction of the catacombs for these girls, but for now they could be arena girls instead.
Not sure how that'd work if they came directly over from whoremaster without stat adjustments.

As for the catacombs, how about a tiered 100 floor dungeon?  Something that adds progression to player combat as they progress through the game?
Title: Re: Alpha: Discussion thread ==>
Post by: CherryWood on April 09, 2014, 02:07:27 AM
girls from whoremaster are put as slaves into the slavemarket - and slaves cannot fight in the arena. So thats how its solved right now. Also free girls without battle sprite cannot be changed to warriors.
Title: Re: Alpha: Discussion thread ==>
Post by: Thought Crime on April 10, 2014, 02:15:51 PM
First off, Hi Xela!! nice to meet you! i've been following pink petal for a while but seldom post. it's great to see someone still working on a project.

not sure if i'm posting in the right place but this is what i've encountered.

Running windows, downloaded torrent. starting from a fresh install i get this error msg:

I'm sorry, but an uncaught exception occurred.

While loading the script.
AttributeError: 'module' object has no attribute 'Style'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "C:\Torrent\xela simBrot\SimBro PytFall-0.2-win\renpy\bootstrap.py", line 228, in bootstrap
  File "C:\Torrent\xela simBrot\SimBro PytFall-0.2-win\renpy\main.py", line 224, in main
  File "C:\Torrent\xela simBrot\SimBro PytFall-0.2-win\renpy\script.py", line 170, in load_script
  File "C:\Torrent\xela simBrot\SimBro PytFall-0.2-win\renpy\script.py", line 376, in load_appropriate_file
  File "C:\Torrent\xela simBrot\SimBro PytFall-0.2-win\renpy\script.py", line 302, in load_file
  File "C:\Torrent\xela simBrot\SimBro PytFall-0.2-win\renpy\script.py", line 280, in load_file_core
AttributeError: 'module' object has no attribute 'Style'

Windows-7-6.1.7601-SP1
Ren'Py 6.14.1.366
 
i've tried installing the library patch and after another try at running game with no success, i then installed the script.rpy. Still the same msg. Maybe this is a problem with the torrent? should i try the megadownload links? or am i missing something else completely?
Title: Re: Alpha: Discussion thread ==>
Post by: h3nta1fun on April 10, 2014, 02:26:09 PM
First off, Hi Xela!! nice to meet you! i've been following pink petal for a while but seldom post. it's great to see someone still working on a project.

not sure if i'm posting in the right place but this is what i've encountered.

Running windows, downloaded torrent. starting from a fresh install i get this error msg:

I'm sorry, but an uncaught exception occurred.

While loading the script.
AttributeError: 'module' object has no attribute 'Style'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "C:\Torrent\xela simBrot\SimBro PytFall-0.2-win\renpy\bootstrap.py", line 228, in bootstrap
  File "C:\Torrent\xela simBrot\SimBro PytFall-0.2-win\renpy\main.py", line 224, in main
  File "C:\Torrent\xela simBrot\SimBro PytFall-0.2-win\renpy\script.py", line 170, in load_script
  File "C:\Torrent\xela simBrot\SimBro PytFall-0.2-win\renpy\script.py", line 376, in load_appropriate_file
  File "C:\Torrent\xela simBrot\SimBro PytFall-0.2-win\renpy\script.py", line 302, in load_file
  File "C:\Torrent\xela simBrot\SimBro PytFall-0.2-win\renpy\script.py", line 280, in load_file_core
AttributeError: 'module' object has no attribute 'Style'

Windows-7-6.1.7601-SP1
Ren'Py 6.14.1.366
 
i've tried installing the library patch and after another try at running game with no success, i then installed the script.rpy. Still the same msg. Maybe this is a problem with the torrent? should i try the megadownload links? or am i missing something else completely?


There is a good chance that the file might be corrupted. I have downloaded the megadownload version and there is no such issue, even without the patch. The file in question should be normally around 16964 Bytes large. If there are any noticable differences thet that could be very much the case. Or another file that it's using might be corrupted. Either way try the megadownload and see if it fixes itself.
Title: Re: Alpha: Discussion thread ==>
Post by: Thought Crime on April 10, 2014, 02:33:08 PM

There is a good chance that the file might be corrupted. I have downloaded the megadownload version and there is no such issue, even without the patch. The file in question should be normally around 16964 Bytes large. If there are any noticable differences thet that could be very much the case. Or another file that it's using might be corrupted. Either way try the megadownload and see if it fixes itself.

thanks for the reply. i will try the mega links later then.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on April 10, 2014, 02:39:08 PM
PytFall-0.2

That's a version from 8 or 9 month ago? I mean where did you get the link for it???
Title: Re: Alpha: Discussion thread ==>
Post by: Thought Crime on April 10, 2014, 02:46:13 PM
That's a version from 8 or 9 month ago? I mean where did you get the link for it???

from the PytFall alpha relase page. 1st post has a link to a torrent that says
Torrent: (Someone has set this up for us, maybe it will work out...)

under the torrent link are the links to mega. (which i'm DLing now)
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on April 10, 2014, 03:09:38 PM
from the PytFall alpha relase page. 1st post has a link to a torrent that says
Torrent: (Someone has set this up for us, maybe it will work out...)

under the torrent link are the links to mega. (which i'm DLing now)

Even the folder name does not match... The zip-file is called PyTFall-0.45-Alpha.zip.

Are you saying that you've renamed it after extraction, put it on an ancient Ren'Py version and tried to run it that way? I'll try to unzip the torrent version and take a look inside, I am not the one who set it up but I did test it once before.

Edit:

Nah, just tested it, torrent download is not capable of generating that error. You may have tested an old version last year, forgot about that file on your harddrive and mistaken it for the new torrent download.

btw: How do you run the game? Maybe you have an old .exe linked to a shortcut somewhere??? Anyway, tell us how this works out :)
Title: Re: Alpha: Discussion thread ==>
Post by: Thought Crime on April 10, 2014, 03:37:21 PM
Even the folder name does not match... The zip-file is called PyTFall-0.45-Alpha.zip.

Are you saying that you've renamed it after extraction, put it on an ancient Ren'Py version and tried to run it that way? I'll try to unzip the torrent version and take a look inside, I am not the one who set it up but I did test it once before.

Edit:

Nah, just tested it, torrent download is not capable of generating that error. You may have tested an old version last year, forgot about that file on your harddrive and mistaken it for the new torrent download.

btw: How do you run the game? Maybe you have an old .exe linked to a shortcut somewhere??? Anyway, tell us how this works out :)

AFAIK this is the first time i have downloaded your version. the torrent link does say PyTFall-0.45-Alpha.zip.
I'm speculating now(since i just deleted the torrent) the torrent might have had both a .45-alpha folder and a zip of .2-alpha. since i had both a folder and a zip after my torrent download. i didn't read or run the folder. i just unzipped the the zip. which may have overwrote the .45 with a .2 version (if the folder was .45).

sorry i'm not being very helpful. i'll give the megadownloads a try and see if this solves my problem. maybe i'm just an idiot, lol. i'll post later if i get the game up and running.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on April 11, 2014, 03:40:25 AM
i'll give the megadownloads a try and see if this solves my problem. maybe i'm just an idiot, lol. i'll post later if i get the game up and running.

Good luck! I have no explanation for this, maybe something unexpected came from the author of the torrent... it's one of the strangest errors I've seen.
Title: Re: Alpha: Discussion thread ==>
Post by: Thought Crime on April 11, 2014, 10:08:09 PM
Good luck! I have no explanation for this, maybe something unexpected came from the author of the torrent... it's one of the strangest errors I've seen.

Yeah, i'm just an idiot. lol. both torrent and mega work fine. Turns out that i must have downloaded the .2 build 8+ months ago and forgot that the old version was floating around on my computer. i just unzipped the .2 and it overwrote the .45.

I'm embarrassed by my own stupidity. sorry for bothering you guys about something so trivial.

The game is great so far!! nice work! I'm gonna spend a little more time playing before i offer up some thoughts, and suggestions. Since this is still alpha, more content is most likely already being developed.

I apologize if this has already been addressed and i know it's still early in design but, is there a plan to release an editor for the community to make their own content? You guys left the game wide open for all sorts of additions. more locations, girls, story, items, arena and battles.

gonna spend some time reading through the forums before making more posts.

again nice work! and thanks for making the game!
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on April 12, 2014, 01:43:07 PM
I apologize if this has already been addressed and i know it's still early in design but, is there a plan to release an editor for the community to make their own content? You guys left the game wide open for all sorts of additions. more locations, girls, story, items, arena and battles.

Not before we release the final version.

I personally prefer messing with text files so I never understood the need for editors for stuff like traits and items... There are two taggers for images already by the way :)
Title: Re: Alpha: Discussion thread ==>
Post by: Thought Crime on April 13, 2014, 04:13:10 AM
played for a little bit. leveled MC to 7. bought 2 brothels and have 3 girls. not far yet. plan to play for a little more and then will change settings to try out a late game example.
so far a bug and a few suggestions.

bug? - using Nico at around lvl 2-3,  misc. item manual of sex when equipped does not increase pro stats. but when unequiped and left in girls inventory, will increase her pro stats and manual of sex item can not be re-equiped.

UI
Clicking the 'girls' button takes you to the filter screen it would be nice to show each of the girls current fatigue/health on this screen. instead of clicking each individual girl to check fatigue levels. unless the intended game design is to just let the girls run until they autorest. for people like myself who tend to micromanage, this would save me a few mouse clicks.

-also, probably don't need to show the girls AP on the filter screen.
-also missing from the filters list under category 'current job:' is the 'rest' option.

a fast button for potions would be nice too. i try to keep a stock of healing potions for my MC so i can skip resting and just go back to grinding arena. it'd be cool to click 'H' at the top of the screen, go to hero page and maybe have another slot under the equiped weapon slot that lists a current potion. just click on current potion box and voila! gain 50 health! no need to use the equipment button and cycle through to the consumable filter for something i will be doing frequently.

same with girls and serenity potions to decrease fatigue. WM had an option to buy anti-pregnancy potions in bulk that stayed in a brothels inventory. the girls would auto use them as needed. possible idea for late game and when players have enough gold, might have an option to mass purchase serenity potions from the brothel screen and have girls auto use once their fatigue reaches a certain %.

Arena
-dogfights would be nice to have some indicator that the fighters are within the players lvl. instead of just randomly clicking every fighter and getting a message that says  "you are a waste of time come back later."
I'm not sure how the game checks the MC for being a potential match. if it's based on reputation lvl, then could the game show the dogfighter's reputation lvl on their profiles? instead of just clicking on everyone's portrait and hoping for a correct match?
-magic needs rebalancing. unless intelligence is playing a factor (which would make sense, my MC only has 11 int) feels like the best option is just to equip a sword and a small weapon to increase attack stat. equiping a magic staff/club with a magic rod small weapon doesn't seem to match the dmg done with a sword. if having high int icrease damage done with magic spells then what increases attack dmg? constitution?

another suggestion about arenas. currently survival and dogfight gives both gold and reputation. maybe:
  survival fights give gold and little to no reputation and dog fights could build reputation and give little to no gold.
the way it is now, there is no need to ever do dogfights. but just grind survival.
- after a victory, it's hard to see the message that scrolls over the MC portrait that tells how much exp and gold was gained. maybe make the text darker or not scroll over the portrait?

i like that there is some obvious planning for long term players. the players that collect over 100+ girls and keep going. the filter screen is great for micro management as well as the reports buttons on the next day page. Something that sim brothel and whore master didn't seem to plan for, were the players that try to micromange while having a massive number of girls. something i did in WM and could end up spending 20 mins on one turn checking to many stats on to many girls. most likely i should just adjust my play style and just not care if girl x does not have 100 joy or whatever... now i'm just rambling.

liking the game so far!! eager to see what the new patches will bring!


Title: Re: Alpha: Discussion thread ==>
Post by: Xela on April 13, 2014, 05:19:02 AM
...

- Noted strange item behavior, Dark should test it  ::)

- Screens will be improved, I'll try to get some of the stuff you've requested for the girls list done with the next update.

- Fast button for potions... prolly not very soon, maybe after auto-equipping, it's not difficult to do but I don't want to create a mess.

- I'll take a look at the arena thing next time I visit it's code.

- Magic is powerful is you can strategize properly, that's difficult to impossible at the moment.
Title: Re: Alpha: Discussion thread ==>
Post by: CherryWood on April 13, 2014, 05:52:10 AM
- Noted strange item behavior, Dark should test it  ::)
I used "manual of sex" a lot in alpha, and I just tested it now, and I didn't noticed nothing abnormal about it. Seems to be working just fine, like any other book. Unequipping stops the learning process like it should... If there is a bug, if must be caused by some specific conditions or something...
Title: Re: Alpha: Discussion thread ==>
Post by: DarkTl on April 13, 2014, 05:57:42 AM
Nothing new here.
Quote
mtemp = '6'
mreusable = 'false'
mdestruct = 'false'
cmax = '100'>
<mod normalsex = '30'/>
<mod anal = '10'/>
<mod disposition = '-20'/>
You cannot have more than 100 with that type of manual. And it does not increase max stats, which cannot be high at 2-3 lvl.
Title: Re: Alpha: Discussion thread ==>
Post by: Xipomus on April 13, 2014, 12:04:27 PM
Hey guys,

Finally had some time to test. Like I said ... looks solid.
Found one screen that's keeps open, unless you go to the arena.

That's the hero profile screen and open the equipement screen then leave and go to another shop.. you'll see the screen still open.

To fix this i added a hide screen to the pyt - screens - heroprofile.rpy

Namely

In the first label hero_profile:
I added the line above unload the pyt_hero_profile
The line is:
    hide screen pyt_hero_equip

After that the screen stays hidden.

Included is the rpy file.

Will upload the dayscreen update later.. for some readability.

Cheers Xip

almost forgot... found a bug/cheat .
When you start a new game... you can keep doing stuff like talking to girls to get disposition up and tax won't influence you as long as you don't have a brothel. Off course at some point your health fails, but still you can gain a few girls before even buying a brothel.
Title: Re: Alpha: Discussion thread ==>
Post by: Xipomus on April 13, 2014, 12:35:53 PM
As promised the changed classes - jobs.rpy.

changes with screenshots are in the pdf that is located http://www.iedereenkanlerenduiken.nl/pyt/Pytfall text cleanup.pdf (http://www.iedereenkanlerenduiken.nl/pyt/Pytfall%20text%20cleanup.pdf)
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on April 13, 2014, 12:43:18 PM
You have access to the SF? Use it :)

It'll prolly be a pain to try and update it from my end if I made previous changes, I haven't tried...

PS:

How did you get the leftover equipment screen error by the way? I managed to replicate it using hotkeys but it should not be fixable inside of hero profile file. I'll disable hotkeys in hero profile screen as well.
Title: Re: Alpha: Discussion thread ==>
Post by: Xipomus on April 13, 2014, 12:50:25 PM
it wasn't neccesary an error.. but more a screen that keeps visible.
I did it as this.. went to the H (Hero profile screen) in the main screen, activated the equipment so it show the inventory.
Then closed the hero_profile screen and went to the city and a shop. It still showed the inventory in the screen.
With the hide on the hero_profile screen, you don't have that issue.

Will have a look how to do sourceforge again... has been awhile. And working to much doens't do wonders for my memory.

* edit *

Should be commited... I hope...

Title: Re: Alpha: Discussion thread ==>
Post by: Xela on April 13, 2014, 01:32:58 PM
it wasn't neccesary an error.. but more a screen that keeps visible.
I did it as this.. went to the H (Hero profile screen) in the main screen, activated the equipment so it show the inventory.
Then closed the hero_profile screen and went to the city and a shop. It still showed the inventory in the screen.
With the hide on the hero_profile screen, you don't have that issue.

Will have a look how to do sourceforge again... has been awhile. And working to much doens't do wonders for my memory.

* edit *

Should be commited... I hope...

Unable to replicate it as you've described. Also, committing is not enough, you need to push as well.
Title: Re: Alpha: Discussion thread ==>
Post by: Xipomus on April 13, 2014, 02:56:48 PM
Can't seem to commit.
Did a new clone just to be sure. Made all the changes to the files in the new clone.

Get this error: HTTP fout: 403 (Forbidden)

 :'(
Title: Re: Alpha: Discussion thread ==>
Post by: Armegetton on April 13, 2014, 04:58:17 PM
You need to use another link to do the pushes.

go to
https://sourceforge.net/p/sb-pytfall/code/ci/default/tree/

And check your options. If you see a RW, RO and HTTP buttons side by side in the middle of the screen.
Click the RW one and copy the inner part of the link. (see attachment s1.jpg)


Mine is ssh://[email protected]/p/sb-pytfall/code, yours should have your username.

If you don't see a RW button, one of the admins needs to give you pushing powerz.


If you do have this you need to setup the link in the workbench.

see attachment sync1.jpg

Once that's done make sure you have the latest version (pull) and actually update to it (update).
see attachment update.jpg

The graph on the left needs to be a straight line, if it's not, you're a separate branch and need to merge yourself to the main branch. Your working directory is not what you update to, but the latest one before it.

Once you're good here, you commit and then push.

See attachment push.jpg

You'll know you've committed right when your workbench adds a new number iteration revision (in this case 260)
Then you need to choose the pushing link from the drop down menu (mine label 'ssh') then choose to push outgoing changes.

It should ask you for your source forge password. After which it should succeed. If it does not do either of these the link may not be right, or wrong password, or various other issues.

Hopefully this helps though.
Title: Re: Alpha: Discussion thread ==>
Post by: Xipomus on April 13, 2014, 05:16:30 PM
Thx Armegetton for the complete explaintion.

It seems to work, only it gives an internal server error (https) or no suitable response from remote hg (ssh).

Check username, password and url... even tried via the browser

Will try again tommorrow.
Title: Re: Alpha: Discussion thread ==>
Post by: DarkTl on April 14, 2014, 12:26:17 PM
^I pushed your changes, no worries.
Title: Re: Alpha: Discussion thread ==>
Post by: CherryWood on April 14, 2014, 04:31:33 PM
 ???  looks like you are pushing unmerged changes, overwriting some parts of new code with old.
Title: Re: Alpha: Discussion thread ==>
Post by: Xipomus on April 14, 2014, 06:24:10 PM
^I pushed your changes, no worries.

Yeah read Cherrywood post.. updated the files yesterday... had not uploaded those to the forum, because i was trying.. to push them.

There are included here.
(still can't push them... you might want to withdraw the first push... sorry for the confusion... say your post too late)

*** been trying to fix the Tortoise push but no such luck for now. Removed the TortoiseSVN coz it could conflict... probably a python issue, but i can't change that without recking my renderer (Poser) so will have to see if i can run it in an isolated workstation or something ***

This is the log as shown by TortoiseHG
remote:
remote: Welcome to hg.sourceforge.net
remote: This is a restricted Shell Account
remote: You cannot execute anything here.
no suitable response from remote hg

*** think i got it .. but i can't push the changes till DarkTi Backout's the ones there... those files are from the alpha with the changes.. didn't even think of mercurial at the time ***
Title: Re: Alpha: Discussion thread ==>
Post by: DarkTl on April 15, 2014, 01:25:21 AM
I will cancel the push when I get the chance, but it doesn't have to be me, you can do it too.
Title: Re: Alpha: Discussion thread ==>
Post by: Xipomus on April 15, 2014, 01:58:21 AM
DarkTi thanks... I think i backed both out (could not backout yours without commiting mine first)

Will upload the right files tonight.. off to work now.
Title: Re: Alpha: Discussion thread ==>
Post by: Elerias on April 22, 2014, 07:45:11 AM
it wasn't neccesary an error.. but more a screen that keeps visible.
I did it as this.. went to the H (Hero profile screen) in the main screen, activated the equipment so it show the inventory.
Then closed the hero_profile screen and went to the city and a shop. It still showed the inventory in the screen.
With the hide on the hero_profile screen, you don't have that issue.

Will have a look how to do sourceforge again... has been awhile. And working to much doens't do wonders for my memory.

* edit *

Should be commited... I hope...

To replicate: 1. open Hero Profile, 2. open Equipment, 3. leave Screen with MS Button, 4. Go to the City

Equipment will follow you everywhere.

(http://s7.directupload.net/images/140422/temp/nxlt684i.jpg) (http://www.directupload.net/file/d/3600/nxlt684i_jpg.htm)




Title: Re: Alpha: Discussion thread ==>
Post by: Xipomus on April 22, 2014, 02:17:21 PM
Thx Elerias for confirming the issue.

If you want to fix it for your copy, place the included file in your %Gamefolder%\game\library\screens and replace the file there.
Our central code forge has the changes already, so next public release won't have this issue.

Title: Re: Alpha: Discussion thread ==>
Post by: CherryWood on April 22, 2014, 02:41:49 PM
Our central code forge has the changes already, so next public release won't have this issue.
? This doesn't seem to be fixed in repo version yet...
Title: Re: Alpha: Discussion thread ==>
Post by: Xipomus on April 22, 2014, 03:12:58 PM
weird... it is for me...

Hmm will sync to a new folder and check.
Title: Re: Alpha: Discussion thread ==>
Post by: wahn128 on April 30, 2014, 06:31:39 PM
Hm, how is it determined which customers show up? Because I do have a "Mansion on the Main Road" brothel with 300 fame and 222 reputation, filled with Rank 7 Prostitutes - and what appears at the door are Peasants and Nomads, causing the non-slaves to flat out refuse them all and the slaves to become deeply depressed.  :'(
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on May 01, 2014, 06:25:31 AM
Hm, how is it determined which customers show up? Because I do have a "Mansion on the Main Road" brothel with 300 fame and 222 reputation, filled with Rank 7 Prostitutes - and what appears at the door are Peasants and Nomads, causing the non-slaves to flat out refuse them all and the slaves to become deeply depressed.  :'(

Reputation decides everything in this case. You need a much higher brothel reputation to get better costumers.
Title: Re: Alpha: Discussion thread ==>
Post by: wahn128 on May 01, 2014, 06:37:36 AM
Err - how high does it have to be? 300 is maximum for reputation and having peasants and nomads show up at 222 just makes it look like some check for customer level isn't working right. It can't be "1-295 -> peasants, 296-300 noblemen", can it?
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on May 01, 2014, 06:52:08 AM
Err - how high does it have to be? 300 is maximum for reputation and having peasants and nomads show up at 222 just makes it look like some check for customer level isn't working right. It can't be "1-295 -> peasants, 296-300 noblemen", can it?

It is supposed to be around 700- 800 I think...

There might be a bug in the game, each building has a "maxrank" field that should prevent girls leveling up past what is allowed. If you managed to get girls of rank 7 in Road mansion, it's not working right.

You either have to start a new game or I can write you a script that you can copy/paste in your game to either get a palace with high reputation or set ranks of all of your girls to like 3 so you could level them up later.
Title: Re: Alpha: Discussion thread ==>
Post by: wahn128 on May 01, 2014, 07:33:00 AM
It is supposed to be around 700- 800 I think...

There might be a bug in the game, each building has a "maxrank" field that should prevent girls leveling up past what is allowed. If you managed to get girls of rank 7 in Road mansion, it's not working right.

You either have to start a new game or I can write you a script that you can copy/paste in your game to either get a palace with high reputation or set ranks of all of your girls to like 3 so you could level them up later.

Hmhm - just maxed it out at 300, now wealthy merchants appear that don't offend the girls anymore. But in between the merchants, there's still Nomads and Peasants, whom the girls detest - even though they somehow manage to pay about 1000 gold for a visit. Seems like the game needs a limit to how pricy establishments certain customers can even go... unless there really is an endless stream of peasants selling their farms and livestock to waste it all on one night with a whore.

By the way - it'd be nice if you could expand on the "Being a slave she doesn't expect to get paid." message. If one does actually pay them anyways to improve their disposition, an added "You nevertheless give her X gold, making her happier to be your slave." would be informative.



Title: Re: Alpha: Discussion thread ==>
Post by: Xela on May 01, 2014, 08:58:09 AM
Hmhm - just maxed it out at 300, now wealthy merchants appear that don't offend the girls anymore. But in between the merchants, there's still Nomads and Peasants, whom the girls detest - even though they somehow manage to pay about 1000 gold for a visit. Seems like the game needs a limit to how pricy establishments certain customers can even go... unless there really is an endless stream of peasants selling their farms and livestock to waste it all on one night with a whore.

System needs to be improved... but low ranked customers will no longer come at higher rep (better buildings).
Title: Re: Alpha: Discussion thread ==>
Post by: Action89 on May 02, 2014, 08:54:42 AM
I found a glitch on the player setup screen. Where you can max your stats at the start of the game. Just click warrior or casanova class then take all the skill points out it will let you. Then click one of the classes again to reset the skill point but not the points to be placed. I didn't see where it was mentioned so I thought I should mention it.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on May 02, 2014, 10:42:26 AM
I found a glitch on the player setup screen. Where you can max your stats at the start of the game. Just click warrior or casanova class then take all the skill points out it will let you. Then click one of the classes again to reset the skill point but not the points to be placed. I didn't see where it was mentioned so I thought I should mention it.

Fixed looooooooong time ago with patches.
Title: Re: Alpha: Discussion thread ==>
Post by: moridin_hentai on May 14, 2014, 06:32:08 PM
Hello,


New user here.


I liked your game. I think there's a typo after your MC survives battling the goblins: it's "you've survived" not "you're survived".


Why isn't there Soufun or Yoruichi slaves in the Crazy Bleach pack? Also, why are there Rukia images but Rukia doesn't appear as slave or free girl?


Is it just me or are free girls not worthy training? It seems they cost too much while not working, and the increase in their whore fees aren't enough to fund the xxx, charisma or refinement training. I only use those trainings for slaves.


One thing I noticed is that some girls have no "boob traits". I initially only had big boobed girls, so when my clients wanted average or small they didn't pay extra. So I decided to woo Sakura from Naruto into being a whore. But she doesn't have neither average nor small boob trait, so these clients still keep paying less. Considering all these traits exist, shouldn't all girls be categorized into one of them?


Do you need help with images in some packs? I downloaed your Lodoss War pack and it seems to have very few images compared to the other packs. I can help with that, depending on the quality of pics you want.


Also, what kind of texts do you need for the romancing freegirls part of the game? I also noticed that the only actions that seem worthy of doing are Romance, Shopping and Interests. Even actions that have a higher requirement to do, like touching, kissing, sex, etc make less improvement in relations compared to the initial three. It gets kind of boring to use the same actions over and over. So, shouldn't actions that need to be unlocked give greater relationship bonus (romance gives 20, kiss initially gives -5 but once you get her to like you it should give 25 so that I start to use the new action instead of the old one). In the same vein, it's not profitable to fight other enemies besides goblins, or so it seems to me. Am I right?


Anyway, this game seems to have great potential. I hope you still keep developing it. I just wish there were some "sexyer" choices to make at the beginning. Fighting goblins to make a profit is not what I wanted from a hentai game. At least I should be fighting some sexy girl monsters, or instead being gigolo to some noblewoman.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on May 15, 2014, 03:44:10 PM
Some people play with free girls only. It's perfectly doable. Rukia's file is missing, that's why she doesn't appear and many girls are missing, not just Yoruichi.

You're welcome to help out, there is no need to ask "what's needed", if you have an idea on how to approach something just post it and we'll work from there.
Title: Re: Alpha: Discussion thread ==>
Post by: MonkeyBoo on May 16, 2014, 05:35:12 PM
Just installed bit defender pro and it seems like the Pytfall.exe has been detected as a virus.


Any information concerning this? I did download the game via torrent but can you re-upload a clean version or have any clue why this happened?
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on May 17, 2014, 06:35:48 AM
Just installed bit defender pro and it seems like the Pytfall.exe has been detected as a virus.


Any information concerning this? I did download the game via torrent but can you re-upload a clean version or have any clue why this happened?

Shitty, intrusive, experience ruining AVs will sometimes kill off files just for the fun of it. Torrent version is clean as well and it's a Ren'Py thing, not a fault with PyTFall specifically. Add it to BD exceptions or get a normal AV like Avast/AVG, I've never heard Avast banning official update patches for millions of Warcraft players for example, BD did that "professionally" even thought there was no f@cking way those patches could be any threat to a single computer at all.

There is no way around this, there are some AVs that just ruining user experience for the sake of "extra" security while not really benchmarking any better in real world application...
Title: Re: Alpha: Discussion thread ==>
Post by: Pinkutako on May 23, 2014, 02:06:45 PM
Hey Guys,


            I've been away from the forum for awhile, but honestly Pytfall has dragged me back (in a good way).  Anyway I am trying to make my own custom girls.  I have hit a snag.  The Data files are easy enough, but I want to create my own tags for image files.  Spent about 2 hours editting the tags.json file, only to get an error.


Quote

I'm sorry, but an uncaught exception occurred.


While running game code:
  File "game/script.rpy", line 85, in script
  File "game/script.rpy", line 141, in python
  File "game/library/classes - tags.rpy", line 37, in python
ValueError: Invalid \escape: line 2 column 17 (char 18)


-- Full Traceback ------------------------------------------------------------


Full traceback:
  File "C:\Users\Jason\Downloads\qxl\Games\PyTFall-0.45-Alpha\PyTFall-0.45-Alpha\renpy\execution.py", line 294, in run
    node.execute()
  File "C:\Users\Jason\Downloads\qxl\Games\PyTFall-0.45-Alpha\PyTFall-0.45-Alpha\renpy\ast.py", line 732, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\Jason\Downloads\qxl\Games\PyTFall-0.45-Alpha\PyTFall-0.45-Alpha\renpy\python.py", line 1358, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 141, in <module>
    tagdb = TagDatabase.from_json([jsonfiles, rg_jsonfiles])
  File "game/library/classes - tags.rpy", line 37, in from_json
    imgmap = json.load(f)
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/json/__init__.py", line 278, in load
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/json/__init__.py", line 326, in loads
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/json/decoder.py", line 366, in decode
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/json/decoder.py", line 382, in raw_decode
ValueError: Invalid \escape: line 2 column 17 (char 18)


Windows-7-6.1.7601-SP1
Ren'Py 6.17.3.327
PyTFall 0.45 Alpha




What is the issue?  I created a tags.json and placed it in the folder with the images. the game created the blank tags.json and placed it in the series folder.  I'm hoping this is a simple fix.  Any help will be greatly appreciated. I've attached the tags file and the data file.


I must also say, I am loving this incarnation of the brothel game.  The arena is great.  Something for the MC to actually do.  keep up the great work.
Title: Re: Alpha: Discussion thread ==>
Post by: DarkTl on May 24, 2014, 02:34:27 AM
Took a quick look, first of all, "Elven" trait does not exist (yet). For now we use more general Not Human.
Title: Re: Alpha: Discussion thread ==>
Post by: Pinkutako on May 24, 2014, 07:07:41 AM
The "Elven" trait I added myself to the traits file.  I tested that and it worked fine.  I only got errors when I wanted to edit the image tags.
Title: Re: Alpha: Discussion thread ==>
Post by: DarkTl on May 24, 2014, 11:43:31 AM
I recommend to use image tagger to create tags jsons, and to use json validator (http://jsonlint.com/) for manually created jsons.

As far as I can see, you have wrong path there, it should be for example "..\\Girls\\King_of_Fighters\\Shiranui_Mai", while you have "..\\Content\Chars\Lodoss War\Deedlit". If there are other errors in syntax, validator can help you to find them too. Iirc, we don't use this path in tags jsons at all, but wrong syntax still leads to errors.

Also you might want to not create race traits for now, since we are going to add them at some point anyway.
Title: Re: Alpha: Discussion thread ==>
Post by: Pinkutako on May 25, 2014, 08:40:07 AM
Thanks DarkTl,   That validator did the trick.  8)
Title: Re: Alpha: Discussion thread ==>
Post by: kyuubi43 on September 29, 2014, 08:48:09 PM
Got A Error For You

This is using the latest version and all I did was try to exit the preferences menu

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 86, in script
    python:
  File "game/script.rpy", line 92, in <module>
    char = load_characters()
  File "game/library/functions.rpy", line 28, in load_characters
    dir = content_path('chars')
  File "game/library/functions.rpy", line 6, in content_path
    return renpy.loader.transfn('content/' + path)
Exception: Couldn't find file 'content/chars'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 86, in script
    python:
  File "F:\renpy-6.18.1-sdk\renpy\ast.py", line 778, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\renpy-6.18.1-sdk\renpy\python.py", line 1382, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 92, in <module>
    char = load_characters()
  File "game/library/functions.rpy", line 28, in load_characters
    dir = content_path('chars')
  File "game/library/functions.rpy", line 6, in content_path
    return renpy.loader.transfn('content/' + path)
  File "F:\renpy-6.18.1-sdk\renpy\loader.py", line 504, in transfn
    raise Exception("Couldn't find file '%s'." % name)
Exception: Couldn't find file 'content/chars'.

Windows-7-6.1.7601-SP1
Ren'Py 6.18.1.670
PyTFall 0.47 Alpha
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on September 29, 2014, 11:56:46 PM
Got A Error For You

This is using the latest version and all I did was try to exit the preferences menu

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 86, in script
    python:
  File "game/script.rpy", line 92, in <module>
    char = load_characters()
  File "game/library/functions.rpy", line 28, in load_characters
    dir = content_path('chars')
  File "game/library/functions.rpy", line 6, in content_path
    return renpy.loader.transfn('content/' + path)
Exception: Couldn't find file 'content/chars'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 86, in script
    python:
  File "F:\renpy-6.18.1-sdk\renpy\ast.py", line 778, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\renpy-6.18.1-sdk\renpy\python.py", line 1382, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 92, in <module>
    char = load_characters()
  File "game/library/functions.rpy", line 28, in load_characters
    dir = content_path('chars')
  File "game/library/functions.rpy", line 6, in content_path
    return renpy.loader.transfn('content/' + path)
  File "F:\renpy-6.18.1-sdk\renpy\loader.py", line 504, in transfn
    raise Exception("Couldn't find file '%s'." % name)
Exception: Couldn't find file 'content/chars'.

Windows-7-6.1.7601-SP1
Ren'Py 6.18.1.670
PyTFall 0.47 Alpha

Don't know where this came from. That old release version was tested way to thoroughly to get error like that :(
Title: Re: Alpha: Discussion thread ==>
Post by: kyuubi43 on September 30, 2014, 12:42:00 AM
this is using what you all posted to access the development 47 alpha cloned using the Merc' since I got tired of the issues with the 45 alpha. the 47 has more errors then the 45 seeing as I tried again several times and literally whatever you guys have linked to the Tortoise HG is not functioning period.
It's just error after error, bug after bug. hell I got 37 error reports back to back just going through the process of  starting a new game. The statement isn't a lie I actually counted to make sure I wasn't crazy (well crazier then normal). So can someone point me to the proper download if the one in the post is the wrong one.
Title: Re: Alpha: Discussion thread ==>
Post by: DarkTl on September 30, 2014, 01:38:29 AM
It says that it couldn't find file 'content/chars'. Doesn't it mean that you don't have any characters in the game?
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on September 30, 2014, 07:54:31 AM
...

Dev version is not set up to be playable, there are too many loose ends for it to be any fun even if you get it to work and turn development mode off.

It says that it couldn't find file 'content/chars'. Doesn't it mean that you don't have any characters in the game?

That's prolly it but just adding packs is no longer enough due to new tags loading system and .45 release is prolly better playable than .47 anyway.
Title: Re: Alpha: Discussion thread ==>
Post by: kyuubi43 on September 30, 2014, 07:52:59 PM

This is not meant to sound rude I am just trying to make sure I understand properly:

so just to clarify the Pytfall I cloned to use with renpy which based on what I have been reading in the forums is suppose to be the most up to date version, but since it is the Dev Build and not a Release like .45 it is actually just the Core without any of the working parts. Am I reading the comment right?
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on October 01, 2014, 12:06:19 AM
This is not meant to sound rude I am just trying to make sure I understand properly:

so just to clarify the Pytfall I cloned to use with renpy which based on what I have been reading in the forums is suppose to be the most up to date version, but since it is the Dev Build and not a Release like .45 it is actually just the Core without any of the working parts. Am I reading the comment right?

Yeap, it's without the girls but has all other "parts". Trouble is that it's setup as a testbed and playing it isn't much fun even if you can get it to work properly due to an amount of unfinished and yet enabled modules.
Title: Re: Alpha: Discussion thread ==>
Post by: kyuubi43 on October 01, 2014, 12:59:29 AM
Alright I understand.  I guess having done Alpha and Beta testing like this before I have gotten complacent to the fact that not everyone will put out a full working 'test-bed'. Since most of the people already working on the project would have all the needed files already for the most part. New guys would have to wait and correspond with the Vet's to get needed files or be directed to where they are. Sorry for the trouble. Guess I'll first try cannibalizing my copy of 45 to see if I can get my 47 running before I try asking for anymore help.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on October 01, 2014, 02:57:00 AM
Alright I understand.  I guess having done Alpha and Beta testing like this before I have gotten complacent to the fact that not everyone will put out a full working 'test-bed'. Since most of the people already working on the project would have all the needed files already for the most part. New guys would have to wait and correspond with the Vet's to get needed files or be directed to where they are. Sorry for the trouble. Guess I'll first try cannibalizing my copy of 45 to see if I can get my 47 running before I try asking for anymore help.

Errr... it's a bit complicated:

Search char/rchar directory for a file containing "sample", you'll find it in one of Dark's packs. Delete the file.

Start the game, none of the girls except Crazy WM packs will (should) have any pictures.

Click on "tagger" button in the main screen, in tagger screen click button "JSON --> FN" (or something like that). Follow the instructions given by the game. After a restart (don't remember if that's automatic or not) you should have a working copy in dev mode.

If you want to betatest, this should work.

You will need char and rchar folders from beta 0.45 to follow the instruction.
Title: Re: Alpha: Discussion thread ==>
Post by: boriz13 on September 09, 2015, 06:52:14 AM
I just got a copy of this game from my friend, and unfortunately it's the 0.45 Alpha version but without the library patch. After looking around I can't find the patch, can someone kindly enough to share the patch if there is still any? So I can wait for the latest version while I played the old version (I saw the youtube video, it's really interesting)
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on September 09, 2015, 07:07:13 AM
I am not sure, they keep deleting the damn game from everywhere, doesn't matter if it's archived, password protected and etc. I'll take a look tonight but chances are slim, @ release was a very long time ago...
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on September 09, 2015, 07:22:12 AM
https://mega.nz/#!SkQlnTKA!Q0bebSSr8qnqRlvbWDceqMm7xhuzNjhHiPW3cuBnn-I

This should be the old alpha release with all of the patches applied. I am unzipping it now to extract library folder.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on September 09, 2015, 07:28:07 AM
https://mega.nz/#!rxoXnKzR!xLbYYnenpmEM11Y9Z4JSjXM7YpA3HDW68C8_BakzvTE

This should include the final library folder/base files for the old Alpha release, be sure to delete library folder and screens, script and options .rpy and .rpyc files or the game may not convert them to bytecode properly.
Title: Re: Alpha: Discussion thread ==>
Post by: boriz13 on September 09, 2015, 07:40:13 AM
https://mega.nz/#!rxoXnKzR!xLbYYnenpmEM11Y9Z4JSjXM7YpA3HDW68C8_BakzvTE (https://mega.nz/#!rxoXnKzR!xLbYYnenpmEM11Y9Z4JSjXM7YpA3HDW68C8_BakzvTE)

This should include the final library folder/base files for the old Alpha release, be sure to delete library folder and screens, script and options .rpy and .rpyc files or the game may not convert them to bytecode properly.


Thanks!!! Any idea when the new version released? Good luck with everything!
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on September 09, 2015, 09:13:45 AM
You're welcome and it's prolly still month away...
Title: Re: Alpha: Discussion thread ==>
Post by: Alex250 on October 10, 2015, 12:57:44 AM
Hello PyTFall!

I have recently checked out this project trough github. I had played the released Alpha this summer and wanted to try the newest developement version to spot bugs, test new features and enjoy the game.

I have set up a copy with a few RandomGirl and UniqueGirls pack as explained in the "Want to help? Read this!" thread.

I had a few issues with the RandomGirls. Since the downloads give you the datafile and image folder directly, I put them "as is" in the rchars/ folder. It is by luck that I figured out you needed to put them in a "pack" folder.
You could prevent this issue by adding a .gitignore in the chars/ and rchars/ folders and remove these folders from the topmost .gitignore. More informations here (http://stackoverflow.com/a/932982). This setup would also allow you to track the important characters (Naruto and One Piece girls) while still excluding other packs in the .gitignore.

An other issue I had was with CherryWood's Hinata: there is an image that is not tagged correctly. it is a long string of hexadecimals without separators, starting with "62ff66" if I remember correctly. I haven't made datafiles for Sakura and Tenten yet, there might be misnamed files there as well.

@DarkTI: your Naruto pack was removed from MEGA, can you reupload it?

TL;DR: I started this post to ask for help seting up the game but ended up solving them. I now have a working game to start testing and bug hunting. Is there anything in particular you would want to be tested?
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on October 10, 2015, 01:54:29 AM
Hi.

There are too many unfinished systems and content that is plainly not setup for testing yet. You can test some gui elements and a couple of features like new items screens but that is about it.

Title: Re: Alpha: Discussion thread ==>
Post by: DarkTl on October 10, 2015, 05:06:57 AM
@DarkTI: your Naruto pack was removed from MEGA, can you reupload it?
My bad, I forgot to update links in the thread, they should work now. The chances of them being removed by Mega staff are slim thanks to password protected archives with meaningless, numeric names, so it's usually my fault when something is not available  :D
Title: Re: Alpha: Discussion thread ==>
Post by: Alex250 on October 10, 2015, 06:07:45 PM
If there are so many unfinished systems, maybe I could help? I am a good programmer, but I haven't really coded in Python. I have looked through the Issues listed on GitHub but couldn't figure out which ones were already being worked on and which ones A newbie could start on.

Would you accept my help? What could I work on that is not too Advanced and isn't too large?

I already have made changes on my local version to the .gitignore, to track the chars/ and rchars/ folders but ignore their content. I needed to add a line to the function loading RandomGirls to make it ingore non-folder in the rchar/ directory. If you allow me, I could push it to the main branch.

@DarkTI: The datafiles link for your Naruto pack is also broken. I can always make new ones with the stats from Alpha but I'd like to have the same stats as you all.

Also I didn't find a "Luck" stats for CW's ninjas int the alpha files so I used the value of Boa (20). Is it balanced? I haven't played yet but in the alpha Luck didn't seem to do anything.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on October 10, 2015, 06:39:01 PM
Feel free to help out, I don't really know what to suggest atm, most of the code is fairly complicated and you need to know well how it works.

PM me your nickname on GitHub is you want to be added to collaborators.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on October 10, 2015, 08:07:15 PM
I already have made changes on my local version to the .gitignore, to track the chars/ and rchars/ folders but ignore their content. I needed to add a line to the function loading RandomGirls to make it ingore non-folder in the rchar/ directory. If you allow me, I could push it to the main branch.

I don't get what you mean by this btw, everyone may have different setups for chars and especially rchars (Dark just throws them into rchars folder and I use generalization folders based on race/type). It may mess things up.

Not mentioning that local data.json files may differ from one another for testing purposes and syncing may not be desirable at all...

I haven't played yet but in the alpha Luck didn't seem to do anything.

I thought it meant quite a bit at several places.
Title: Re: Alpha: Discussion thread ==>
Post by: Alex250 on October 10, 2015, 09:03:40 PM
In the Alpha I had minmaxed a character with over 40 Luck from the start but never noticed any difference with a regular character. Either it has no effect, or it was too subtle.

About the .gitignore thing: adding .gitignore files in character folders allows you to select what you want the tracking to ignore. In my case, I ignore everything in the folder except the .gitignore itself, a fresh clone of the project would have chars/ and rchars/ folders without any characters in them. It would also allow you to track only certain characters/packs. This would be useful to make sure everyone has the characters you use in your quests.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on October 11, 2015, 04:44:44 AM
In the Alpha I had minmaxed a character with over 40 Luck from the start but never noticed any difference with a regular character. Either it has no effect, or it was too subtle.

It would be hard to gauge, there were decent advantages but there obviously isn't anything game-breaking/changing bound to luck.

About the .gitignore thing: adding .gitignore files in character folders allows you to select what you want the tracking to ignore. In my case, I ignore everything in the folder except the .gitignore itself, a fresh clone of the project would have chars/ and rchars/ folders without any characters in them. It would also allow you to track only certain characters/packs. This would be useful to make sure everyone has the characters you use in your quests.

Still sounds a bit chaotic or maybe I still don't understand the setup. Dark for example has loads of content with Naruto girls involved, I use them for testing often overwriting many fields that may be crucial to it. We have already discussed this in the past and decided against keeping track of characters using version control, instead Dropbox/Mega is used. Main question here is: "Are those extra gitignore files in chars folders private?" If they are not, we'll still all be stuck with the same data files.

One alternative solution that was suggested to us was using a separate repo for chars/rchars folder. We still decided to go with Mega/DB setup, prolly cause we're used to it.
Title: Re: Alpha: Discussion thread ==>
Post by: DarkTl on October 11, 2015, 10:00:12 AM
I thought recently about creating a repo for packs. But I figured that a huge repo almost without text files and with thousands of binary files (aka pictures) will draw too much attention, and will be closed by repo staff as soon as they see tons of h-content. And using password protected archives in repo kills the whole purpose of using a repo.

@DarkTI: The datafiles link for your Naruto pack is also broken. I can always make new ones with the stats from Alpha but I'd like to have the same stats as you all.
Ok, I fixed links for them too. It won't help much though, they are quite outdated (but still sufficient for testing), I'm waiting for conformation from Xela that data files won't have any more fields before updating all jsons.
Title: Re: Alpha: Discussion thread ==>
Post by: lothran on October 14, 2015, 02:04:23 PM
I have played up to brothel 4 or 5 four times now and have always found the progress to be deadly slow.  Is there a file I can tweak to increase profits a bit or reduce costs?  I know that going bankrupt was designed in and have come very close a couple of times, but I want to reach top levels in a couple of weeks instead of a few months.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on October 14, 2015, 02:24:18 PM
I don't believe that there are centralized variables for those things even in the dev version. It's prolly simpler to give yourself a lot of cash, find script.rpy file, there should be:

Code: [Select]
label after_load:
    # Some code

at the end of it, add:

Code: [Select]
label after_load:
    $ hero.gold = 1000000

to it and load one of your saves. Make sure to delete that or it will be annoying having your gold reset all the time, that will mess up your finances as well (a bit). You can use hero.add_money(100000, "Cheating") if you want finances to remain intact.
Title: Re: Alpha: Discussion thread ==>
Post by: krakr on November 10, 2015, 01:16:31 AM
Hi folks, thanks for all the hard work. Nice to see a more graphical representation of the whole Whoremaster game

I just DL'd the Alpha 0.45 & been playing a few hours now.  I got a few game breaking bugs early on till I figured a workarund.

They all looked like this:

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/library/screens/pyt - screens - nextday.rpy", line 15, in script
  File "game/library/screens/pyt - screens - nextday.rpy", line 119, in python
  File "game/library/classes - support.rpy", line 117, in python
  File "game/library/classes - characters.rpy", line 1403, in python
  File "game/library/classes - characters.rpy", line 799, in python
  File "game/library/classes - characters.rpy", line 585, in python
  File "game/library/classes - characters.rpy", line 212, in python
AttributeError: 'disposition' is neither a gamestat nor an attribute of Player

I got others too, they were all whore attributes "joy" & such. Workaround I figured out was to take off all my gear before hitting "next day" that seemed to fix it, I didn't mod any of the gear either.

Got a few observations:

-got my guard's ass kicked for the 2nd time cuz guard duty gives 8 or 9 xp & she's still Lv1 & guard school isn't much better.
-good gear makes no difference to a maxed out stat. I think combat gear should be exempt OR the MAX stat should add to the stat as I thought it would.
-Witch trainer works great for mgc & intel, but Arena trainer works like crap on Con

Those are my biggest whines atm. I know you can create a player team, but shit I just got the game & am on first play-thru at Lv4 for MC, tough enough to get through the golblns, only managed it 3 times so far.
Thanks again.


[edit] Oh pet peeve of mine is stat bonuses from clothes/items being in the end of day summary. Makes it nearly irrelevant
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on November 10, 2015, 07:36:00 AM
I just DL'd the Alpha 0.45 & been playing a few hours now.  I got a few game breaking bugs early on till I figured a workarund.

All bugs should have been fixed so you are prolly playing an unpatched version.

They all looked like this:

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/library/screens/pyt - screens - nextday.rpy", line 15, in script
  File "game/library/screens/pyt - screens - nextday.rpy", line 119, in python
  File "game/library/classes - support.rpy", line 117, in python
  File "game/library/classes - characters.rpy", line 1403, in python
  File "game/library/classes - characters.rpy", line 799, in python
  File "game/library/classes - characters.rpy", line 585, in python
  File "game/library/classes - characters.rpy", line 212, in python
AttributeError: 'disposition' is neither a gamestat nor an attribute of Player

I got others too, they were all whore attributes "joy" & such. Workaround I figured out was to take off all my gear before hitting "next day" that seemed to fix it, I didn't mod any of the gear either.

It's a weird error...

Got a few observations:

-got my guard's ass kicked for the 2nd time cuz guard duty gives 8 or 9 xp & she's still Lv1 & guard school isn't much better.
-good gear makes no difference to a maxed out stat. I think combat gear should be exempt OR the MAX stat should add to the stat as I thought it would.
-Witch trainer works great for mgc & intel, but Arena trainer works like crap on Con

Gear is working fine, you just need a lot higher levels to use it properly. Con is really hard to increase...

Those are my biggest whines atm. I know you can create a player team, but shit I just got the game & am on first play-thru at Lv4 for MC, tough enough to get through the golblns, only managed it 3 times so far.
Thanks again.

Game was created to be difficult...

[edit] Oh pet peeve of mine is stat bonuses from clothes/items being in the end of day summary. Makes it nearly irrelevant

I don't remember if that was fixed with patches or not, I'll take a look at it before we release next.
Title: Re: Alpha: Discussion thread ==>
Post by: krakr on November 10, 2015, 06:31:55 PM
^Thanks for the prompt response.


I just DL'd the available one, didn't know there was a patch. I'll search for it.
Oh the error seems to be linked to dissappearing items in my inventory.
They're still there, just ....gone.
If I unequip a similar item from a girl into my inv. they pop back up for a while. really odd


If you're reffering to this:


New patch:Patch (https://mega.co.nz/#!ngI1XQYZ!rnvMPvZ-2X9VhqvoqiLQiI36qm_IHE7BF3CQbKzfzQs)- Girls can be equipped from MC inventory- Number of bugfixes and improvements- Constitution has a much higher chance of increasing during the training with Xeona- WM Crazy packs have a much better support now (close to perfect I think)- Loads of code improved (No notable effects on the game)======================This will break saves! Without a chance to fix them other than reverting to the old patch!I will not update the front post with this for this reason.



The mega link is broken :(
I just assumed you had swapped out the original link with the patched link in the Original DL post.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on November 11, 2015, 05:50:03 AM
I just assumed you had swapped out the original link with the patched link in the Original DL post.

I have... at least that was the plan.
Title: Re: Alpha: Discussion thread ==>
Post by: krakr on November 11, 2015, 08:49:35 AM
hmmmmm without a release candidate stamp, I can't tell if it's patched or not, but based on the changelog for the patch, I would say no.

Anyway you could re-post a link please?

Once again, I'd like to thank you for your hard work.
For an Alpha, it's a very good release.

I'll avoid any critiques until I get it properly patched & start a fresh game.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on November 11, 2015, 09:24:23 AM
This might do the trick, I doubt that there is an unpatched version still around somewhere, we'll track the version better with the next release, upping them as we release patches.

https://www.dropbox.com/s/vq64j58c12377ac/library.rar?dl=0

===
I don't remember if we actually changed anything except code, prolly not. You'll have to start a new game if you were not playing patched version before.
Title: Re: Alpha: Discussion thread ==>
Post by: krakr on November 11, 2015, 09:43:59 AM
many thanks.

I have no issues starting new game, learned a lot in first run through.

Will let you know if it makes a difference.



lol loading QS caused error, so yeah, your link is to the unpatched version.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on November 11, 2015, 11:06:50 AM
https://www.dropbox.com/s/4l1n4gyaw63fqo7/game.rar?dl=0

Might be useful as well, although I don't think it is required, just recall that it was updated sometimes during the patching.
Title: Re: Alpha: Discussion thread ==>
Post by: krakr on November 11, 2015, 05:12:09 PM
OK, thank you.


Oh I finally understand what was meant in another post about the inventory filter.
I wasn't aware that when you set it in your inventory, it's universal.
Patch vastly improves training rewards for Arena among other things.


Not to be a dick, but I'd like to point out that by including "strip" in the XXX school, that makes it less likely to get a useful whore skill.
Theres a dance school anyway.
Also, are "joy" and "devotion" calculated like other positive outcomes? Just asking cuz all my ho's are 100/100 on joy, but sometimes that's the only result from a school session.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on November 12, 2015, 01:06:41 AM
I'd like to point out that by including "strip" in the XXX school, that makes it less likely to get a useful whore skill.

It was a long time ago but I think that even old schools worked on per stat rewards basic, so adding strip stat there should have in no way decreased bonuses from sexual skills.

Also, are "joy" and "devotion" calculated like other positive outcomes? Just asking cuz all my ho's are 100/100 on joy, but sometimes that's the only result from a school session.

Yeap, those work similar to other stats, disposition and joy are best controlled through items and wages. Conversations are also a good way.
Title: Re: Alpha: Discussion thread ==>
Post by: krakr on November 12, 2015, 02:45:24 AM
It was a long time ago but I think that even old schools worked on per stat rewards basic, so adding strip stat there should have in no way decreased bonuses from sexual skills.

Yeap, those work similar to other stats, disposition and joy are best controlled through items and wages. Conversations are also a good way.


You misunderstood, I give a rat's ass for a slaves disposition & when I chat up a free girl I don't hire till 900+ so upkeep is >10 or even 0. (and she won't say no when I ask her to change jobs)
I was asking because schools are prohibitively expensive & I'm angered when I get those types of results rather than a pertinent skill.
If I send a bitch off to school across town I want her to learn how to fuck/dance/be beautiful etc... not be more devoted to me or happy.
I'm finding really disappointing results from even the expensive highly rated teachers.
It's like sending a bitch to MIT or Harvard & she comes home with a smile on her face & fuck all.
I thought that by removing strip as a potential reward for XXX school it would force the code to reward in a more meaningful way.
I see "intelligence" was removed in the patch, so that can't be a factor.
I'm not a programmer, so feel free to bitch slap me if I'm outta line.


Another observation along this line is the EXP rewards far outstrip the skill rewards. I've had whores go into a whorehouse with maxed out skills & in the space of a few levels, she is now at 1/2 her potential. In my first game I got a free whore up to Lv 20 & had to use 3 rings of refinement to get her to famous. This is despite the fact that she had a laundry list of awesome stat boosting traits & she started out with CHA & REF nearly max when I hired her. She was earning 10k+ XP a day. Every few lvl's I had to send her back to school. By the time I scrapped that game, none of her sex skills was over 70, but joy & dispo were 100/100 & 1000/1000 since I hired her at Lv 1 & still being rewarded. Which is the more logical result of some filthy peasant ass fucking you? +1CON & ANAL or +1Joy & Refinement? I see that all the time though. Random outcome generators always set my teeth on edge.


On a positive & in no way critical note, the arena is awesome. Took me a while to figure out how to add ho's to my party, but when I did, I had a blast. Kudos.
Also like to thank you for taking time out to personally reply to me, I know you're on 1000 boards plus you're busy coding, so I'm very humbled & flattered.
Hope my comments don't come off as unappreciative, far from it, I'm just trying to give honest feedback in a constructive way.


[edit] I just realized I started another new game with the Game.rar patch (I think that's the one that removed Intell) & school results seem to be a bit better
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on November 12, 2015, 04:02:27 AM

You misunderstood, I give a rat's ass for a slaves disposition & when I chat up a free girl I don't hire till 900+ so upkeep is >10 or even 0. (and she won't say no when I ask her to change jobs)
I was asking because schools are prohibitively expensive & I'm angered when I get those types of results rather than a pertinent skill.
If I send a bitch off to school across town I want her to learn how to fuck/dance/be beautiful etc... not be more devoted to me or happy.
I'm finding really disappointing results from even the expensive highly rated teachers.
It's like sending a bitch to MIT or Harvard & she comes home with a smile on her face & fuck all.
I thought that by removing strip as a potential reward for XXX school it would force the code to reward in a more meaningful way.
I see "intelligence" was removed in the patch, so that can't be a factor.
I'm not a programmer, so feel free to bitch slap me if I'm outta line.

It's kinda off that intelligence was removed, even if it was, we're restored it. Schools shouldn't be too expensive, it's all about finding the right course. There is little point in sending chars to do expensive classes if they are not ready for them. Teachers should have two ratings, one for their ability to teach and another for their general knowledge. Ability to teach is the most important one while knowledge should be greater than that of a char that you're sending to school.

Availability of the courses depends on rng to keep schools interesting and not linear like they usually are (although there may be normalization routines, I don't remember).

Also, great bonuses are also awarded when a course is completed and a char followed (you noticed it soon enough and kept paying until the end).

Another observation along this line is the EXP rewards far outstrip the skill rewards. I've had whores go into a whorehouse with maxed out skills & in the space of a few levels, she is now at 1/2 her potential. In my first game I got a free whore up to Lv 20 & had to use 3 rings of refinement to get her to famous. This is despite the fact that she had a laundry list of awesome stat boosting traits & she started out with CHA & REF nearly max when I hired her. She was earning 10k+ XP a day. Every few lvl's I had to send her back to school. By the time I scrapped that game, none of her sex skills was over 70, but joy & dispo were 100/100 & 1000/1000 since I hired her at Lv 1 & still being rewarded. Which is the more logical result of some filthy peasant ass fucking you? +1CON & ANAL or +1Joy & Refinement? I see that all the time though. Random outcome generators always set my teeth on edge.

Yeah, we're still trying to figure out experience, stats, skills and etc. The problem is that we've started with recreating the original Sim Brothel, continued the same design with remaking WM to create WM2 and finally we've went with our own design using a lot of older concepts that got all mixed up.

It should feel a lot better in modern version since we've changed a lot of stuff but even now, there are issues like you describe.

As for jobs bonuses, joy/disposition are based on how well the job was performed, there are extra checks on place for chars getting pissed off when serving clients with ranks way below them (like courtesan serving a peasant), we've removed that from current version, at least until we restore castes, still, it was working in Alpha (I think).

On a positive & in no way critical note, the arena is awesome. Took me a while to figure out how to add ho's to my party, but when I did, I had a blast. Kudos.
Also like to thank you for taking time out to personally reply to me, I know you're on 1000 boards plus you're busy coding, so I'm very humbled & flattered.
Hope my comments don't come off as unappreciative, far from it, I'm just trying to give honest feedback in a constructive way.

Most useful comments are the once with criticism :)

It's been a while since the game was discussed, prolly because Alpha is very old and current version is not playable.

[edit] I just realized I started another new game with the Game.rar patch (I think that's the one that removed Intell) & school results seem to be a bit better

I don't think game.rar could remove intelligence, there should be nothing there to influence it.
Title: Re: Alpha: Discussion thread ==>
Post by: krakr on November 12, 2015, 11:35:17 AM
Yeah, we're still trying to figure out experience, stats, skills and etc. The problem is that we've started with recreating the original Sim Brothel, continued the same design with remaking WM to create WM2 and finally we've went with our own design using a lot of older concepts that got all mixed up.


I can imagine. Shitloads of math & IF - THEN type statements. Virtual pie charts & whatnot.
Good luck on that.
Title: Re: Alpha: Discussion thread ==>
Post by: krakr on November 13, 2015, 01:07:10 PM
I'm wondering if you are developing a dress-code type thing for next release?

Current game, I just bought the Maxed out brothel & have 1 Lv 7 ho, 3 Lv 6's & they're all fucking miserable because apparently filthy peasants have well over 300 gold to piss away on pussy.
My Lvl 7 refuses about 10 customers a day too lmao. Even so it's like -10 to -20 joy per day.
Having an option to enforce a dress code would nip that in the bud, then I'd just have to worry about the lesbo's taking too much cock ^_^
Alternate solution would be a Shower upgrade you can buy so you can make the customers get the cheese off their dicks first. (ignore caste check kinda command)

Another thing I noticed is that Service girls take about 130 fatigue/day & they all have to rest on the same days.
Not THAT huge a deal since you can auto-clean, but serious loss of revenue.
Similar for guards, but they take less fatigue sparring in the guard chamber.
I guess the only solution is to potion just 1 girl at a time to stagger them manually.


[edit] just noticed my Lv 6 free girl doesn't seem to be taking the joy hits that the slaves are. I assume that's by design.
A lot of little nuances that I've got to take into consideration I see. (if I can spot them lol)
Oh, & despite Intelligence no longer being visible, it most certainly is a factor, just now I can't tell if my ho is dumb or not.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on November 13, 2015, 02:10:50 PM
I'm wondering if you are developing a dress-code type thing for next release?

Not yet. It depends on Lamoli being able to render or provide detailed instruction for custom renders for multiple chars. Generally, automated dress code type of a thing is not a good idea because all drawn chars are too different and come in a lot of shapes and sizes.

If we'll be able to come up with enough 3D renders, I will code in a dress code.

Current game, I just bought the Maxed out brothel & have 1 Lv 7 ho, 3 Lv 6's & they're all fucking miserable because apparently filthy peasants have well over 300 gold to piss away on pussy.
My Lvl 7 refuses about 10 customers a day too lmao. Even so it's like -10 to -20 joy per day.
Having an option to enforce a dress code would nip that in the bud, then I'd just have to worry about the lesbo's taking too much cock ^_^
Alternate solution would be a Shower upgrade you can buy so you can make the customers get the cheese off their dicks first. (ignore caste check kinda command)

Possibly, there is a reason why we removed ranks... the concept was not reasonable without a lot of extra logic. Rank/Caste checks are all ignored in modern code.

This was reported before... and should be fixed in the next release on one way or another. In fact, jobs are being completely rewritten using a really complex module called SimPy, professionals and scientists use it to simulate spearing of viruses, clients visiting malls, cars charging/gassing up at stations, trains/metro's and etc.

Almost three businesses are already working under SimPy so it will get more manageable for developers and hopefully a lot more interesting for players in the next release. Everything will be simulated as it was in real life, clients come in to the building, he/she is being greeted by manager or char, they pick the one they like in Brothel/Club/Shop and etc. Nothing is faked anymore, like some things were in Alpha. Everything is being checked, simulated and executed in real time and you can view general flow/results or specific reports for every business. Upgrades will also have real meaning, not just modifying one or two variables like they did in Alpha.

Another thing I noticed is that Service girls take about 130 fatigue/day & they all have to rest on the same days.
Not THAT huge a deal since you can auto-clean, but serious loss of revenue.
Similar for guards, but they take less fatigue sparring in the guard chamber.
I guess the only solution is to potion just 1 girl at a time to stagger them manually.

It's strange that noone reported this before, we've literally had a couple of people claiming to sink in days into the game... In any case, jobs are being completely refactored, there will be nothing left from the old loops except for the reports.

Specific complains about jobs in Alpha are no longer useful... unlike opinions and reports on Arena/Schools/Stats/Training/Taxes/Finances/Prices/Gold/Characters that are still similar in a number of ways.

[edit] just noticed my Lv 6 free girl doesn't seem to be taking the joy hits that the slaves are. I assume that's by design.
A lot of little nuances that I've got to take into consideration I see. (if I can spot them lol)
Oh, & despite Intelligence no longer being visible, it most certainly is a factor, just now I can't tell if my ho is dumb or not.

Good :)
Title: Re: Alpha: Discussion thread ==>
Post by: krakr on November 13, 2015, 10:28:36 PM
Now I'm really interested in getting my hands on your next release  ;D .
sounds very promising.
Title: Re: Alpha: Discussion thread ==>
Post by: krakr on November 15, 2015, 02:01:40 AM
Holy shit, just had to wade through over 100 (342 page end of turn summary) refusals from my Free Tayu, Nami (One Piece).
She refuses to change profession & will only strip until her disposition goes below 900.
LMAO my reputation is now 4! Fame 1000/1000, Too funny
This is why I was asking about dress codes & such once you get to a certain lvl. The caste system can be brutal.
I thought the Joy hits on slave Tayu's was bad, this was rather shocking.
Killed hundreds of rep in 1 turn .



[EDIT] Just had an idea. If you were to put a check list of castes you allow inside on the Brothel set up page, it could present opportunities for your guards to fight off angry nomads or beggars that can't get in as well. I'm all for the caste system, just would like some way on the Player end to manage it.

Title: Re: Alpha: Discussion thread ==>
Post by: lothran on December 10, 2015, 10:10:39 AM
I don't believe that there are centralized variables for those things even in the dev version. It's prolly simpler to give yourself a lot of cash, find script.rpy file, there should be:

Code: [Select]
label after_load:
    # Some code

at the end of it, add:

Code: [Select]
label after_load:
    $ hero.gold = 1000000

to it and load one of your saves. Make sure to delete that or it will be annoying having your gold reset all the time, that will mess up your finances as well (a bit). You can use hero.add_money(100000, "Cheating") if you want finances to remain intact.

This was an interesting experiment.  The money lasted quite a while but unless the girl had a good enough level to create an income that sustained the taxes and expenses, it was just a money drain. 

Two days ago I downloaded renpy and tried to recreate the .exe from the files that come with it, but it gave me a couple of errors where there probably shouldn't be any.  I wonder if they are python features that renpy didn't recognize.

I took a good look through the code, and while I don't know python, I know enough basics to follow the major intent.  I was going to change the jobs section to increase all girl income 10% and then recompile.  The errors I mentioned above stopped me for now.

My current opinion is that the game really needs 3 difficulty levels, the current one is HARD, 10% more income is NORMAL, ,and 20% more is EASY.  Changing the tax level would have similar results, but I don't think it would go as far as I am suggesting.  Still, it is probably the easier choice for a quick fix.

I think the rank system was a correct choice but not implemented correctly.  If each brothel gives a rank limit one higher than the previous (2, 3, 4, 5, etc.), then the fourth building with a max girl rank of 5 should have a target client and girl rank of 4, and no client will enter that is outside a +/- 2 range (rank 2 to 6).  That way most of the girls can be in the right range for the clients and rep loss goes way down along with most of the rejections.  Part of the selection could include a rank test first so a client does not pick an unsuitable girl.

By this plan, the 2 room house would never have a client above rank 3, and the fourth house would have clients of rank 2 to 6, with most of the girls being rank 4.  Any girls rank 3 or 5 can have a problem with some clients being too high or low for them.  This could be tightened even more so no conflicts occur, but having this much range will maintain some of the color of occasional rejections.

The clients should have a rank level based on their type, and maybe more descriptions should be made to maintain variety.
1=beggar, 2=peasant, 3=laborer, 4=staff, clerk, 5=merchant, businessman, 6=well to do, politician, 7=celebrity, 8=nobility, 9=royalty
... at least this is the idea, it needs about 9 or 10 steps, and some ranks could use two descriptors if possible to give good variety.  You don't really need to sort out the pics unless you feel a driving desire to make work.

In general I feel guards don't get exp fast enough, they are the slowest by far, and they also get Con the slowest by far which is wrong (I'm thinking weights don't work for them).  All girls should be evaluated by shift, and a shift should be about as tiring for each (slightly more for dancers, less for serving girls and guards), though guards currently seem to have more time for resting.  Currently dancers get worn out way too fast and servers tire too fast also. From what I've seen discussed you seem to be moving in this direction. 

Guards only generate revenue when they stop a fight and the client pays (they are not supposed to make money for the business). Servers make bar revenue and tips while keeping clients longer to spend more money.  Dancers make tips and increase the revenue of the whores instead of making money directly (maybe a cover charge) while also keeping clients around longer to spend more.  Whores rake in the main revenue augmented by clients who are drunk and or super horny, though a good bar can bring in a whole lot of money in a night also, that is why they are paired with strip clubs.

Personally I think maybe whores should be dancers, not separate roles, and clients take them to their room after a rousing dance, all part of the same shift.

Enough for now, the game has been interesting and I see it getting better (slowly).
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on December 10, 2015, 10:39:25 AM
This was an interesting experiment.  The money lasted quite a while but unless the girl had a good enough level to create an income that sustained the taxes and expenses, it was just a money drain. 

Well... that's the idea, bad workers = no income.

Two days ago I downloaded renpy and tried to recreate the .exe from the files that come with it, but it gave me a couple of errors where there probably shouldn't be any.  I wonder if they are python features that renpy didn't recognize.

I took a good look through the code, and while I don't know python, I know enough basics to follow the major intent.  I was going to change the jobs section to increase all girl income 10% and then recompile.  The errors I mentioned above stopped me for now.

My current opinion is that the game really needs 3 difficulty levels, the current one is HARD, 10% more income is NORMAL, ,and 20% more is EASY.  Changing the tax level would have similar results, but I don't think it would go as far as I am suggesting.  Still, it is probably the easier choice for a quick fix.

You can just change the files in the game, there is no need to recompile anything. Reason it doesn't work is that screen language syntax was adjusted syntax the release.

We'll add difficulties post beta, there are too many new systems that would have to be tested first.

I think the rank system was a correct choice but not implemented correctly.  If each brothel gives a rank limit one higher than the previous (2, 3, 4, 5, etc.), then the fourth building with a max girl rank of 5 should have a target client and girl rank of 4, and no client will enter that is outside a +/- 2 range (rank 2 to 6).  That way most of the girls can be in the right range for the clients and rep loss goes way down along with most of the rejections.  Part of the selection could include a rank test first so a client does not pick an unsuitable girl.

By this plan, the 2 room house would never have a client above rank 3, and the fourth house would have clients of rank 2 to 6, with most of the girls being rank 4.  Any girls rank 3 or 5 can have a problem with some clients being too high or low for them.  This could be tightened even more so no conflicts occur, but having this much range will maintain some of the color of occasional rejections.

The clients should have a rank level based on their type, and maybe more descriptions should be made to maintain variety.
1=beggar, 2=peasant, 3=laborer, 4=staff, clerk, 5=merchant, businessman, 6=well to do, politician, 7=celebrity, 8=nobility, 9=royalty
... at least this is the idea, it needs about 9 or 10 steps, and some ranks could use two descriptors if possible to give good variety.  You don't really need to sort out the pics unless you feel a driving desire to make work.

We dropped ranks for now. Maybe we'll add castes but that is still in plan phase.

In general I feel guards don't get exp fast enough, they are the slowest by far, and they also get Con the slowest by far which is wrong (I'm thinking weights don't work for them).  All girls should be evaluated by shift, and a shift should be about as tiring for each (slightly more for dancers, less for serving girls and guards), though guards currently seem to have more time for resting.  Currently dancers get worn out way too fast and servers tire too fast also. From what I've seen discussed you seem to be moving in this direction. 

Guards only generate revenue when they stop a fight and the client pays (they are not supposed to make money for the business). Servers make bar revenue and tips while keeping clients longer to spend more money.  Dancers make tips and increase the revenue of the whores instead of making money directly (maybe a cover charge) while also keeping clients around longer to spend more.  Whores rake in the main revenue augmented by clients who are drunk and or super horny, though a good bar can bring in a whole lot of money in a night also, that is why they are paired with strip clubs.

I don't think that's unreasonable... it would be weird if crew that just sat around or sparred a little bit got anything near what Arena fighters/Explorers (newer versions) would be getting. Sending them to train every now and then should make it better.

Jobs are being rewritten anyway so most of the alpha logic does no longer apply.

Personally I think maybe whores should be dancers, not separate roles, and clients take them to their room after a rousing dance, all part of the same shift.

They are separate rolls but something along those lines will be implemented as events/management tactic in beta or post beta. New logic will make that easier to implement.

Enough for now, the game has been interesting and I see it getting better (slowly).

Yeap :)

We're discussing/considering many concepts/improving the code and logic, but I doubt that game will get much easier, we're trying yo make it more interesting, not simpler.
Title: Re: Alpha: Discussion thread ==>
Post by: lothran on December 10, 2015, 10:52:16 AM
I have noticed that booty lube is a negative penalty instead of helping.
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on December 10, 2015, 10:57:19 AM
You can change that in item json, it's been completely rewritten after skills were separated from stats.
Title: Re: Alpha: Discussion thread ==>
Post by: cursed on January 12, 2016, 03:51:40 AM
hello , i played this game about a year a go , is there any new public update ?
if not how long till there is one ??
thanks and keep up the good work :3
Title: Re: Alpha: Discussion thread ==>
Post by: Xela on January 12, 2016, 11:15:07 AM
hello , i played this game about a year a go , is there any new public update ?

Nope.

if not how long till there is one ??

Couple of month at least, too many things to wrap up and remake.
Title: Re: Alpha: Discussion thread ==>
Post by: cursed on January 12, 2016, 11:57:26 AM
Okie . Hope it wont be long . Been waiting for it all that time . Good luck