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User Mods / Re: Combining the big mods aka crazy's mod .06 is out now
« Last post by jrok on June 22, 2018, 01:42:33 PM »
I have seen my mistakes  :'( !!  Escort and Sport are active.  Sport is what I listed as workout/work.  Gives me a long list of changes I need to make with all my fillers and older packs.
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User Mods / Re: WM7
« Last post by pronatrator on June 21, 2018, 11:57:39 PM »
Have you made any progress on finding a way to add webm support?
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User Mods / Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.07
« Last post by Beracell on June 21, 2018, 09:34:07 PM »
That actually reminded me that I learned a bit of html like 10 years ago in a digital design course but I focused else where in the course being photoshop... so 99% of knowledge of html is all lost and forgotten now, all I remember are a handful of hex color values lol which I probably only remember because I google them from time to time for other uses. But at first reading this and what I remembered of html from like 10 years ago, I thought it wouldn't be possible to program a game in html least not like WM, but with the short stint of playing with dreamweaver made me think so I and had to google if it would be. From what I googled and everything I found when talking about game coding in html they all mention the use of combination with something like javascript, but never mention making a game in html alone. So I don't know if it would be possible. I guess to say from what I have read and the few videos that I have watched in my search is that that if its anything like a facebook game level of graphics and play then it probably wouldn't be possible. Where the game stands now since its nearly just simple point and click it might be but I don't know how well it would run. It runs choppy now when dealing with gif's sometimes and its programmed in C++ but that could be left to something wrong with the code or something, since WM has been built on the bodies of other WM versions and what I have viewed of it the code is Frankenstein'd together, which I know there has been attempts at cleaning it up, but how each person codes is differently so issues can arise. Now if you were to add anything like a dungeon crawler aspect to the game like I want to do based on the tutorial I mentioned I know hands down html cant do it alone it would need something stronger in combination.
Not trying to dissuade you just trying to help out with what little bit of understanding I have. And someone might correct me which if they can show an better path I'd be all ears also.

But if your were to say your a beginner at programming and want to know where to start I would point to codecombat and say learn python, they teach everything a beginner needs to know and advanced concepts near the end... and then move on to the terrible programmers rogue like tutorials for graphic and sound implementation and from there by the time you finish codecombat and if the the tutorial holds true to what it offers one should be able to make a game comparable to Legend of Zelda a link to the past as their first game, well second after making the rogue like and then you just start climbing from there. And that is what I am attempting right now... time prohibiting, I've gone through the majority of codecombat, and now I am follow along with the rogue like tutorial and so far its going good so I will see how things fair on the other side.
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this has been greatly insightful to my road to my making my own version of this game. Almost 90% of what you just said is news to me I've been trying to look through a lot of things. from definitions to lingo and all that jazz I'm going for a more adventure style version of wm. still working on how to do any of it but I'm thinking of using a html engine. but that is just ideas and what you've given me has helped me turn to a direction. whether I stick with it or not time will tell.
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User Mods / Re: Updates and Notes for Crazy's Mod --- Current Version .06.03.07
« Last post by Beracell on June 21, 2018, 04:14:46 PM »
i know i havent been around alot along with work being in the way but im learning things and well i am wondering what it takes to make a game and im learning coding from basically zero experience and trying to make one of my own games cuss honestly... im bored.
so i have decided to learn coding with no experience or knowhow that being said CAN SOMEONE PLEASE POINT ME IN THE RIGHT DIRECTION ON HOW TO MAKE A GAME LIKE THIS NEVER BEEN MORE FRUSTRATED IN TRYING TO FIND THE RIGHT SOURCE, OR CODE, OR ENGINE, OR ANYTHING!!!!!
Sad fact is and all in all youtube is the answer...
Bit of history from me I started to learn programming originally from running a wow priv serv and that taught me databases which would be similar in respects to the items in WM, it was simple editing of what existed to alter or create new items or npc's and all of that such... after that I tried to take an actual computer programming class and it was all just theory most of the time with little hands on, in my opinion programming is something that is best learn through hands on application. About the same time I got many beginner books for programming which 90% are all garbage because its all hello world which really does not help learn the coding you need to do anything other than a calculator... though, the beginner java book teaches you to make a asteroids game I think is was by the end of it, but the problem though is java is old and is dying out, and there are other more viable programs. Granted minecraft was originally made in java it had issues though mostly when it came to the servers being a slow running program lag was always an issue that and most of the time one would have to restart minecraft every so often because java has or had a memory leak issue unless you had a lot of extra ram. Some people make arguments about java dying out so that may be just a bit of opinion there, but I got my opinion on java from watching videos on ytube from seasoned programmers who say its dying out, whom most of them say as a beginner , learn depending on what you want to do php for websites much like anything but FB is a prime exapmle, javascript for web and app games like what you find on FB, python for bigger games, and then advance into the language c++.

If you look for stefan mis chook in ytube look for his videos "10 programming languages in only 15mins", "What are the First 3 Programming languages to learn", "The 2018 Tour-De-Nerd Programming Language Race is On" and "What if you were a Python Programmer" Those are the top 4 videos I say watch of his over all but all of his recent stuff is good at least he tells alot about what the best programs out there are and what they are used for, their faults, whats current and popular and whats falling out.

Now after sometime of trying books in which I got an idea of C#, Java, and C++ mostly and other odd things I cam across a website codecombat, amazing little place teaches you python by default or you can pick, javascript, coffeescript (which no one cares about as far as I know) or Lua. The problems though are that they don't quite show or teach you enough to deal with setting something up from scratch or deal with graphics, and the lua part is still in development not everything is translated from Python to Lua yet, so they tell you how to do it in python on some levels and you have to do it in Lua. I started with Lua partially because of teh wow priv serv and then got into it abit more because of WM and because my slight previous understanding of coding it wasn't hard for me to translate it over , and honestly its not hard to figure out what it wants you to do from the hints, and so long as you payed any half attention to the earlier levels you should know what to do. But lately I moved on to python.

How ever in the end this place will teach you enough to be able to alter code but not quite enough to make something from scratch. But this is a good place to begin to learn coding and get definitions down along with some actual !!hands on practice!! of something practical.
Now after that which you can do now if you want to try you can look up the terrible programmer on ytube he has a series of making a rogue like game from scratch in python and he teaches you along the way which I am currently following and I think its amazing for even beginners that know little code as he does try to teach you but preferably it helps to know a bit of the definitions. And this is where I am at currently.

...

Now moving on WM is currently programmed in C++ and lua if I am correct, C++ is amazing has great power and running speed but takes longer periods of time to code things compared to other languages as it is a really bare bones language... most of the C languages are like this, they take longer to code but are quite powerful the draw back though is they need extra code to be cross operation system compatible since they are designed for windows. Java is easier to program in but its running speed is slow compared to the C's and is a legacy language its slowly dying off, new companies now don't really use java unless they have a program already java and they need someone that can keep it going, but it is OS universal. Python is also OS universal and is easy also but even slower than java however with the advancements of personal computer speeds since when python was first introduced in 1998 I think it was, its speed is becoming less of a problem and in most cases python used on top of an engine made from C++ for something big but python is getting better and better and each year and is gaining popularity and is used quite frequently in big games as far as I know. Lua is popular with games as it is a easy scripting language its been used in wow and in other big games Lua tends to be the go to for modding or addons for most games. Now the game engine Unity uses c# I think and it is quite popular for indie developers because there are sites that help teach you but you still need to know some coding before you can jump into that even with the guides all over the place for that. 
I bring up a lot of these differences in languages because of joeys talk about remaking the game... I was actually thinking of remaking it also but in python and I was going to ask about thinking of changing the code to python if he knows python, C++ is amazing but is over kill for a game like this and python is easy to use and cross operating system compatible. That being a part of the reason I moved from learning Lua to Python was to remake the WM game even if i have to do it alone. My only problem right now still learning enough python to be able to do the graphics and current lack of time and income. If I can solve the income problem I can solve the time problem and then its just however much time it takes me to get through learning the graphics coding but the terrible programmer on ytube is teaching that quite well and his tutorial is so great that I was thinking of adding the rogue like dungeon crawler game that he teaches to make to WM so that the player could get items and go catacomb diving and fight monsters and such on his own.


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i know i havent been around alot along with work being in the way but im learning things and well i am wondering what it takes to make a game and im learning coding from basically zero experience and trying to make one of my own games cuss honestly... im bored.
so i have decided to learn coding with no experience or knowhow that being said CAN SOMEONE PLEASE POINT ME IN THE RIGHT DIRECTION ON HOW TO MAKE A GAME LIKE THIS NEVER BEEN MORE FRUSTRATED IN TRYING TO FIND THE RIGHT SOURCE, OR CODE, OR ENGINE, OR ANYTHING!!!!!

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User Mods / Re: Combining the big mods aka crazy's mod .06 is out now
« Last post by pronatrator on June 20, 2018, 02:40:57 PM »
As of this time there are no changes from October 2015.  I copied the current list for you from aevojoey.  The ones missing from the list is Puppygirl, PregPuppygirl, Workout/Work and PregWorkout/PregWork.  I am still looking at the workout to verify which is working at this time.  He is planning an update for this year.


I found the txt file in the defaultimages folder, but like I said, that's not current.   Just looking through the 6.03 changelogs there are entries like:
Quote
- changed image type used in some jobs-Added several image types for DarkArk
- changed girl in dungeon image from profile to jail
- Changed torturer in dungeon image from profile to dom
- IMGTYPE_ESCORT,      // clothed with a client, should replace formal in escort job, because i used formal as clothed single profile
- IMGTYPE_SPORT,      // for the free time job, doing sports
- IMGTYPE_STUDY,      // reading a book or looking clever
- IMGTYPE_TEACHER,      // dressed or acting as a teacher
And that's just some of the stuff from 6.03.  I don't remember if there were any changes to images in 6.02
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User Mods / Re: Combining the big mods aka crazy's mod .06 is out now
« Last post by jrok on June 20, 2018, 12:19:11 PM »
As of this time there are no changes from October 2015.  I copied the current list for you from aevojoey.  The ones missing from the list is Puppygirl, PregPuppygirl, Workout/Work and PregWorkout/PregWork.  I am still looking at the workout to verify which is working at this time.  He is planning an update for this year.


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User Mods / Re: Combining the big mods aka crazy's mod .06 is out now
« Last post by pronatrator on June 19, 2018, 09:56:15 PM »
Does anyone know if there's a post listing all the different image types that are current with the game?  A while back I head a txt file with the all the image tags, but I don't know where that is now and even if I did, it's way out of date.
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User Mods / Re: WM Die-Hards: Share Your Challenge Modes/'New Game +' Strats
« Last post by pronatrator on June 19, 2018, 09:45:08 PM »
The last game I did:

WhoreDew Valley- Only operate one brothel, which can only be used as a bar or stripclub.  Your main source of income must be the farm.
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