Pink Petal Games

Game Editing And Additions => User Mods => Topic started by: fenicearcana on November 20, 2014, 02:27:19 AM

Title: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 20, 2014, 02:27:19 AM
Hi Guys, i started this Thread mostly to trive give help with some customization of Crazy and PP's mod.
I'll post here some Button Icons, maybe also some storyline or other ideas for script, and anyway i'm just a normal user who will like to help.
Feel free to give your opinion and to help if you wish.
Oh, and sorry if my english is somehow strange... i'm Italian after all :P

Let's begin with some simple Ideas, starting from the beginning, the actual screen of the Crossgate nearby.
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 20, 2014, 02:27:44 AM
First of All... i'll try to do some button for the mod. I will Add them here... but i feel like umm on second thought having the problem about number 4 max attachement XD ahahah we will se...

Now, just for fun, i've made a "Magic Tower"... Off... On... and a second type of On with more power XD
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 20, 2014, 02:28:20 AM
This are two ideas for "Farm", on and off.

I prefer the Farm anyway, not the Cow XD

Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 20, 2014, 02:28:36 AM
Since doing the "on" button, just require a bit of glowing around it (are we sure that is the best way to do it?) i'll put here some generic button...
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 20, 2014, 04:30:36 AM
umm well... i have something to modify here ... XD
But i feel i can do it ehehhe

The "centre" (generic1) is well integrated with the map on the bottom layer but i have to rework the others.

Anyway, is it like this i have to create? I'll like to know some opinion before i go and do other things and rework those icons XD
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: 0nymous on November 20, 2014, 07:08:07 AM
Fuckin' great job so far IMO.
Any kind of graphic enhancement is more than welcome and this is definitely an enhancement.

Although I'm not all that fond of the farm icon. Seems a bit too modern. Even though the lore of WM is a "throw every timeline and fantasy setting into one bucket" kind of thing.

If only someone would make a better map of Crossgate now I wouldn't have anything to bitch at when it comes to visuals really.
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 20, 2014, 08:10:37 AM
Well... i can try to do some graphics in my spare time. No problem at all. I just need to know if we need something like a total new "dress" for the game, or just something here and there.
I'm just not used to work on 48x48 pixel, so i need to do a little more practice in creating those icons. XD
If i can change the background map of the surronding of Crossgate, maybe i can also create icons that match it.
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 22, 2014, 10:30:37 AM
The game start with a story who was never really developped. I thought about it and my idea is simple: if we develop that part of the game, we can make the game more interesting and have some more longevity to it.
After some 30-40 turns, you have so much girl, so much items, so much gold, the game actually become boring.
This game have a great potential, but it is unused. I played this game since the beginning and actually i've wait years to see if somehow it get to a point it become really a complete game. What it lack is a story who can add some sense, some purpose, to the mere act of collecting unique girl.
And, just to make a mild example, we could have in the starting pack of the game, some unique girl who can be found only completing some part of the story.
Truth is, this game is tooooo easy. We have added so much items we can take a plain girl and transform her in a super girl with 100 in all skill and stats, or tranform her in a completly different one.
This could like to some people, for sure, but it kill the game.
Why i even have to spend time after a single girl to give her some knowledge nuts and other silly dress +5cha and +7 beauty, when i can give her a rare item who will give 100 to all stats and make the experience and leveling of girls useless?

If, on the opposite way, i have to level the girl to give her some bonus on stats, and if those rare items become a little bit less strong, then the game can actually be more enjoyable.
Why even have 7 brothels, each one who can have 250 girl inside? Have someone even try to really manage something like that?
I dont even understand why the game is at this point... it is pretty different from the beginning and somehow had lose some of his charm.
It lack of a purpose, of a goal, and is actually a mere "find unique girl, collect them...and..." and nothing. When you collect them all, you grunt and close the game.And maybe you start a new game some time later, just to impregnate a girl with a child of yours, just to see if it comes with the same eyes of your mother XD

With all that in mind, i'm starting to invent something, but since i'm NOT able to code it, i will just write down what i can and hopo something could be used for Crazy and PP's game.
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 22, 2014, 11:36:56 AM
The Story so far...

"Welcome to Crossgate, a city in the realm of Mundiga, where criminals rule and space and time overlap with other worlds and dimensions. Once a powerfoul crime lord in the city, your father was recently assassinated and his assets looted by rivals. All that remains is the fire-gutted shell of an old brothel that served as your father's headquarters.

However this building hides some interesting secrets. Still concealed in the cellars is the dungeon where your father conducted the less savory aspects of his business. Underneath, endless catacombs extend, costantly shifting in the dimensional flux, drawing in beings and plunder from a thousand different worlds.

Your hob now is to return the vrothel to its former glories of exotic woman and carnal pleasures. That will give you the income you need to avenge your father, and resume your rightful place as his successor.

It is up to you if you will be as evil as your father or not, but in any case you start with very little gold and your first order of buisiness should be to purchase some girls from the slave market, and to hire some goons to guard your headquarters."

Thats all we know about our father, and about us. The game, at the actual stage of developpement, has no end, no direction, no sense, is just so easy that we will have many girls and items in no time at all. The very first WM was a bit hard to start off with. So low starting money... and befor you started having so many girl it could possibly pass over then 1 years of game [52 turns].
Now, after 30-35 turns, you probably have more then enought to do what you want, and maybe you've already erased all the enemy gans around, being proclamed the Crime Lord of Crossgate. XD

So, how to make this more interesting?

First of all, the "Walk Around" button seems pretty useless rith now. I means, ok, you can get a "free" girl if you are lucjy and you found one around...but unless you say "no" you always get the girl. So why you even need some crappy dialogue? Just say "you found a girl who will like to work for you" and go on!
Or you could have some "seed" dialogue, a random numeric value who display different scenario every time, in wich you have to guess the correct nswer to get the girl...but being honest, after some time you will learn each one pattern to always answer the correct one to get the girl, so why bother?

Another way to manage it, is to have different way of getting the girl. I don't even know if that coul be arranged by a generic scrift, but my idea was to set at the end of the chat with the girl some option like:
 - Scare her to work for you: this will get the girl for you if your reputation point as "Evil" are more then the Rebel -Obbedience of the girl. If so, she will get +Fear by the difference from your and hers points.
 - Court her: this will get the girl for you if your reputation point as "Good" are more then the Rebel -Obbedience of the girl. If so, she will get +Love by the difference from your and hers points.
 - Make her a nice gift: you spend money, you input how much, and if the money is at least half of the girl value, she is willing to follow you and work for you.

and so on, we have plenty of possibilityes here, but i simply dont know if that can be managed by the cript. If not, it is useless to invent other options XD

Anyway, even if the walk around generate 100 different "route" to chat with girl, youll'ever find the correct answer to give if you try enought, so i don't know if really there is a way to do this different.

Coffe time. Cya later XD
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 22, 2014, 12:36:48 PM
Leaving the "Walk Around" for a future developpement, i will like to work on the main story, giving a direction to is, some objective to make it more interesting. Your father was a evil being and was murder by some unknow rival. so why dont we try to evolve that part and actively go out to search for father information?

My idea is someting like giving the character some information as the game procede, with specific event happening on a scheduled day, and some other trigged buy walking around, by recruiting some unique girl of a "starting pack", maybe some information are obtained torturing a specific girl, other are obtained investigating the Catacomb, and if possible all those information should trigger on tha map some special location who will use for the story. Just to make a fast example, we should have the tortured evil witch revealing that in a old ruin, lies a diary your father was writing, but to find this diary you have to kill the beast sleeping inside and search the ruin itself. so you have to gather some of your goons and send them to kill and explore, or maybe you can send your stronger girl to do that, to find the diary with some information who lead you to know more about your father and how it retained for so long the power in a crazy place like Crossgate...and so on. We have plenty of possibilities here...if we could arrange the trigger thing.
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 23, 2014, 09:23:42 AM
Fuckin' great job so far IMO.
Any kind of graphic enhancement is more than welcome and this is definitely an enhancement.

Although I'm not all that fond of the farm icon. Seems a bit too modern. Even though the lore of WM is a "throw every timeline and fantasy setting into one bucket" kind of thing.

If only someone would make a better map of Crossgate now I wouldn't have anything to bitch at when it comes to visuals really.

A New Map of Crossgate... umm i could Try, why not. I'm not this great of an artist, but i could try.

But a nem map...or simply a different setting on the same original map? Like a old field with different city?

I like the idea of having wather there, but never undeestood wht the city wall were so far from the water. and i will like to have also a Wood near there, and maybe a mountain... XD

Real problem is... also if i do it (i had prepared a clean field with just grass and water, the old map but without the city, to start) i can't attache it here since it is 600+ KB :P
I prepared a cleaned map half of the real dimension just to attach it XD
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 23, 2014, 10:15:18 AM
Maybe...something like that could do... i have to work a bit on it , but i can add around some forest...and a field for the farm "then" create some Button who will blend fine with the new map...

I'd like to know also Crazy and Aevojoey opinion about this ^^

Maybe a bigger city is better?
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: BlackWolf Inc. on November 23, 2014, 08:04:03 PM
Very nice, out of the two the smaller would be better as i believe there are plans to make the map larger than just Crossgate at some point.
Also maybe cut away the section of wall closest to the water (for a dock or some such).
Otherwise I must say it looks very nice, great job!
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 24, 2014, 07:18:29 AM
Thanks Bowman.
I will modify then the smallest one, if they plan to make Crossgate bigger.
Later i will try to create some custom icons, but i have still more things to add around XD

For the script part, since i'd like to start writing something, but i still don't know how to move, i will do some ramble with myself, guessing if that is the rigt thing to do.
Let's try... (Grammar probably have to be corrected since i'm not fully at my ease with english :P )

This is an example to undestand what kind of event are Crazy and Aevojoey looking for.

Unique Character 1: The Old Granny
Found only after buyind the 2nd Brothel, with Walk Around. Chance 50% until found.

"An old lady, dressed as a Maid of ancient time, approach you after she gaze at you for some time. She has a refined style and seem a very well mannered woman."
- Greetings, good master. Can you possibly be the son of the last Overlord of Crossgate? -
(Answer is really needed? well...let say you could choose not a simply Yes/No but instead a more complex answer)
Answer A1: Yes, i am. And who should you be, to know that, ma'am?
                "I'm Delora, good master, and i was the head maid of his most precious brothel, until he was dismissed. are you following his step in that business?
                 Answer B1: Yes, for sure.
                      "That's really nice. Would you like to have my experience at your service? I'm a bit to old to work as an entertaining lady, but my skill could help you a lot.
                        Beside i knowed very well your Father, and maybe i can tell you some things even you don't know, about him."
                              Answer C1: Thanks old lady, but i must decline your offer.
                                    "What a pity... well, call me if you change your mind, i'm often near the Centre."
                                    Command: set a Flag to make Delora not avaiable as "Walk Around" and activate a Button in the Centre to "Search for Delora"
                              Answer C2: Yes, i would like to hire you, Delora.
                                   "At your service, good master."
                                   -Delora was sent to your Current Brothel and brings 5 Singing Birds for the girls- (see later for this item)
                                    Command: set a Flag to make Delora not avaiable as "Walk Around"
                 Answer B2: Not Really.
                           "Are you serious? Did you reject your father way so much to not follow his step at all? What do we have here... a real kind master... or a lier?
                            Anyway if you wish, i coul be of some use for you.
                            I used to know very well your faher and maybe i could even give you some good advice if you want to avoid his same mistakes..."
                                      Answer C1: Thanks old lady, but i must decline your offer.
                                             "What a pity... well, call me if you change your mind, i'm often near the Centre."
                                              Command: set a Flag to make Delora not avaiable as "Walk Around" and activate a Button in the Centre to "Search for Delora"
                                      Answer C2: Yes, i would like to hire you, Delora.
                                             "At your service, good master."
                                             -Delora was sent to your Current Brothel and brings 10 Incense of Serenity (M) for the girls-
                                             Command: set a Flag to make Delora not avaiable as "Walk Around"
                   Answer B3: I'm trying to do my best       
                                              "Are you? Well, maybe we will see...
                                               Would you like to have my experience at your service? I'm a bit to old to work as an entertaining lady, but my skill could help you a lot.
                                               Beside i knowed very well your Father, and maybe i can tell you some things even you don't know, about him."
                                       Answer C1: Thanks old lady, but i must decline your offer.
                                               "What a pity... well, call me if you change your mind, i'm often near the Centre."
                                                Command: set a Flag to make Delora not avaiable as "Walk Around" and activate a Button in the Centre to "Search for Delora"
                                       Answer C2: Yes, i would like to hire you, Delora.
                                               "At your service, good master."
                                              -Delora was sent to your Current Brothel and brings 2 Room Decoration  for the girls-
                                               Command: set a Flag to make Delora not avaiable as "Walk Around"

Answer A2: I could be... who is asking this to me?
                             "I'm Delora, and i was the head maid of the most precious brothel of the overlord, until he was dismissed. You remember me of him in some ways...
                              It was very wary, but that did't save it in the end. If only he had listened to my good advice, maybe..."
                              Answer C1: Thanks for your time old lady, but i have to go.
                                    "What a pity... well, call me if you need my service, i'm often near the Centre."
                                    Command: set a Flag to make Delora not avaiable as "Walk Around" and activate a Button in the Centre to "Search for Delora"
                              Answer C2: Would you like to give me the advice my father refused and come to work into my buisiness, Delora?
                                   "At your service, good master."
                                   -Delora was sent to your Current Brothel and brings 3 Nut of Knowledge for the girls.-
                                    Command: set a Flag to make Delora not avaiable as "Walk Around"
 
Answer A3: No, you are mistaken me for someone else.
                           "What a pity... i'm someone who knew a bit about lies and other sercet of the old overlord...
                            Well, call me if you change your mind, i'm often near the Centre."
                           Command: set a Flag to make Delora not avaiable as "Walk Around" and activate a Button in the Centre to "Search for Delora"


Note: the button "Search for Delora" could also be a "Walk Around" for the Centre. Maybe it could be used to search for specific quest or girls in the future? Anyway it start the following script:

- You found the old headmaid Delora taking a sunbath on a bench. You approach her as she smile knowingly at you-
 "Have you decided to recruit me, good Master? I will gladly serve you if you trreat me a good lunch."
            Answer D1: Pay 1000 Gold to treat Delora to lunch and recruit her
                                   -Delora was sent to your Current Brothel after the lunch. -
                                    Command: set a Flag to make Delora not avaiable as "Search for Delora"
            Answer D2: Refuse and walk away.
                                    -nothing to say-



NEW ITEM: rare: Singing Bird
Value: 1000 gold
"A rare and cute magic bird who can melt even the most hardened heart"
Effect: Rebelliouness drop -15 points


Let me know if this is the kind of Event you'll like to have (More complex but with the story developping).

Maybe Delora dn't really need to be a classic whore, since she mostly will be used for the story. We could add a Button in the first Brothel, called "Call for Delora's service". and add a list of thing you can do with her.
Ask for Advice : pay something like 100 gold to have a random advice from delora
Ask Delora to Clean a bit around: pay 500 to reduce "half" the filtyness of 1st brothel
Ask Delora to Cheer up the Girls: pay 500 to have +5 happyness to all girls
And so on...we could add more.
Each use of Delora, add +1 to a "delora's help" numeric countator. when it get to a specific number, it activate a flag and a specific event happen

Or at least i will do it like that XD
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: FlamBurger on November 24, 2014, 11:13:40 AM
I like that idea to have special servants to obtain....I just wish I could draw up some OC's for the game. :'(
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 24, 2014, 02:15:27 PM
OC? You mean..um Original Character?
Anyway i'm just trying to understand how much can we change the game's mechanict to become a bit more interesting to play.
There are still so many bug it hurts XD Like the Bug killing at random some girl (just random girl until now) who resde in the 3rd Brothel. Could this be a Curse? The revenge of a vengefoul spirit? I don't know...but it is killing them...slowly..all of them... XD
It's probabably just a bug, but it show alonr in the 3rd brothel up until now :P
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: 0nymous on November 24, 2014, 03:51:46 PM
I like that idea to have special servants to obtain....I just wish I could draw up some OC's for the game. :'(


Well if you've got the money and you'd really be willing to spend it on Whoremaster out of all things... you could commission some artists. They do demand a pretty buck though.


Alternatively, we could always...borrow some character standing images and such from certain more obscure japanese eroges and so forth. I mean, I did this with background images already (that are usually re-touched stock images anyways). Very few people would recognize where they're from.






On the maps uploaded: they're MUCH better, but if I had to say something negative I'd say I hate that grimy, mucky, ugly green/brown shade they're made in. Just looks kind of unpleasant.


Some time ago, I've been trying to spark some collaboration between aevo and the creator of this interface mod: http://www.pinkpetal.org/index.php?topic=1094.0 (http://www.pinkpetal.org/index.php?topic=1094.0) in order to adapt it into the official UI (it looks much better IMO and gives me the "office" kind of vibe where we overseer everything from our desk as the titular Whoremaster. Although the Crossgate in the custom map is way too small, even if it looks really cool). To no real avail, I'm afraid.

Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 24, 2014, 04:49:18 PM
I could work on making more maps. i just want to be sure i'm not wasting my time doing useless things, that's why i have uploaded just a few examples. i'm pretty fast when i know what i should do .
As soon as Crazy and Aevojoey (just the two of them are working on the code , i'm correct?) give me some comments, i'll start to refine things.

Crossgate is a dark and evil place...but i can give it a touch of color if we don't care to change a bit the map. I could even do a bigger map, but i need to know if the game support it or not :P

I saw the post you linked. It was a pretty cool mask. Was that project dropped?

For icons, same as for maps. As soon as i get some comment by the two coder , i'll start to work, first on map, then to Icons who can blend with the map in a...cute way :)

To me this is a good training since i plan to create a game in the future, as soon as i found good partner to start my buisiness. I'm pretty good with the story, the game concept and the grafics, but i'm not a programmer, so i must found some of them.... "out there" *he look up to the sky, gazing into the future*
Beside, a man must live and earn his money, somehow XD
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: FlamBurger on November 25, 2014, 02:12:56 PM
A place that looks nice but it's darkside is something to desire. Speaking of Gizmo, I wonder where they're at....but people come and go.
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: aevojoey on November 25, 2014, 10:25:33 PM
Currently I am learning how to use the new SDL2.0 and plan on making the game use it.
It is slow going but I am getting close to starting the rework of the interface.
As I learn more of what I can do with SDL2 I will know better what I will need as far as textures go.
I liked the wood textures but I am not good with graphics and the psd files I have have the text in russian.

I like the townmapnew01small.jpg but I agree that the town should include part of the coastline for a port.

I would like a larger "Country" map where there are multiple cities, each of which should have their own map.
Each city would have a brothel and some of the other buildings available in them, so instead of buying multiple brothels in the same small town, you own one brothel in each city.
This would excuse the possibility of several hundred or even thousand customers to each brothel.
The current map would probably only be able to house about five thousand people, one brothel with 20 girls would go through the entire city population in 25 turns.
With 7 brothels each with 100 girls, would probably require a population of 700,000 to support a 1% weekly turnover.

A country map with 7 distinct sections, each with their own genre theme would be nice.
Start with Crossgate, the smallest town of 10,000 people, at the center of the map.
Add 6 more cities, the largest being the Capital city with a population of 200,000+.
Include a few small villages and other decorative things that can be used later for things that may be added.

Crossgate should resemble its name, a crossroads town with a gate going to each of the other cities.
As it is at the center of the other cities, Crossgate is considered Neutral territory and thus is the major hub of trade and learning.
The Clinic, the Centre and the Slave market are all inside Crossgate.

The Capital city should be well defended with multiple walled sections.
The Capital as well as the second largest city should have springs that feed the major rivers.
The Capital as well as two or three of the other cities should have sea ports and all should have some kind of fresh water source.
Add a battlefield between the two largest cities. This will be more of a ceremonial area where disputes are settled for the entertainment of spectators. (The Arena goes here.)
In the river valley where the three rivers meet is a large fertile area. (The Farm goes here.)

The movie studio can be placed anywhere you want.
Every city should have a market, a prison, a mayor and a bank

I found this a good reference for populating the towns - http://www222.pair.com/sjohn/blueroom/demog.htm (http://www222.pair.com/sjohn/blueroom/demog.htm)


If you don't want to do all that, just update the Crossgate map for now and the rest can wait.
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 26, 2014, 05:40:32 AM
A big project indeed. But i'm a bit concerned about the dispersion of girls around the world.
And having multiple maps make the game even more caotic, with the player who have to change map to go into other places... maybe is just a matter of adapting to the new concept, but i fear the game will become more harder to manage with different area to control each week.

Tha basic idea of Crossgae, was to have a "world-city" a magic place who can withsand trillions of being inside his wall. A very big, enormous city who connected different dimension" that was done exactly to have all in one place without having to go around the world to manage everything. But that's just my idea, i prefer a easy to manage game, than a bigger one who give me headache to remember where was the girl i'm searching for, where was that place i was exploring, and so on.

The strengt of this game is that its preatty easy to use, to play, and to customize. If you add more maps and more places, i can imagine the Turn Summary showing up hundreds of gangs attacking each of my places and brothel, and me sweating hard to remember wich one of my brothel was damaged last turn. This...and hundred of girls who all require my attention XD
And the Bugs... more map, probably more bug... but hey... if you think you can do it, try. I will do what i can to help.

For the new maps i must know, as soon as you get it, the dimension of each of them, so to start doing something. For now i will rework crossgate as previously suggested, removing part of he wall and adding some quay.

About that psd file... isn't it composed of just the wooden texture? i mean, the text arent simply buttons with text over them? if i remove the text, leaving just blank spaces, we could use it, maybe  replacing the empty spaces with buttons?

PS: i see someone already done that? So why cant you use that wooden texture? what do you need?

Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: aevojoey on November 26, 2014, 11:02:36 PM
A big project indeed. But i'm a bit concerned about the dispersion of girls around the world.
And having multiple maps make the game even more caotic, with the player who have to change map to go into other places... maybe is just a matter of adapting to the new concept, but i fear the game will become more harder to manage with different area to control each week.

Tha basic idea of Crossgae, was to have a "world-city" a magic place who can withsand trillions of being inside his wall. A very big, enormous city who connected different dimension" that was done exactly to have all in one place without having to go around the world to manage everything. But that's just my idea, i prefer a easy to manage game, than a bigger one who give me headache to remember where was the girl i'm searching for, where was that place i was exploring, and so on.

The strengt of this game is that its preatty easy to use, to play, and to customize. If you add more maps and more places, i can imagine the Turn Summary showing up hundreds of gangs attacking each of my places and brothel, and me sweating hard to remember wich one of my brothel was damaged last turn. This...and hundred of girls who all require my attention XD
And the Bugs... more map, probably more bug... but hey... if you think you can do it, try. I will do what i can to help.
True.
For now just make a single Crossgate map.
If and when more maps are needed they can be added then.


For the new maps i must know, as soon as you get it, the dimension of each of them, so to start doing something. For now i will rework crossgate as previously suggested, removing part of he wall and adding some quay.
Make them any size you want, the game scales them to fit the allotted space.


About that psd file... isn't it composed of just the wooden texture? i mean, the text arent simply buttons with text over them? if i remove the text, leaving just blank spaces, we could use it, maybe  replacing the empty spaces with buttons?

PS: i see someone already done that? So why cant you use that wooden texture? what do you need?
The PSD files are here - http://www.pinkpetal.org/index.php?topic=3462.msg29236#msg29236 (http://www.pinkpetal.org/index.php?topic=3462.msg29236#msg29236)
and here - http://www.pinkpetal.org/index.php?topic=3462.msg29346#msg29346 (http://www.pinkpetal.org/index.php?topic=3462.msg29346#msg29346)
If you can make something out of them I will make use of it.
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 28, 2014, 04:01:30 AM
Ok. i'm a bit on flu rght now, that's why i didnt answered soon XD

For the map no problem i'll do some change and post them.

For the psd buttond, i've grasp how they are made, i can create png button as soon as i understand where they go. they have different size so i will make some tests on a copy of WM 6.15  and i will post them.

The one thing i don't get is where i have to place the others images. i opened the clinic xml and i've read there is a "Clinic Screen Windows" bt i didnt see anywhere in WM a picture like that, so i will make more tests to understand how to customize and use those things XD

Is there a place to donwload the WM in Russan? if i could compare that version with ours, i will understand how to use those things o.ò maybe

Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 28, 2014, 05:31:32 AM
i hate the 256kb limit XD

well better without the yellow/sand part XD
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 28, 2014, 06:44:48 AM

On the maps uploaded: they're MUCH better, but if I had to say something negative I'd say I hate that grimy, mucky, ugly green/brown shade they're made in. Just looks kind of unpleasant.


Just for you...do you like better in a lighter mix of green and white? XD
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 28, 2014, 07:02:44 AM
maybe i could do the icons with the "dot" dark for the "off" and light white for the "on" ?
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 28, 2014, 07:47:01 AM
Ooo well... i'll show you like that....

First map with all off...

Second map with some on...

Just to have an idea of that cirle-button

The last map with "nude" icons...i don't really like. They don't blend at all with the map XD
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: BlackWolf Inc. on November 28, 2014, 12:32:27 PM
Wow, that's a huge improvement I have to say :D
A the green is much better, as for the icons I suppose it's just a matter of taste really ;p
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 29, 2014, 05:52:59 AM
Thanks :D

For now i'll wait a bit and put on halt the icons and maps thing. I want to make appear a big smile on Crazy and Aevojoey face XD

I'm trying to customize the "wooden texture" they like so much, and so far i think i'm able to do it.

The only thing i dont really like, are the buttons. They "are" nice, but somehow they don't just mix with the background.

So i asked the boss if is possible, to make my work and also future work easyer, to just have a command line who show just text "over" buttons position. A layer over the buttons, so we can change the button without every time the need to change also the text, and also to custom even the font u.u

This is my test. i used on purpose different colors and buttons but so far i prefer just the "prev" and "next" buttons, and the plain text without buttons.

I must wait for Aevojoey or Crazy to know if they have some other idea on mind.

BTW i've changed the Brothel image to 1024x768 but since the game show inside a 800x600 box, the image is rescaled.

I also changed every single XPos and YPos of each button to set them in the right place.

i uploaded all the used buttons to a link on Mega if you wish to see for yourself all the buttons we have from that "wooden texture pack" you linked me back then, and in the sencond link there is the brothel_management file if you want to check it

https://mega.co.nz/#!N4kBxahB!8OQv8x1UKKZnI8lNM4Kj7hn1Clv3q552R3MHSEa3Zv4

https://mega.co.nz/#!xo0gSaxK!OQQRxgjA3Yah80X6mdbZBloT2MU8RS5cz4BWxFwB5Ck
 (https://mega.co.nz/#!N4kBxahB!8OQv8x1UKKZnI8lNM4Kj7hn1Clv3q552R3MHSEa3Zv4)
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: aevojoey on November 29, 2014, 02:27:12 PM
Very nice.

Switch the positions of the "Visit Town" and "Turn Summary" and add an arrow to the "Visit Town" pointing down.
This will make it look as if the "Visit Town" is a street sign pointing you toward town.

Try the "Save Game" and "Next Week"  texts as green and the "Quit" text as red.
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 29, 2014, 03:00:35 PM
tomorrow i will do it. now i'm going out with some friends :)

and about the idea of using layer of text, over blank buttons?
it is possible to add that kind of things? It will be a nice add IMHO

i know how to do that in html, but i cant understand where information are stored.

money, turn, and so on, should be locate in some strings, i'm correct? Where?
probably the layer of text over button is just a simply string who recall some stored text :P
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 29, 2014, 03:03:39 PM
BTW... if you can open the psd file, you just need to add a "new layer" and type the name you need, with the font and color you prefer, using anything from photoshop to corel draw O.o 
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: BlackWolf Inc. on November 29, 2014, 05:51:42 PM
I can see what you mean, the buttons don't really fit with the overall texture.
But i do agree on making the visit town button like a sign, would probably look quite nice.
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 30, 2014, 11:56:25 AM
Very nice.

Switch the positions of the "Visit Town" and "Turn Summary" and add an arrow to the "Visit Town" pointing down.
This will make it look as if the "Visit Town" is a street sign pointing you toward town.

Try the "Save Game" and "Next Week"  texts as green and the "Quit" text as red.

Done as you said. i also added my personal taste to the overall adjustment of signal and button.

As you can see, we have more mork to do... but since the comunication on forum is so slow, i'll take a step further and try to customize the rest of buttonsas i feel better and show after this post, as soon as i'm done with it XD

BTW... you see just the color of "off" signal. when you go over them, the green and yellow one will light "red" and the red (Quit) will light with a lighter red :P

i'm just not sure if the quit button is better with or withouth the lighter part, as i compare in the 2nd image
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 30, 2014, 12:10:18 PM
well on second thought i prefer the last i made, on the right. do you agree?
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on November 30, 2014, 01:00:36 PM
that's my final proposal for now. how do you like it? XD
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: Wirbelwind on December 01, 2014, 02:27:38 AM
that's my final proposal for now. how do you like it? XD
Personally, I like those Save/Quit buttons, but they're bit hard to read. The text is too dark or it needs clearer border to distinguish from background.

Also all of the buttons need consistency for them to be recognizable as a button. For example the "Next Week" button seems like a title for all the text below it instead of a button. Maybe put the "Next Week" button also on a wooden background.
I know it's work in progress, so it's probably just that you haven't decided on a specific style and left other style buttons there just to compare or didn't have time to re-make those yet.
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: fenicearcana on December 01, 2014, 11:45:52 AM
Personally, I like those Save/Quit buttons, but they're bit hard to read. The text is too dark or it needs clearer border to distinguish from background.

Also all of the buttons need consistency for them to be recognizable as a button. For example the "Next Week" button seems like a title for all the text below it instead of a button. Maybe put the "Next Week" button also on a wooden background.
I know it's work in progress, so it's probably just that you haven't decided on a specific style and left other style buttons there just to compare or didn't have time to re-make those yet.

Mostly i'm trying to use a "wooden texture set" who Crazy and Aevojoy liked a lot, but the button tend to not-blend into the texture itself, so i'm trying different solution to use them. If we can't, i'll try to crate new one.

The Next week , as you say, doesn't resemble a button at all and maybe changing it's position would be a better choice.

Agreed also on Quit and Save. I do prefer the yellow one, but maybe i just have to try a brither color of red and green XD
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: ChancellorPalpatine on June 27, 2015, 02:30:25 AM
Uhh... Is this topic dead?


Because I surely hope not. This looks amazing.
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: mika on June 27, 2015, 04:54:20 AM
Different icons for the farm and possibly slave market would be very useful. When i started playing, for the slave market i just didn't think to associate the current chain ball icon with a "market". I would have expected something like a cage with bars and silhouetes of girls in it... or something of the like. For the farm, the problem is it looks very similiar to the "centre" icon.... with only the location on the map giving a hint. It also looks similiar to the "house". In general, i don't think using buildings as icons (unless they have obviously unique features) is a good idea.

Also, why not outrightly display a label below the icon, to remove all ambiguity?
Title: Re: Crazy and PP's mod Icons and Extra help from Users
Post by: aevojoey on June 27, 2015, 07:20:10 AM
Different icons for the farm and possibly slave market would be very useful. When i started playing, for the slave market i just didn't think to associate the current chain ball icon with a "market". I would have expected something like a cage with bars and silhouetes of girls in it... or something of the like. For the farm, the problem is it looks very similiar to the "centre" icon.... with only the location on the map giving a hint. It also looks similiar to the "house". In general, i don't think using buildings as icons (unless they have obviously unique features) is a good idea.
When the farm was made I asked for someone to make an icon for it but no one stepped up.
Without an icon, I had to make one myself so I copied the Centre icon, mirrored it and changed its color.
If anyone can make one, I will use it.

Also, why not outrightly display a label below the icon, to remove all ambiguity?
That can be done.