Does it mean that you will need even more item icons?
When you have time, can you make me a list of traits that should effect the guard job?
Basically it can be used in a number of places:
1) If there are no guards and girl is not a slave, what kind of girl fights back or what kind just takes the beating (Slaves are obviously not allowed to fight back).
2) What kind of guard/girl would be more interested in trying to solve the conflict by force before trying to talk the costumer down or even be a cause of a conflict (by insulting a costumer as an event for example).
3) What kind of traits would help guards or girls to calm costumer down?
Maybe more places?
I want guard job to work like this:
While guard girls still have AP, they can act during costumer attacks inn three places: During sex, In the bar (can be small group of costumers), In the Lounge (can be a large group of costumers). First costumer/s will check against your guard party strength and if outclassed, simply back off. Second your guards will try to calm the client/s (intelligence/charisma + battlepower check) and then fight. Event will be shown during the girls workshift. If guards have not spent all of their APs, they will use the remaining AP to train/rest.
If anyone has any ideas or improvements by the way, I am all ears (eyes in forum's case)
![Smiley :)](https://www.pinkpetal.org/Smileys/DarkB/smiley.gif)
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PS: Guard job is about 40% done now I expect. There are a lot of variables, rewards and outcomes to consider so it takes a lot of time. It will go much faster when there is a blueprint for code and I am almost done with that.