So i have a time to check project and my question is how to open project?? I opened them through Cocos studio and get only some scenes without any template or code source is there any other way to see source code or i do something wrong?? Also i wanted to see how templates are made and try to make natsuru senou as trial but i also seems that can't find this.
ps. to compile game you need to have python + compile through console ??
First of all if you are on Windows then you need install Visual Studio 2013. Cocos doesn't provide any compiler, so this is the requirement. I suggest Visual Studio 2013 Community Edition which is totally free. Then open Cocos app and download Cocos Framework v3.6 and Cocos Skeletal Animation Editor from Cocos Store tab. Other required stuff like python should be automatically installed with Cocos Framework. Now you should be ready to compile game for Windows.
There are 2 possible ways to compile:
- By Cocos Studio (upper bar Run on...)
- By Visual Studio (F5), which I recommend due to better info about compilation.
If you have any compile errors please send me PM instead of post.
If you want to compile it on android you need much more. I would rather send you already built .apk.
If you want to edit template: open [Cocos Skeletal] Animation Editor then open project and choose "Template.xml.animation" from root folder of game project.
Edit. You should redownload repo for updated VS project.
Edit2.
But for first each girl has start class, in each level she can choose new class or advance in old class (basically rpg elements like in Neverwinter nights game or in other word AD&D 3.5). The classes are some combat which helps during combat works like fight in dungeon or colosseum, with additional civilian classes (like waitress, milk cow, stripper, whore etc.). Each one has it strong points and weak points.
Seems good to me. By strong points and weak points you mean for example:
Warrior class has all combat stats and skills increased by X% per level and whore-like skills and stats decreased by constant Y%?
The success of work will be decided by roll of dice (20) with modifiers from stats and skill, additional action like getting tips during this work or some random events also will be decided by roll. Each girl has Stats, Skills and traits(add to stat and skill, unlocking special events during work, unlocking special attacks during fight etc.).
This is what I already planned to do.
However I need to figure out what kind of work system will be good for this game.
I mean there is another factor - customers.
Now stop about girls and talk about brothel. Brothel can have different rooms, each room unlock one or more slots for girls, in each room can have different furniture which increase Stat/Skill/Add trait to girls who works here (or for client who comes here) each furniture has different levels which better one cost more but provide better bonuses. We can build restauraunt/bar in our brothel but it's either needs to provide enough supplies to serve clients (by work or buying in free market - only good at the beginning with higher demand the price rise). Each work has it's own animation (and sometimes special clothes that girl use when working).
I very like the room idea. It remembers me Otherworld game, where's similar system.
Okay for now it's all i wanted to write it's basically my vision of base mechanics, also one important thing each girl has it's own log which write important events in life (during game) so how much she made during work, what happens during work (if something special happened) etc.
You want to see something like a diary, huh? I will consider it.
For now I'm implementing event log which inform about what happened during one phase.