- Definitely also selling for profit.
- Sure, we already have traits, stats, levels, experience and I've also suggested flags that will provide info about what job/task a girl would be willing to do without objections.
- Yeap, there is always a chance she's a very resistant level 300 buffed up character with maxed out battle stats that got captures just to have some fun and will beat you/security to escape. Girls can already be quite different from one another... we can also obfuscate stats/traits for captured girls until you/trainers spent some time training them, figuring them out. That wouldn't be very difficult.
- Sure, all slaves sold at the market should have full obedience training. Untrained slaves can be bought asking Stan to sell some to you.
Ok will you make a system of slave buyers that randomly or user defined ask a girl type with certain traits acquired using training could be more than 1 offer ( also offer validity could have a time limit ) this could improve gameplay trying to find that type of girl then acquiring her by capture/buy from marked/sold by stan then train her as offer requires then sell her for profit..
For resistance maybe you could make basic items sold at shops while if you need stronger items you could craft em from exploration loot, you could use different lvl range of items that restrains her the stronger the restrain the rarer the crafting components would be to find ( or would require you to somehow beat a monster/npc of really high lvl )
also items that would impair her battle skill to some extend could be useful ( again could use basic version from shop to start with then would need crafting )
might also think about security upgrades.. like special holding cell that can be upgraded with basic upgrades then with crafting and specialized guard jobs to watch out the captive
hidden trait would be awesome.. this is a great option for MC to train a skill to identify the type of girl and he would learn it as he trains those slaves but even without that skill MC could learn that girl stat/trait training her.. might use some verbal sentence to find out about it but would also contribute on breaking her
then the more physical approach like slapping/torture ( doenst have to be harcore .. could use a feather until she reveals some of her hidden stuff and get obedience trained at same time.
also slaves sold by stan could have hidden stats like captured girls unlike slave market full trained slaves and traits skill revealed
this would add the fun of finding out what you inherited lol and train her in a way she could make some profit for you or if her stats match your needs train her to make her work for you
I
am not quite sure that I follow. I think that all items/traits that reduce the maximums should be removed from the game or redesigned just like all items/traits that push minimum out of range were redesigned. Right now there is a good amount of items that when used, reduce the maximum below 0 completely f#cking up some part of the game. Code that would be required to mitigate that is very complicated and would be hard to work with just as it would have been for minimums. I've noticed that after the recent items review.
We could also use real stats instead of stats that have items applied to them for parts of the training (like really important parts, setting final flags and such).
Ok lets forget about - character items on either STATS or MAX real stats are fine
We can use flags and real stats instead of items once for when it really matters. Items could make training itself easier, getting a girl to get to submit could simply require a number of flags (based on traits) and checks vs her true stats instead of item once, once again mitigated by traits/flags. (by flags I mean counter of how many times she undergone specific training sessions successfully). I think that would be a decent approach.
Well would definitely need items to start training the lvl 300 boosted battle girl like proposed on first quote
as for submit lvl .. using obedience lvl could be a first check since every slave should be trained with it then job specific traits the reduce refusal chance even further
ex: slave whore maxed obedience ( first check ) may refuse job because joy too low.. vitality too low or customer class too low or she just doesn't like him..
then goes thr prof trait check like whoremaster ( j/k ) need to think of trait for each jobs those could have ranks to make em even more potent.. this trait lessen even further the chance for her to refuse that kind of job while a free girl not slave trained would refuse right away
mentioned ranks for prof specific traits would increase with successful training sessions
We could add more traits I guess, not sure if that's really required (my hidden flags idea would work better I think).
*Traits/Items are Dark's domain.
then will wait Dark comment..