As for blurred text, hmm i also get this on my monitor with small fonts (only in logs entry) but i thought it's something with my monitor, If this i try to change a font to some standard one like arial or times new roman, if you say it has also blurred font on other places than logs tell me.
Trying to read logs (on the first try), I got nothing at all, assuming it was not implemented yet. My guess is that I checked them out only after chars went into negative happiness, you may want to add report about why they're unhappy, maybe with a suggestion of what could be done about that.
For me, text is blurred everywhere, but logs (now I can access them during normal work) are barely readable, some of them are not even that (so impossible to read).
But truthfully any comments regarding event fired during job, make them more common to fire (now it's 60%) or maybe something else like?
Events such as? Do you mean extra texts added to Logs? Or something more?
It seems to break down pretty fast, I had them work for a while, than male (MC I assume) char didn't get any tiredness restored during rest so I've set him to rest in all 4 shifts, didn't work, I set the girl to rest 4 shifts as well, which worked for both but afterwards, setting them to any kind of activity did not provide any form of reports and/or actions. I just got -1000 Gold every turn and nothing else ever happened.
This is too fresh for gameplay, I also don't see any new ideas or features (yet). This is a good start, game feels very responsive and not bloated with data and stats (which I like).
Two things that you should take care of:
The weird thing unity does where it tries to connect to something (like some server or maybe a local loop, I didn't check)... turn that sh!t off. Both of my firewalls got triggered, it was the same with your other game (the once with the sprite). It's fine for the dev version, but when you release a demo that you'll expect a lot of people to try out, that got to go!
Add Shift Number to interface, not just time/date. It's very confusing, especially when trying to figure out what's going on. (if it's already there, I've missed it)
Otherwise, it's nice. Very early in the design so it's impossible to see what will set this iteration from similar games but it feels like a solid foundation to build whatever you have in mind on.