How we'll determine endgame for such simple tasks? Don't tell me player will have limited time from the start, I hate such things
Also, any notes about the intro?
Limited time is a part of usual SimBro design. I don't care much for that either but it is fairly difficult to code basic endings without it. Also Basic quests are close to impossible to design if there is no final day. I am open for a discussion on a different approach but if you want a gameplot based ending, two or three of those will take a VERY long time to build. A LOT longer than simple logical checks at a given day for sure.
About the intro,
I want to base the atmosphere in PyTFall on free cities from Songs Of Ice and Fire novels ( maybe you've seen Game Of Thrones (That's first part of SoI&F televised) or read the books). Unlike with Alkion, I do not want to take races, names, locations, systems from there because it limits the game, just a general ideas.
Must be changed in/worked into your Intro:
- Slave revolts are not frequent.
- Not 90% of cityfolk are slaves... I wrote somewhere about many social statuses. There are plenty of paid workers, farmers and so on as well.
- Slaves were trained to be soldiers and sold in large lots.
- Slaves took part in Arena games, best fighters could win their freedom.
- At one point someone organized a revolt that hasn't been seen in the past few centuries. Once it was started, it took a live of it's own. Identity of that person was never discovered. Spells that prevented few people who knew his true identity to reveal it were to powerful and couldn't be broken even by the best of mages.
- Slave revolts were eventually extinguished. Many slaves were happy with their masters, especially those with skills in battle, magic, education, service who were very well treated and had a decent life of their own.
- In order not to allow such revolts to repeat themselves, slaves that took sides of the City Council, were given freedom and while some left, overwhelming majority remained with their former master as free servants.
- All mages on the rebel side got their magic sealed, skilled warriors sold off in cheap lots to the worst kinds of buyers.
- New laws, no private slavetrainer is allowed to train slaves in magic or combat under the penalty of death. Special ministry was formed to train soldier slaves to sell in large lots as the city has for centuries.
- Now private slavetrainers train pleasure slaves, teachers and servants that are also always in high demand.
- Free warriors now fight in Arena, just as ferociously as before.
Maybe more, we don't have to write the perfect intro right now, it can be edited later, but this is what I had in mind. But like with everything else, it's an open matter for discussion.