People who have high spirit tend to display happiness, courage, cheer, ect.
For the love of god, you can keep making sh!t up in English as much as you please. BUT:
Yours is a FALSE statement. People in High
Spirits are
happy and cheerful.
This is what you mean:
6 spirits [plural]
: feelings of happiness or unhappiness
▪ Spirits were low [=people were unhappy] after our team lost again. ▪ We need to do something to lift your spirits. [=to make you feel better/happier] ▪ It's hard work, but try to keep your spirits up. [=keep a happy and positive attitude] ▪ We were all in high spirits [=happy, cheerful] after the game. ▪ She was in low spirits. [=she was unhappy] ▪ He's still in the hospital, but he's in good spirits. [=happy and positive] — see also
high-spirited,
low-spiritedIn order to mean that it has to be in PLURAL!
This is what I mean:
The English word
spirit comes from the
Latin spiritus, meaning "
breath", but also "spirit, soul, courage, vigor",
4 a
: a desire or determination to do something [count] ▪ His many disappointments never broke his spirit. [=never took away his desire to succeed] ▪ He has a strong fighting spirit. [noncount] ▪ She's a good athlete with a lot of skill and spirit.
and similar meanings I have written in previous posts.
Again i think we are having a linguistic issue rather than a functionality issue.
I have described how this is a functionality issue, quote that and counter with argument, not going to repeat myself again...
Now you can make the arguement that it is not what Happiness is or what it means, BUT the mechanic you describe repeatedly as "high spirits" i believe is the same mechanic as happiness in the game. so there is an ingame working of high/low happiness paired with high/low spirit.
Never described a mechanic 'high spirits', it is a lot like happiness in WM I suppose. Simply means that we don't need Spirit in a sense of 'spirits'.
"Love in WM... but we're not debating that."
Neither was I. my example was completely out of WM context. I wanted to show the arbitrary nature of the the word love and compare it to the word spirit.
And I countered your example by stating that love is similar in meaning while spirit and spirits are not or at least not as similar... Quote and try to see how your answer resonates with previous argument.
to me the spirit mechanic reminds me of the Sex Skills mechanic. Heres what i mean...
Spirit Sex Skills
Courage Oral
Cheer Anal
Happiness Group
Spirit is all of those things listed under it as are Sex skills all of its own. the difference is the sex skills are actually divided up with seperate functions with in the game while spirit is not. It is kept whole and used when any of those qualities below are needed for game mechanics. Courage for rebelliousness? use spirit. Cheer for bar jobs? use spirit. Happiness is in the game but im not sure if its tied to spirit thou im sure it is. im not saying spirit needs to be divided up, just showing the current way it works. then again maybe it does.
I do not understand what you're trying to say here, at least not constructively.
Take yourself out of the WM universe and into RL for a minute for this example. Picture 2 girls who were abducted and sold into slavery. 1 girl was rescued after 3 days while the other girl was rescued after 3 years. how will their "spirits" differ? Id imagine that the girl rescued after 3 days, while still traumatic, will still be able to live a normal life afterward. The girl living that way for 3 years might be irreversibly damaged. Her "spirit", her positive emotion/aura/feeling may never return.
This is what i thought spirit in the game meant and why it decreased over time. happiness is variable from day to day but a girls spirit is more long term. High spirit makes me think the girl has hope. Thus the tie into rebellion. People who are in high spirits tend to be more chipper rather than a shell of a person. this is the tie into the customer related jobs. ultimately i feel spirit decreasing as a slave is how it should be. maybe to counter it free girls could have spirit increase.
Regarding all of the slavery stuff, you took what i said to the extreme. of course slaves were not all shells of themselves. people can and do recover but as a person who works in the medical field I can personally attest to the mental scarring that occurs after traumatic events and i stand by what i said. 3 days v 3 years the patient will have a vastly different recovery road. you said spirit is a long term stat so it takes a long time to break and a long time to repair. people after these events can still be happy and laugh but in WM terms that is Happiness, not spirit. Low spirit should make happiness hits larger if we going for realism. (not sure if that is how it works in game. just throwing that out there)
Not sure what we are debating here either. You're the one who threw words like shell and irreversibly damaged. It's all relative, one can get really creative and inflect irreversible damage mentally even in 3 days. All of that is irrelevant for WM, we need to come to some kind of conclusion on what spirit stat should do in WM... Since you are comparing it's 'spirits' meaning to Happiness, why not simply use it in my context...