Here is an experiment, after my last push of course.
I made MC a pure mage of 50 lvl with maxed stats and without items equipped. Then I created a team of mobs, also pure mages, with 50 lvls and maxed stats, ie
{
"name": "Electrificator",
"desc": "An ancient defensive mechanism.",
"front_row": 0,
"battle_sprite": "content/npc/mobs/dv.png",
"portrait": "content/npc/mobs/dv1.png",
"race": "Droid",
"locations": [],
"min_lvl": 45,
"basetraits": [
"Mage"
],
"stats": {
"attack": 100,
"defence":100,
"magic": 100,
"agility": 100,
"luck":-50,
"charisma":100,
"constitution": 100,
"intelligence": 100
},
"skills": {},
"traits": ["Android", "Electricity"],
"attack_skills": [
],
"magic_skills": ["Ion Storm", "Electromagnetism", "Thunderstorm", "Arcane Field"
]
},
Then I launched BE and used the Cataclysm spell.
Mobs dealt 55-146 damage, depending on character class.
MC, a pure mage 50 lvl just like mobs, dealt 450(!) dmg.
Either BE does something incorrectly, or mobs stats are messed up. We cannot balance BE like that, it should be fixed.