I tried to portray my ideas about the magic system. Use everything you deem interesting.
7 Basic Elements - Fire > Water > Wind > Earth >> Holy > Dark >> Neutral
5 Sub Elements (2 mix) - Steam (Fire + Water) >> Ice (Water + Wind) >> Dust (Wind + Earth) >> Lava (Earth + Fire) >> Lightning (Fire + Wind)
There are spells have ranks.
- Ranks -
E > D > C > B > B+ > A > A+ > S
If you use spells, it gets the experience. Increase in rank gives a very small bonuses, decreased mp, increase power.
To use the more powerful spells, it is necessary to increase the ranks of the weaker spells.
Spells are distributed in 5 circles:
- 5th round of initiation - Just basic spells. The spell only use his element.
- 4th round of initiation - Moderate spells. The spell only use his element. To use them, you need C grades previous spells circle.
- 3rd round of initiation - Your first basic spells that use two elements. To use them, you need B+ grades previous spells circle.
- 2nd round of initiation - Master spells. The spell only use his element. The most powerful spells in their categories of elements. To use them, you need A grades at all spells circles.
- 1st round of initiation - Legendary spells that use three elements. Unique spells for real virtuosos. To use them need certain consumables and A+ grades at all spells circles.
Here is for example the fifth starting circle, did bias on the game with buffs and debuffs -
![](http://s5.postimg.org/45z3op9gz/spell2.png)