Hi, sorry for the silence, I'm a bit busy with other stuff at the moment.
@harold
Unfortunately, I haven't been able to track down the problem. I've made some modifications that hopefully in the future, the error message will be more helpful, though.
@Shadowflux
Thanks for the detailed feedback. For point 1, it seems that I've just forgot to actually put this into the release last time
2. The video loading is certainly somewhat problematic, but changing that will not be very easy. Right now, the code is quite simple, but enabling asynchronous loading means you need to be *much* more careful in your coding, to not mess things up. I guess VLC actually uses much of the same code that does the video decoding under the hood, except that it shows streaming video, instead of decoding the entire video at once. The latter still makes sense, I think, for short clips, which is what most of the old gifs were.
Still, one minute sounds like an extremely long time. Do you know how long (and what resolution/file size) was the clip, and at what resolution are you rendering the game?
3. Will have to investigate.
For you quick improvement suggestions, I guess for both building and dungeon screens, having a "select all" button might be very helpful. New buttons are always a bit annoying, since I cannot replicate exactly the look of the old UI.
Points 6 and (especially) 7 make sense, but these are actually not really quick improvements, because I need to figure out some of these things myself first.
Your long term suggestions are exactly that, long term. Though actually, the player character already has stats, they are just mostly useless and unchanging.
@Torres
I don't think there is anything at the moment, though I guess it would make sense to have such an option.
For your second point, could be that "Auto Use" items is active? You can check that if you go to House ->More Details -> Settings. (This really needs to go to some other place, though).