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balancing girls

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tiamat343:
One problem with this game is that it's really too easy to max out skills and looks. The ONLY distinguishing factors between girls are a few traits (most of which are just fetishes, which all act the same anyway).


I think it'd be better if a girl's total max skills were capped at a certain amount. For example, one girl might be able to reach a fairly decent max in all skills and looks, while another reaches 100% in a few while the other stats are low and having only average looks. This would also make traits like "psychic" actually useful, because it'd boost the cap besides maxing out magic/sex skills one or two weeks earlier. I mean, as of now, stat boosting traits are prettttty much useless.


I just don't think it's very interesting when all girls have looks maxed at 100% with 100% skills, nor does it make much sense. Morrigan, for example, is supposed to be much more attractive with 100% beauty and charisma, but it only takes a dress, shoes, and a few packages of makeup to take any common girl to that same level.


These maxes don't have to be absolute. Perhaps a regular dress increases looks by 8% or so, but a very very expensive dress will also increase looks max by 5% (making it more cost effective only once you reach the max, obviously). Or training can continue to increase past a girls "cap", but would be more expensive and take much more time. Something to spend all that end game cash on, anyway.


An alternative would be allowing girls to reach 100% as they have been, but make only certain traits/girls capable of going past that 100%. Really, that'd be the same thing I suggested above but I bet people would complain less about being able to go past 100% rather than being capped before it. I just personally think skills going above 100% is a silly idea. But whatever works.


Notice that this also gives more room for customizing brothels to service a few types of sex rather than all of them (perhaps specialize one for bestiality, for example, and put all the girls with relevant high skills in that one) meaning that buying more buildings has more meaning than just more rooms. I think this is an interesting possibility that wouldn't really have any point the way girls are currently set up.


So yeah. I've seen in other threads that custom girl modders obviously don't want to make their girls subpar for sake of game balance. Not trying to force it on anyone. I just think that this would make the game more balanced and fun (because it's more difficult to max, it gives you something to shoot for), and makes each girl more unique. Also, you can still make a girl as unique as you want, as opposed to other proposals such as limiting the number of traits.


Thoughts?

letmein:
Some of this has been suggested before, and I'll say here what I said then:  something should to be done, for balance purposes.  I won't say anything "has" to be done, because the current system actually works fine so long as you don't mind that all the girls are essentially carbon copies of each other in stats and looks, if not traits.  Anyhow, what that something that should be done should be is very much up for discussion.

Really, there are three options: 

1) change the way stats are computed, as you say here

2) have someone manually alter every girl's stats

3) set up a system to automatically and semi-randomly alter girls' stats


Of these three, I prefer the last option.   Number two is by far the worst choice, as it is both arbitrary and time-consuming.  Your option, the first one, isn't exactly *bad*, but in my opinion it's a bit tougher to balance, and couldn't really be put under player control.  An automatic system would guarantee balance - or at least a pretty distribution of stats - so long as it's done properly, and allowing players to alter values for it would serve as a good difficulty modifier.

Mehzerz:
I agree that something SHOULD be done to stop girls from being so much alike. It's not just custom girls though, I've actually seen a good number of custom girls with looks at 60-80% which is fine. But I've run into many many random girls already at 100%.

So yes, I agree something should be done. I don't know what, and i'm not sure how. But stats, looks especially shouldn't be so easy to max or find someone already maxed. Looks shouldn't be able to be maxed to begin with. Maybe add a cap that it can only be increased 20-30% because not even all the makeup and pretty dresses in the world are going to change a womans face or body to make her drop dead gorgeous.

tiamat343:

--- Quote ---Of these three, I prefer the last option.   Number two is by far the worst choice, as it is both arbitrary and time-consuming.  Your option, the first one, isn't exactly *bad*, but in my opinion it's a bit tougher to balance, and couldn't really be put under player control.  An automatic system would guarantee balance - or at least a pretty distribution of stats - so long as it's done properly, and allowing players to alter values for it would serve as a good difficulty modifier.
--- End quote ---
? It doesn't seem to me that semi random stat values is a very good idea. Random girls already have random starting stat values, and the point is that it's far, far too easy to reach 100% in any area (except looks, but pretty much every unique girl can hit that by now). I'm not sure how this option would be put under player control, either, except for the fact that random stats really don't mean ANYTHING beyond +/- another 3 weeks of training, at the most. What it does is make unique girls more generic, by being random (which defeats the point!). I'm not sure how my suggestion is tough to balance. It's simple: all skills, when capped, can only total to a certain amount. For example, with 10 skills (and possibly 1000%) you might set the cap at 700%, so I could have 4 skills max out at 100% and the other 6 at 50%. Now, this would take more time for girl creators if they choose to do this, but only because they're customizing the girls and making them more unique, which I don't think is necessarily a bad (or difficult at all, really) thing. Balance only comes into play when regarding that some stats are more useful than others. Combat? Totally useless. This, however, is more of a problem with how the game is currently set up. And it really doesn't pose a problem, either; more valuable skills can be weighted to be "worth" more, meaning a 1% decrease in cap of, say, regular sex might allow a 5% increase in service skill. Or 5% increase in looks would necessitate a 15% decrease in overall skill cap. However, I don't think it'd take very long and actually would not be a problem once skills are all actually balanced in of themselves.

letmein:
While the girl modders may very well be willing to add extra customization to their new girls, I would doubt that they'd be willing to go back and do a lot of editing on their old ones - and the shouldn't be expected to.  Since there are already a hundred-ish already made girls, I think that completely revamping stat maximums and making them obsolete would be a bad idea.

I don't want to be too vague, here - by "semi-random", I'm looking at a nice bell curve distribution, meaning that there will be some great girls, some bad girls, and mostly average girls available at the start of the game.

You make a true statement in that it *is* too easy to reach 100% in any area - however, this is a problem with stat gains, not with the stat values.  To me, it's a separate issue.  It'd be much easier to keep the system that exists, and change how stats are gained to make it harder;  plus, simply changing the stat maximums doesn't really fix the issue of stats being way too easy to max out.  All you'd do is turn all your super-girls into mediocre-girls.  What fun is that?  It *should* be possible, albeit difficult, to get all your girls to 100% for those people who are OCD about that sort of thing.

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