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BUGS

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Thraxis:

--- Quote from: letmein on October 15, 2009, 10:09:55 PM ---I'll note it, but in my opinion an exploit like that is almost certainly more effort to fix than its worth.  If someone thinks they need something badly enough to put up with the time it takes to exit and reload several times, more power to them...

--- End quote ---
It seems like it'd be easy to fix if the store had an inventory, rather than (seemingly) randomly generated stock each day: just have the store's inventory be stored as part of the save.  Those other random chance things, like finding a girl or whether or pregnancy, could be 'rolled for' at the beginning of the turn, before the action is performed, and then stored until said action is performed, where they'd be referenced and the corresponding result would take effect.  I'm only familiar with Python, and I'm not entirely sure if it's as easy to do in whatever language this game's written in... but in my experience, changing when a variable is defined is pretty simple.

Though, now that I think about it, even those changes could be worked around by saving the day before, advance a day, and then reload if the result isn't favorable...


--- Quote from: letmein on October 15, 2009, 10:09:55 PM ---As far as whether exploits should be in a separate thread, why bother?  Its simpler to keep everything compact, and exploits can be considered bugs.

--- End quote ---
I'm new here, and each forum seems to have its own... peculiarities when it comes to rules.  Better safe and making unneeded apologies than sorry and banned or something.

letmein:
This forum's shiny new...  and soon to be moved to something even shinier and newer...  and I just started running the BUG thread, it's not like I was appointed or anything.  Just showing appreciation, and trying to help, since my programming knowledge is virtually nonexistant and modding isn't my thing either.

necno:
Well, there is a new bug thread for the new version. there is a lot i didn't fix but I'm focused on those fixes for next version.

A side note is that my breaking down of the function used for updating girls (its all one function, jobs and all) is coming along nicely.

Also, i just had a bug where apparently it was trying to draw a girl image on the girl management screen that had been already released and not set to null. this is weird cause I'm quite religious about setting things to null. But it is probably the cause of some of the random crashes.... i suspect crashes when entering any screen may be related and think possible any screen that "remembers" your last selection has this problem.

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