Indeed. Xela,
*Lemme guess, CW deleted a post again ?
![Cheesy :D](https://www.pinkpetal.org/Smileys/DarkB/cheesy.gif)
I missed that one...
if you want to stop coding and help us with content for some time, you don't need to discuss it first. And if you wonder what else could we need for better quests, I already told it.
I've been dieing to put some time into content ever since Thewlis joined the team so there was someone else to take care of coding but then Gismo showed up and started putting insane amount of hours into graphics so most of the time went into improving how the current screens look.
There is also a matter of me having a lot less time to work on the project. You did already tell me what is required for better quests but I've also already replied to it multiple times, but I'll do it yet again:
As much as I'd like to see more content, it requires actual modules to be implemented properly.
I propose to finish tagger, BE (because arena), SE, ST, clones (because it's mostly about balancing and content rather than coding) and MC house (because you need to live somewhere if you don't have a brothel and focusing on arena or SE, as well as girls that help you), and then work on content until we'll be satisfied enough to continue adding modules.
tagger It's be nice to have but if we want to test a new tagging concept, we could simply use the json one and convert to filenames in Ren'Py.
BE (because arena) For the arena? I have doubts that players wish to see a complex BE in the arena (which is mostly grinding). A complex BE may take half an year to build and it is wiser to do so after the real exploration module so we at least know the format. Most reports by players who claimed to play the alpha release for hours wanted faster battles (were using the skip key), not longer once. Every BE, no matter how complex will get old after a few hundreds of fights.
*I've had an idea for a while to use a slight modification for the real arena fights (not mobs grinding or dogfights but for the ladder once). It should be relatively simple to add a simple grid for battlesprites to move about. That would add range as well (difference between magic/bows/melee). Noting new would have to be coded, just a slightly different battle setup and maybe a simple grid to be shown when moving... but even this can wait post next release.
SE, ST, are more or less ready for content (as you've said). Still stuff to do but we can straighten it out, new content may even give the development of the modules a better direction.
clones (because it's mostly about balancing and content rather than coding) They are secondary, not required for anything in the game. There is no reason to work on this before we can wrap up stuff that needs to be done now.
MC house (because you need to live somewhere if you don't have a brothel and focusing on arena or SE, as well as girls that help you). Not needed as well. MC Apartment is already providing 1 AP point per day (which is huge).
and then work on content until we'll be satisfied enough to continue adding modules And there is nothing preventing us to work on it now.
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What I am trying to say, is that it would really pay of for us to focus on SE/ST/Interactions/Hentai Mode/Quests/Events right now. Time temple is awesome too
![Smiley :)](https://www.pinkpetal.org/Smileys/DarkB/smiley.gif)
but we can go without resurrection for a couple of releases.
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=====================================================================Some questions I'd really like to know answers to:
1) I've proposed expansion
system that should have us covered and should make development simpler.
Do we go through with it or not?2)
Do we allow untrained (not broken) slave girls into the gameworld? Doing so would require more checks during actions/quests/events. For examples, I wanted to code a simple action where MC and immediate team mates go swimming (girls on disposition check) to the beach location. It would be a bit awkward having to check if there is a girl on the team that would like to run away at every point during the event where it's possible... we could make a function for but I am not sure about it's gameplay value.
3)
Do we all agree with using portraits for emotions during the VN style conversation (by default)?*There are more questions, but lets start slow. We've discussed all of the above for a bit, now it's a matter of making the decision.