Pink Petal Games

Feedback => New Features => Topic started by: FurryFanatic on February 07, 2010, 02:03:56 PM

Title: Preset Outfit Options
Post by: FurryFanatic on February 07, 2010, 02:03:56 PM
Hey guys/gals, I'm slightly new to this place, but has anyone brought up the idea of possibly setting up preset outfit buttons so we don't have to keep selecting each individual item, consumable, or piece of clothing and having to move them one at a time? If someone has, I apologize but I haven't found it yet.  So far, the game's great and I love the customization I can do to the girls.  ;)
Title: Re: Preset Outfit Options
Post by: exodia91 on February 07, 2010, 03:10:45 PM
I am getting seriously tired of people complaining about giving girls outfits of items. It's your choice if you want 100 girls all with the same outfits on, so you get to do the 8 minutes of clicking to do it -_-
Title: Re: Preset Outfit Options
Post by: Graen on February 07, 2010, 03:43:54 PM
Excuse me exodia91... but if people are complaining about it, then it is an issue that at least deserves to be looked at.

I'll admit that I rarely use any items in the game because of how much time is wasted assigning them to each girl.  About the only items I'll regularly use are the cure for drug addictions.  Outside of those, the only other thing that gets used is some health and happiness items on the off chance a girl dies from depression and I need to resurrect her. (Bug, I know!)
Title: Re: Preset Outfit Options
Post by: FurryFanatic on February 07, 2010, 03:58:43 PM
Exodia, I apologize if I somehow pissed you, but to me this option would be an improvement. Why should I have to spend 8 minutes of game time going through the entire list of items for every girl I may want to equip a certain way. I don't play the game with 100 girls with the same outfits on, but if there was a button or two that would make the game a little simpler and more enjoyable, I thought this was the forum to put my suggestion in.  I didn't know a lot of people had already asked about this, so I'm sorry.  It's just a quick one or two buttons configured on the gift list and I'd be happy to see the time cut in half at least.  Again, I'm sorry for pissing you off.
Title: Re: Preset Outfit Options
Post by: Mehzerz on February 07, 2010, 08:54:44 PM
Yeah, it's been asked before. But not as often as Exodia leads on... but yes. It has been asked before, and it's being looked at from what I recall. Don't expect it to be on 1.30 though... I doubt that for sure.
Title: Re: Preset Outfit Options
Post by: FurryFanatic on February 07, 2010, 11:23:49 PM
Thanks Mehzerz. I did find that I can use the Control+left click to highlight all the pieces and items I want to give to a girl. The only downside is that I have to click through all the dialogue from each item as it's given to the girl. I can live with that for now.
Title: Re: Preset Outfit Options
Post by: exodia91 on February 08, 2010, 01:58:33 AM
If you're always so nice, they'll just keep asking and suggesting the same crap constantly, we need to jump down their throats and scare them into lurking more and reading the forums before posting the same drat thing 10 times. Mark my words, if this game gets a popularity boom we'll be swimming in hundreds of threads like this. You'd be amazed how quickly it can happen too.

Also... I said 8 minutes to equip ONE HUNDRED girls. It takes like 5 seconds to equip one as it is unless you have no short term memory and can't remember where the items are. Honestly people, I have 20 girls *which is more then anyone ever needs, anymore then 10 really and its just pointless/your own fault/ you're using crappy randoms that earn chump change* it takes like a minute and a half to put stuff on all of them, and thats if I do it all at once, mostly its 5 seconds here, 5 there. Are people really so lazy that they can't handle doing something for 5 seconds? Honestly, its a business sim people, if you automate EVERYTHING you might as well just delete the game and go look at porn.

EDIT: I finally figured out why people always take my posts as being pissed off. In real life, I have a very flat, sleepy, monotone voice, so I can get away with more provocative statements while not coming off as hostile. So the next time you read something I post, remember I'm not pissed, I'm at most, mildly irritated.
Title: Re: Preset Outfit Options
Post by: Mehzerz on February 08, 2010, 04:55:46 AM
lol Exodia. People think you're pissed because of the hostility your words set for you. Due to there being no tone within text it's impossible to tell the general tone you're trying to set. 


I can generally understand where you're coming from but I have to disagree with you. Yes, this is a business sim. BUT, it's MADE to be customized. You can't honestly expect EVERYONE to share the same opinion with you as far as how many girls they "should need". For a game like this you have to expect people to use tons of characters and micromanagement is KEY in ANY sim game. Micromanagement was a nightmare before Doc started making suggestions towards it, and once 1.30 is out the door. I really do hope to see more effort put towards fixing the micromanagement problems.


Equipping or using items should NOT have to be a chore for a game like this. It may only take a few minutes if you expect everyone to only use 10 girls, but this game was NOT intended to be played that way. There's far more than 10 girls in the standard game without mods as is.  Not to mention random girls are constantly replenished, furthering the players interest in obtaining more girls within his/her harem. I've seen you disagree with many many suggestions from players. But very rarely have I EVER seen you agree with something... so let me ask you... what would YOU like to see in the game? I'm curious.
Title: Re: Preset Outfit Options
Post by: exodia91 on February 08, 2010, 03:29:32 PM
That's my point. Even when I have 40+ girls, equipping and using items has never, ever been a problem. Period. And the game was not meant to be played with that many girls, you never need more then like 10 for income, after that its just your personal preference, the game was intended to be played with a few girls you liked and then some supporting random girls. It was not intended for the player to have 50+ unique girls. I fail to see why so many people are complaining about the item system, its fine, unless you're playing this like its pokemon and have over 200 girls, which is your own problem.
Title: Re: Preset Outfit Options
Post by: Graen on February 08, 2010, 04:45:32 PM
I don't think we're playing the same game...

Whore Master allows you to own 6 brothels holding a total of 200 girls.  Also, each brothel can further be expanded to hold more girls, as well.  Then there is the girl editor that comes with the game allowing you to create more unique and random girls for your game.

Just because you play the game your own way doesn't mean that how other people play the game is wrong, especially when the system allows for and encourages their style of play.

If you don't have a problem with the item system and how it works, fine, stay out of the discussions about it, but other people do and they would like to see it improved for everyone's enjoyment.

They way you're being so blatantly stubborn and telling everyone they're wrong is starting to convince me that you're just here to troll the forums. >:(
Title: Re: Preset Outfit Options
Post by: fixet on February 08, 2010, 05:16:33 PM
I don't think we're playing the same game...

Whore Master allows you to own 6 brothels holding a total of 200 girls.  Also, each brothel can further be expanded to hold more girls, as well.  Then there is the girl editor that comes with the game allowing you to create more unique and random girls for your game.

Just because you play the game your own way doesn't mean that how other people play the game is wrong, especially when the system allows for and encourages their style of play.

If you don't have a problem with the item system and how it works, fine, stay out of the discussions about it, but other people do and they would like to see it improved for everyone's enjoyment.

They way you're being so blatantly stubborn and telling everyone they're wrong is starting to convince me that you're just here to troll the forums. >:(
so, he is a troll because he doesn't agree with someone and doesn't believe the suggested feature is worth the effort that could be put into a different feature?

he doesn't like the suggested feature, so he should stay out of the discussion, but the person who suggested the feature is working to improve everyone's experience?

his posts actually have something to do with the topic, whereas yours do not contribute anything to either side (much like this one), and yet you're telling him to stay out of the discussion
Title: Re: Preset Outfit Options
Post by: FurryFanatic on February 08, 2010, 05:28:43 PM
It's gotten way off track since I posted what I thought would improve the game, at least to me.  I had used the search forum for any posts with words like "custom outfit" and other variations, but I didn't find anything. If it doesn't get put into the game because the developers don't think it's a good enough improvement, then there's not much I can do except maybe work on a way to implement it myself, but that would take me more time than what I have available, with work and school.  I play the game like the title says to me "Whore Master."  Because there's so much room to work with so many girls, to me it'd feel like I wasn't pushing the game to its full potential.  It would almost be like you play Counter-Strike and with so many custom made maps, you make a server that only play the original maps.  Variety is the spice of life, and when it comes to Whore Master, having more women with 6 brothels may have advantages as more updates become available.  I just want to see how far I can go in this game, then add updates and patches and keep pushing it.  This game can go so many ways with addons and custom content.  Heck, I'd love to be able to train a lot of my girls to be assassins I can send out and kill rival gangs brothel girls. Anyway, I understand your view Exo, and I respect your opinion and how you play.  We play differently, but enjoy the same game.  8)
Title: Re: Preset Outfit Options
Post by: Graen on February 08, 2010, 05:38:48 PM
They way you're being so blatantly stubborn and telling everyone they're wrong is starting to convince me that you're just here to troll the forums. >:(
Read twice, post once...  I said his actions were convincing me he was a trolling, even if that may not be his true intent.

That said, the subject of this topic is how to improve the item management system with the game which supports 200+ girls, not to tell other people they're playing the game wrong.

So, if you kindly have a suggestion to improve the system, then please post it.

---

What would I like to see? I'm glad you asked!

I'd love to see a drag and drop interface for the items, and an equipment management screen for each girl, ala the Diablo series.
(http://majorslack.com/pics/screenshots/diablo_03.jpg)

Obviously such a system would take a lot of effort to implement, and there would have to be art assets to make for each item, even if they were just 32x32px icons.

What I would really like to call into question is, how useful are the current items in game anyway, and could they become more meaningful?
Title: Re: Preset Outfit Options
Post by: fixet on February 08, 2010, 05:46:17 PM
wait, you actually want any game to have diablo's inventory? your actions are convincing me you're a troll
Title: Re: Preset Outfit Options
Post by: FurryFanatic on February 08, 2010, 06:16:09 PM
He's saying he wants a drag & drop type item implementation screen and maybe even an equipment manager for each girl, thus giving a screenshot from diablo for support, not suggesting it look exactly like it.  Something tells me you understood what he wrote, but wanted to be an idiot.  Then again, maybe you really didn't understand what he suggested, and for that I recommend a good English and grammar teacher. Love the idea though Graen.
Title: Re: Preset Outfit Options
Post by: Samu on February 08, 2010, 06:19:36 PM
I like the idea of a drag and drop idea, not necesarily with icons though.
Title: Re: Preset Outfit Options
Post by: fixet on February 08, 2010, 06:28:34 PM
He's saying he wants a drag & drop type item implementation screen and maybe even an equipment manager for each girl, thus giving a screenshot from diablo for support, not suggesting it look exactly like it.  Something tells me you understood what he wrote, but wanted to be an idiot.  Then again, maybe you really didn't understand what he suggested, and for that I recommend a good English and grammar teacher. Love the idea though Graen.
problem, officer?
Title: Re: Preset Outfit Options
Post by: FurryFanatic on February 08, 2010, 06:56:41 PM
Hands against the wall Fixet.  It's time to see if you're brothel quality, or it's the dungeon for you.  >:(
Title: Re: Preset Outfit Options
Post by: Alugere on February 08, 2010, 07:06:08 PM
wait, you actually want any game to have diablo's inventory? your actions are convincing me you're a troll
First of all: That was diablo two.
Second: The inventory wasn't that bad.
Title: Re: Preset Outfit Options
Post by: willaberhaben on February 08, 2010, 07:06:42 PM
I would prefer some semi automatic inventory (at least for clothes and other permanent equipment).
Let say there is new point:
prefered outfit for girls.
press this button and you can equip a dummy with all the clothes, rings, etc you want. Then you set a money limit. Under this limit nothing will be done. However if you have more money than the limit at the end (or start) of a turn every girl will be checked:
does she wear a dress
->yes -> check next girl
->no -> check if prefered item is available
       -> no-> check next girl
       -> yes-> buy item and check for money
                ->still enough money-> next girl
 
Plz note that: It shouldn't check against a specific dress, just against a dress at all. That way you can still customize your special girls.
Also if there was a simple autocheck on/ off button everybody who prefers to everythink in micromanagement and cares wether the girls get their shoes or their dress first could do this. But those that just want their girls to wear the "brothel uniform" can to this without much effort.
 
Title: Re: Preset Outfit Options
Post by: fixet on February 08, 2010, 07:20:16 PM
First of all: That was diablo two.
Second: The inventory wasn't that bad.
diablo as in the series
and it was horrible. games were awesome, though

but to be clear, the dummy system would be good
or at least some sort of indication as to which slot each item occupies
EDIT: also a different box color or bold letters for currently equipped items

but an actual graphical inventory would only make things unnecessarily complicated for both users and devs/modders
not to mention that you would have a certain image for a certain item, say a dress, but never see it on the girl you put it on
better to leave things to the imagination
Title: Re: Preset Outfit Options
Post by: exodia91 on February 08, 2010, 09:30:49 PM
Whore Master allows you to own 6 brothels holding a total of 200 girls.  Also, each brothel can further be expanded to hold more girls, as well.  Then there is the girl editor that comes with the game allowing you to create more unique and random girls for your game.

Just because you play the game your own way doesn't mean that how other people play the game is wrong, especially when the system allows for and encourages their style of play.

If you don't have a problem with the item system and how it works, fine, stay out of the discussions about it, but other people do and they would like to see it improved for everyone's enjoyment.

They way you're being so blatantly stubborn and telling everyone they're wrong is starting to convince me that you're just here to troll the forums. >:(

1. 6 brothels that can be extended to hold 255 girls each, I think, so that's about 1300 girls possible. This also brings up another point I could make about the game. Theres too much freaking room for girls XD. Who the hell is gonna make 1300, let alone manage them. This is likely solved by 1.30, but still.

2. So you're saying my opinion is innately wrong, and I'm not allowed to oppose the ideas to change a system I already like. How novel.

3. The game encourages giving every single girl in the game a full set of items? Thats odd, I thought items were pretty pointless atm, with training and being able to easily max their stats without them, and bonuses not stacking. They're mostly there for roleplay reasons atm.

4. I never said how people play the game is wrong, I merely called them lazy. While I can see how one might possibly see this as implying that their playstyle is wrong, don't try putting words in my mouth I never said, please.

5. http://en.wikipedia.org/wiki/Troll_(Internet) (http://en.wikipedia.org/wiki/Troll_%28Internet%29) I must conclude either A. You are under the wrong impression of what a troll is, or B. You are far to easily incited to emotional turmoil. I have merely opposed your idea in a calm, logical, non-hostile manner. If that constitutes a troll nowadays, then perhaps, good sir, you should consider purchasing a mirror.

6. A graphical drag and drop system would take even longer then the current one to give sets of items to girls, on top of being hugely complicated to code, and completely unnecessary. Isn't the main argument against the current system that it "takes too long to equip girls"? (not that I agree, of course)

7 You want to know what I want? Very well. Do away with the cheap oodles of items system entirely. Make the selection of items much smaller, and rarer, but much more meaningful. The only thing that should be purchasable in a shop, are basic consumables for healing, with most of the items being rare rewards for missions, catacombs, and events.

Get rid of the addiction healing consumables, and instead make a weaning off process for girls, where you take them off work, keep their health high, and eventually break the addiction.

Make equipables rare and unique and INTERESTING. The fact that people look at them right now as... uniforms... is so wrong and horrible I can barely stand it. Girls come with uniforms, you don't buy and equip them with them, you don't put time and effort into utilizing them. maybe, MAYBE have a uniform option in the supplies/upgrades screen where you can pick if your girls have elegant, slutty, sexy, or normal uniforms with various advantages and disadvantages.

Instead of giving girls gifts that appear in their inventory, make a give gifts talk event option, then you can pick to buy a new dress, or sweets etc. and she gets the appropriate amount of love/happiness, nothing appears in her inventory and the gold is deducted from your cash.

With this system, a graphical inventory system is much more viable and friendly and meaningful, at least in the resources department. I could go on with the little details, but this already took like 20 minutes to type out.
Title: Re: Preset Outfit Options
Post by: Graen on February 08, 2010, 11:12:17 PM
Personal attacks aside... there are parts of your post I do agree with.

Items do feel like little more than fluff to me as they are right now.  The fact that the game can easily support hundreds of girls only serves to exacerbate that problem as well.  Though instead of eliminating curing items, I would make the actual addictions have various levels of severity.  On the same token, there should be some diseases and syndromes that just aren't curable. *cough*AIDS*cough*  Regardless, the quality and effectiveness of items, deserves a topic of its own.

With regards to the current item management system, I disagree when you say "drag and drop" is less effective than the current system of "click on the item, click the send button and then click the equip/use button" to get the girl to use an item.  If "drag and drop" were coded for use with the current GUI, it would almost seem redundant, and its use would be down to personal taste, no doubt.  However if the current GUI was expanded to include item slots and a personal inventory for the girls, that would be a different matter, and it would eliminate a mouse click on the equip/use button.

A single mouse-click, almost doesn't seem worth it does it?  However, multiply that mouse click by each item you give to a girl, and then by all the girls in the brothel, and there is a whole lot of moving the mouse to one little button and clicking it.

There are two very important sides of the  design scale that almost all designers learn about, and they are "Form" and "Function."  They are inseparable, and they both need to be considered seriously.

In the case of the GUI it may almost certainly seems to be weighted towards Form, but Function plays a huge roll, bigger than Form itself.  The easier the interface is to understand and the less time it takes to use it, the less frustration for the user.

One of the better ideas presented here was to create a costume system, where the player could create a predetermined outfit and equipment load-out, and if he had all the necessary items, apply it to his brothel workers until he ran out of all the required items for that particular outfit.

I also like your idea of eliminating the girl's inventory as well, because it stresses the importance of gifts/items and their value.  One problem I see with it though is that with 100's of girls, gifting all of them through dialogue would be even more time consuming.  There are some people who like to have all their girls have everything, and there is nothing wrong with that.

Your very first post in this topic, is exactly why the current item management system needs to be addressed:
Iam getting seriously tired of people complaining about giving girlsoutfits of items. It's your choice if you want 100 girls all with thesame outfits on, so you get to do the 8 minutes of clicking to do it -_-
People aren't happy with the system as it is now.  It's time consuming and repetitive.

Whether it's recoding how the system works for the girl's inventory or removing their inventory completely, there is an obvious desire to see it in better shape than it currently is.

And just because it takes you 20 minutes to write a post, doesn't mean you should stop.  If you've got ideas, and want to get them out there, then please do!  Just don't start to "jump down their throats and scare them into lurking."  That really doesn't help the creative process, nor does it encourage a friendly and productive atmosphere.
Title: Re: Preset Outfit Options
Post by: FurryFanatic on February 08, 2010, 11:42:05 PM
This is the type of discussion I love to see.  Brainstorming at its finest.  People throwing out ideas and others tossing opinions here and there and look what comes out of all the crap.....pure refined goodness.  I feel new life coming back into this post and I'm loving it.
Title: Re: Preset Outfit Options
Post by: fires_flair on February 09, 2010, 12:44:52 AM
I really like the out fit idea. that would really help speed up the game. but even just being able to double click to buy/sell/give items would speed it up.
and exodia91, it takes more then 8 munutes to go through the girls I have, and I don't even have a hundred yet. and I don't do it for their regular stats, I do it for their PC stats, I want them to love me and having items equiped makes them do so.
any improvement on this would be vastily welcome.
Title: Re: Preset Outfit Options
Post by: exodia91 on February 09, 2010, 01:13:06 AM
In the end though, with managing more then 50 girls, there's only so many ways to cut down on management time without compromising the core game mechanics.

Right now though the game is trying to pander to both small amounts of girls, and large amounts of girls, and it's just not working. People who like a lot of girls want game features tailored to them, and people who want only a couple dozen or so at most want it tailored to them, and trying to compromise isn't working well. I would suggest we decide on a cap for girls, and develop and balance the game mechanics with that cap in mind. It could be 20, it could be 50, it could be 200, but somethings gotta change.
Title: Re: Preset Outfit Options
Post by: Graen on February 09, 2010, 01:19:52 AM
In the end though, with managing more then 50 girls, there's only so many ways to cut down on management time without compromising the core game mechanics.

Right now though the game is trying to pander to both small amounts of girls, and large amounts of girls, and it's just not working. People who like a lot of girls want game features tailored to them, and people who want only a couple dozen or so at most want it tailored to them, and trying to compromise isn't working well. I would suggest we decide on a cap for girls, and develop and balance the game mechanics with that cap in mind. It could be 20, it could be 50, it could be 200, but somethings gotta change.
There is always the Spore route. ???
Title: Re: Preset Outfit Options
Post by: Mehzerz on February 09, 2010, 01:41:27 AM
Making healing potions and other consumables automatically used when given to a girl would speed things up. I know equipment is automatically equipped. Would it be much of a problem to make consumables automatically used?


Or am I the only one who gives girls items and uses them right away?
Title: Re: Preset Outfit Options
Post by: fires_flair on February 09, 2010, 01:54:24 AM
nope, you're not. I do to, unless I'm feeling uber lazy.
Title: Re: Preset Outfit Options
Post by: willaberhaben on February 09, 2010, 09:15:31 AM
Making healing potions and other consumables automatically used when given to a girl would speed things up. I know equipment is automatically equipped. Would it be much of a problem to make consumables automatically used?


Or am I the only one who gives girls items and uses them right away?
Aren't the used at the end of the day anyway?
Im pretty sure I bought them, gave em to the girls and they next day there were gone.
 
Quote

In the end though, with managing more then 50 girls, there's only so many ways to cut down on management time without compromising the core game mechanics.

Right now though the game is trying to pander to both small amounts of girls, and large amounts of girls, and it's just not working. People who like a lot of girls want game features tailored to them, and people who want only a couple dozen or so at most want it tailored to them, and trying to compromise isn't working well. I would suggest we decide on a cap for girls, and develop and balance the game mechanics with that cap in mind. It could be 20, it could be 50, it could be 200, but somethings gotta change.
That post I can mostly agree. But I think if we find a good solution we can make the game playable for both types of players.
That was my intent with my dummy system.
You only have a few girls-> no need for the system, just switch it to off
You have lots of girls and need to increase thir love stats, nomal stats because they are new, pretent its the uniform, whatever -> activate it and enjoy
a few 100 to 1000 mouseclicks reduced  to maybe 20.
 
Of course there are always potential problems when change something or adding new features. (exept that it takes time to programm it, and the possibility of bugs of course)
right now however I can see only three proplems with my proposed system:
->you need some place for this button and some kind of explantion.
   Altough that one shouldn't be a big problem.
-> If the explanation/ interface isn't good enough players could accidently
   waste  money they wanted to use for something else because they set the
   slider to low. But thats only a real problem if it isn't a own submenu.
-> If there are a lot of girls, it could slow down the end / start of a turn.
    But he, if add those items per hand it takes a lot longer. And I proposed an off switch to avoid unnecassary waiting time.
 
If somebody can think of another reason why this wouldn't be a good idea plz let me know.
Title: Re: Preset Outfit Options
Post by: exodia91 on February 09, 2010, 02:30:52 PM
Because its just enabling an already bad system to just continue. Right now it seems people only give girls items in huge chunks to increase playerlove, so they just give them all a set of expensive stuff, boom, instant love. Instead of pandering to this rather stupid system, we should change it. My first proposal would be a new hidden girl stat, opinion, which represents the girls opinion of the player. Each turn the girls love would go up by like, 1/10th her opinion stat, and giving a girl gifts and being nice to her, increases opinion, not love. So this way, even if you shower her with tons of uber gifts etc, it still takes at least 10 weeks for her to fully love the player. And if you get into negative opinion because you mistreat her, or maybe have it decrease very slowly over time as well, it will lower her love by 1/10th every turn. More realistic, and hopefully it will discourage people from just dumping gifts on girls in one turn to instantly max her love stat. You could still have special items, like venus jewels maybe, directly affect love.
Title: Re: Preset Outfit Options
Post by: willaberhaben on February 09, 2010, 02:45:28 PM
And that would change what?
Lets say the love stat is the only reason why people give the girls item (which I doubt, but I don't think we can find every reason of every player).
Now they give them items and gain love.
If I understood your proposal right they then would give item to gain opinion which would give them small love gains every week.
In both cases the goal would be "girl love me" and the way would be here are "some shoes, rings, insert other gift here".

It might be more realistic maybe, but it wouldn't stop people from using gifts to gain love.
And as a result everyone who does still had a lot of clicking ahead of him if he owns more than a couple of girls.
Title: Re: Preset Outfit Options
Post by: exodia91 on February 09, 2010, 02:57:37 PM
Note the "First proposal" part. I thought it would be more likely to slowly change the system one thing at a time then just throwing the coders a massive overhaul all at once. I for one, don't like waiting months in-between releases.
Title: Re: Preset Outfit Options
Post by: delta224 on February 09, 2010, 04:00:35 PM
Sorry it is taking so long but we have lives outside of this game.
Title: Re: Preset Outfit Options
Post by: FurryFanatic on February 09, 2010, 04:20:19 PM
Take your time delta, but not too long.  Thankfully I have the end of a school term to keep my attention to real life matter.  We await your next update with great anticipation.  Wonder what's going to be included....?
Title: Re: Preset Outfit Options
Post by: 11Z11 on February 09, 2010, 04:42:58 PM
the wait will be worth it if there are a bunch of new additions/features ....which i think there will be if you've read through some of the dev posts......personally i'm looking forward to being able to assign other none"whore" jobs to the girls....
Title: Re: Preset Outfit Options
Post by: Solo761 on February 09, 2010, 06:22:12 PM
That's my point. Even when I have 40+ girls, equipping and using items has never, ever been a problem. Period. And the game was not meant to be played with that many girls, you never need more then like 10 for income, after that its just your personal preference, the game was intended to be played with a few girls you liked and then some supporting random girls. It was not intended for the player to have 50+ unique girls. I fail to see why so many people are complaining about the item system, its fine, unless you're playing this like its pokemon and have over 200 girls, which is your own problem.

This, that's the problem. Nobody ever said that you MUST have all brothels fully filled. It's just there if some really, really need it. I personally never have more than 40 girls (2-3 brothels, I don't fill them up). What's the point?

Same with characters packs. They were possible before editor was made, only difference was that they would need to be made manually. They are there to add some variety to the game, there are no achievements in game if you "catch them all". Game is what you get when you DL it, everything else is optional/extra and shouldn't be used as measure or pointer to how the game itself should be changed.

Presets really don't have a point, no one can guarantee that you can buy same things every time you visit the store, or even 10 of the items. What use would preset be if you'd need to spend 10 turns to complete preset for one girl. Editing them so this is possible is ridiculous, that's not the way it was intended to be, by doing that you modded it and requesting features so it suits your mod is... It's not a dress up game.
Title: Re: Preset Outfit Options
Post by: Rose on February 11, 2010, 06:02:21 AM
I'm personally against setting a hard cap for number of girls. I usually try to get every unique girl i have, which is already over 300 and growing. As for the "preset outfit" thing, I don't really care either way. Sure, it would cut down on the clicking, but outfitting a few girls every turn really doesn't take that long.
Title: Re: Preset Outfit Options
Post by: Mehzerz on February 11, 2010, 06:59:04 AM
I don't even equip all my girls. I don't know if it's possible. But an "auto equip" button might fix things. You buy all the items you want a girl to equip, and when you click this button it gives the girl you're currently on the best of each type of equip you have.
So obviously you'd have to put them on in order of your favorites, or who needs it most. You do lose the whole "You gave girla1 a raggy dress she put it on right away." But I don't think we really need that anyways do we?
Title: Re: Preset Outfit Options
Post by: GonDra on February 13, 2010, 12:43:07 PM
I usually equip girls with stuff when i already am pretty rich - and usually use them to push the looks of a girl who has otherwise completed Training or lower rebellion so i can actually begin to Train them (i don't like sending them back to the Dungeon after Training - too many dead Guardians or girls this way). This lowers the Time they will spend in the Dungeon significantly.

But an updated Item screen with a List of the slots and whats in them, preferably integrated with the normal girl detail screen would be nice (maybe with a Button to show/hide it), but i would be happier if i could see 1.30 released once it reaches beta worthiness (is that even a word?).

Until then i will create some new items and test them, now if only my fully trained grunts wouldn't loose 1/3rd of their manpower every time they go into the catacombs...
Title: Re: Preset Outfit Options
Post by: FurryFanatic on February 13, 2010, 11:19:39 PM
Dealing with the grunts, I've had great success giving them level 4 weapons and then hiring/firing them till I get a group that has stats above 40% for each.  This "almost" guarantees few to zero losses for each trip into the catacombs.  Just make sure your grunts have good intelligence, magic, and combat stats and you should be fine.
Title: Re: Preset Outfit Options
Post by: GonDra on February 14, 2010, 12:42:45 PM
I usually get a bunch of grunts and set some to Train at the beginning of the game. So that i have 100% in everything grunts with level 4 weapons and those loose a bunch of people (I just made a short Test and a 100% Grunt with level 4 weapons and with a bunch of heal potions stored came back with only 8 men).
I only have some Girlpacks installed in a Vanila clean install of 1.29.4.6 Beta (the patched install out of the download thread, I think even fix2)

If someone wants i can upload my save game or whatever is needed in a new Thread if this is really a bug.
Title: Re: Preset Outfit Options
Post by: fires_flair on February 14, 2010, 01:28:41 PM
just to check are you sure you have the newest version? 'cause I know in one of then last versions it was really bad like that, but now I don't find that I'm loosing a lot of guys. I know what kills my guys is sabotage.
Title: Re: Preset Outfit Options
Post by: GonDra on February 14, 2010, 02:29:00 PM
MD5 checksums of the used executable and the config check out as the same ones of the just now downloaded version (out of the stickied download thread).
I am pretty sure i didn't change anything besides putting a few Girlpacks in in the game that the problem occurs in.
I will try to test if i can get the grunts to die in a new untouched version in the next day or two.

I am running a 64bit Win7 professional if there are any known issues with that.
Title: Re: Preset Outfit Options
Post by: delta224 on February 14, 2010, 04:39:11 PM
What does it say in the title bar of the game.
Title: Re: Preset Outfit Options
Post by: GonDra on February 14, 2010, 06:21:28 PM
"Whore Master v.1.29.6.4 BETA"

But i found out why the grunts died (I think).
It is probably a problem with the auto buy from potions, for some reason the number of potions sinks even though auto buy is active, my understanding was that it will always replenish the amount of potions as long as Money for that is available. In my (test-)case just now it sunk from over 100 down to 74, up until then I did not have any casualty but after the amount of Potions hit 74 i sometimes lost one or two Grunts.
But keep in mind that these Tests were made with a normal safe, so those grunts going into the catacombs weren't the only grunts and I tortured some girls that reacted with that bugged "Your goons defeat her and She puts up a fight and but you defeat her yourself..." message so its possible that those goons use the potions or something.

While I played around i found another more cosmetically than game hindering bug - if you get a quest to get x slave girls, in the screen that you reach through the Town screen that tells you which objectives you have and how many girls escaped etc. it tells me to get x Monster girls, quest is however fulfilled if the amount of slave girls is collected.

Sorry if I keep ranting about stuff that should not even be in this thread, and especially if this post isn't easy to read - I shouldn't write stuff like this if I am tired.

P.S.: Sorry to say that there is something wrong with the catacombs even though I was to dumb to check if there were enough Potions.
Title: Re: Preset Outfit Options
Post by: zodiac44 on February 14, 2010, 09:18:14 PM
The autobuy system is currently borked, so that's why goons would die en-mass if you don't manually buy them.