Whore Master allows you to own 6 brothels holding a total of 200 girls. Also, each brothel can further be expanded to hold more girls, as well. Then there is the girl editor that comes with the game allowing you to create more unique and random girls for your game.
Just because you play the game your own way doesn't mean that how other people play the game is wrong, especially when the system allows for and encourages their style of play.
If you don't have a problem with the item system and how it works, fine, stay out of the discussions about it, but other people do and they would like to see it improved for everyone's enjoyment.
They way you're being so blatantly stubborn and telling everyone they're wrong is starting to convince me that you're just here to troll the forums.
1. 6 brothels that can be extended to hold 255 girls each, I think, so that's about 1300 girls possible. This also brings up another point I could make about the game. Theres too much freaking room for girls XD. Who the hell is gonna make 1300, let alone manage them. This is likely solved by 1.30, but still.
2. So you're saying my opinion is innately wrong, and I'm not allowed to oppose the ideas to change a system I already like. How novel.
3. The game encourages giving every single girl in the game a full set of items? Thats odd, I thought items were pretty pointless atm, with training and being able to easily max their stats without them, and bonuses not stacking. They're mostly there for roleplay reasons atm.
4. I never said how people play the game is wrong, I merely called them lazy. While I can see how one might possibly see this as implying that their playstyle is wrong, don't try putting words in my mouth I never said, please.
5.
http://en.wikipedia.org/wiki/Troll_(Internet) I must conclude either A. You are under the wrong impression of what a troll is, or B. You are far to easily incited to emotional turmoil. I have merely opposed your idea in a calm, logical, non-hostile manner. If that constitutes a troll nowadays, then perhaps, good sir, you should consider purchasing a mirror.
6. A graphical drag and drop system would take even longer then the current one to give sets of items to girls, on top of being hugely complicated to code, and completely unnecessary. Isn't the main argument against the current system that it "takes too long to equip girls"? (not that I agree, of course)
7 You want to know what
I want? Very well. Do away with the cheap oodles of items system entirely. Make the selection of items much smaller, and rarer, but much more meaningful. The only thing that should be purchasable in a shop, are basic consumables for healing, with most of the items being rare rewards for missions, catacombs, and events.
Get rid of the addiction healing consumables, and instead make a weaning off process for girls, where you take them off work, keep their health high, and eventually break the addiction.
Make equipables rare and unique and
INTERESTING. The fact that people look at them right now as...
uniforms... is so wrong and horrible I can barely stand it. Girls come with uniforms, you don't buy and equip them with them, you don't put time and effort into utilizing them. maybe, MAYBE have a uniform option in the supplies/upgrades screen where you can pick if your girls have elegant, slutty, sexy, or normal uniforms with various advantages and disadvantages.
Instead of giving girls gifts that appear in their inventory, make a give gifts talk event option, then you can pick to buy a new dress, or sweets etc. and she gets the appropriate amount of love/happiness, nothing appears in her inventory and the gold is deducted from your cash.
With this system, a graphical inventory system is much more viable and friendly and
meaningful, at least in the resources department. I could go on with the little details, but this already took like 20 minutes to type out.