devolution

Author Topic: Idea's for difficulty  (Read 19320 times)

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Offline Mehzerz

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Re: Idea's for difficulty
« Reply #30 on: July 05, 2010, 12:56:07 AM »
Another thought I had; have fetish sex cause injuries, unhappiness or refusal to work with low skill girls.  Currently, you can disable some sex acts at the expensive of losing customers.  However, there's no reason to actually do this unless you personally dislike certain images.  0 skill girls don't seem terribly bothered by beast/monster sex, BDSM, or lesbian sex even though a 'normal' girl would balk at having to do these acts.  In other words, the player should have to seriously consider either turning some of these off or sinking more time into training girls before putting them to work.


This is a really good idea. Something I hadn't even considered.


All the above ideas are good as well. Brothel space was going to be a lot different with that building management. So who knows as far as that goes.
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Offline Lorde

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Re: Idea's for difficulty
« Reply #31 on: July 05, 2010, 12:41:45 PM »
Another thought I had; have fetish sex cause injuries, unhappiness or refusal to work with low skill girls.  Currently, you can disable some sex acts at the expensive of losing customers.  However, there's no reason to actually do this unless you personally dislike certain images.  0 skill girls don't seem terribly bothered by beast/monster sex, BDSM, or lesbian sex even though a 'normal' girl would balk at having to do these acts.  In other words, the player should have to seriously consider either turning some of these off or sinking more time into training girls before putting them to work.

On the idea's of girls refusing to work. Walk around girls could have predetermined aversion to certain jobs. (slaves don't have much of a choice.) Obviously rebelliousness would play a part, but with so many new jobs, like waitress and game dealer, there is a lot for a girl to do in a brothel other than whoring.

As such, here is a quick list of what I would figure girls would do with average rebellion. (Like what, 30-40?)
  • Non sex jobs: Of course
  • Stripping, Movies(eventually): Sorta leery but may do it if there desperate for cash.
  • Whoring: nope, not unless they are nympho's or completely trust|fear the player.
This would give players a lot of incentive to get girls into the low rebellion numbers. Either by showering them with love or breaking them int he dungeon.
Current Girl Work Schedule            
* Revy  (Black Lagoon)
* Stab at The series He is my Master
* Run Elsie Jewelria and Yuuki Rito (To Love Ru)
* Yukari Takeba (Persona 3)
* Work on the Code Geass girls

exodia91

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Re: Idea's for difficulty
« Reply #32 on: July 05, 2010, 03:15:06 PM »
..... wait... I just realized something.... girls are working for cash because they need it.... but why do they need it if they get free room and board from you even if they refuse to work..... they should be paying YOU, they should be able to go into debt to you, and all in all I think girl behavior needs to be majorly reworked

Offline fixet

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Re: Idea's for difficulty
« Reply #33 on: July 05, 2010, 03:16:01 PM »
no. no, no, no, no

fuck no

I brought up the fact that the game is too easy on a number of occasions, and I stand by it
it needs challenge. badly

but this thread is, for the lack of a less offensive word, retarded
and by "this thread", I mean most of the recent threads


you are confusing challenge and.. I'm not even sure how to call this
let me put it this way:

this thread is about a house-building game
specifically, about stopping it from deteriorating into playing itself, with no input from the player

as it is, the game lets you build a house
not a very elaborate house, but a house nonetheless
it has its flaws, but if you use some imagination, it is a very fun little game


now, some people aren't satisfied with the game's limitations
they want to build "anything", and they want to build it "realistically"

to cut the story shorter, by the end of the thread, we have a game that is about building a house
sort of
it is now more focused on the things that make the house
wood, brick, nails, that sort of thing

now, to build your house, you need a wooden framework, first
and, depending on the angle at which two wooden beams join, you need different kinds of nails (that you, of course, must acquire)
now, different nails need different hammers, but the hardware store lady won't sell you different hammers unless she likes you or fears you enough
so, you need to :
a) bring her gifts
b)torture her
or
c)rape her kitten

now that you have your hammer, you need extra work force
but slaves can't build houses, because they don't like you all that much
no, sir, you need to pay people that may or may not build your god damn house

well, now you have your shit together, and..well, fuck
it seems that owls shit on your material at night, and that threatens the structural integrity of your would-be house
well, we can't have that happening, so you hire a squad of rangers to guard against the owls
but, as it turns out, the are more suited to squirrel-trapping, so you need to have them retrained

in the meantime, three of your workers do not appreciate the design of your house, and refuse to build it, as it goes against their aesthetic principles
this lowers the morale of your other workers, who, seeing the 3 get paid despite not working, start slacking off
to remedy this, you need to redesign (10/(the number of workers))^(average skill - their pay), in order to get the 3 working again
or bring them gifts

exodia91

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Re: Idea's for difficulty
« Reply #34 on: July 05, 2010, 03:20:13 PM »
That has to be the most bizarre rant I have ever seen. And I'm all for challenge (Blatant lie) But having stupid, completely illogical ai to make that challenge is, to use your own words, retarded.

Offline Lorde

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Re: Idea's for difficulty
« Reply #35 on: July 05, 2010, 03:24:01 PM »
That has to be the most bizarre rant I have ever seen. And I'm all for challenge (Blatant lie) But having stupid, completely illogical ai to make that challenge is, to use your own words, retarded.

Totally can't see why anyone would think you are an asshole exo.
Current Girl Work Schedule            
* Revy  (Black Lagoon)
* Stab at The series He is my Master
* Run Elsie Jewelria and Yuuki Rito (To Love Ru)
* Yukari Takeba (Persona 3)
* Work on the Code Geass girls

exodia91

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Re: Idea's for difficulty
« Reply #36 on: July 05, 2010, 03:37:02 PM »
Just imagine me speaking everything in a flat boring monotone.

Offline fixet

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Re: Idea's for difficulty
« Reply #37 on: July 05, 2010, 03:40:54 PM »
Totally can't see why anyone would think you are an asshole exo.
I honestly don't see the problem

he called an idea stupid, rather than anyone in particular
it was an argumented post, as opposed to "lol that's stupid"

p.s. argumented is a valid word in my language

Offline Lorde

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Re: Idea's for difficulty
« Reply #38 on: July 05, 2010, 04:01:45 PM »

p.s. argumented is a valid word in my language

Don't worry about pointing it out. Who would actually complain about that?  :D
Current Girl Work Schedule            
* Revy  (Black Lagoon)
* Stab at The series He is my Master
* Run Elsie Jewelria and Yuuki Rito (To Love Ru)
* Yukari Takeba (Persona 3)
* Work on the Code Geass girls

Offline fixet

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Re: Idea's for difficulty
« Reply #39 on: July 05, 2010, 04:10:00 PM »
I would

seriously, the word doesn't exist
what was I even trying to say?

Offline Lorde

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Re: Idea's for difficulty
« Reply #40 on: July 05, 2010, 04:13:15 PM »
Fuxing lol (hope your head didn't go pop on that one.  :D )

And feel free to make up your own language. I'll take a stab at trying to decipher it.
Current Girl Work Schedule            
* Revy  (Black Lagoon)
* Stab at The series He is my Master
* Run Elsie Jewelria and Yuuki Rito (To Love Ru)
* Yukari Takeba (Persona 3)
* Work on the Code Geass girls