devolution

Author Topic: General Discussion  (Read 3821828 times)

0 Members and 32 Guests are viewing this topic.

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #945 on: July 20, 2013, 07:36:16 AM »
After creating another rmg I decided that I might as well create full SAO pack, and encountered a problem. At least one character, while having about 150 decent pics, doesn't have suitable pic for battle sprite, probably because she never participated in real battles. I expect more such characters in the future, so I propose check on presence of battle sprite, and in its absence character cannot be used in BE.
Or I could create "battle sprite" based on something like this.

It is prolly still to early to make new packs as we haven't locked all categories/tags/concept for 1.0. I don't know how to address this problem right now, we have some options:

- default black silhouette as battle-sprite for girl that have none
- make sure that some classes/girls can never find themselves in a position of being used in BE
- throw an error of a girl not having a battle-sprite
- simply not use girls without battle-sprites in the game

I can't tell what's the best approach is right now, things like that will become clearer as we start working on texts/content.
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #946 on: July 20, 2013, 07:57:49 AM »
It is prolly still to early to make new packs as we haven't locked all categories/tags/concept
I was bored  :)
And, like I said before, no matter how we change categories/tags/concept, my packs already have all available good pics, and there is nothing we can do about it.

I see two solutions: either only warriors could be used in BE, and characters without battle sprite can never become warriors, or we'll use them as npcs, just like any other characters that don't have enough pics to fill all main categories.

Offline rudistoned

  • Full Member
  • ***
  • Posts: 229
Re: General Discussion
« Reply #947 on: July 20, 2013, 03:57:56 PM »
Many games go with generic pics (meaning pics that don't show the head/face) to fill in missing parts in a characters image portfolio.

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #948 on: July 20, 2013, 04:07:12 PM »
Many games go with generic pics (meaning pics that don't show the head/face) to fill in missing parts in a characters image portfolio.

Yeap, I've suggested that as well:

Quote
- default black silhouette as battle-sprite for girl that have none
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #949 on: July 20, 2013, 04:36:34 PM »
Jeez, imagine the whole party of identical black silhouettes except for MC. They definitely will be identical, if a girl has a good pic for making a decent battle silhouette, this pic might as well be used for battle sprite.
Add it if you must, but I will not use such characters in BE anyway  :D

 
« Last Edit: July 20, 2013, 05:51:45 PM by DarkTl »

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #950 on: July 27, 2013, 08:28:51 AM »
LoL I wonder how wasted I've been when I wrote this code:

Code: [Select]
            for entry in item.removeskills:
                if entry in self.mskills:
                    if entry not in self.mskills:
                        self.mskills.append(entry)


DB is upgraded, new effects and activation on traits and items should work. There is no tracking system right now so if effects that has been activated with trait is removed by an item, trait remains and effects dies off. We can fix this later when there is a solid list of traits that activate effects or I'll have to add yet another tracking layer :( Obviously we can just leave everything as it is as well.
« Last Edit: July 27, 2013, 08:48:24 AM by Xela »
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #951 on: July 27, 2013, 12:40:51 PM »
if entry in self.mskills:
   if entry not in self.mskills:
Well done  :D

I guess only poison should be removeable so far. There probably will be much more battle-related effects in the future, but I don't see any reason to remove effects that go with traits only.
As long as effect removes when its trait removes, of course.

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #952 on: July 27, 2013, 01:36:25 PM »
Well done  :D

Thanks  ::)

I'll have to do an overhaul of the game at some point...


I guess only poison should be removeable so far. There probably will be much more battle-related effects in the future, but I don't see any reason to remove effects that go with traits only.
As long as effect removes when its trait removes, of course.

That's one way of doing things.

I am going to see if I can put in some time into MC profile screen now.
« Last Edit: July 27, 2013, 03:55:22 PM by Xela »
Like what we're doing?

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #953 on: July 27, 2013, 04:34:57 PM »
Done with coding for tonight, beginnings of MC screen:


 
     
Like what we're doing?

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #954 on: July 28, 2013, 05:22:02 PM »
Oki, done with Extrovert effect and made some progress on hero screen (coding this one from scratch trying out some new techniques so it's taking a while but the experience gained will come VERY useful when I get to rewriting girlsmeets code).

Items info frame will display only stats/effects that can be applied to the MC.

Edit: Inventory window slides from out of screen bounds btw, loops fairly amusing :)


« Last Edit: July 28, 2013, 05:25:29 PM by Xela »
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #955 on: July 28, 2013, 05:42:58 PM »
I don't see charisma, joy and general sex stats.

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #956 on: July 28, 2013, 05:54:11 PM »
I don't see charisma, joy and general sex stats.

General sex and charisma I forgot to add to the class but joy is not required for MC before 1.0. I am actually considering removing fatigue/libido as well. We have enough stats to worry about with girl characters as it is, making more stats than required for MC is a really bad idea.
« Last Edit: July 28, 2013, 06:09:24 PM by Xela »
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #957 on: July 28, 2013, 06:23:41 PM »
What's the difference between Reputation and Fame? If you want to remove something, how about one of them?

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #958 on: July 28, 2013, 06:30:31 PM »
What's the difference between Reputation and Fame? If you want to remove something, how about one of them?

Yeap, we could keep one. Reputation should be for court and professionals while fame for common folk and arena but we can definitely drop one, especially before 1.0.
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #959 on: July 28, 2013, 06:38:26 PM »
I believe arena will be much sooner than court.