devolution

Author Topic: General Discussion  (Read 3821797 times)

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Offline Xela

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Re: General Discussion
« Reply #975 on: August 02, 2013, 01:18:26 PM »
Well, the good news is that rl plans got cancelled and this weekend I will be able to put 5/6 hours per day into the project :)


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Offline Romanul

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Re: General Discussion
« Reply #976 on: August 04, 2013, 08:29:15 AM »
Have you thought about crowed funding? A few "niche" games such as this one got funded. For example: http://offbeatr.com/project/roundscape-adorevia-13608498081


There was also Fenoxo's game that was funded with an insane amount (for this kind of games) but he's got a reputation.


Offline Xela

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Re: General Discussion
« Reply #977 on: August 04, 2013, 09:27:29 AM »
Have you thought about crowed funding? A few "niche" games such as this one got funded. For example: http://offbeatr.com/project/roundscape-adorevia-13608498081


There was also Fenoxo's game that was funded with an insane amount (for this kind of games) but he's got a reputation.

Thought, yes. But I've decided against it for a number of reasons. Maybe at some point in distant future or with a different game but now it's both to early and to inconvenient (not to mention that we shamelessly rip off a lot of content and ideas at the moment :) )
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Offline DarkTl

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Re: General Discussion
« Reply #978 on: August 04, 2013, 09:36:22 AM »
Even girls packs themselves could be problematic if this project will become commercial. All those artists will demand their share.

Offline Xela

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Re: General Discussion
« Reply #979 on: August 04, 2013, 03:54:51 PM »
Didn't get very far today I am afraid :( But I've added some logic and colors for bars:





Combat working fairly well right now, tiles are next but I can start working on that Thursday.
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Offline DarkTl

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Re: General Discussion
« Reply #980 on: August 05, 2013, 09:26:11 AM »
I think fatigue bar should be inverted, ie full with 0 fatigue and vice versa. It's kinda confusing when similar bars work differently.

Offline Xela

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Re: General Discussion
« Reply #981 on: August 05, 2013, 12:56:10 PM »
I think fatigue bar should be inverted, ie full with 0 fatigue and vice versa. It's kinda confusing when similar bars work differently.

Not an issue, we'll try it both ways.

What do you think alpha release should include? It's kinda of a large topic. It's very unlikely that I will get a lot done this week but there should be time next week and a week after that, maybe it would be possible to wrap up some system, put in some basic girlsmeets and interactions and release a semi-playable game?
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Offline DarkTl

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Re: General Discussion
« Reply #982 on: August 05, 2013, 01:35:44 PM »
We still don't have a balance of any kind. I mean, we don't even have a poor balance, all values are pretty much random, this is our biggest issue.
And, like I said before, some traits have changed, so all checks during jobs should be updated.
After that I guess we could try to release alpha.

Offline Xela

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Re: General Discussion
« Reply #983 on: August 05, 2013, 01:54:05 PM »
We still don't have a balance of any kind. I mean, we don't even have a poor balance, all values are pretty much random, this is our biggest issue.
And, like I said before, some traits have changed, so all checks during jobs should be updated.
After that I guess we could try to release alpha.

So:

- Balance
- Couple of quests (4-5)
- Base Girlsmeets/Interaction
- Single map for exploration/combat
- Adapting jobs code to the realities of new traits.

Anything else?
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Offline DarkTl

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Re: General Discussion
« Reply #984 on: August 05, 2013, 01:59:49 PM »
Nope. Maybe except for packs, right now I have 40 unique and 11 random girls. Plus Cherry girls, not sure how many he has now.
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Offline Xela

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Re: General Discussion
« Reply #985 on: August 05, 2013, 02:03:11 PM »
Nope. Maybe except for packs, right now I have 40 unique and 11 random girls. Plus Cherry girls, not sure how many he has now.
Is it enough for alpha?

1 random girl would be enough for Alpha :)
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Offline DarkTl

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Re: General Discussion
« Reply #986 on: August 05, 2013, 02:17:51 PM »
That would be the most boring alpha ever  :D

One more thing, should I define all effects for traits by myself in their xml, or you will hardcode them?

Offline Xela

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Re: General Discussion
« Reply #987 on: August 05, 2013, 03:45:11 PM »
One more thing, should I define all effects for traits by myself in their xml, or you will hardcode them?

I don't quite follow, there is add/remove effect field in trait design that should work.

That would be the most boring alpha ever  :D

LoL, yeah, it would :)
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Offline DarkTl

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Re: General Discussion
« Reply #988 on: August 05, 2013, 03:49:17 PM »
Well, a couple traits will have the same effect. I just hope it won't be a problem for the game engine.

Offline Xela

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Re: General Discussion
« Reply #989 on: August 05, 2013, 11:52:22 PM »
Well, a couple traits will have the same effect. I just hope it won't be a problem for the game engine.

It will not cause problems but it might cause issues, after you are done with effects, I'll simply need a list from you or I can get one from the game and add checks to activation/disabling those effects.
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