devolution

Author Topic: General Discussion  (Read 3821233 times)

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Offline Xela

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Re: General Discussion
« Reply #1155 on: October 12, 2013, 02:56:16 PM »
About two months ago, I've reworked most of the class images for better look in school menu. But Xela probably did not update that in his development version, which now after uploading resulted in a strange combination of old and new images in DB folder.

Just delete whatever is not required and upload the new images. I'll delete mine and copy the new once from the DB version so we'll not get the same problem again.
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Offline DarkTl

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Re: General Discussion
« Reply #1156 on: October 12, 2013, 03:34:26 PM »
I'll make some improvements there too then. Like deleting really bad ones and renaming.

Offline Xela

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Re: General Discussion
« Reply #1157 on: October 12, 2013, 03:44:46 PM »
I'll make some improvements there too then. Like deleting really bad ones and renaming.

Oki, if I recall that old code correctly, names do not matter, only folders.

PS: Off the topic, but I freaking love Python/RenPy, our whole gallery code is less than 100 lines :D (just noticed that)
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Offline DarkTl

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Re: General Discussion
« Reply #1158 on: October 12, 2013, 03:50:55 PM »
Yeah, I really hate standard gelbooru/danbooru names like 1ccc7336433837a78032f01926d0ae41 or something  :)

Offline Xela

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Re: General Discussion
« Reply #1159 on: October 13, 2013, 03:49:34 AM »
My laptop is fried :( So it'll mean less development time... I code faster on PC though...
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Offline DarkTl

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Re: General Discussion
« Reply #1160 on: October 13, 2013, 08:26:34 AM »
My condolences  :(

Another example of character status screen, from Agarest this time. I like that polygon thing, we could use something similar.  Maybe one for combat and one for non-combat stats.

Offline Xela

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Re: General Discussion
« Reply #1161 on: October 13, 2013, 10:07:40 AM »
My condolences  :(

For 6 years it served me, everything has it's end. My desktop has been collecting dust since I got back from the hospital, I've set it up this morning. It's 5 or 6 times faster and screen is a lot bigger so it's all good :)

Best thing is that I already have the development environment exactly as it was with the laptop thanks to the magic of DB!

Another example of character status screen, from Agarest this time. I like that polygon thing, we could use something similar.  Maybe one for combat and one for non-combat stats.

As much as I would love to try this out (In renpy it can be done with UDD and I've been dieing to figure out how that works (it's the most advanced feature RenPy offers)), I think that we have to many stats for such an interface.
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Offline DarkTl

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Re: General Discussion
« Reply #1162 on: October 13, 2013, 10:48:38 AM »
Hm, I wonder. We could use it for combat stats only (att, def, ag, mag, maybe mdef in the future or luck) at arena. You don't need other stats there.
Don't know if we should show them before the battle, but they might look good at post fight screen.

Offline Xela

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Re: General Discussion
« Reply #1163 on: October 13, 2013, 10:52:44 AM »
Hm, I wonder. We could use it for combat stats only (att, def, ag, mag, maybe mdef in the future or luck) at arena. You don't need other stats there.
Don't know if we should show them before the battle, but they might look good at post fight screen.

Might be to much work for a pop-up but I'll take a look.
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Offline DarkTl

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Re: General Discussion
« Reply #1164 on: October 13, 2013, 12:57:17 PM »
What can I say, less 'playing' with Rukia and more coding  ::)

I think schools pics are ready. Some of them have quite low res, but if you won't use them as full screen backgrounds, it shouldn't be a problem.

Offline Xela

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Re: General Discussion
« Reply #1165 on: October 13, 2013, 01:08:22 PM »
What can I say, less 'playing' with Rukia and more coding  ::)

I think schools pics are ready. Some of them have quite low res, but if you won't use them as full screen backgrounds, it shouldn't be a problem.

It's not just about coding, I don't remember enough trigonometry to write that code even if I figure out renpy's UDD, it'll take a while to refresh my memory. I am going to get into UDD tonight, but there are no plans to implement those stats any time soon :)


Edit: Where can I find new scoolpics? Your folder/game folder/elsewhere?
« Last Edit: October 13, 2013, 02:04:17 PM by Xela »
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Offline Xela

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Re: General Discussion
« Reply #1166 on: October 13, 2013, 01:59:24 PM »
What can I say, less 'playing' with Rukia and more coding  ::)

I've found some code we can use, is there any chance of ripping the pentagon shape from that game? My guess is that the mask underneath is 2D rendered but shape itself is an overlay image?

PS: Just for the record, Rukia is also animated with a UDD that I plan to improve, so it's also coding  ::)
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Offline DarkTl

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Re: General Discussion
« Reply #1167 on: October 13, 2013, 02:39:46 PM »
Sure. Take a look at Agarest folder in my db, there are a lot of interesting interface elements. Pentagon is pentagon.dds.

Offline DarkTl

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Re: General Discussion
« Reply #1168 on: October 13, 2013, 02:44:35 PM »
School pics in your db pytfall folder, ibid where they were.

Offline Xela

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Re: General Discussion
« Reply #1169 on: October 13, 2013, 03:53:07 PM »
School pics in your db pytfall folder, ibid where they were.

Thanks, I've updated my dev version with new pics, trying to figure out that pentagon now :) 40 lines of render code required would have taken me weeks/months to get right without help...


First sc:


     
« Last Edit: October 13, 2013, 04:03:51 PM by Xela »
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