I wonder if we should allow to see mobs stats freely during the battle. Or do we need a bestiary encyclopedia, like in some games.
I think that in the future, mobs that player hasn't defeated yet will be blacked out, arena will load some basic mobs for chain fights and maybe some rare ones for special events. For now, I just want to leave everything as it is and improve upon the concept later.
I guess we could add a passive skill or a spell to read enemy stats eventually, but that's for another BE.
Current battle engine allows pretty much everything, it's coding time that might be required to add new stuff that bothers me. When we get to BE redesign, we'll make a wishlist with all expectations and I'll decide if it's a better bet to use current BE or build a new one...
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Chainfights will be the last feature I will code in for the preAlpha Arena, past that adding couple of NPCs, intro and some more texts will be enough. I am thinking about (maybe) adding quests to preAlpha, to make PyTFall seem more like a game, not just a bunch of code... Like get 3 new girls in 15 days or win 5 dogfights or get some strange in the city or level up any girl 5 levels in 30 days and so on...