Author Topic: General Discussion  (Read 3821920 times)

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Offline Xela

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Re: General Discussion
« Reply #1665 on: February 02, 2014, 06:26:53 AM »
Yup. Maybe except the arena, it's rather specific place.

Ok, but we'll add that after Alpha or even beta, sorting on so many conditions requires quite a bit of code.
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Offline Xela

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Re: General Discussion
« Reply #1666 on: February 02, 2014, 07:42:22 AM »
I think I am done with sorting, it occurred to me that a while loop can be used, it all got a lot easier after that.

How it works:

Girls with conditioned traits and/or occupation always have priority!

1) First girl you get will be a girl you know well (to make sure player would not be forces into looking or waiting for a girl to show up again (with a few 100s of girls it can take a really long while)).

2) Will be a unique girl if available.

3) Will be absolutely random for as long as she is allowed to participate in girlmeets (traits/occ priority still applies here).

I think this is very sound... I am going to see if I can add a disposition bar to girlmeets now.
« Last Edit: February 02, 2014, 07:43:56 AM by Xela »
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Offline DarkTl

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Re: General Discussion
« Reply #1667 on: February 02, 2014, 08:11:12 AM »
I'd say cafe should be a separate location for meetings, not just shop only.

Offline CherryWood

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Re: General Discussion
« Reply #1668 on: February 02, 2014, 09:05:00 AM »
Fire element graphic looks good.
but I think this should be show not in "stats" tab but in "pro stats" under battle stats.
Also I believe that profile screen could use another tab next to these, "info" with girl full name, origin and description


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Transitions between city screens (with irisin) are much slower then the usual dissolve ones, could these be accelerated?

Offline DarkTl

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Re: General Discussion
« Reply #1669 on: February 02, 2014, 09:53:52 AM »
Guess we need some kind of neutral icon for characters without elemental affinity as well.

Took me awhile to figure out what qs and lq buttons do :)
You could use parts of save-load.dds file in my db\Agarest folder instead.

Offline Xela

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Re: General Discussion
« Reply #1670 on: February 02, 2014, 10:13:05 AM »
Fire element graphic looks good.
but I think this should be show not in "stats" tab but in "pro stats" under battle stats.
Also I believe that profile screen could use another tab next to these, "info" with girl full name, origin and description

Ok.

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Transitions between city screens (with irisin) are much slower then the usual dissolve ones, could these be accelerated?

It should be, I don't really remember. I'll take a look when I get a chance.

I'd say cafe should be a separate location for meetings, not just shop only.

We don't have any girlsmeets in shops yet, only outside.

Guess we need some kind of neutral icon for characters without elemental affinity as well.

Took me awhile to figure out what qs and lq buttons do :)
You could use parts of save-load.dds file in my db\Agarest folder instead.

We could simply not use any image for that. Or maybe some symbol of balance.

I don't wont to go far with screens either, Doesn't it say what those buttons do in tooltips whereever available?
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Offline Xela

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Re: General Discussion
« Reply #1671 on: February 02, 2014, 11:31:43 AM »
Also I believe that profile screen could use another tab next to these, "info" with girl full name, origin and description

I wonder if we should add "modder" and "version" fields as well, I've seen many game doing that.
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Offline DarkTl

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Re: General Discussion
« Reply #1672 on: February 02, 2014, 11:44:52 AM »
Or maybe some symbol of balance.
I'll try to find something decent tomorrow.

Doesn't it say what those buttons do in tooltips whereever available?
Yup, but I'm used to ignore tooltips, since many gui elements don't have them even now  :)

I wonder if we should add "modder" and "version" fields as well, I've seen many game doing that.
It will effectively break the fourth wall though, so I'm not sure about it.

Offline Xela

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Re: General Discussion
« Reply #1673 on: February 02, 2014, 12:03:35 PM »
Just pushed:

- Added sorting by traits to girlsmeets
- Fixed bad >= sing that prevented girls from staying at their locations
- Pretty much perfected ProportionalScale (as far as I can tell)
- Added traits we discussed for girlsmeets sorting
- Remodeled girlsmeets screen so picture could be bigger
- Added animated disposition bar to gm screen
- Moved elemental alignment to pro stats screen
- Added info subscreen to girls profile screen on CWs request

I'll try to find something decent tomorrow.

Oki :)

Yup, but I'm used to ignore tooltips, since many gui elements don't have them even now  :)

Yeah... I don't want to add tooltips to stats for example cause that seems to slow thing down significantly. Most people do that with imagemaps but we don't have an artist :( I could try to cook up a custom pop-up screen but since it would have to activate on hover as well, it is VERY unlikely to solve the issue.

It will effectively break the fourth wall though, so I'm not sure about it.

Didn't understand that.

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I'll see if I can add rest of elemental graphics to the game and assign one automatically until we sort things out.
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Offline DarkTl

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Re: General Discussion
« Reply #1674 on: February 02, 2014, 12:13:59 PM »
I guess you aren't familiar with Marvel's Deadpool character then, and didn't even play the recent game too?  :)
Breaking the fourth wall is when characters are know that they are in a game/show/whatever, or in our case, when every girl's tab is contain hints of RL, constantly reminding players about it.

As for tooltips, I proposed earlier to reprogram right mouse button and make it show tooltip for current gui element instead of main menu.
« Last Edit: February 02, 2014, 12:15:39 PM by DarkTl »

Offline Xela

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Re: General Discussion
« Reply #1675 on: February 02, 2014, 01:04:54 PM »
As for tooltips, I proposed earlier to reprogram right mouse button and make it show tooltip for current gui element instead of main menu.

Not before Beta, even if it's easy (I never looked into it) it is very likely that I'll have to rewrite every button in the game that already works with current tooltip. There is no point in that because 1) Artist might pop up at some point, 2) We don't really know what game element we'll have @ 1.0. By Beta, it will become clearer so even without artist, we can use whatever graphics we can find and make decent, thought through screens. I would not say thing look completely shitty right now but putting a lot of effort into gui now is very premature.

Stuff like alignment buttons is different because even after remodeling screens we'll still be using same pics and transforms.

PS: I don't think we actually require more than one alignment level for Alpha. It would require a lot of time to put magic and alignment into context, keeping it superficial is a better bet.
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Offline Xela

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Re: General Discussion
« Reply #1676 on: February 02, 2014, 03:09:51 PM »
- Added rest of alignment graphics to the game
- Updated Hero Profile screen with it
- Added tooltips to hero profile screen, slowed things down conciderably
- Game will randomy assign Elements to all girls until we sort thing out.

Another update. Last one for today I think. I'll doubt I have energy for anything else but I'll take a look at todo list.
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Offline CherryWood

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Re: General Discussion
« Reply #1677 on: February 02, 2014, 03:42:44 PM »
whoa, so many updates in such little time  :)
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I thinking about making a "lite" versions of some girlpacks (=instead of 300 images I put in just 40). I would like to have some more girls available for few events I have in mind, but the high possibility that we will need to retag them again soon seriously scares me.
Is that acceptable, or you would rather have only completed stuff around?

Offline Xela

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Re: General Discussion
« Reply #1678 on: February 02, 2014, 03:45:41 PM »
I thinking about making a "lite" versions of some girlpacks (=instead of 300 images I put in just 40). I would like to have some more girls available for few events I have in mind, but the high possibility that we will need to retag them again seriously scares me.
Is that acceptable, or you would rather have only completed stuff around?

That's how I originally planned it, you and dark were the once who shut that idea down :)
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Offline CherryWood

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Re: General Discussion
« Reply #1679 on: February 02, 2014, 04:20:36 PM »
That's how I originally planned it, you and dark were the once who shut that idea down :)
True enough  :D 
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I'd like to make something special for Hatsune Miku, because she's the girl with the most and best pictures around and all...
So I'm thinking about a quest, where you can "build" her if you:
- have her body
- found the box with vocaloid software
- make a deal with a scientist and escort him to a place where he can revive her
with a little dark opportunity to upload a somewhat altered software in  ;D


But because I don't think I'm able to make it interesting with my poor writing just through text and menu choices alone, I would like to combine it with some normal gameplay (like exploration, or satisfied customer...).
So If you don't find the whole idea stupid, may I ask what do you thing would be a good task for MC to do?