devolution

Author Topic: General Discussion  (Read 3821298 times)

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Offline Xela

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Re: General Discussion
« Reply #1815 on: February 17, 2014, 09:02:32 AM »
Dammit, stop evading my questions  :D
What I mean is I have no idea what 2x multiplayer means. Or 1x multiplayer.
 Is it strong, weak, etc?


.................

{
"name": "King Slime",
"battle_sprite": "content/npc/mobs/king.png",
"portrait": "content/npc/mobs/pking.png",
"element": "Water 3",
"stats": {"attack": 20, "defence": 50, "magic": 30, "agility": 40, "luck": 10, "charisma": 40},
"bskills": {"FistAttack": 1},
"mskills": {}
},

Quote
it just takes their base stats and multiplies those

Red values will be multiplied by the multiplier, how is this evading?  ???
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Offline BlackWolf Inc.

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Re: General Discussion
« Reply #1816 on: February 17, 2014, 11:25:37 AM »
So an average multiplier would be x1.1 or x1.2 then, where as a boss could be x1.6 or x2 if you want them to be quite tough
Don't look at me like that! I found 'em that way....

Now no-one else has to die...
unless I think of another reason.

If found, please return to Miss Y. Rhul.

Offline Xela

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Re: General Discussion
« Reply #1817 on: February 17, 2014, 11:53:18 AM »
So an average multiplier would be x1.1 or x1.2 then, where as a boss could be x1.6 or x2 if you want them to be quite tough

Depends... Hero + his crew can get pretty damn powerful, at level 50 - 60 any of them would take out a boss like that with any attack.
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Offline DarkTl

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Re: General Discussion
« Reply #1818 on: February 17, 2014, 12:39:41 PM »
.................
::) :( :'(

So an average multiplier would be x1.1 or x1.2 then, where as a boss could be x1.6 or x2 if you want them to be quite tough
Depends... Hero + his crew can get pretty damn powerful, at level 50 - 60 any of them would take out a boss like that with any attack.
^That's the kind of answers that I need. So, a boss for a new team should have about 2x to be strong enough, while for level team 50-60 we need, let's say, about 80-100 or something?

Offline Xela

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Re: General Discussion
« Reply #1819 on: February 17, 2014, 01:04:59 PM »
::) :( :'(
^That's the kind of answers that I need. So, a boss for a new team should have about 2x to be strong enough, while for level team 50-60 we need, let's say, about 80-100 or something?

Beast chainfights are right now hero only. At level one hero will have a max capped at:

                'luck': 50,

                'attack': 40,
                'magic': 30,
                'defence': 40,
                'agility': 25,
                'mp': 30,

as a Brothel owner and about + 40 if player decides to start as a warrior (MAX will increase not stats).

You know the stats of mobs.
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Offline DarkTl

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Re: General Discussion
« Reply #1820 on: February 17, 2014, 01:15:20 PM »
Mobs don't have any caps at all, right? I mean, it is possible to use 10000000 multiple to create an unbeatable creature?
« Last Edit: February 17, 2014, 01:22:09 PM by DarkTl »

Offline Xela

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Re: General Discussion
« Reply #1821 on: February 17, 2014, 01:52:31 PM »
Mobs don't have any caps at all, right? I mean, it is possible to use 10000000 multiple to create an unbeatable creature?

They are built off the same baseclass so they do have a cap, but it should be very high. If not, I'll fix that.
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Offline Xela

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Re: General Discussion
« Reply #1822 on: February 17, 2014, 05:04:01 PM »
Tonight's update:

- Fixed Arena ladder bug reported by Jaeke
- Fixed a number of issues with the Arena (AF list, AF restore, AF inclusion)
- Noted that characters placed into Arena by the player would usually have lower stats than their standings
- Restructured some code
- Preserved Pythons built-in chr as characters since we're using chr all over the place as in game girl
- Fixed SM bug reported by Jaeke
- Fixed Wages not being displayed in Fin Reports

Basically took care of all bugs reported that I could figure out. Still couldn't replicate the +800 000 EXP thing Jaeke keeps getting.
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Offline DarkTl

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Re: General Discussion
« Reply #1823 on: February 18, 2014, 01:07:12 AM »
Couldn't his quicksave help you to replicate the exp bug?

Offline Xela

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Re: General Discussion
« Reply #1824 on: February 18, 2014, 02:09:45 AM »
Couldn't his quicksave help you to replicate the exp bug?

Maybe, game should also auto-save a lot but it seems to be difficult to catch even with that. I am simply unable to replicate it so far...
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Offline DarkTl

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Re: General Discussion
« Reply #1825 on: February 18, 2014, 05:30:55 AM »
Btw, you mentioned that we won't have negative stats anymore. Yet you mentioned in other post (about mobs) that we have luck from -50 to 50. I'm confused, what should I do with luck?

Offline Xela

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Re: General Discussion
« Reply #1826 on: February 18, 2014, 05:46:12 AM »
Btw, you mentioned that we won't have negative stats anymore. Yet you mentioned in other post (about mobs) that we have luck from -50 to 50. I'm confused, what should I do with luck?

Luck is separate, it can go below 0 like disposition.

I was talking about minimums of normal stats being pushed below 0 by traits and items. I thought I got rid of that but Jaeke reported a negative agility so something was missed. I'll take a look at that tonight.
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Offline DarkTl

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Re: General Discussion
« Reply #1827 on: February 18, 2014, 05:49:38 AM »
I see. Do they have absolute min and max? Luck and disposition, I mean.

Another thing is if I use negative luck values for mobs, won't they be even smaller with high multiple? Because multiplication rules and stuff.
« Last Edit: February 18, 2014, 05:58:17 AM by DarkTl »

Offline Xela

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Re: General Discussion
« Reply #1828 on: February 18, 2014, 07:24:37 AM »
I see. Do they have absolute min and max? Luck and disposition, I mean.

Another thing is if I use negative luck values for mobs, won't they be even smaller with high multiple? Because multiplication rules and stuff.

Not really, we max for disposition, joy and luck can be modified by traits and items, I might block this in the future but it's possible now. They are not being increased with levels obviously.

Doesn't really matter all that much, luck is only used for critical hits right now + hard min/max will not allow luck to go to far off the reservation.
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Offline DarkTl

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Re: General Discussion
« Reply #1829 on: February 18, 2014, 07:41:04 AM »
What is the formula for critical hits?