devolution

Author Topic: General Discussion  (Read 3821249 times)

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Offline Xela

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Re: General Discussion
« Reply #1890 on: February 21, 2014, 10:58:04 AM »
Just pushed:

- Added basic MC setup screen
- Edited MC starting stats
- Adjusted Arena gangs stats so half of the fighters would be closer to Warrior hero level (they were all killing him with one blow)
- Added loading function for hero sprites
- Edited Player.show method to work with that system
- New fonts
- New sfx

Will prolly start with something else tonight...
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Offline Xela

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Re: General Discussion
« Reply #1891 on: February 21, 2014, 05:47:20 PM »
What do "reward": {"Ninja_gear": 1, "Cons_common": 2}

1 and 2 mean here? I cannot find your explanation in the posts :(
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Offline Xela

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Re: General Discussion
« Reply #1892 on: February 21, 2014, 07:23:15 PM »
And last update:


- Fixed some minor bugs
- Overclocked hero in dev mode once again
- Restored FireArrow to normal damage
- Enabled Dark's Arena Mob Fights
- Added luck/charisma to list of battle stats (This might cause problems elsewhere)
- Added cache to Player.show to avoid potential problems with screens


Survival mode got a hell load better :) I've also factored in hero's luck when awarding items!
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Offline Jaeke

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Re: General Discussion
« Reply #1893 on: February 21, 2014, 08:02:07 PM »
Lovin the new survival mode. 
Those divine warriors though, I'm hitting for only 40 damage with 1000 attack skill  ???

Might actually survive the goblin horde on non dev version, I'll have a look later.


Offline Xela

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Re: General Discussion
« Reply #1894 on: February 21, 2014, 08:13:32 PM »
Those divine warriors though, I'm hitting for only 40 damage with 1000 attack skill  ???

Noticed that as well...

I'll add multiplier to stat/gold rewards tomorrow and take a look at BE damage.
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Offline DarkTl

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Re: General Discussion
« Reply #1895 on: February 22, 2014, 01:56:56 AM »
What do "reward": {"Ninja_gear": 1, "Cons_common": 2}

1 and 2 mean here? I cannot find your explanation in the posts
You should get 1 random item from Ninja_gear set and 2 random items from Cons_common set.

Offline Xela

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Re: General Discussion
« Reply #1896 on: February 22, 2014, 02:43:50 AM »
You should get 1 random item from Ninja_gear set and 2 random items from Cons_common set.

Ah ok... I thought dice should have been thrown for each of the items individually.
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Offline DarkTl

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Re: General Discussion
« Reply #1897 on: February 22, 2014, 02:46:26 AM »
That would be too profitable.

Offline DarkTl

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Re: General Discussion
« Reply #1898 on: February 22, 2014, 03:22:53 AM »
Omg, that intro and the skyrim sound for warrior, lol  :D

Well, sci-fi is always welcomed (a new map for the city ftw).

Offline Xela

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Re: General Discussion
« Reply #1899 on: February 22, 2014, 03:44:01 AM »
Omg, that intro and the skyrim sound for warrior, lol  :D

Well, sci-fi is always welcomed (a new map for the city ftw).

LoL Yeah, I was in the weird mood :)
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Offline Xela

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Re: General Discussion
« Reply #1900 on: February 22, 2014, 06:14:46 AM »
Right... so apparently damage attribute of magic and multiplier attribute of Normal attacks do EXACTLY the same thing... either it's a bad case of picking a name for an attribute or there was some intent that was never finished.

I know followed the full chain of damage calc (it's actually quite simple). For now I'll just dial down the spells multipliers to weapons level.
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Offline Xela

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Re: General Discussion
« Reply #1901 on: February 22, 2014, 07:37:16 AM »
Just pushed:

- Dialed down power of magic attacks in BE
- Fixed some bad anchoring of magic in BE
- Base rewards of gold and arena rep in Survival are now based on multiplier as well
- Fixed item rewards as Dark intended them
- Slightly realigned the final reqards screen
- Lowered experience gained by guards in training facilities
- Possibly fixed cources missing a day
- Added hero stat bars to the Arena
- Fixed bad money handling in the shops when buying multiple items
- Items should be logged under Items in hero finances now
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Offline DarkTl

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Re: General Discussion
« Reply #1902 on: February 22, 2014, 08:03:41 AM »
I'll try to adjust mobs strength and rewards for chainfights tonight or tomorrow.
I could use a console command to change MC level for testing.

Offline Xela

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Re: General Discussion
« Reply #1903 on: February 22, 2014, 08:13:14 AM »
I'll try to adjust mobs strength and rewards for chainfights tonight or tomorrow.
I could use a console command to change MC level for testing.

It's not that simple, MC is overclocked at the moment so there is little you can do. I'll see if I can write a function to facilitate testing.
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Offline Xela

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Re: General Discussion
« Reply #1904 on: February 22, 2014, 08:38:25 AM »
Added a function to level up MC and max out all of his stats:

enter in console:
Code: [Select]
buff_mc(5)
to push MC to level 5 for example. Based off Warrior class, Casanova will be slightly weaker but that will become less and less apparent with each level.

At higher level, all stats can be pushed even further by items and Health can be pushed a lot higher by items even at level one.
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