Author Topic: General Discussion  (Read 3821600 times)

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Offline DarkTl

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Re: General Discussion
« Reply #4335 on: January 13, 2015, 02:32:19 PM »
Small traits push according to the new concept. I still want to think about body traits a bit, maybe something good will come up. Also deleted useless now two effects that were based on libido.

Offline Xela

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Re: General Discussion
« Reply #4336 on: January 13, 2015, 04:28:22 PM »
Small traits push according to the new concept. I still want to think about body traits a bit, maybe something good will come up. Also deleted useless now two effects that were based on libido.

Do note that we hane not officially cancelled libido. Final decision never been made, we just could not agree on if should be a stal that should change on daily or even event basis or if it should be something more stable.  Removing it was an impulsive decision or idea if there ever was one.
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Offline DarkTl

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Re: General Discussion
« Reply #4337 on: January 14, 2015, 02:52:01 AM »
If it will be a stable stat, effects that change it every day are useless too. And you didn't want it to be highly changeable stat, you wanted to use traits for checks instead. Traits are still there, feel free to do so.
I can't really use effects that do nothing at all, you know  ::)
« Last Edit: January 14, 2015, 02:57:55 AM by DarkTl »

Offline DarkTl

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Re: General Discussion
« Reply #4338 on: January 14, 2015, 12:00:14 PM »
Last traits push. I reorganized them a bit.

Traits_personality is for personalities. Like I said, it's the main base for checks in dialogues and events.
Traits_mind is for minor stuff that could be used in some events to make things interesting (Psychic for example), but doesn't requre coding everywhere.
Traits_body is appearance only.
Traits_skills contains traits that only exist to give an effect or just affect skills. We can have as many of them as we want to, since they don't require any additional coding at all. The only problem is lack of various skills right now.

Next step is retagging.

Offline Xela

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Re: General Discussion
« Reply #4339 on: January 14, 2015, 03:34:40 PM »
Last traits push. I reorganized them a bit.

Next step is retagging.

Kewl!

Bug...

This will be fixed with the next push.

In my option, portraits looks too big for current version of the screen with 8 girls, it's kind of waste to have them over profile pics here.
BUT if we make the panels smaller and fit more of girls in one page (may be reasonable anyway), then portraits would be really great here. I would like to avoid having just names if we can... Many games use a downsized versions of pictures just for these lists, maybe we could also do it with portraits?

What do you think?:



I've left the old code intact if this doesn't work out.

====
Going to take a look at multipliers min cap and inventory in the apartment and push afterwards.
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Offline Xela

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Re: General Discussion
« Reply #4340 on: January 14, 2015, 07:15:01 PM »
SF Updated:

- Added minimums to skill multipliers
- Added Items transfer to apartments: To be accessed through the same access as transfer betweeen girls and MC
- Fixed bad transform properties supplied to the finance screens
- Changed girlslist layout
- Fixed music disappearing if engaged in interactions through girls profile
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Offline DarkTl

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Re: General Discussion
« Reply #4341 on: January 15, 2015, 12:00:27 AM »
Small tagger update.
- Now you can resize the window, and image will resize together with it.
- After you save tags, file list automatically gets focus every time, so you can use arrows keys to freely navigate it.

Offline DarkTl

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Re: General Discussion
« Reply #4342 on: January 15, 2015, 02:21:03 AM »
I don't know what's wrong, but something is for sure.
Json:
Quote
[
    {
        "id": "Cloche_Leythal",
        "fullname": "Cloche Leythal",
        "name": "Cloche",
        "desc": "Ex Holy Maiden, she is harsh, demanding, often borders on rude, and incredibly distrustful of others.",
        "origin": "Ar tonelico",
       
        "base_race": "Human",
        "race": "Reyvateil",
        "location": "city",
        "status": "slave",
        "occupation": "Warrior",
        "element": "Air 1",
        "gold": 300,
       
        "stats": {
            "charisma": 60,
            "constitution": 25,
            "luck": 5,
            "character": 70,
            "intelligence": 30,
            "attack": 15,
            "magic": 30,
            "defence": 10,
            "agility": 20,
            "mp": 20
        },
        "skills": {
            "refinement": 50,
            "management": 40
        },
        "btraits": [
           
        ],
        "ab_traits": [
           
        ],
        "traits": [
            "Virgin",
            "Kamidere",
            "Big Boobs",
            "Chubby",
            "Elegant",
            "Magic Gift",
            "Natural Leader",
            "Serious"
        ],
        "battle_skills": {
            "FistAttack": 1
        },
        "magic_skills": {
        }
    }
]
A slave, as you can see.

Then I add to scripts.rpy
Quote
                hero.add_girl(char['Cloche_Leythal'])
                char['Cloche_Leythal'].location = testBrothel
                char['Cloche_Leythal'].occupation = "Prostitute"
                char['Cloche_Leythal'].action = 'Whore'
to test her. She appears in the brothel, but as a free one.
I add to scripts just in case
Quote
char['Cloche_Leythal'].status = 'Slave'
it doesn't help. WTF?

Also, would be cool to just add a character via console, without editing scripts. I tried hero.add_girl(char['Cloche_Leythal']), but of course it would be too easy  ::)
« Last Edit: January 15, 2015, 02:31:01 AM by DarkTl »

Offline CherryWood

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Re: General Discussion
« Reply #4343 on: January 15, 2015, 04:43:47 AM »
Small tagger update.
- Now you can resize the window, and image will resize together with it.
- After you save tags, file list automatically gets focus every time, so you can use arrows keys to freely navigate it.
GREAT! This was really needed *Thumbs up*
What do you think?:
I like it.


=====================
About the image sizes, is there any worth in keeping images larger then they are resized to in game? Or is it just a waste of space to have something larger then 1280x800 (game size) or even 740x685 (job images) and I can freely resize everything to fit into those without any loos?

Offline Xela

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Re: General Discussion
« Reply #4344 on: January 15, 2015, 04:48:57 AM »
...

"city" and "slave" again...

But that shouldn't result in errors as you describe, I'll take a look.

Also, would be cool to just add a character via console, without editing scripts. I tried hero.add_girl(char['Cloche_Leythal']), but of course it would be too easy  ::)

This is valid code, unless she's been added to it already, it should work.
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Offline Xela

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Re: General Discussion
« Reply #4345 on: January 15, 2015, 04:52:17 AM »
About the image sizes, is there any worth in keeping images larger then they are resized to in game? Or is it just a waste of space to have something larger then 1280x800 (game size) or even 740x685 (job images) and I can freely resize everything to fit into those without any loos?

We've discussed this. Larger images tend to look better even when resized. Maybe they will look better on larger screens as well but I doubt Ren'Py works like that.

I think that you could release two versions of your packs, one with resized images (as compacts as you can get them) and one with fullsized images. That was my way when making packs for WM in the past, it does not require a lot of time.
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Offline DarkTl

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Re: General Discussion
« Reply #4346 on: January 15, 2015, 04:57:10 AM »
Ah yes, you right, console works after I removed her from scripts.
But even via console she is a free one.

I think that you could release two versions of your packs, one with resized images (as compacts as you can get them) and one with fullsized images. That was my way when making packs for WM in the past, it does not require a lot of time.
I simply resize everything to 1000x1000, and convert to jpg if there is no transparency.

Offline Xela

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Re: General Discussion
« Reply #4347 on: January 15, 2015, 05:44:04 AM »
Ah yes, you right, console works after I removed her from scripts.
But even via console she is a free one.
I simply resize everything to 1000x1000, and convert to jpg if there is no transparency.

Did you try to set her as "slave"/"slavemarket"? Going to take a stab at this now.

Edit: It's not even that, location would have been set to slavemarket automatically. You're trying to turn Warrior into a slave, game will not allow that without overwriting normal operations.
« Last Edit: January 15, 2015, 05:51:15 AM by Xela »
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Offline DarkTl

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Re: General Discussion
« Reply #4348 on: January 15, 2015, 06:39:13 AM »
You right, I had a moment of retardity, it seems.

I use several portraits for various emotions if possible now. And it seems that portraits are randomly chosen, it's not unusual to see sad or angry portrait with 100 joy. Now we see portraits all the time, so this is important matter.
« Last Edit: January 15, 2015, 07:34:51 AM by DarkTl »

Offline Xela

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Re: General Discussion
« Reply #4349 on: January 15, 2015, 07:44:34 AM »
You right, I had a moment of retardity, it seems.

I use several portraits for various emotions if possible now. And it seems that portraits are randomly chosen, it's not unusual to see sad or angry portrait with 100 joy. Now we see portraits all the time, so this is important matter.

That's strange... at some places in the game, new packs may cause serious issues, like images not being cached when displayed on screens causing them to jump around. I'll look into what can be causing issues with emotions now, if I can't figure it out fast, I'll wait until packs are retagged.
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