Author Topic: General Discussion  (Read 3821827 times)

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Offline Xela

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Re: General Discussion
« Reply #4470 on: March 17, 2015, 11:02:34 AM »
...

I think I renamed all the cmax fields long time ago. I got the files, thanks. For some reason HG is still bitching about some errors referring to the files, I'll reclone my repo later if this persists.

...

Stats have insanely overcomplicated caps system, skills have none at all, for ones we went with a simple solution there.
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Offline DarkTl

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Re: General Discussion
« Reply #4471 on: March 17, 2015, 11:55:36 AM »
I think I renamed all the cmax fields long time ago.
Nope, it's still cmax everywhere in our items jsons. Are you sure you renamed the field in the code at least?  :)

Offline Xela

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Re: General Discussion
« Reply #4472 on: March 17, 2015, 12:32:41 PM »
Nope, it's still cmax everywhere in our items jsons. Are you sure you renamed the field in the code at least?  :)

Positive on the code, but I guess it has never been tested.
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Offline DarkTl

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Re: General Discussion
« Reply #4473 on: March 19, 2015, 12:28:54 PM »
How to set a dark background for items, again?

Offline Xela

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Re: General Discussion
« Reply #4474 on: March 19, 2015, 12:35:32 PM »
How to set a dark background for items, again?

We'll need to find/create a dark/light image with the same frame but for now:

Code: [Select]
    {
    "id": "Icicle Staff",
    "desc": "Like the name says, it’s an Icicle. Made more firm and lighter with magic, it is used as a staff but also successfully as a walking cane.",
    "icon": "content/items/weapon/ic.png",
    "price": 550,
    "sex": "unisex",
    "bg_color": "dark",
    "chance": 0,
    "badness": 95,
    "eqchance": 1,
    "hidden": false,
    "infinite": true,
    "slot": "weapon",
    "type": "Rod",
    "attacks": ["RodAttack"],
    "dismod": 5,
    "max": {"magic": 50, "mp": 20},
    "mod": {"magic": 20, "refinement": 5, "defence": 5, "attack": -10}
    },
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Offline Xela

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Re: General Discussion
« Reply #4475 on: March 20, 2015, 06:34:07 AM »
Better dark itemframe is ready, basically the same but with bright borders. Otherwise I keep hacking at BE, it's already fully operational in the Arena in my version. Gismo is working on new gui elements and I am hacking at improving BE itself and killing off bugs.
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Offline Xela

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Re: General Discussion
« Reply #4476 on: March 20, 2015, 11:17:25 AM »
Does anyone have a short sound effect for (default) casing of any spell?
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Offline DarkTl

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Re: General Discussion
« Reply #4477 on: March 20, 2015, 11:28:39 AM »
Take a look at my db\animation and sounds\sounds. I don't remember all sounds that I have there, but SE012, A0900, E0533 seem suitable. There is more, probably.

Offline DarkTl

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Re: General Discussion
« Reply #4478 on: March 20, 2015, 12:58:41 PM »
New push.
I was able to replace some items icons with better ones this time thanks to new resources in our db.

Right now the main problem are some ugly gloves. Well, maybe not ugly, but not as pretty as other items. I mean non armor items, like linen gloves. We have some decent icons for non armor boots and dresses, but not gloves, sadly.

Offline Xela

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Re: General Discussion
« Reply #4479 on: March 22, 2015, 03:57:07 AM »
New push.
I was able to replace some items icons with better ones this time thanks to new resources in our db.

Right now the main problem are some ugly gloves. Well, maybe not ugly, but not as pretty as other items. I mean non armor items, like linen gloves. We have some decent icons for non armor boots and dresses, but not gloves, sadly.

There are some icons you dislike but I love :) It's personal in many cases so don't fixate on that too much.

I've been doing a lot of work on the BE, there is still a LOT of work left but I'll push what we got:

- Added BE to Arena
- Targeting should now work perfectly.
- Added four base-spells per element (Sound is not done but animation should work). (Removed older animation that came from Jake's BE as Dark requested long time ago).
- Fixed True Pierce property.
- Added casting sounds/animations.
- Added some attacks animations.
- Added current position property and updated get cp method accordingly.
- Added auto-animations folder to be gfx and fixed mess of the files there.
- Renamed be sounds (those were messy as well).
- Updated testing BE label, Nami/Hinata will now get all attacks and magic spells + buffups similar to MC.
- Tons of fixes/Improvements.
- Added move method to the BE Core *Should prolly just be a function. Position will now be tracked automatically and it's a lot easier to move sprites.

- Added fixed dark frame for items (Gismo sent me original file). The the outer frame is the same as for light background).
- Fixed bugs Dark reported.

===
I have a lot of idea for the BE, we'll need mage/warrior/brute/ninja and etc. Subclasses asap... Higher ranges for Health/MP. Maybe SP and Magical Defence as a stat as well.

Without those BE will not make much sense. Maybe we can also limit spell/attack types subclasses can learn.

BE still needs simple damage (hit) animations and more fixes. Status skills as well (I didn't forget).
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Offline Xela

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Re: General Discussion
« Reply #4480 on: March 22, 2015, 08:19:36 AM »
Going to take a break from BE and take a look at traits code, maybe move it to a separate class. It's been begging for a rewrite for a while now.

@Edit: I am removing temporary field from traits, we had it for 3 years and haven't used it once... + we now have effects!
« Last Edit: March 22, 2015, 10:02:57 AM by Xela »
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Offline DarkTl

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Re: General Discussion
« Reply #4481 on: March 22, 2015, 11:52:20 AM »
Well, temporary traits are good for things like scars, diseases or addictions, and that's how they used in wm. All this can be done via effects.

Offline Xela

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Re: General Discussion
« Reply #4482 on: March 22, 2015, 12:54:05 PM »
Well, temporary traits are good for things like scars, diseases or addictions, and that's how they used in wm. All this can be done via effects.

I know but I searched games dir and didn't find one such a trait. Otherwise I just pushed rescaled code, it's a lot cleaner and better managable, after we test it a bit I'll delete all the old crap currently commented out.

Going to look into adding poison to BE.
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Offline DarkTl

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Re: General Discussion
« Reply #4483 on: March 22, 2015, 01:53:22 PM »
And another items push.

When at the equipment screen you change between the girl and MC, it resets items filter to "all" every time. That's pretty inconvenient.

Offline Xela

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Re: General Discussion
« Reply #4484 on: March 22, 2015, 01:56:29 PM »
And another items push.

When at the equipment screen you change between the girl and MC, it resets items filter to "all" every time. That's pretty inconvenient.

Was easier to code, I'll take a look, it shouldn't be hard to leave whatever filter is active at the moment :D

**Just pushed a fix. Filters don't reset on switching anymore.
« Last Edit: March 22, 2015, 02:02:26 PM by Xela »
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