Author Topic: General Discussion  (Read 3821535 times)

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Offline Gismo

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Re: General Discussion
« Reply #4590 on: April 16, 2015, 09:35:14 PM »
Sorry, could not resist. :D  I'll try tomorrow to create something more brutal.


Offline DarkTl

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Re: General Discussion
« Reply #4591 on: April 17, 2015, 01:01:34 AM »
OMG. This is awesome  :D

Offline Xela

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Re: General Discussion
« Reply #4592 on: April 17, 2015, 05:05:40 AM »
LoL

Yeap, we can use this for splashscreen :D
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Offline CherryWood

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Re: General Discussion
« Reply #4593 on: April 17, 2015, 06:12:56 AM »
I would add a few pink pettals  :)

Offline Gismo

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Re: General Discussion
« Reply #4594 on: April 17, 2015, 06:56:36 AM »
I put all the files in the DB + .psd

Offline Xela

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Re: General Discussion
« Reply #4595 on: April 17, 2015, 07:08:37 AM »
Kewl, we can add petals using snowblossom class, will look cooler as well.
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Offline DarkTl

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Re: General Discussion
« Reply #4596 on: April 17, 2015, 02:27:21 PM »
Well, I need a serious logo anyway. Something that I could show after the epic scene in the intro.

Offline Gismo

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Re: General Discussion
« Reply #4597 on: April 17, 2015, 02:51:41 PM »
I'll do it, just this weekend, time limited...
I will try to restrain myself and make it serious  :)

Offline DarkTl

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Re: General Discussion
« Reply #4598 on: April 18, 2015, 08:55:47 AM »
I reworked and pushed elements.

I used dual system.  "el_damage" is based on simple contrast between elements, like Air vs Earth.
"el_defence" is based on naruto style concept with not so obvious patterns.

It makes possible many different situations on the battlefield.

Now we need logic for elements immunity and absorption traits, that are useful for both chars and mobs.
« Last Edit: April 18, 2015, 09:06:33 AM by DarkTl »

Offline Gismo

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Re: General Discussion
« Reply #4599 on: April 18, 2015, 06:09:23 PM »
It is not as good as I wanted, but you can try with these...




Offline Xela

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Re: General Discussion
« Reply #4600 on: April 19, 2015, 04:43:50 AM »
It looks good but why a dragon? :D

Maybe just the letters on pretty background or we can create a logo out animated letters without graphics. We can use these for the end credits for example but it's a bit weird as a logo.
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Offline Gismo

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Re: General Discussion
« Reply #4601 on: April 19, 2015, 04:57:53 AM »
This is just a sample to check its display on the screen, I rejected so many options :'(
The Dragon looks good but it is not for the logo )

Offline Xela

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Re: General Discussion
« Reply #4602 on: April 19, 2015, 05:04:56 AM »
Well, letters and the background prolly can't get any better. Well done :)
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Offline Xela

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Re: General Discussion
« Reply #4603 on: April 19, 2015, 07:29:40 PM »
SF Updated:
- Random girls are no longer deepcopies (that was stupid)
- Removed loading girls from and normalizing girls for XML data files
- Cleaned up girls loading and normalization functions/methods

=====================
Some notes for this update:
- You should rename all battle_skills to attack_skills in all json files. They will not load otherwise. Do not rename this anywhere in library folder.
- btraits are now called blocked_traits (same thing, mass-rename everywhere)
- ONLY! modern tags from newly made/updated packs will load from now on, all files that do not comply with expected file format and tags that are not valid will raise errors.
- Girls can no longer be loaded from XML files and will be loaded from old JSON format incompletely.
- All girls will be normalized to have one of each traits from these categories: Elemental, Body, Personality, Breasts and Race. Even if none is applied through traits.
- I removed stat normalization (if stat == 0) from unique girls, it is still valid for random once.
- Please do not overwrite unique characters status for testing.
- There are a lot of new fields for girls and traits, I'll document them when I get a change or you can just take a look at characters classes file. We will prolly need more for occupation (classes or base) traits, don't remember what we've agreed to call them last ;)

*I think this is it...

Will prolly do the class traits and mobs next.
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Offline DarkTl

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Re: General Discussion
« Reply #4604 on: April 20, 2015, 12:44:48 AM »
Gismo, I have a simple idea. Pytfall letters should burn. Like here, but better  :)

- Please do not overwrite unique characters status for testing.
What do you mean?