devolution

Author Topic: General Discussion  (Read 3821661 times)

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Offline DarkTl

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Re: General Discussion
« Reply #4845 on: June 03, 2015, 09:58:33 AM »
No, that just made sense to me :) Just feels like auto-equip should be job/task oriented...
I'm not sure. If we make a perfect AE that already uses best possible equipment depending on stats and skills needed for the current job, then full access to equipment (for lovers and slaves) will be almost useless. Because items are already the best, and they even change when job changes.
Thus any possible manual changes will only make things worse.

Offline Xela

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Re: General Discussion
« Reply #4846 on: June 03, 2015, 10:09:01 AM »
I'm not sure. If we make a perfect AE that already uses best possible equipment depending on stats and skills needed for the current job, then full access to equipment (for lovers and slaves) will be almost useless. Because items are already the best, and they even change when job changes.
Thus any possible manual changes will only make things worse.

I don't think that is possible to make in any decent time, but we should at least get it to make sense. I am going to take a look at skills for basetraits and maybe jobs tonight.
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Offline lamoli

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Re: General Discussion
« Reply #4847 on: June 03, 2015, 10:22:30 AM »
Yeap, I am also very curios how much of this can be made in a "factory" format (where you can just load the new sprites with few adjustments instead of doing a lot of work for every single render)... This opens a lot of possibilities like Equipment Dolls and/or Exploration Sprites. We don't have the time or manpower for that right now but in the future, when the game is advanced enough, we can revive the subject or even make a different game :)

For now if we get a couple of decent Random Packs out of it, it'll be super!



Im building the format atm.. in every render i make i can swap clothing or body morphs like for head or body.. even hairs ( those would still need work on pose )..


Whats is ready:


From any picture ( front/side ) or 3D model i could make the face of the character.. send it to the posing program where i add the face morph.. and adjust the body for that character.. and if its not in the morphing range of the program ill make custom morphs.. once this character is made i save her as a template.. where all new clothing i make would adapt on her body in 2 click.. then i make the poses needed for action.. and could load those pose to any character saved as template.. once character/clothing/hair/accessory/expressions(if real life is fine else i can do anime 1 in blender like the MMD does ) i export to blender and load the character into the pre made scene i want including the background ( lights/effect/.. all premade for each BG ) then press render..


Im already building those templates for every clothing /hair/accessory so the can adapt to any new character i make and also working on the poses Dark gave me as base..


Im trying to see if the 3D girls looks ok in 2D BG..


https://mon-partage.fr/f/gGAw5wym/   with light/med/normal line thickness


Did not remove original girl but adapted pose to be close to it..


If im satisfied with result ill build templates for every BG needed so we could load any girl on any BG and only have to press render and its done..
« Last Edit: June 03, 2015, 10:25:08 AM by lamoli »

Offline DarkTl

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Re: General Discussion
« Reply #4848 on: June 03, 2015, 11:27:50 AM »
Dark can you please make a selection of outfits there..
http://armachamcorp.deviantart.com/art/Gunslinger-Stratos-Reloaded-Kyoka-Katagiri-522939873?q=gallery%3AArmachamCorp%2F43152968&qo=0
http://armachamcorp.deviantart.com/art/Samurai-Warriors-4-Koshosho-515257327?q=gallery%3AArmachamCorp%2F43152968&qo=1
http://armachamcorp.deviantart.com/art/Dead-Or-Alive-5-Ultimate-Marie-Rose-Overalls-461758992?q=gallery%3AArmachamCorp%2F43152968&qo=27
http://armachamcorp.deviantart.com/art/Dynasty-Warriors-8-Sun-Shang-Xiang-459854230?q=gallery%3AArmachamCorp%2F43152968&qo=36
http://armachamcorp.deviantart.com/art/Project-Diva-F-Hatsune-Miku-456389387?q=gallery%3AArmachamCorp%2F43152968&qo=60
http://armachamcorp.deviantart.com/art/Dead-Or-Alive-5-Ultimate-Marie-Rose-443870206?q=gallery%3AArmachamCorp%2F43152968&qo=106
http://armachamcorp.deviantart.com/art/MESHMOD-Pai-Chan-Pop-Idol-440178456?q=gallery%3AArmachamCorp%2F43152968&qo=120
http://armachamcorp.deviantart.com/art/Dead-Or-Alive-5-Lei-Fang-8-420234151?q=gallery%3AArmachamCorp%2F43152968&qo=201
http://armachamcorp.deviantart.com/art/Dead-or-Alive-5-Kokoro-406387020?q=gallery%3AArmachamCorp%2F43152968&qo=283
-----------------------------------------
http://d-nutt.deviantart.com/art/Mercury-Armor-3D-renders-69640648
http://primantis.deviantart.com/art/Lilias-Armor-Demo-160346463
http://ryu-gi.deviantart.com/art/Selene-3D-update-2-3-2012-283162017
http://ryanreos.deviantart.com/art/Skimpy-Armor-Kingdom-Under-Fire-II-415332816?q=gallery%3ARyanReos%2F33770519&qo=43
http://ryanreos.deviantart.com/art/Tera-Online-High-Elf-Archer-311590940
http://the-great-shiniku.deviantart.com/art/Elf-Chick-presentation-shot-288082285

I don't think that is possible to make in any decent time, but we should at least get it to make sense.
One of the ways to make characters unique is to give them unique preferences in clothing. In case when all guards wear the best available in shops armor there is no uniqueness.

Offline lamoli

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Re: General Discussion
« Reply #4849 on: June 03, 2015, 01:01:12 PM »

https://mon-partage.fr/f/8yZ54OGK/


Light reflection/light scattering/intensity effect


https://mon-partage.fr/f/ptdPGIfx/


Base reflect/brighter and window scattering effect


Let me know which one is best..
« Last Edit: June 03, 2015, 01:29:06 PM by lamoli »

Offline DarkTl

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Re: General Discussion
« Reply #4850 on: June 03, 2015, 01:48:42 PM »
Wow, that looks pretty good with background. I like cook24 from Brighter1lightemmit archive the most.

Offline lamoli

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Re: General Discussion
« Reply #4851 on: June 03, 2015, 03:43:01 PM »
Ok maybe i can do better but for now i guess this will do.. so i will continue to make new clothing from those you linked..


Offline Xela

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Re: General Discussion
« Reply #4852 on: June 03, 2015, 03:59:42 PM »
Ok maybe i can do better but for now i guess this will do.. so i will continue to make new clothing from those you linked..

I think that's perfectly fine.

===
Skills bonuses from basetraits are prolly ready, gonna test them now and put some time into jobs or arena till I fall asleep afterwards.

Edit: Jobs cannot be updated before buildings and that is a whole other story... I am going to take a look at the arena for an hour or two and call it a night.
« Last Edit: June 03, 2015, 05:13:19 PM by Xela »
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Offline Xela

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Re: General Discussion
« Reply #4853 on: June 03, 2015, 08:26:51 PM »
SF Updated:

- Added Prostitute test trait
- Added Skills Mega Bonuses for basetraits
- Fixed Arena after the mobs update
- Added levels to Mob Chainfights
- Restructured some code
- Fixed get_vnsprite method
- Added front_row attr to Mobs, *traits (combat) should prolly have this as well
- Toyed around with new Animate from list Class a little bit
- Improved skills reporting in the devmode
- Hinata/Nami will be set to "free" when testing BE from now on
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Offline lamoli

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Re: General Discussion
« Reply #4854 on: June 04, 2015, 12:54:30 AM »
In the past i think i asked if it was possible to get a equipment GUI that looks like Otherworld ( girl body with clothing/armor/items on her ) and you said too much items to make.. but i think now with my system its really easy to do it..


1. nude girl with 3 or more different base pose.. ( would reflect state of mind like afraid/against/proud.. normal.. horny )
2. i can model every clothing in existing game from 2D to 3D then fit it on the girl ( i like to see her with the dress/armor/items i put on her )
3. separate every piece of clothing set im modeling so everyone can mix them with others..


It will change nothing in the current equipment system.. it only adds a graphical side to it.. if its fine by you i could render those 3 poses and some stuff from current game and see how it goes..



Edit:

Also it could upgrade slave market graphics as well.. like girls on podium with different clothing.. we could even add a inspect function where you could se girl from different angles ( really easy to make those renders ) or even put some clothing you got in MC inventory to see if they look good on her.. ( if i model every ctiem/clothing/armor in game it will be no problem at all )



I could also use this to render sprites for the fights ( with the real gear your wearing ) and even fighting poses like to hit with sword or bow or even cast spells
« Last Edit: June 04, 2015, 01:46:37 AM by lamoli »

Offline Xela

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Re: General Discussion
« Reply #4855 on: June 04, 2015, 06:13:47 AM »
In the past i think i asked if it was possible to get a equipment GUI that looks like Otherworld ( girl body with clothing/armor/items on her ) and you said too much items to make.. but i think now with my system its really easy to do it..


1. nude girl with 3 or more different base pose.. ( would reflect state of mind like afraid/against/proud.. normal.. horny )
2. i can model every clothing in existing game from 2D to 3D then fit it on the girl ( i like to see her with the dress/armor/items i put on her )
3. separate every piece of clothing set im modeling so everyone can mix them with others..


It will change nothing in the current equipment system.. it only adds a graphical side to it.. if its fine by you i could render those 3 poses and some stuff from current game and see how it goes..



Edit:

Also it could upgrade slave market graphics as well.. like girls on podium with different clothing.. we could even add a inspect function where you could se girl from different angles ( really easy to make those renders ) or even put some clothing you got in MC inventory to see if they look good on her.. ( if i model every ctiem/clothing/armor in game it will be no problem at all )



I could also use this to render sprites for the fights ( with the real gear your wearing ) and even fighting poses like to hit with sword or bow or even cast spells

Yeap, I am also very curios how much of this can be made in a "factory" format (where you can just load the new sprites with few adjustments instead of doing a lot of work for every single render)... This opens a lot of possibilities like Equipment Dolls and/or Exploration Sprites. We don't have the time or manpower for that right now but in the future, when the game is advanced enough, we can revive the subject or even make a different game :)

For now if we get a couple of decent Random Packs out of it, it'll be super!


It's too early for that... Other stuff takes precedence. Feel free to render some example, maybe think about how to make them faster and on larger scale but we need to take care of a lot other stuff in the game atm + we could really use random packs!
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Offline Xela

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Re: General Discussion
« Reply #4856 on: June 04, 2015, 08:06:11 AM »
Some time ago, Gismo threw together some conceptual ui for buidings:



Upgrades have their own upgrades, it takes time/resources to build stuff, there is a space set out for upgrades/rooms and etc.

Is this something worth pursuing? I want to turn upgrades into classes regardless, working with dicts is a bit awkward + I want to manage the clients differently. I'll prolly start put in some time into that tonight.
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Offline DarkTl

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Re: General Discussion
« Reply #4857 on: June 04, 2015, 09:48:22 AM »
Upgrades for upgrades make sense. It's like build a bar and then add there a small scene for striptease for example.
Resources... We don't build unique devices, we build normal, common rooms. If you hire workers (and I suppose you do hire them in the game as well), they will provide resources too as long as you willing to pay, like IRL.

Maybe for MC house for some unusual rooms resources will make sense.

Offline Xela

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Re: General Discussion
« Reply #4858 on: June 04, 2015, 10:24:22 AM »
Well... I thought builder could be one of the jobs, like cleaner. You can either use your own crew or hire one. For now, you're right, I'll just leave the cost and time it takes to build an upgrade.

I am going to recode jobs as well, current system is awkward, boring and difficult to manage.

PS: You can slowly start working on basetraits and mobs, system might have to be expanded but we need new traits for jobs to work properly and mobs to be interesting. We also (imo) should rename all spells back to FF standards and full names for unique once. Current way of naming is very confusing. There are also a couple images missing and one of the sound files...

+ A lot of sounds are off.
*Maybe we should just stick with three - four spells per element for now... and comment out the rest.
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Offline CherryWood

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Re: General Discussion
« Reply #4859 on: June 04, 2015, 10:40:12 AM »
We may want a default battle sprite, i didn't come along a good one yet...