devolution

Author Topic: General Discussion  (Read 3821254 times)

0 Members and 38 Guests are viewing this topic.

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #5910 on: September 26, 2015, 02:39:17 PM »
Works for me... try getting rid of rpyc files.
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #5911 on: September 26, 2015, 03:05:47 PM »
Of course I tried it. Clarification: you need to click on portrait of any random character in the building.

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #5912 on: September 26, 2015, 03:14:18 PM »
Of course I tried it. Clarification: you need to click on portrait of any random character in the building.

What building? If you are talking about the girls list, it is working for me... maybe I've unknowingly fixed it, I recall messing with the stuff that gives you the error but I've pushed like 9 or 10 times since :(

I'll try to push tonight, I've been working on something really complicated for equipment screen...
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #5913 on: September 26, 2015, 03:20:39 PM »
Yeah, I mean the case when you click on char portrait to get access to her personal screen with girl control, equipment, etc. It works for unique chars, so I suppose something is wrong with reading stuff from random chars data files.

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #5914 on: September 26, 2015, 03:31:59 PM »
Anyway, for the last few days I finished another random char, but I cannot test her properly right now because of the error.

And Janmaba made for us final fantasy 13 pack, though I want to polish it a bit uploading.

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #5915 on: September 26, 2015, 04:44:13 PM »
Ok, I'll try to stay up late tonight to finish applied items effects predictions... and push around 4/5 am regardless if that is ready or not.
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #5916 on: September 27, 2015, 03:24:46 AM »
Still an error with rchar. Maybe you should force recompile to have it?

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #5917 on: September 27, 2015, 04:59:09 AM »
No... still nothing. It's prolly your testing file. There is a minor error in eq screen but it's completely unrelated, I gtg now and will fix it tonight.

Turns out that I gtg later :)

I'll attach my testing file to this post and fix the eq screen thing.
« Last Edit: September 27, 2015, 05:52:10 AM by Xela »
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #5918 on: September 27, 2015, 05:57:10 AM »
I already have the link to your testing file in dropbox, so it's not the cause.

I tried to remove "race": "Human" from one of rchar jsons, and the game stopped crashing with that rchar.

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #5919 on: September 27, 2015, 06:01:38 AM »
To clarify, there is race traits, and there is race name. They are completely unrelated.
So as long as I remove race field from rchar json, that rchar stops crashing. But race field is a totally legit field, it contains name of the race (as a string). So I suppose you have different, maybe outdated jsons for rchars.

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #5920 on: September 27, 2015, 06:09:41 AM »
I already have the link to your testing file in dropbox, so it's not the cause.

I tried to remove "race": "Human" from one of rchar jsons, and the game stopped crashing with that rchar.

No idea...

Code: [Select]
"race": "Sylph",
"base_race": "Half-Elf",

I have stuff like this in several JSONs, this isn't even supposed to work since neither is a valid trait for the game. I have not looked at rchars in a while, they seem to be working ok for testing so there wasn't any need.

Edit:
Looks like all rchars in my game have "Unknown" as their race, that's why it's working. I don't really know why my checks fall back to it and yours do not. But nothing crashes the game at my end.
« Last Edit: September 27, 2015, 06:15:27 AM by Xela »
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #5921 on: September 27, 2015, 06:17:54 AM »
Before instead of base_race I used Human trait with 100% probability, and it worked for rchars, though crashed the game if I used race field too.

I just tried
Quote
    "race": "Human",
    "base_race": "Human",
for rchar. She has Unknown race with these strings instead of Human, but no crashes.

I conclude that reading data from rchars jsons is broken atm.

BTW I don't see race string anywhere in gui, even for unique characters. Obviously, we should show race string somewhere.

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #5922 on: September 27, 2015, 06:35:31 AM »
Actually, I recall how I tried to use base_race field and it didn't worked, unlike giving race trait directly, so I figured that I should use traits instead of fields for rchars.

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: General Discussion
« Reply #5923 on: September 27, 2015, 07:11:16 AM »
I'll fix it when the time comes. base_race = Trait, race=Some String, right?
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: General Discussion
« Reply #5924 on: September 27, 2015, 08:37:51 AM »
I created issues for that stuff.