devolution

Author Topic: General Discussion  (Read 3821600 times)

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Offline Xela

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Re: General Discussion
« Reply #7140 on: April 19, 2016, 02:44:41 PM »
No idea, I am still using 8.1... it's called presplash in Ren'Py.
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Offline DarkTl

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Re: General Discussion
« Reply #7141 on: April 19, 2016, 03:11:24 PM »
Curious, I cannot make a screenshot of the presplash, it's like it is not even there. No matter the system.

Offline Xela

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Re: General Discussion
« Reply #7142 on: April 19, 2016, 03:18:50 PM »
I've captured it on video in our demo on youtube, never tried sshotting it.

==>
I've re-read all of SimPy docs yesterday picking up a lot of new, useful stuff. It'll come really handy soon enough. Next is the interception part of the guard job.
« Last Edit: April 20, 2016, 12:56:14 AM by Xela »
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Offline Xela

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Re: General Discussion
« Reply #7143 on: April 20, 2016, 02:33:29 AM »
Curious, I cannot make a screenshot of the presplash, it's like it is not even there. No matter the system.

No issues with Win8.1, I use software called SnagIt to make screenshots. It even allows me to focus exclusively on the presplash.
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Offline DarkTl

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Re: General Discussion
« Reply #7144 on: April 20, 2016, 03:50:45 AM »
Yeah, too bad I need to find a cured-of-greed version for a start.

We probably shouldn't show empty tabs in shops. Like, when you come to the tailor shop, there always will be 2 empty tabs for weapons, an empty tab for consumables, etc.

Offline Xela

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Re: General Discussion
« Reply #7145 on: April 20, 2016, 04:03:02 AM »
Yeah, too bad I need to find a cured-of-greed version for a start.

It's a popular software, you can find it almost on any tracker/forum: techsmith snagit or just snagit.

Yeah, too bad I need to find a cured-of-greed version for a start.

True, but I am getting sick of making minor stuff "just perfect". It was never our (or at least my) intention for beta, I'll fix it later and create an issue for now.
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Offline DarkTl

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Re: General Discussion
« Reply #7146 on: April 20, 2016, 04:09:08 AM »
I added that to your N/A code to avoid unisex cakes as much as possible, but the game ignores it.
Quote
elif item.type == "food" and item.sex == 'unisex':
     label "{size=-3}N/A" xalign 1.0 align (1.0, 0.5)

Offline Xela

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Re: General Discussion
« Reply #7147 on: April 20, 2016, 04:16:59 AM »
I added that to your N/A code to avoid unisex cakes as much as possible, but the game ignores it.

Weird, did you put it at the correct place in the fork? Like second place, right after the slot checks? It looks like it should be working otherwise.
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Offline DarkTl

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Re: General Discussion
« Reply #7148 on: April 20, 2016, 04:22:04 AM »
Ah, it works inside shops, but not inside inventory. I suppose inventory doesn't have an access to type maybe?

Offline Xela

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Re: General Discussion
« Reply #7149 on: April 20, 2016, 04:22:58 AM »
Ah, it works inside shops, but not inside inventory. I suppose inventory doesn't have an access to type maybe?

We have two screens, one for inventory and one for shops. Look at my push, I changed it twice.
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Offline DarkTl

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Re: General Discussion
« Reply #7150 on: April 20, 2016, 04:29:03 AM »
Yup, there was an error in the second place that didn't throw an error, but just prevented it from working  :)

Offline Xela

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Re: General Discussion
« Reply #7151 on: April 20, 2016, 04:44:15 AM »
I prolly need to come up with some limitations for magic in logical mode, since we allow more than three combatants per team... maybe also block higher end spells, it'd be weird to see cataclysm abused abused to subdue clients in a bar. It's fine for now but I want to show reports in the final release.

Guess it's yet another must for BE enhancement plans...
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Offline DarkTl

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Re: General Discussion
« Reply #7152 on: April 20, 2016, 04:49:05 AM »
Ahh, the default windows snipping tool can make screenshot of anything, unlike simple print screen.

That's how it looks on win10 first 2-3 seconds before resizing and centering.

I proposed before to disable damaging spells in brothel fights. It makes no sense to use such dangerous stuff in the building you own to stop a brawl.

Offline Xela

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Re: General Discussion
« Reply #7153 on: April 20, 2016, 05:00:17 AM »
No idea, this is an engine issue or maybe an os issue or some combination of both. It may be worth reporting to github.
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Offline Xela

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Re: General Discussion
« Reply #7154 on: April 20, 2016, 08:17:34 AM »
Pff... we may have to separate stats logging and modification, at least for the build to make dirt mechanic cooler. I really wanted to avoid that but the whole point of Sim'Py is proper simulation. We'll see... maybe I'll write a class that applies data and logs it to be passed to the job, that would be great solution even thought prolly a costly one in terms of coding, it might even make sense to make a new special Flags class to go with this.
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